the battle of the bugs. anyways... hopefully the next video you guys watch is going to be on the 1 hour and 13 minute BOUNCE GUIDE FOR DOOMFIST. LITERALLY THE ULTIMATE BOUNCE GUIDE
There was 0 bugs. Shots 1-5: Clearly Missed. Shots 6-9: Missed due to recoil (bad spray control) Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because you were already dead.
"dOoM iS sO bLoKeN oMg hOw iS hE A rEEaL cHaRacTeR!!1!1" First few seconds of a game: One Doom gets jumped by a Genji while trying to get set up (something most heroes dont need to do they just jump in like the Genji did) and the other one falls off the map i assume while trying to set up a play (again, something other heroes dont need to do and therefore dont waste time nor run the risk) but nobody talks about that when crying about Doomfist huh?
@@lauritsjacobsen8345 Wdym whats my point? Its right there! People are biased against Doomfist, thats all... Zbra likes to clip people getting angry and overreacting, in alot of scenarios people are complaining about getting killed by Doom in a way that other heroes either could do the same or a straight up better job than Doom but thats not the problem, intheir heads, because it was a Doom who killes them, then theres a problem.
I feel like the slam radius should increase depending on how big or small of a slam it is. In cases such as these where the player successfully performs a full 125 slam, the radius should be noticably more generous to connect the attack on enemies.
@@ezclappoggers nah he has much faster movement. All ow1 doom had was his punch, uppercut and og slam were slow af. Now ow2 has punch, empowered punch, super jumps, and longer slams, he’s way faster and fun