Now it will, as of now a switch port is in the works and will be physically and digitally released at a designated time. And the port will be available on steam and ps4
Was gifted a repro cart of this game for Christmas today. Sadly, since my NES is not modded to have these extra channels, my repro is the 2A03 only NTSC proto version.
RIP. Hope you get it modded someday. I'd advise getting an ENIO board since all you need to do is take that box thing off the bottom of the console so you don't need to open it up.
Hmmmmmmmmmmmmm..., the Famicom is only designed to have expansion channels like S5B(YM2149F/AY-3-8910 PSG), FDS (RP2C33), VRC6, VRC7(YM2413 OPLL), and others.
I always starts humming ”Papa Don’t Preach!” on 4:10 ...and on 27:26 too. The last one sounds really like it could have become a Madonna song. I so much really want to know what possible lyrics could fit in there :E
I wish Final Fantasy used this sound chip or something. I could especially see the last song in this video used for a special boss fight or something. Honestly, it would work for a modern game too.
you won't get any reverb or fake stereo effects on this channel or others like it, just the pure sound left alone and not messed with, although ironically there's a fault in the sound generation here, the 5B isn't meant to be that staccato-sounding.
0:00 Buen día 1:20 Sin limites 2:34 Feliz cumpleaños 4:43 Buen tiempo 6:43 Ilusión lenta 8:39 Paradoja 9:28 Paradigma 10:50 corazón de León 12:59 Inocente 13:52 Cadbury 15:41 Solo amigos 17:31 aporía 19:15 Creyente de identidad 20:31 Siesta 21:16 Sofía 23:34 Nada que perder 24:20 Largo mañana 25:32 Buenas noches 27:13 Extraños recuerdos de la muerte (Gimmick Translate Spainish)
"FC" = Famicom (NES) The game came with an extra sound chip on the cartridge to give it three extra square wave channels, hence why it sounds different from most NES games.
@PepitoX_3945 Dunno what you're talking about but it's not about the release dates that these kinds of sound mapper chips exists inside Famicom carts. NES/Famicom mappers produced way before 1992 and they used in variety of ways to make NES games more advanced than their competition at the time (Like manufactured chips used for storage expansion or mappers to increase the number of sound waves like Gimmick used the Sunsoft 5B mapper chip or the original Japanese Castlevania 3 used the VRC6). You should look 'em up to learn more stuff about 'em (If you're interested in NES development).
Your request is out, but for some reason it's not showing up on my channel or in people's subscription feed. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-D_EyHi-V9Mo.html
i'm pretty sure... _everyone_ uses .nsf files, using programs or program extensions to play it. i think foobar2000 has a lot of weird sound formats supported with addable components and yet still plays just like a traditional sound player .nsf files are pretty much the source for NES music. most other stuff like .ftm's and such came later
I have foobar, I mean I can't find nsf files for anything other than games. Is there any site that keeps an archive of nsf's like high voltage sid collection keeps for .sid's?
@@toretronio9030 most music composed for the Nintendo within the last decade-ish have been made with FamiTracker, to my knowledge. you might see people make their own driver or code a song themself with somethin like Notepad++ but your best bet is to get 0CC-Famitracker (a really common expansion of it made by HertzDevil, look it up) Battle of the Bits is probably your best bet for .nsf files of new music using all sorts of sound drivers and not from games: battleofthebits.org/ (edit: though, it's original, tailor-made songs for their competitions; not really a place for anyone to just submit whatever)