I am so grateful for this team, they are thoughtful in every aspect. I really hope they do well from GHPC and we get to a point they are financially viable to create DLC.
Hey, Mr. HeatPC, very important question I haven't seen addressed: when are you adding the M1 Abrams' Penis Stretching Machine™? Such an iconic part of NATO tank design of the era, yet it's completely absent from the game? Outrageous.
Well done handling the stream alone. You made excellent use of the Malyutka. Personally I do not think you have a skill issue playing your own game, you just do better without having Kavi pestering you about in front of all us guys watching your excellent streams :) Jokes aside, I am very happy to see the addition of the T-64B model, this tank model is so interesting in so many regards when it comes to the evolution of modern MBTs. Having multiple versions of the T-64 in the best tank game ever is the best news I could get. Bit ironic I could only watch the stream now, due to severe personal issues I had to forego participating last Sunday.
Im from mechanised infantry. Was serving on bmp1 around 20 years ago and must say that steering the Malutka atgm it's not as difficult as it is now, after current path which is nerfing Malutka and makes it impossible to hit especially below 1000m. I think guiding Malutka was even easier than it was before the path. Just to remind you Malutka has been operated by recruited solider, so it had to be easy enough to steer, so the solider during it's duty would learn and hit the target (during duty solider was shooting just few times, where most time he spent on simulator). Your current guidance it's unrealistic, too hard. Just observe your flight path. It can not happen in real life. Watch some Malutka shooting videos to find the stability and flight path of Malutka. The gunner had to do just some corrections, but what is here it's just ridiculous. Here is MALUTKA shooting. Look and observe how easy is to hit the target. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nH0pEi3o8Lo.html In GHPC malutka is already too much of the target at the moment of start. It have to be corrected too much, which makes it unstable. Just bad job
28:40 Do you think you could add a command to force the commander to swap targets (if available) so that situations like this are mitigated? Or maye a temporary mute button so that the commander isn't constantly telling me to track a target that is not visible?
@Samimies I can't check right now, but if I remember correctly the commander will acknowledge a hit on another target, but will still direct fire to the (in this case) obscured target.
Can't wait! I Exploited everything within the current's game potential in 120 hours of playing I have and bought the OST to support you! Would like to support more! Looking forward for this game getting more divercity in missions and gameplay - currently the technical side far outweighs the scenario side! Also can't wait to play with difficult to access tanks and options like T-54, PT-76 and APHE shells! They would make the game even more interesting! Also, will there be just 2 cobras in the ammo rack or there will be more? Will we get a possibility to set up our ammo pack in the tank within current logistics boundaries? Would be great to do so! On some missions I would like to have more HE, on some more APFSDS and on some APHEs!
Would it be possible to add the possibility to halt the reload? I hate having to know what enemie I will meet in the future when selecting the ammo type. I think the GLATGM would benefit from this especially. Keep up the good work!
@@derhighlige5493 In case of western tanks indeed. But in soviet tanks the autoloader is manually engaged before every shot by the gunner, hence the callout in GHPC. And in russian command flow the loader is mostly engaged after the commander orders the target and specific round. I dont know if the East Germans used this command flow as well, but generally speaking a hotkey for engaging the AZ or MZ would make sense.
I don't believe so. As of this video, all of the crew are represented in the damage model in their respective closed hatch "button-downed" seating positions. The commander's viewpoint is basically a ghost camera, since there is no actual crew model that's sticking its head out, there's nothing to be hit. I myself have had artillery land close enough to my tanks while in commander's view that it should have (within reason) killed the commander, but that doesn't occur. I believe the only crew currently in game that can be hit while exposed outside the vehicle are the M113 gunners.
Could we get a cosmetic editor in the future, something like the arma garage where you can change the items on the vehicle or the paintjob? Would probably be nice for content creators that want the tank to look a certain way. I wouldn't mind if it was a simple dropdown like the other menus.
Good afternoon, I believe that when loading a mission, the inscription "loading" in the future should be replaced with an animated tank, so it will look most harmonious, of course, if possible!!!!!!!!!
I wonder if we’ll start to see other variants of the T series tanks from that era. I know the 64bv entered service in 85’ as the first tank with Kontakt 1.
Great Sim as As An Ex Cmd,r Gunner Loader on Cheiftains n Challanger British Army With SCOTS DG love This Keep up the great work all keep updating "SABOT TANK ON"
@@samargrewal929 while thats true, it doesn't really matter that much. In defensive operations you should already be in an hull down position, while during attacks if your abrams gets its hull penetrated its also almost a destruction of the tank.
If you trying to get the developer's to ignore you by being a dick And calling there time and work they put into the game as just "shitty" Good job Also leave the community doesn't need people like you You could have just asked how far the M109 is in being done but no you just had to insult them
@@mustafayilmaz2997 well in what case just know what the developer's add next is what is done Not what you want and no amount of complaining will change that If you want to be annoying go do it somewhere else