This is a wonderful bridge to the kind of efficiency I'm accustomed to from C. It isn't always necessary for a game, but you never know when you're going to be dealing with 10,000 robots with particle effects and volumetrics...
fatal error when trying it in 2019.3.13.1 ... what version does your code work in? burst / jobs is cool but seems fairly fragile compared to unities standard compiler.
Brust was very bad structured. Unity must re_design it . first of all Unity must create a solution for parallel and multithread programing then expand those for future to better optimization.