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GGXXAC+R - Intermediate Mechanics 

Moqlnkn
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The second part of Guilty Gear universal mechanics. One more to go!
Some other things to consider that are not in the video, and clarifications:
1) Combo scaling caps at 100% (with the RISC gauge at 50%), so having increased RISC gauge does not cause your attacks to do over 100% of their damage. It just means that the first hits of your combo won't start to lose damage due to damage scaling until the RISC gauge drops below 50%.
2) Hitting the opponent off the ground (OTG) instantly sets your hitstun scaling and damage scaling to their maximum values.
3) Different characters have different resistances to Negative Penalty. Defensive characters like Justice are inclined to play defensively, and so they do not get Negative Penalty as fast as aggressive characters like Milia.
4) Performing Faultless Defense in the air slightly manipulates your jump arc. You're a little bit floatier.
5) Instant Blocking has no risk to it if you time it early. It also has no risk if you try it during block strings, since, if you're late, you still block, since you're still in blockstun.
6) You can't Roman Cancel a projectile attack, even if it hits the opponent as soon as it spawns. You can still FRC it if it has one, such as ABA's.
7) Yes, as I start talking about Instant Kills, and I'm scrolling through the command list, I say "Dead Angles" when I'm actually talking about Force Breaks.
TIMESTAMPS
00:00 --- RISC / Guard Gauge / Combo Scaling
3:07 --- Health Bar / Defense Modifiers / Guts
4:15 --- Tension Gauge / Building Tension
4:53 --- Tension Pulse / Negative Penalty / Tension Penalty
6:10 --- Faultless Defense
8:30 --- Instant Block
9:21 --- Slashback
10:58 --- Force Breaks / Overdrives / Dead Angles
11:51 --- Roman Cancels
12:51 --- Force Roman Cancels
14:24 --- Burst
17:32 --- Instant Kills
19:15 --- Music

Игры

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27 июн 2024

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Комментарии : 30   
@CatInPlate
@CatInPlate 3 года назад
you've done a very good job with making explanations easily digestible, thank you \o/
@Moqlnkn
@Moqlnkn 3 года назад
Thank you! I'm just about done with the next one. You'll have to wait and see what it's about.
@mmaldonadoofficial
@mmaldonadoofficial 3 года назад
missed info: Instant Kill mode drains your health in addition, when there is no tension stored up
@SolBadguy314
@SolBadguy314 3 года назад
This dude breaks down Guilty Gear and has Mio in his overlay. Respect.
@Moqlnkn
@Moqlnkn 3 года назад
Where is Mio-chan. I don't see Mio-chan. You don't either.
@SolBadguy314
@SolBadguy314 3 года назад
Oh snap, you're right. Guess I was seeing things.
@danizen
@danizen 3 месяца назад
The sound of the buttons plinking is quite relaxing.
@solaris_cc4353
@solaris_cc4353 3 года назад
Good stuff, happy to hear that the rollback beta will be prolonged indefinitely, this will give player more motivation to practice. I've started just two weeks ago so I'll be waiting your character specific guides with trepidation :) Hope to see Millia soon ^^
@Amsalja12
@Amsalja12 3 года назад
Great quality content man, keep it up
@alexstubbings_
@alexstubbings_ 3 года назад
thank you so much for your videos! they've helped me a ton
@kalboko8852
@kalboko8852 2 года назад
nice guide man thanks great explanations
@cat3rdcaraccident726
@cat3rdcaraccident726 2 года назад
you're a great teacher! thanks
@Einherijar
@Einherijar 3 года назад
Dude keep the videos coming!
@Einherijar
@Einherijar 3 года назад
@@Moqlnkn eagerly waiting on it!
@keystonelyte
@keystonelyte 2 года назад
I always thought FRC stood for False Roman Cancel... people out here giving me bad info lol
@bendonks9559
@bendonks9559 Год назад
cool vid love it
@ggmasterguiltygear6315
@ggmasterguiltygear6315 3 года назад
Will u be covering the utility of Instant kills in this game and weather or not all of them are combo-able?
@ggmasterguiltygear6315
@ggmasterguiltygear6315 3 года назад
@@Moqlnkn nice! Also Your hand was glowing soo brightly when you showed it. 😂 Shining finger meme Jojos star finger meme.
@managut
@managut 2 года назад
🔥
@ibuj001
@ibuj001 3 года назад
The video is great but i can’t do Dead angle attacks for some reason any help?
@Moqlnkn
@Moqlnkn 3 года назад
They're only possible while you're blocking something, and while you have enough meter. The input is forward plus any two attack buttons (for example, P + K). This can be a bit tricky, since you hold BACK to block, and then FORWARD to Dead Angle during the blockstun animation.
@ibuj001
@ibuj001 3 года назад
Thank you!
@oscriadocomandosancto2898
@oscriadocomandosancto2898 3 года назад
1+ sub
@kingglue2851
@kingglue2851 3 года назад
11:28 I think you meant six
@Moqlnkn
@Moqlnkn 3 года назад
I'll assume you're talking about Numpad Notation, since I say "forward" soon after that timestamp. So here's an explanation for why I didn't say "six." I do use Numpad Notation myself, but not in this video. I start using Numpad Notation in the character tutorials ("ABA Combos & Mixups"). Also, in the description of that video, I link to my Numpad Notation guide, since I doubt I'll make a RU-vid video on it soon. Here's that same link, if you need it: ru-vid.com?v=23M24XwKUAY&event=video_description&q=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2F1QHGQA-kSDtDBJ_vWF7MfpjRJGdyLHQ6f38o_raDjJ5Q%2Fedit%3Fusp%3Dsharing&redir_token=QUFFLUhqbXFTZGVHNHNVaG10UWFIYm5SVWlMWXdDYzAyd3xBQ3Jtc0tuR0sySmtGNHVKZGh4VVY5ODY3XzU0UkpZMTJlLTNTdV9QdXhhcFByR2Z5aFlpd3g3NGNycEo4cEdhUTIyQTFkbHVTWUZzUHRFdVVJTldrTDBBQ0JKVXE3TEc5NGNQTWx3WVo0YTBQSG1xbGZNT3pNWQ%3D%3D Basically, I didn't want to bombard new players with numbers, since they seem to be a negative stimulus, even if Numpad Notation has no actual math involved. If they don't enjoy the game at a basic level, then they don't need to know numpad notation; if they do enjoy the game for its basic mechanics, then they'll be willing to learn Numpad Notation. For basic inputs, it's totally fine to say "forward" and "down," but it's definitely more efficient to start using numpad notation when dealing with longer combos and attack strings, or when reading, instead of watching videos. It also crosses language barriers.
@kingglue2851
@kingglue2851 3 года назад
@Moqlnkn ohhh, I heard ,,four" not ,,forward". Well, my bad
@Moqlnkn
@Moqlnkn 3 года назад
@@kingglue2851 Ah, I see. In later videos, I actually use a different audio filter, so hopefully that doesn't happen as frequently. There's nothing I can really do about how hopelessly stuttery and slurry I am, though.
@jakonidras
@jakonidras 2 года назад
Guilty Guear really hates combos.
@keystonelyte
@keystonelyte 2 года назад
??? What?
@c0nk2879
@c0nk2879 Год назад
@@keystonelyte bait
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