For everyone who is playing on a non-Steam version of the game, the "Star System" start is broken into 3 parts, you'll be looking for the "Home System" instead. This will allow you to begin as I've done here as that one contains the Earth-like planet. Apologies for any confusion :)
In Space Engineers on Steam the Star System start contains: Earth-like, Moon, Mars, Europa, Alien, Titan, Triton and Pertam. These are divided amongst 3 separate starts for the non-Steam versions (all console versions and the gamepass/windows store versions), those 3 starts are called Home System, Distant Moons and Distant Worlds, with home system containing the Earth-like start as used here while the others can happily be explored once you feel confident in the game.
Splitsie do you have a tutorial about scripting, printing or missiles (guided/normal ones)? I play in SE for few years but im still green when it comes to this fields, especially when its comes to scripting.
To quote and paraphrase a great man; "Space Engineers has less of a learning curve and more of a learning cliff, on fire, covered in bears." -Martincitopants 2020
After nearly 3000 hours, I definitely don't need a getting started tutorial, but I'm still going to watch anyway. Your tutorials are the best, and early game is my favorite part of most games. It's full of potential and inspiration before the collection of stuff and to-dos that burden the imagination.
It's my most favorite game ever. My advise to you is do let it suck you in or you'll find yourself spending 1000's of hours in it before you know it 😂 it is a good game though. And if you want to know just about anything SE...Splitsie is the man.
I originally found your channel through the old tutorials when I first started SE. They were actually fairly new then. SE is now my most played game on Steam, possible ever, and I have been watching your videos ever since. I love this community and the content. Seeing these get remade is very nostalgic. And bonus points for Teacher Splitsie. We don't see him enough!
Your tutorials helped me learn how to play space engineers years ago and I still play to this day. Now my wife is starting and she’s watching all your instructional videos and getting into the game slowly. Your vids are as always the best. Thanks for what you do in helping getting others into the game.
@@Splitsie Getting your son into it is easy, u just tell him that he gets a dollar of allowance for every 4000 PCUs in the game. (gets him set up for being a you-tube influencer too, lol). I will let you determine the rewards for the better half.
This Beginners guide is one of the most comprehensive guides I have seen. Splitsie is amazing at using his transition (Flying to certain location) times to give great information.
I have about 3,000 hours in Space Engineers - almost entirely in survival, and Splitsie's tutorials made that possible. If you're a new player, you have done well coming to this channel. Even a veteran like me still watches his tutorials, because the game has changed enough over the years that there are new things to learn. There was nothing new to me in this video, but it's rock solid. Listen to him! I would highly suggest a few QoL mods, like Build Info, Build Hints, and Build Vision are must-haves; I won't even join a server if these aren't present. Don't forget to first add Text HUD API.
I'll make up for the new info not being in the tutorial and give you something in the replies instead ;) You don't need to add Text HUD API any more, as it's a dependency of both build info and build vision it'll automagically be added to your mod list when you add either of those - which is super handy Also, thanks so much for the kind words :)
4 Years ago I watched your Tutorial Series when I was first interested in the game, Today I redownloaded it after not playing for a couple years and I see this new series.
I have been playing SE since April 2014 now, and it was a pleasure to watch this tutorial. Damn... it is a delight to watch every blammo... uh... every content of you! Thank you so much for all the years of entertainment and teaching, Splitsi/Flipsie (and Capac, of course).
Lol somehow even with the rough landing I managed to avoid a proper blammo (at least in this take, I do have a recording somewhere with about 15 botched landings) 😂
No worries, once I Hit the side of a Mountain, crashed down its side and had the pod hang in the side of a cliff, heavily damaged, but with the survivalkit intact, first leaving it I nearly died and needed 10 minutes to work me back up to the wreckage. I think much worse a Start cant be.
@@Splitsie Oh yeah... you're gonna catch a bunch of flak for that one... Because MOST of the time, if you roll like that on landing... and it just kept going... it's MEGA-Blammo time... people are gonna be "Damn! Mine always blow up!"
Man I remember buying this game back when you did Survival Maybe. Now even though I have more experience in this game. the little kid in me gets all excited to learn all over again lol. Thank you for being you Splits.
lol I think I felt about the same as I began even the re-records for this tutorial. There's something about the pure vanilla start that just seems so full of possibility :)
Not being super nit-picky, just helpful if anyone needs. With your landing pod if you do grind down your survival kit and lose power in your suit before you can weld it back up you can still recharge by sitting in the seat in the drop pod as long as the battery is still there, you can't respawn or heal though so get that kit welded!
Absolutely, there's always a bunch of information I can't fit in without making the thing 8 hours long so hopefully people take a look through the comments to find some of these extra tips and details 🙂
@@diazinth Depends on your settings, there is a world setting that will allow you to heal up to 70% without a medbay/survival kit, not sure if it is environment dependant though, i think as long as you aren't taking damage and the setting is on you'll start to heal.
@@TheInfernoShards if that setting is on then as long as you are in a "high" oxygen environment you will heal, so a pressurised space / powered cryo or cockpit with an oxygen supply.
i just finished my first mining craft. i refused to use tutorials because i thought it wasnt as complex as getting started. and after destroying my nearby turbine tower 2 times, totaling 3 different ship designs, and indenting my landing platform a dozen times, i have my own mining ship design! and god was it fun.. i reccomend anyone following this tutorial series to try playing on their own first! i know its daunting, hard and god was it frustrating, but having the reward is amazing.
This comment is amazing how hasn't anyone replyed or liked??? I will actually try your tip and experiment some myself before doing more of the tutorial
Although im pretty adept at SE now I still love watching your tutorials Splitsie, just to see if there is anything new to learn or maybe something i've forgotten about. Love the channel. Looking forward to your ongoing adventures.
Going back about 4k hours I remember how disorientated and overwhelmed I was the first time I played SE (to be fair it was pre-planets and everything has improved since then) so how I wish I had something like this.. thanks for help keeping the game alive and enjoyable.
Thanks, I remember those days too - thankfully there was a bit less in the game (only 7 asteroids at most) so the cliff was a little bit shorter to fall down :D
Thank you for this guide! Mega clear and helpful. I literally played a long with you to help me get into space engineers. I’ve had the game for years but got easily overwhelmed. Hopefully my space engineers career is finally up and running!
You did an amazing job on this new and improved tutorial, Splitsie! Clearly structured, well paced and super-informative. It was worth the wait, even for non-beginners! One tiny thing you could have mentioned is the "T"-feature and why it should be off at basically all times.
@@Splitsie Thanks, great to hear that! If you made a drillship with at least two drills, be sure to mention another rarely-used "feature" (more like annoyance), which is pressing Middle Mouse Button while operating any grid tool.
Many moons and 500 hours of SE ago old version of this video saved me from many-many headaches with SE learning curve. Thank you, Splitsie, for SE educational content)
THANK YOU! It's been so long since I've played Space Engineers, and I feel like so much has changed since I last played. Thank you for helping me get back into things!!
Appreciated... Everyone wants to be cool and exciting with explosions and fast gameplay..... then new players jump in and get wrecked, have no idea what to do, get frustrated and leave. This is what we need to start with a clue. Just re-installed SE after a 7 or 8 yr hiatus =))) Thanks mate!
I'm looking forward to sharing a different way of building a miner compared to the previous series where I refitted the pod. Building it from scratch should let me explain a lot more concepts with more clarity than last time (I'm also keen to show off some ideas I have to make it look good too) :)
I e learned using the age old adage “f*ck around and find out”. I mess about and learn from each failure and success. I also like to look at keen software house for builds and worlds. Still this video is helping me learn survival
You gave me the confidence to begin playing se 5 years ago and over 1800 hours later I’m still watching your videos and still being equally inspired as back then, thanks mate and keep it up
Splitsie you do an absolutely fantastic job at tutorials for us noobs. I’m genuinely curious if you aren’t too stretched would you be interested in doing a progression tutorial series? Showing us how you’d start a new world, and progress your base with each unlock?
900 hours in space engineers and I'm just now learning the survival kit produces more resources from stone than the basic refinery. Always good to review the basics.
Storage: while Cargo containers are ideal they require Grids which need Cobalt, Sometimes this can be frustrating to locate. but you usually need storage very soon. This is where Crates and other types u find in mods come in. They dont require Grids or cobalt to make, but the downside is they also dont have conveyor access, which means you need to transfer stuff in and out manually. They also dont require power which means that you can use them anywhere on their own without building anything else. That might be a hassle but it will only be one until u find Cobalt.
I have found myself more than once using connectors or advanced rotors to place large small-grid on a large grid for the cargo space. Fun when it is a space start and here I am in my ion pod pulling a train of small-grid large cargo containers!
@@Splitsie I kind of like the crates tho. its fits right in with the short of supplies, roughing it on the edge of survival motif. lol. Gives it that kind of Living out of your trunk vibe.
on the drop in if you land sand, snow or ice don't worry. These are 3 of the best areas to easily spot ore patches. As there will be no grass (if enabled) to make ore marks harder to spot.
Hopefully even though this will be starting out very 'tutorial focused', my plan is to have the series evolve into something like my other series as I start to explore more crazy builds, mods etc so it will be interesting to new and experienced players 🙂
@@Splitsie that's cool to hear, though I think it could be very useful for users coming in later if you make a clear border(?) between tutorial basic and tutorial+. Seeing a long list of tutorial videos can be overwhelming and/or off-putting. Also, for users going back later to find the one you need, for yourself or someone else, it'd be a bit more user friendly. The latter might also influence the click rate(?) and average view length of your videos, which I've heard is important for youtube voodoo. I'm fairly confident you've thought about this already, but in case you hadn't; I had a couple of minutes and thoughts I didn't mind giving ;)
A tip to make life just a bit easier: if you're holding a block you want to build, by pressing the scrollwheel on any access port it will automatically draw the components you need to your inventory. Also if you run out of components while welding, you can right click the block you're welding (with welder on hand), go to any access port and click scroll to draw only the components you need to finish the welding
The reason I avoided mentioning that function is that it only works if your build planner list is empty at the time, I felt that going through that caveat and explanation was a bit much for this tutorial even though you're right, it can be very handy :)
I want to say a huge thank you for this. I have owned this game on xbox since 2019 and never played it. Got it by a friends request and he said he would teach me, he unfortunately passed away so I never really got the hang of the game. Recently wanted to revisit it, found your guide here ironically while watching an old series you and Capak did. Huge thank you again man, you are the best!
That really sucks, hopefully you end up being able to have some fun and get some good memories from it thanks to your friend, even though he can't share them with you
This video couldn't have come at a better time! I've watch many SE vids since the game launched on PS5, and combined with my survival game experience and those videos I've had a reasonable level of success playing the game. However, I can say with all honesty that this one video is THE best one I've watched. I haven't touched the game in months and after watching this multiple times, it has me excited tonplay again. Your approach to explaining the early game process is second to none, I just need to convert your key and menu operations into the gamepad operation. I've lost my flow with not playing.
So helpful of Capac to run around pointing at everything. He's a good pal. Let's hope this latest iteration of your tutorials endures long enough for a hypothetical Space Engineers 2 :)
Splitsie's previous tutorial got me off the planet and into a solar system of fun. I hope this new series does the same for a whole new wave of people. (:
I've literally been playing this game for years, and I still managed to learn a few tricks from this video. Looking forward to watching future episodes!
Love the videos. Not a new player, but I have been away a while and watched your stuff to relearn. Small point of order. You 100% could have moved the 4 side wind blades up 1 block if you wanted to. Adding the blocks to put them on so they could fit at the same level, created the 3x3 clearance you needed for the top one. I do it the same way you do, but others might want the option.
One thing I had a hard time figuring out was snapping a new block to an existing grid. It's important to point AT the existing grid face to get the new block to snap to that grid. I was pointing at the location the center of the new block should go and couldn't add blocks properly.
I haven't played SE for 2 years, so much has changed in that time- this is a very timely video series and will make for a great refresher for returning players ( I want/need to update a lot of my old workshop creations with all of the 'new' blocks ).
Super happy to see an update of this series! You got me started when I first picked up space engineers. Minor Quibble: towards the end, when moving your survival kit, you mention topping off suit energy before moving it as you wouldn't be able to recharge. This is generally a good idea, but it appears not to be fully accurate in the video. If you forgot to do so before grinding down your kit, you still had the chair on your pod you could sit in to recharge. It would make the difference when it comes to needing to respawn and start over!
100% I noticed it in the edit but didn't like the alternate ways I thought of handling that so just left it in even though it's not technically correct :D
Oh man.... your channel made me purchase the game a few years ago and had a blast with it. I haven't played in 3-4 years this makes me want to go back!
I've ben watcing your content for going on a decade now. When SE finally came to console, I leapt on it. It was almost easy to jump in as I've seen literally every video you've ever made lol. Thank you for your incredible knowledge and teaching ability.
I just started playing SE and was having trouble figuring it out lol. You helped me understand more in the first few minutes than the multiple hours of video ive watched. You freaking rock brother!
Thanks, I started using it in some of the more recent tutorials like the ones I did for gyroscopes and antennae and found it super handy to highlight things :)
Static grid also applies to grids connected to voxel via landing gear. Even inderectly like a LG mag plated to a SG thats planted to the ground. Doesnt work with subgrids (rotors, etc) though. Cool thing is also that 2x2 wheel suspensions can raise enough to allow a mag plate placed underneath to make contact to the ground and lower enough to drive without them being a problem so rovers with wind turbines are a viable concept without the trouble of getting it still enough for convert to station to work (especially with subgrids)
True, I'm hopeful I can include something about the way to make grids static in a future video particularly as I still see plenty of posts with people being confused by it on reddit
Ah, this takes me back when I first started to play Space Engineers. No idea what I was doing, I was looking up for tutorials and found your great tutorial series that way. Glad to see it getting a renewal covering all the things that have been changed over time and such to allow even more new players to understand how to even begin with playing this game. Good work! :)
That being said, I hope that your start the next entry with the introduction to the Build Planner that you already hinted at here, as queuing up all those components manually is really tedious and nobody should get in the habit of building anything in SE doing that if they don't have to ^ ^
The build planner thing was tricky, I'd tried to include those bits in this but it just ended up feeling way too overwhelming and I felt like it was more likely to leave players in a situation where they didn't understand the production menu, which seems worse than missing out on a few shortcuts in the early days. My plan is to add bits and pieces in the coming tutorials always linking back to the standalone build planner tutorial I did :)
Excellently done, just like your previous tutorials. I find it very difficult to explain SE to people. Ive been playing so long things are more muscle memory than anything. Its nice to see someone doing a fantastic job of it.
Always enjoy your content! Would also like to see a "Getting Started" mod series showing a couple modded starts. Maybe with a little time spent configuring some of the mods in different ways. Also a hunted mini series would be a fun watch where mercenaries are hired to capture you and Capac with a goal to reach a bunker or station.
Great to see you updating your tutorial for beginners. One thing I would've liked to know in the beginning is how to move a number of items that want 10/100/1000. Might be worth putting that in an upcoming video.
Sorry mate, I was a victim of predictive text in that last message. I meant being able to move 1, 27, 143 or any other non round number. NOT the CTRL, SHIFT or ALT for 10, 100 or 1000 items. I think it's Right Click and Drag which pops up a window for entering the exact number you want. This is so useful in my experience.
This is something I would suggest you add in the tutorial episode for vehicles. You have in the past told that the P key is very bad since rovers that use a connector can have the parking brake engage when you don't want it to. However, I have had the experience in the past that if you have multiple vehicles connected to the base at once, and then disconnect one by pressing P, other ships can also get disconnected as well. I have had a few miners fall off their pedestals and take damage because of this.
I'm so glad you are doing another "Getting Started". I've watched almost all of your SE tutorials. I find myself always coming back to this game after several months of playing other games and need these tutorials because I've forgotten 80%. My only criticism of this game is that it a bit lonely. The lack of companions really hurts this game for me.
yo this brings me back YEARS to when i first was learning how to play and you had that getting started playlist that helped me out so much. always love the content Splitsie!
I've watched this guy's first tutorial series, and he is the sole reason I fell in love with Space Engineers. I've been planning on getting this game for a while and as everyday passes, the want to play grows. Honestly, it'd mean the world to me if by any chance I could play with Splitsie.
quick note on suit energy, you could recharge it whenever you sit in something connected to a powered grid, either a cockpit, passenger seat etc. without relying on the survival kit. even possible to steal a bit power on pirate ships with a newly built seat🤣this could save you in some really desperate situations, although running low on energy is quite uncommon compared to O2/H2 problems and is mainly caused by overusing hand tools
Man i remember you did basically the exact same video yearrrs ago, back when the survival update first came out i think and way before then even i think I havent played this game in years but this made me so nostalgic, your videos are what got me into this game, i think i had joined just before the update to audio? And depressurizations i think
Oh, look - a new Getting Started tutorial. And it's by Splitsie, too. Your videos taught me Space Engineers when I first started. So even though I knew everything (apart from what ore spots look like, I never did get a hang of that), I still watch the video in full. Good times.
Bought the game yesterday on PS5, this morning I was playing the learning to survival tutorial world since I didn’t have a ton of time. After a bit of time, I was getting the hang of it. Got in the ship and went to check out the other nearby asterioids. Couldn’t figure out what to do with the first one (probably could have made it into the hanger but didn’t) and then decided to check out the other asteroid. And then was quickly reminded of the existence of inertia as I tried to stop far too late and smashed the ship into the asteroid… good thing there’s a utility ship in that asteroid
I finally found the video for myself after just buying the game. Thanks for making such a great video for newbies. Otherwise the game is really complicated
At this moment in time I don't own the game, however, it looks interesting, and your explanations of how systems work, and how they need to be connected is clear and concise. I've subbed up, and I look forward to binge watching your tutorial series for this game, maybe it will suck me in. :)
Couple of hints 1) Build the frame of a hinge with a small hinge part then build 1 or 2 small batteries on the hinge. This can work as a temporary power buffer for the refinery / assembler when starting with low wind. 2) More complicated, if you have your starter pod "flying" you can use the small tubes from the parachute block to build small merge blocks. In the same hinge part build a steel block arm and add a small merge block to it, then to the starter pod. You then use your start ship as the battery buffer. 3) Use seats to store items that won't store in your initial survival kit / small grid cargo container
If you build the hinge and you have your pod moving why not grind off the hinge part and put the part on the ship and skip the merge blocks? I've used advanced rotor to connect my starting pod with a medium cargo since it doesn't need grids like the large grid ones.
Good suggestion with the hinge to batteries, it's a nice way to get something up that's a bit cheaper than a full large grid battery. Due to the risks with hinges, particularly locking onto them with something that's flying I'll be saving some of that for more advanced topics :D
76006hrs behind me so guess getting started is not a concern althouugh for some reason it is just impossible to not watch!!!!Thank you Splitsie I love your videos and noone has a more "tutorialesque" voice than you, so relaxing and it's like I feel Im gonna learn something anyway....
I've been playing SE for a couple years and I just now learned how to get the drop pod spawn... I've always started with the earth like planet start with a full starter base... I've always hated that because of all the materials for that base already puts a load on my laptop 😂 that's why this is my #1 channel for anything SE related
Helpful Tip for new people trying to find rock (and other ore) 1) take a 4 year course in Geology. (just joking) 2) Dirt covers are thicker in valleys and hill tops with it being thinner on the sides of hills (especially cliffs). so consider mining sideways as well as down. 3) hills and mountains (and some planets) have rock outcroppings on the surface. 4) There can be actual boulders sitting on the ground that contain rock as well as a core of other minerals. There can be variations where even flat valleys can have spots of shallow rock. Think of the geology as if there was a rough landscape which was covered over the Eons by sand raining from the sky to the point where the sand buries most of that variable terrain until its flat like a sea of water. but in our case it happens in the 3456 ms of planet creation. lol If u are in an area of grass and you see a nearby area with no grass on it? its thinner over there where there is no grass. PS: while it is a shorter path to drill straight down a sloping tunnel helps if u should run out of Hydrogen. That said u can always drill your way out ... until u run also out of Power (and light).