just one question... if whatever happened in Ghostwire Tokyo leaves the clothes behind... and there are baby prams in the game... does that mean each pram has a loaded diaper sitting inside it?
From what I heard in a video by Tyler McVicker, the rain effect looks so bad because each drop is made of cries for help written in kanji and it supposed to be a sign that you’re near a lost soul
The reason why the rain drops look so "fat" and clunky is because, if you pay attention, each water droplet is actually the kanji for rain, just like a lot of other things in the game that show their kanji
Despite their masked appearance, tanuki are not close relatives of the common raccoon, the famous species native to the United States. Tanuki belong to the Canidae family, alongside wolves and foxes. In contrast, the common raccoon shares more in common with mustelids, a family that includes weasels, badgers, and otters. Their similar appearance could be a case of convergent evolution, where different species evolve to occupy the same ecological niche.
They also have ginormous nutsacks that they can use for all sorts of things (tho that gets omitted from most if not all depictions of tanuki in modern media).
God bless Tango for continually making interesting games ....even if they aren't 100% successful. Way more interested in this stuff than mainstream games.
@@kagom6830 nah, maybe on another planet. This lines right up with The Evil Within...bizarre, original, and something all together different. Having said that..I haven't played it yet...
@@mcgillaz3672 how is that relevant? Ghostwire is being heavily advertised and talked about by a lot of people in the industry, that alone makes it mainstream
That’s quite the shame when it was first announced I was hoping for it to have some horror elements which was what made me interested, but seeing some of the gameplay, while cool didn’t really get me invested.
3:15 I want to say that this was supposed to be a Evil Within sequel but, it started to go so off the rails that they turned it into its own game. If true, it reminds me of the development of Resident Evil 4. The development for that game generated like four other franchies. One of them being Devil May Cry.
It’s wild to me that while developing a sequel to a well known franchise can end up so wildly different that it becomes a whole new franchise entirely. Like how do you get that far from the original idea while developing sequels?
I can't wait to play this for myself. Hearing the words from the Gman himself about Ghostwire, yeah it isn't perfect but still, one should take their time to admire everything there is to see in Tokyo here, it's beautiful! Props to Tango for pulling that off.
It definitely seems like it's going for more of a supernatural-edgy-anime feel than horror-gorefest. It's kind of like complaining that Harry Potter isn't scary despite the inclusion of witches. Like, those movies have scenes that might frighten small children, but anyone familiar with horror won't be fazed.
Anime feel is not really the correct term here it's basically based on various Japanese folklore and practices sure it being Japanese culture makes people think anime(because obviously Japanese animation has roots in there own culture who could have seen that one coming /s) but it's not
Pretty great points actually. You summed it up pretty well actually. It does seem like fantasy action game with some horror elements. The supernatural genre of games, anime, cartoons and movies have tons of these. Great genre however if you are used to classic horror , you would look at this at a different way. It looks great but in a different way , we can say.
6:43 That tall lady is actually a Yokai. A Japanese spirit. The name I've seen most often with her is Hachishaku-sama. She's been around a lot longer then Resident Evil Resident Evil 8 has. I believe she appeared around 2005 or so. In fact, they probably based lady Dimitrescu off of Hachishaku. She pretty much stalks children and eventually takes them away and commits Minecraft on them.
Wasn't she in Fatal Frame 4 on the Wii U?? I found her on accident fairly early on standing off the side of the road in the trees. Only in that game she's almost the size of a telephone pole and extremely lanky.
Fun fact about the rain, if you freeze frame or look closely it's actually japanese Kanji (characters/letters). Pretty nice little touch, and that's why it's so chunky and gloopy
The ex-director lady flat out said it was an adventure game, just kinda "spooky." It's just a supernatural themed action adventure game. It never has to actually be scary. It's not a horror game. The Evil Within games were horror games.
This game looks less fleshed out than far cry. All pretty hype nothing else, bargain bin almost right away. You experience everything their is to experience basically right away, you look at guys and shoot with hand gestures.
Ghostwire Tokyo feels similar to Dead Island, but with a little bit of platforming, and its ghosts instead of zombies. Gameplay is less intense and slower paced. Gets boring after a while.
You gotta play Metro in russian just like you gotta play this one in japanese, you just have to, don't ask. I don't think the point of Ghostwire is to be scary, but more like a weird sort of haunted house ride full of urban legends and internet creepypastas. And haunted house are more a thing to amuse you than scare you. The ghost without toilet paper is ALSO a japanese folklore thing. It's in Both Majoras Mask and Astral Chain. Well ... in astral chain it could just be someone who can't stop shitting pretending to be a ghost, but yeah, That's what it is. Its a a ghost stuck in what i would call the most horrible loop in life or death, taking a dump forever. But if you give it a toilet paper it brings good fortune. This is why in Astral chain and Majoras you get goodies for helping the ghost. But hey. You should see the Bizarre forgotten urban legends from scotland yard days. It's not too far off. i didn't play the game yet, bit the point of impact seems to be when the colors appear on their attacks. since the proyectiles also have a strong color
I tried to play Metro in Russian, but the first one don't shows you captions for side character conversations and for everything you might need. Otherwise I would have played it in Russian.
5:21 the reason for this is that certain other visual mechanics like lighting and shadows often times conflict with reflection and particle effects of rain, basically the complexity of modern games backfires when it comes to rain.
The combat gameplay in the trailers for this just never looked right to me, which sucks because Shinji Mikami has designed some of the most fun and satisfying combat systems in games prior (RE4, God Hand, Vanquish).
The idea and visuals are so good but the execution just seems like another open world game that's checking certain boxes. To me anyway, it's sad I was so interested in this game. I might still get it to play through but it's not what I thought. I was worried this is that we would get. Am I getting too old for games? or do alot of modern games feel like their core design is cookie cutter ? Like a Unisoft game or something.
@@SomeoneStoleMyHandle911 games used to be made for a more niche hardcore discerning audience, now games are a huge industry with an even bigger audience. There are good games but it feels like sifting through muddy water for flecks of gold.
Mikami is overseeing development but thats it basically. Actual game director left studio long time ago and someone different took her place and it seems they took safest route just to finish off the project because of that. Mikami also didnt had full creative freedom since Vanquish because.. he didnt even wanted to since he established Tango to teach younger people how to make games he said so himself. He directed The Evil Within but it was a project where many people got chance to push their ideas it wasnt really "Mikami project" but Tango one,sequel wasnt even directed by him too. Its possible he will now finally direct a new game with MS's budget since he stated in interviews that he would like to make his "dream action game" but implied they lack resources and staff but who knows maybe he lost his touch. Watch interview with him on Archipel channel its pretty cool.
Shinji Mikami don't miss when it comes to concepts. They should've followed Doom a little, not at being a very fast shooter but at giving each tool a purpose.
Few things are so surreal as recognizing foreign city streets on a continent you only visited a handful of times with years of separation and were drunk most of it. The same thing happened to me in Kaiserslautern, Germany.
Fun fact: This and Gran Turismo are the only Japanese games billed as "exclusives" on PS5. Ghostwire isn't even a timed exclusive. It'll be on Steam day one. FF7R Integrade was billed as a timed exclusive but it's on EGS, and the verdict is out on FF7R2. How the mighty have fallen.
@@tmnttiny Seems like the consoles lack the same brand identity they had in the day and are way more corporate. MS used to have the console you played with your bros, while Sony had the quirky and experimental library full of Japanese games. Now both consoles offer watered down western "cinematic experience" type games. Nintendo is carrying the torch in terms of consoles.
@@doctorbrown5957 bruh they literally didn’t try any rn it new gameplay wise. You’d rather have a repetitive/bad good looking game than a fun game. Alright
1. Congratulations for not calling the Tanuki a Raccoon. 2. Nope, that big woman has nothing to do with some weird trend. Seems they combined Kuchisake-onna and Hachishaku-sama into one thing for the game.
To your #2, how the fuck do you know? Just because it existed before RE7 doesn't mean it's impossible for RE7's popularity to inspire others to follow.
I can't believe Japanese folklore from 1200 years ago is copying video games that came out less than a year ago. You can't trust anybody to have integrity these days. 😥
@@Gggmanlives Um, no. In a game set in Japan, using Japanese horror tropes and urban legends, it's exactly the kind of thing I would expect to see, "genius." Like I wouldn't assume the ghost asking for toilet paper was copying the ghost from Majora's Mask. Maybe, just maybe, they have a common reference point. 🤔 Nah, obviously you just picked up on the next trend in horror games. You cracked the code, bro!
Great review as always, but I did notice now that I have played the game for a while, the red thing you talked about blocking, it's a ranged attack, the kick is casting animation and the red thing is projectile that flies from far away so naturally you block the red thing. Melee attacks block fine just as well.
They have Shiba Inu doggo, and you can pet them!! Best game ever!! A game in Tokyo, it looks really gorgeous. It's like ghostbusters, but you're in Japan
This looks very, very interesting. The last Japanese game that went for the weirdness factor really hard for me was Killer7, and this game looks to be about on or near the same level. We definitely need more oddball and off the wall games like this. It's a crime that most games don't challenge the norm.
Wholeheartedly agree, but just for the record - there's actually a metric ton of genuinely weird games out there, they're just not usually part of the mainstream/big-budget scene, is all. To give a couple recent examples that are also played from a first person perspective and are also all going for a "weird" tone on one or several levels, just off the top of my head: Northern Journey, Golden Light, Cruelty Squad, Paradise Killer. AAA-gaming has become way too expensive for its own good, is the problem in my eyes. When there's a couple million dollars on the line, companies are much less willing to experiment around. Recouping expenses and making small profits no longer counts as success at this point.
@@HansAlRachid I should've clarified that I was talking about the last weird Japanese game that *I* played that was similar to Ghostwire was Killer7. Never tried the other games you mentioned.
@@jameswasdin654 Ah I see, yeah Japanese gaming in particular has become more and more difficult to parse over the years. Nowadays it seems like it's mostly Capcom or Squeenix or bust, with the occasional Suda 51 game as an outlier. Anyway, if you're ever out of ideas for what to play, I can definitely recommend those games I listed.
@@HansAlRachid It's a shame the majority of the industry nowadays don't have the balls to try something new and unique like this game. I personally think gaming going mainstream is both a blessing and a curse, mainly for the fact we get so many copy and paste games shelled out by scummy big companies that even the ones that try new ideas (like Arkane Studios, for example) don't make enough sales to encourage experimentation.
@@jameswasdin654 Oh man, don't get me started on Arkane. That company's sales numbers are a genuine tragedy. They put out masterpiece after masterpiece and get buried for their efforts. It hurts. In general I think the industry is and has been balancing on a tightrope creatively for quite some time now with its design-by-commitee approach to big-budget gaming. So long as they keep finding a new thing to sell as a revolutionary idea to the masses for a couple of years (no matter how old the concepts in play might be in actuality), they can try to keep their formula from going stale to some degree, but eventually consumers are going to wise up, I think. Or hope, rather. The equivalent of Marvel fatigue _has_ to set in at some point.
15:17 The dash move was added later. It makes it feel like doom and it’s really fucking cool and is the main reason I love fighting single target larger enemies in this game so much.
@@cloudfoxdie Action in the sense that there will be combat? Or action in that it looks like the draw IS the combat? The trailers make me think it could go either way.
hey gman awsum video!! i jus wanted to tell u something i learned a whiles back when RE8 was popular. it jus so happens that when they maked RE8 they took a lot of inspiration from a old japanese urban legend in order to make the giant lady dimitrescu. in the japanese legend there was a tall lady dressed in white who would try to like kidnap u when ur a child and stuff. so thats kind of like what they seem to be going for here in this game. jus wanted to kind of make it clear where that whole idea sort of seems to have came from :)
Artistically interesting but can't get over how boring the combat and exploration looks behind the flashy visuals. Not terrible, just generic. In that sense it kinda reminds me of Rage 2.
Elements in Japanese folklore have a different meaning compared to Western fantasy lore. While we have Earth, Wind, Water and Fire, they represent the four cornerstones of alchemy and in fiction elemental damage or abilities. In Japan (and Chinese I guess too) these elements represent Speed, Stamina, Patience and Strength with some variations like Stamina=Health or Beauty and Strength=Willpower or Leadership. They are more mental rather than elemental ;)
That tall with white hat woman is probably hassaku sama (wording) an actual japanese story horror lore that has been exist ages years ago So in a way lady dimitres (again wording) is probably the one who try imitate her look wise
anyone else notice how each rain droplet is literally the kanji for rain (I didn't until my friend pointed it out) which is also probably why the rain is so thick
14:20 The point of the different weapons isn’t just variety for the sake of variety. Wind is your semi automatic, it’s good for dealing with mid to far range enemies focused on single targets that is very efficient for stalling and can win every fight if your good. Water is your shotgun. It has short range wide spread and high damage and doubling up on it can be really devastating. Fire is your heavy weapon. There’s almost no reason to not used the charged attack in every scenario it’s just a bomb to scatter enemies. And the bow is for going in stealthy able to take out most small enemies while you quick purge the rest.
10:15 hah, didn't expect them to have an allusion to Belphegor in this. I do get the complaint where some of the enemies and such aren't the most interesting designs, but with the majority of them (like you mentioned) being based off Japanese myths and yokai, you really run the gamut of designs. You'll get giant ladies and faceless dudes in suits, but also weird turtle people and umbrellas and whatnot. anyway, great review! game looks awesome! I just wish I had anything that could play it. I still can't even find a PS5 that's anywhere near MSRP, and this game would probably set my PC on fire.
Because the game has you killing all those enemies how could you ever be scared of them? If this was an immersive sim it could have been extremely scary.
When the game was announced, it looked great. The more it got publicized, the more I realised it wasn't horror. I didn't even realise it was due to release, so this video surprised me. I also didn't realise that it was an open world, busywork game... even more reason to avoid, I guess. Such a shame, because visually and thematically, this looks great.
The toilet ghost is straight up ripped from Astral Chain, who straight up ripped it from Skyward Sword. I think it's also a well known Japanese ghost story. So that's why.
I can't believe they made the euclidean-bound toilet paper from video games into a real thing! It's the one thing we didn't need, and it was all caused by video games!
I have this game on my PS5 and I love it. I’m trying to do all or most of the side missions before “getting on the bike”. On PlayStation, you get the haptic feedback and adaptive triggers. Your bow feels like a bow. When you grab and crush a core you can feel the right analog trigger getting harder to squeeze, until it snaps and you crush the core! Without the dual sense, ghostwire is way less immersive. 😊 It’s just really satisfying to destroy the visitors with a DualSense controller! If you can try it you should.
I won't cry myself to sleep over have just three elemental attacks, but it would be neat if more elements could or would be there for the player to use. 5 is almost like a basic FPS metric. Sure there's the bow and arrow and other tool weapons, but those are more situational, yeah? Sounds like a decent enough game. Post apoc cities are always fun. Though hopefully the hypothetical sequel would improve the FPS combat. It feels like the dev team is kinda new to the genre or something.
Regarding the tall Women you mentioned in the video RE Village actually took insperation from the tall Japanese Women. In other words It's Japanese folklore about a tall 8-9 ft tall woman so the fact she's in the game makes sense.
i agree, we are on the cusp of WW3 and i wanna just hunt some yokai in my favorite country's capital life is so short as is man why are we humans so dumb???
@@Elatenl That doesnt prove anything, it just proves people are afraid of change and strange new concepts and odd designs. Some of the best games in the world sold like shit, and only became popular years after they were declared "a failure" for not selling well.
I cant believe how generic this game is. You cant see it until you actually play it and realize that underneath its weird initial presentation, its just another typical ubisoft formula open world game that we’ve all played hundreds of. And its a shame, because it really gives of the impression that its something different, but its just the book cover. I understood why everyone called it mediocre only after i played it. Ubisoft/10
Although how this game was originally advertised was really weird, since the time the first trailer came out it made it look like it was going to be a unique survival horror game, until they changed the entire thing into what we have now.
I know it goes against the popular opinion but the more they revealed about this game, the less interested I got. Personally hope they return to form and give us a great evil within 3 story
I just played this game on Xbox and I don’t know if this was added in an update but there is an ability you can buy that allows you to dodge in any direction and it can be upgraded too
@@DV-ou1yu Same, and the combat in Ghostwire actually looks fun to me, it's not supposed to be Doom Eternal, it looks more like Evil Within but with spells instead of guns and with the addition of blocking, which is absolutely fine.
japanese concept of hooror was never about shock value or aesthetically scary its more about psychological horror and mental torture ... western horror is like look at this scary monster and what it can do look at how powerful and creepy this ghost is while japanese horror usually has a sa story about the ghost or monster and their eternal torment
See this is my problem with the raytracing fad: every game needs to be wet and rainy to justify every surface being reflective. Is that what people want: every game being set in the UK forever?
While I do want to play this game in Japanese, I worry that during intense combat I'll miss what someone is saying and distracted to even read what's going on.
I can't stand the amount of particles on screen, I just can't see shit. This isn't a game I'm going to play any time soon, but the enemy designs and the story look and sound interesting.
Good grief, there's so much shit on the screen in this game. Would it kill developers to make a game with less unnecssary hud elements to make it more immersive?
Damn bro if you spent one night studying up japanese folklore instead of spending it with my mom you'd notice your fuck-up on the combat part. You called it Ethereal Waving, the fuck is that? If you've heard about the "red string of fate" which in Japan is related to marriage (although originally chinese mythology) you'd realize that ethereal weaving (french Oui-Oui + ng) is related to that, you're interacting with their life strings and you weave them out of reality or some shit like that.
That masked lady with giant gardening scissor i think is a nod to Japenese popular urban legend, "slit mouthed woman". Like you said, this is probably the most Japanese game ever made.
On that rain comment Its honestly something so many pieces of media seem to struggle with. Video games, tv shows, and movies all really struggle (at least for me) when it comes to rain. It either looks fake and edited in, or is obviously just a hose or sprinkler instead of proper rainfall. It’s a real pet peeve for me lol. Probably am gonna check it out though, looks pretty cool
The combat looks fun, cant wait to play it for myself. I dont mind it being upgrade based over skill based as there are other games like elden ring which fulfill that need. That being said after beating elden ring im burnt the fuck out and need a chill game that isn't 50% horse riding thru grass fields with a reskinned asylum demon DS1 fight recycled EIGHT TIMES
Still playing Elden Ring only about 20 hours in,..between that,Horizon 2,Dying Light 2 its been great going back and forth playing these great games,now I get to add Ghost wire to that list and try to beat all 4 games sometime in April...