Hehe. I want to see you try to aim well, flick well and track well in a smartphone. I'm a pc player but I've been practicing my skills on my phone instead, to see how far my results will go.
Do you have any tips for those who play on a 60hz monitor as I currently have no better means of buying a monitor with a higher FPS Hz in this case? I ask if you have any tips because I feel like there is a lot of image tearing and if I turn on v-sync I end up having a lot of delay, would you be able to help me in some way I'm tired of dying because the guy has some FPS bigger or something. R5600+RX6600 8GB.
I want to start by saying that I've always had decent aim, maybe slightly above average at best. After watching a bunch of other aim tip guides, my aim started getting worse. Specifically, because a lot of other guides I've seen say NOT to read/predict movement to adjust your aim, rather to use reaction and kinetic and dynamic vision instead. I always thought, "Well, these guys know more than me, let's give it a try." I hit a skill ceiling and was missing more shots than ever, despite regularly using aim trainers. Your analysis about movement reading, route planning, reaction time tax, and perceived target speed have completely changed my aim, and the results were instant. Seriously, I loaded into a game of The Finals right after watching this and absolutely popped off. And every game after that, my aim was better and more consistent than ever. All of that is to say that this was the most helpful aim guide I've ever seen. Thank you!
i still dont get how this helps. Tracking should feel natural and just come down to practice, and this stuff on route planning and and thinking about reaction time tax just over complicates it i feel? Maybe for game sense and predicting their movements it makes sense. How did it improve your aim?
Thank you so much.. I think you fix my problem too, I was too focus on the crosshair on tracking where the enemy is. I used the factors like knowing the target speed.
As a fellow aim theorist, I admire your skill, knowledge, but most importantly; you're ability to explain things so concisely and easy to understand. Vid is great man
@@ChildOfFury The playlists I've been using come from lowgravity86's Daily Improvement Method sheet: docs.google.com/document/d/1vtimJhaK-SEPdThND85qAfotWKp66RyJa9MJ8XiPEyw/edit Specific movement playlists are: 1. Novice: KovaaKsTimewarpingAngelicAttachment 2. Intermediate (My current playlist I use 99% of the time): KovaaKsBlinkingVerticalShard 3. Advanced: KovaaKsCapturingAsparagusDub 4. Advanced plus: KovaaKsChattingZonedLurker Hope this helps!
@@ChildOfFury I think my last comment got deleted because I included a link. Look up lowgravity86's Daily Improvement Method on youtube. Playlists for movement are.. Novice: KovaaKsTimewarpingAngelicAttachment Intermediate (my current playlist 99% of the time): KovaaKsBlinkingVerticalShard Advanced: KovaaKsCapturingAsparagusDub Advanced plus: KovaaKsChattingZonedLurker
Would like to add my two cents here for tracking: The hand-eye coordination! Although everyone knows about it, not everyone knows how to properly apply it mechanically. Say you want to track a target. Your eyes can follow but your hands can't because you're trying to focus on both eye focus and arm movement. What you can do is mentallt isolate control and imagine your arm as your eyes instead of focusing on both at once. Usually your eyes know how fast it needs to travel to track something, but your arms don't. Instead, move your arm the way your eye is trying to move and your tracking and flicking will improve significantly. Gotta make sure your sensitivity is also the same speed as your eyes though!
So I'm an instructor in shooting sports, and focusing on your target is the #1 thing, everybody looks way too much at their crosshair/pin and trying to place it over their target, focus on your target, and let your brain and eyes center it, your body and brain are already good at centering objects on other objects, so focus on what you actually need to adjust.
At 16:40 what helped me figure that out and get that awareness in game without thinking was play a bunch not caring about dying but just working on noticing it until it becomes familiar enough. The joy you get from killing someone after working on something is such a high
I usually very much dislike aim improvement videos, as a lot of them just say “practice”, but that doesn’t really mean much to me. This video really explains what that really means, and made me realise that I overcompensate my aim. Thank you so much, Struth! I’ve tried aim trainers before, and (at least from the ones I’ve tried) they usually don’t really explain more than “smoothness training”, “flick training”, but don’t really explain how and when to utilise that training. Keep up the great work, and again, thanks Struth!
I recently switched from controller (since ps2 release in 2000) to M&K and I found that "autopilot" was even affecting my controller aim and may even be slightly proggammed in my mind due to AA. Another thing is that on controller my strafing was so much slower/wider, so when A-D strafing my reaction to my own change in direction was plaguing me. My aim is improving, but honesly the biggest improvements have come from r5 reloaded 1v1 servers. I sure dont win a lot, but I do feel every aspect of my close range game improving which is more fun than using the input I am most comfortable on.
I would be lying to say that this hasn’t instantly helped me, I’ve put time into dummy training and whatnot but I swear after watching this I hopped in apex and absolutely popped off, I used to think I was wank at the game but I just needed to track more consciously and less reactively, amazing video, subscribing as we speak.
Same, my accuracy improved so much! I was under the impression that reactive tracking will make you the most accurate but I was clearly wrong. With predictive tracking, I was tracking enemies far better than I ever have.
I can't express how much I appreciate this video. It completely changed how I track and aim at targets. Before, every fight felt chaotic and overwhelming. I used to think other players moved impossibly fast, but it was just my own stress and panic. Some players still move erratically (looking at you, Octane), but I've noticed their chaotic movements impair their aim too. More importantly, this video has greatly improved my enjoyment of the game. I think more clearly during fights and land satisfying shots without overthinking. I can only play a few hours due to real-world commitments, but thanks to this video, I'm having much more fun playing Apex Legends.
While I would've used a slightly different terminology this is, finally, a guide that actually shows important parts, fundamentals, of aiming. Especially when it comes to reading player animations (movement), it's one of the core fundamentals of aiming. The other overlooked part (generally-speaking), again mentioned in this very video, is WASD to modify aim.
I have watched hundreds of aim guides till now, and this is THE BEST GUIDE out of all. They all talk about stupid stuff that don't even actually help aiming but this video, just right on point. Anyone can aim well instantly as long as they know what to focus on when they are AIMING. I've wasted so many hours trying to get good and practiced and grided so hard with hardly any results at all. But as soon as I started to focus on the RIGHT THING when aiming, i instanly started beaming players. Good job. I wish I watched this video back then :D
Happy to see another aim chad video. Can't wait for your ClawMate to be available for distribution with cheaper shipping. Hope everything is going well for you.
That last chapter about minimizing mouse movement might be the most important chapter for myself as an apex player. For the most part I have decent aim but depending on the day, I definitely have those days where for whatever reason I feel like I’m tensing/panicking in most fights and flick back and forth to track than smoothly moving my mouse. I tho k a big part of this might be tied to performance anxiety, where for some reason I always feel like I need to perform well even if I’m just playing with randoms cuz I don’t like feeling like I let them down. But even outside of aiming I feel like I tend to flick around when changing what I’m looking at. I think the focusing on crosshair placement can really help here more than most might think. Ironically I used to actually be very good at keeping this in mind when I mained Cod but because apex movement is so much more unpredictable, I think I kinda lost this tool a bit. I’ve also recently transitioned to lowering my mouse sense in game by quite a bit. I used to run 1.96 at 750 dpi (28.27cm/360) which I’d learned a few months ago is actually pretty damn high compared to most for apex when I always thought it was on the lower end. Dropped sense all the way down to 1.80 still at 750 dpi (30.79cm/360) and literally in the first match I noticed significant improvement!
it always felt like my mouse was sinking into the pad but thought nothing of it most times. after watching this video, given i live in a pretty humid environment, and i have a massive case of jumpy tracking, i now realise that my mouse pad is probably affecting my aim alot. thanks, good video👍.
This has helped my gameplay tremendously. I wish I could have came across this video when I first started playing FPS. Better late than never! Subscribed
Nice guide overall, but i think there are two things missing: 1. Corrections mid-tracking (snapping back to target). But you briefly mentioned it. 2. Comes from first: jittery tracking as an actual style of aim.
I play a lot XDefiant lately on MnK and i sucked at tecking. I always been a die hard high sense player and always wanted to makw it work. Your vid convinced me due to the not overcomeable disadvantage. I drastically decreased my DPI and sens so now i am from 6/cm to at least 18cm/360 which is a big step for me but tracking really feels more doable now. Still have to get used to so much mouse movement but hey never to late even in my age 😂👍
You should also make a video discussing ADS sens and its relation to aim. Im specifically talking about how games like Call of Duty and Battlefield use a default ads coefficient of 1.33 and how a lot of people say you should use 0 as the coefficient or 1.78 as the coefficient or just keep it default. Its pretty confusing and hearing an explanation on how it correlates to aim would be interesting.
I have no idea what coefficient does but a few content creators have said keeping it at 100 helps with muscle memory because all others mess with it so I use that. For Battlefield anyway
@@PlayshotKalo The default is 1.33, I've heard content creators say keep it at that, I've heard some say put it to 1.78, I've seen some say put it to 0. But it'd still like to hear what he has to say regarding it.
It's a topic I want to cover soon, still figuring a few things out to best package up the ideas. I personally think 0 coefficient has the most sound reasoning behind it 'focal length scaling', and find that it feels best to me in-game.
you guys are all clueless wtf.. if you want a 1:1 hipfire to ads ratio you just play fucking legacy just like me or the best Mnk in the game *strahfe* gosh its not that hard to figure it out
@@xRealUzz Not that simple. Strahfe uses 1:1 because it perfectly matches hipfire in ADS and is good for close/medium range sights. 1.33/1.78 is worse for close sights but better for weapons with scopes with a higher magnification. It's all personal preference at the end of the day, no need to be rude about it.
u can get an arm sleeve, a lil extra but besides getting a long mousepad and having it vertical, that’s probably the best option. i have my mousepad vert because of that issue!
I'll just add from someone playing at 10cm 360 atm that's its completely doable. I'm not a professional or anything but I manage to reach top rank in overwatch, cs etc. But there's probably more potential with lower sens.
So i guess Google has upgraded from hearing everything to reading my sensitivity... I used to play 7cm/360 for 10 years including hitting platinum in r6 when it came out and switched to 12 last year. I'm just now trying 15-25cm/360 range and somehow this video mysteriously shows up in recommended 😳
Just a note for my apex players: if you are on MnK, if you mirror strafe someone on controller they will destroy you. Try to anti mirror. However, if you’re a controller player, do your best to mirror strafe.
A Detailed Breakdown of Each Point for Improving Tracking: 1. Consistent Speed: Core principle: Move your crosshair at the same speed as your target to keep it on them. Determining speed: Distance: The further away the target, the slower you need to move your mouse. Target movement: Running, walking, crouching - all influence aiming speed. Other factors: Whether the enemy is ADSing, airborne, etc. Practice: Train against bots or in the practice range to get a feel for aiming speed at different distances and with various target movements. In-game, focus on analyzing the situation and choosing the appropriate mouse movement speed. 2. Mouse Sensitivity: Importance: Too high sensitivity leads to jittery aim and makes precise tracking difficult. Recommendations: FPS: 25-50 cm/360 Tactical Shooters: 35-80 cm/360 Tools: Sites like aiming .pro can help determine your current sensitivity. Tip: Even if your current sensitivity feels comfortable, try lowering it and practicing - you might notice a significant improvement in accuracy. 3. Movement Reading: Foundation: Predicting target movement to have your crosshair where they will be, not where they were. How to learn: Focus: Concentrate on the target to notice details - their gaze direction, leg movement, animations, etc. Analysis: Consider the enemy's goal (reach cover, attack, retreat) and the environment (walls, obstacles, elevation). Planning: Visualize the target's trajectory and prepare your mouse movements in advance. Examples: An enemy in the open will likely move towards the nearest cover. An enemy in a narrow corridor is limited by walls when strafing. Jumps and other actions have predictable trajectories. 4. Player Movement: Impact: Your movement affects crosshair speed and direction. Techniques: Anti-mirror strafing: Move in the opposite direction of the target to compensate for crosshair movement and increase aiming speed. Mirror strafing: Copy the target's movement to minimize the need for aiming. Tip: Combine changes in movement direction with changes in mouse movement speed and/or direction. 5. AD Strafing: Challenge: Rapid changes in direction make tracking difficult. Approaches: Reactive: Wait for direction changes and quickly snap your crosshair back onto the target. Proactive: Predict direction changes and move your crosshair in advance. How to predict: Context: Consider the situation (health, position) and the enemy's goal. Environment: Limited space, cover, etc. Tip: Practice smooth transitions between aiming directions to avoid jittery aim. 6. Minimizing Mouse Movement: Goal: Reduce unnecessary movement and increase accuracy. How to achieve: Control: Focus on smooth and deliberate movements, avoid jerky flicks. Positioning: Keep your crosshair at head/chest level, pointed towards where enemies are likely to appear. Inspiration: Try to mimic the smoothness and precision of controller aiming. General advice: Observe professional players and analyze their movements to learn effective tracking. Remember, practice and analysis are key to success!
your explanation is GODLY bro, thanks a lot for this video. been struggling with tracking because i rarely play FPS, and this video boutta change my fps experience fr
My issue with sensitivity is I've literally forced myself to be on a "normal" sens for months, and upon going back to my fast sens (17cm/360) I did better. No matter how long I take to "adjust" for some reason slow (what I deem slow, which is normal, like 30cm/360) feels unnatural and makes me do worse. Like my aim isn't prefect with my high sens either, sure I over flick or miss shots occassionally but I get more kills and feel more confident. I haven't heard anyone else having this issue, have any idea what it is and if theirs a fix?
Average tracking is easy to do, why random and advance movement is very important to do if you don't want to get tracked by another player. This is whats more important then tracking if you don't want to get down easily.
You cannot have consistent speed if your gear is not good quality/inconsistent dirty material or for example slower mousepads... i thing it plays a big role too. I track way better with faster/fresh mousepads than older slower ones. Even frame inconsistency can mess your tracking
True, although one thing I would add is that perfectly smooth tracking isn't totally necessary. So long as any jitters are small and confined to the hitbox you're aiming at it doesn't really matter. Slower pads and higher tension can lead to choppy looking tracking, but it can still be very accurate.
I might sound like a old grandpa, but I think these days in most FPS games, your main weapon of choice is a automatic/semi-automatic rifle. Which is something I really don't support in my opinion. Because its not that really fun to play against and also, they discurage using different weapons. When the automatic rifle becomes a default, every other weapon will never be able to keep up with the all-round good nature of default automatics. In short, automatics are good in all ranges if you have good tracking. Lets say.. your running a sniper. Who would win most of the times? A automatic? Or a sniper? The obvious answer is the automatic. It wins Mathematically and In game.. Which is kinda stupid, is it? If your main goal is to get as many kills you can.(Defenetly is.) Then why use any other weapons? It depends of course on the situation, but most modern games I see drop you in with the weapon already in hand. Thats why I love TF2's gameplay so much. Beacuse its a product of its time. Back then automatics weren't the main staple that were used everywhere. If you remember, back then you would see people doing 360 no-scopes with "cringe" edits or doing cool ass shotgun killstreaks. I really do miss the old days.. I could go write a whole esay in depth talking about TF2's gameplay, and what makes it so special. But, I dont think thats needed here. (Probably..) Thankfully TF2 isn't going anywhere. Haha.
I'm using 22.2 cm per 360 on a QcK and viper mini. That is sens 1.17 on 1600 DPI in Quake Champions and fov 120. I zoom/scope a lot with fov 79 without touching the zoom sens multiplier. I'm so used to these settings that adjusting anything will make me play so much worse that I can't bother trying to lower the sens. In tdm and death match I'm likely top 100 in the world although the player base is pretty small with just around 1000 active players. My biggest issue is that I'm so used to the QcK that I can't go with another pad. And the main issue being the combination of high sensitivity and the pad being affected by humidity. When the glide is perfect it feels I can beat almost anyone. But on more humid days I'm just average. I hate having to adjust any of my gear that I'm used to since it's always ten steps back without any certanty that it will lead to any improvement with time.
I used to exclusively buy QcK+ (renamed to QcK Heavy later on, I believe) mousepads, but I got tired of how much slower the pad becomes over time (or just in humid days). Currently using Fnatic JET XL Pro. I have no complaints, except it's not nearly as fast as the internet would have you believe. It's a hybrid pad, not entirely cloth. I used to play on 1200 DPI and high sens in most games, I was a wrist aimer. After 15 years of being stubborn I switched to 400 DPI and low sens. While I had to learn to WASD properly (apparently I didn't need to at high DPI and sens) it's made me SIGNIFICANTLY more consistent, playing on low DPI and sens. More importantly I now have situations where it doesn't even feel like I'm moving my hand and I'm tracking someone perfectly. Back in my "high sens" days I 'd never experienced that, even in days where I felt like I could never miss a shot. The effort I had to put into being precise was a lot more. Also, the higher your sens/DPI the more you're gonna feel the slow down of your mousepad. This is not a joke. I was recently experimenting with high sens (not in a shooter), this was before I bought my Fnatic JET XL Pro mousepad, so my old mousepad who was old and slow, and I felt the slow much much more on the higher sens. P.S: As a reference, now that I'm a proper "arm aimer" (incorrect term, you still use a lot of wrist) I'm using 41.5636 cm/360. 400 DPI at 2.5 in-game sens in Apex. And unlike most players I use 90 FOV exclusively (unless the game does not allow for it), because it's a faster sens, compared to 120 FOV. It also allows you to see further, which is important in some of the shooters I play (Hunt Showdown, mainly).
man thank you so much for the summarized guide to seek better aims. Just want to know whats ur kovvac skin (or theme) cause its very pleasing to the eyes.
by the way when sombody is ad straving, and you have problem making a smoth motion whit your mouse, try making an extreamly tight ellipse to smoth it out
well as someone with 10s of thousands of hours on cs and other games. (ok maybe 14k on cs 3k on r6 and probably a few 100 on cod, battlefield etc.) Its IMPOSSIBLE to track perfectly. I mean at the end of the day you cant read someones mind. Video is still great and i do agree with a lot of it, just dont expect to be a god all of a sudden... It takes a lot of training and you will never be near perfect :)
Hah. Have huge piano player's/guitarists fingers, use a fingertip grip and high sensitivity. Then your hand doesn't move, you can go edge to edge without lifting your mouse just by moving your fingers from side to side, without moving the base of your hand off your mouse mat. Tip grip, flick ninja, the human aimbot, I have many names. Most just call me Noises.
If it’s ranked that you wanna improve on, then I’d argue that mechanical skill is helpful but not as important as game sense/knowledge. Pred lobbies require a decent amount of mechanical skill but I’d argue that game knowledge is twice as important than people realize.
I have played first person shooters for over a decade and have always had very good aim, currently using 11.5cm/360 and have no issues being smooth or consistent with my mouse control. It seems like the sensitivies you suggest rely on arm aiming? but for me that has always felt really uncomfortable.
Bro, when I concentrate on the enemy, especially on some part, such as the chest, I lose sight of the crosshair or sight, I just stop seeing it. What to do ? How to avoid it ?
Ik it might sound too simple, but experiment with different crosshair colors. A bright cyan works for me in most games. Depending on the color palette of the game, a pink or bright green have also served me well.
Best tracking training is playing Overwatch Zarya or Tracer. Its pity the game died tho And best one for reactions and just predicting patterns/tracking due to peripheral vision Osu
Jesus I checked how many cm it takes for my full turn and it was at 4 lol, but I have super small mouse room so thats probably why I got used to it beeing so high
chapter 2 is for real, but the issues discussed also include my own movement :(. On tracer in OW for example my *own* movement being unpredictable (autopilot) causes my aim to be jittery
I very much appreciate the video. I trust your truthfulness but I think that aim trainers are offering to many players only wishful thinking. I believe there is a limit to how much a person can improve at aiming. Most players have reached that limit through playing the shooters of their choice. I do not believe that investing time in an aim trainer as opposed to playing one's favorite game will improve one's bad aiming once at that point, if not marginally and likely imperceptibly so. In other words, the effort it would take to improve one's aim for 1/100th is not worth the commitment in time, and the loss of enjoyment of one's favorite game.
I have a 7 k/d on Apex Legends, hit pred twice on it Iri on last COD and used to do GB's with a 5 k/d on last edition of WZ (don't like the newest one really) Have a 6.4 k/d on build fortnite and a 5.8 on no build I play on controller and the best advice I can give to someone who plays controller to help with aim/tracking is never have your horizontal ads speed be higher than the max run speed of a character. No one ever talks about this. .If you can't overcompensate for the speed at which they're moving and your aim assist is on (why wouldn't it be) then you literally can't miss as long as you start shooting while on target at a range where aim assist strength is at it's normal. This is literally why controller is OP in almost every single game but people are still not understanding this concept. I'm not saying you can't be good or even great at high sense but MOST pros who are usually KNOWN for their aim play on relatively low sensitivities. We have all see the cheating scandals as of late in all of the major games we play so a lot of people you're fans of or watch on Twitch ARE cheating. Look at COD LAN Pros right..Scump used to play on 5/5 and 4/5 on same games. Relatively LOW compared to what most people think is needed or play on. Crim and Formal (some of the best aimers ever) played on 4/5 as well. As soon as the sens can mess up the shot...it will. Even for MnK this has proven to be true for most exceptional aimers who aren't cheating. Low sens always wins for legitimate players because movement doesn't matter when you can hit almost every bullet while they're moving.
@@dazersbev If I play classic I'll play 4-3 or 3-3, if I play linear I play 3-3 sometimes 3-2 if I haven't been on in while or i'm used to a diff games aiming. And yeah mid-close range. Classic is infinitely better for long range weapons like triple take, 30-30, G7, etc
@@xRealUzz I have a 7 k/d overall with over 1500 hours played. Seasonal k/d is easier to have high because you can start clean and just win a lot. Every season I played heavily I had over 1000 wins in. I played ranked 5 seasons and hit Pred twice but once it became a job where I had to play 10-12 hours a day just to hit pred and you couldn’t get the badges unless you stayed inside the RP I said fuck it lol.
@@StruthGaming well I found out in aim trainer tracking practice. one of my biggest weakness, tracking, I could barely keep it on target especially random movements. then I switch my focus on reticle and it's dead on but recruires intense focus to keep on. Then once I am in a real game. a lot of things happening and looking everywhere... it's not really applicable any more... i try... I was away the weekend so havent had much time to try out your method which I definately will. because that did resonate most, what you said to predict the path more than react to movement. the main shooter i play where this applies is warzone/royale i know chaos and toxic, what not but i like it :)
idk who’s having a bad time tracking with a mouse but they need to put the sticks down😂 now if people are training for controller tracking then thats completely acceptable
great video dude - perfect watch in the apex training ground before I jump in. I play on controller on my ps5 and bruv, it’s a struggle to get good without this sort of knowledge. 700hours but I’d still consider myself a noob. up until recently I would just raw dog the default controller settings, try and point at the bad guys and inshallah. watching vids like these have genuinely helped so much, I just have so many questions for aim smoothing on controller I need answered #rip
Once again, i disagree with your viewpoints and information to "teach" people how to aim. Right off the bat instant fail is specifying that you have to have lower sens to track and aim at the best level. Incorrect af, theres pros with high sens that aim better than those with low. This isnt the first time youve given false information and even though its a well put together video, its completely a false bias and is hurting those who are already good and comfortable to make them worst. The real answer to improving your aim is to work on your weak points outside of your comfort with adjustments, not change entirely your comfort. For example, someone with high sens should only slightly lower there sensitivity in games once theyve dialed in there settings, if there weak point is tracking, then lower sens slightly to control there glide smoother. Notice i say slightly, because you dont want to lose your flicking ability by dropping. This is proven by people such as myself and others like nate Gibson who use a higher sens that dominate consistently. False information is not good and you are hurting the community more than helping
Thanks for the comment, i'll try to explain my perspective. When making educational aiming content, I need to package up advice that helps the most amount of people. There's a reason why pro players gravitate toward lower sensitivities (33cm average in OW, 38cm average apex, CSGO average 53cm), they use lower sensitivities because of the inherent benefits to precision that they provide. Imagine two groups of 1000 beginner players. The first group is assigned 10cm/360, the second is assigned 40cm/360 (or w/e the average/meta sens is for the game). The second group will absolutely have better aiming and gunplay. There will still be outliers who aim well in the 10cm group, but on average the performance won't compare to the 40cm group. It doesn't make much sense for me to recommend people to play on settings or in a way that is inherently disadvantageous, just because there are some outliers who can make it work. That works both ways too, I don't recommend very low sensitivities because the precision hits some extreme diminishing returns and you incur a lot of drawbacks the lower you go. Despite that, there are people who can make it work. Hope that clears things up a bit.
@@StruthGaming once again there's the bias. Appreciate a mature response but you just said that one group will be better overall than the other. I think you have the idea that a lower sens is overall better, and that's just not true at all. A medium-high sens imo is best because you have the benefits of both without losing out on the importance of higher sens, which is much more ground to cover faster. Lower sens has benefits but those can be tuned into higher sens with practice much better than a low sens can tune to faster responses. I've had many people switch to a higher sens and thank me for improving there gameplay, but I still say if you are comfortable more with low, just slightly adjust. Same with high sens, but just don't sit at high if your gameplay is stagnant. Low sens and High sens both can benefit different people and are rarely tested between the two. It's more or less just put one and get used to it, then forget the other.
An issue I've been having is just that it seems like my eyes simply cant register what I'm trying to shoot at, I play on 800x600 resolution to get a higher framerate which is probably the issue but at the same time I can see the enemies until I start to move, and my mouse and arm just feels so heavy even if I elevate my seat so my forearm is parallel to the table, the tiny precise movements and the large strafes always throw me off since as a kid I've only done wrist aiming with enhanced pointer on, and as I've gotten older I've been trying to unlearn it and so many people are just improving faster than me
My tracking has gotten worse the more I played.Turns out I've just started to forget the fundemantles which were all mentioned in the vid. Thanks for the vids as I just needed them!