It’s definitely a context thing. In this deck, the cards you really want to avoid being interacted with, like Rouge Doll, are ones that activate in hand or grave, while the monsters on field are more likely to be Imperm’d than Veiler’d or Mourner’d. If this was printed in say… Ritual Beast, the deck would probably be Tier 0.
"A two card combo for a Dark Hole, you know Dark Hole is a one-card combo for a Dark Hole, right?" Considering how most people were gassing up Ashened when it was first spoiled, no, no they don't.
Well, I don't think it's fair to say it's JUST a Dark Hole, considering it also inflicts decent damage and puts a 3300 ATK body on the board. Which all becomes rather instrumental in an FTK deck. Doesn't make this deck competitive or even ok in the "ethical" sense, if you ask me, but I find the comparison to Dark Hole a bit disingenuous.
I'm having 2018 nam's flashback mate, I can feel the Knightmare Mermaid and pre-errata Firewall Dragon whispering to me, it's like they are living in my wall...
Honestly, it's been like that for a decade. Evilswarms were complete garbage in the format it came out, but the reason everyone and their mother played it was because it was 100x cheaper than the other 2 decks taking up the format
@@artrix5092 When the new branded fusion monster, Albion was introduced, their effect was that they could target 2 monsters in the graveyard and but them on each side of the field. So branded players would use Gangru, the cartesia fusion, to send gimmick puppet nightmare to the graveyard and during the standby phase would use Albion to put puppet on the field to lock the opponent out of special summons
@@artrix5092 Basically there's a common Branded line where they lock you out of summoning anything but Gimmick Puppet monsters, but if people are actually *playing* Gimmick Puppets....
@@artrix5092but now that gimmick puppet has new support. If you're playing against branded and they try to gimmick lock you, they pretty much gave you a free body to use for plays
@@nsreturn1365 konami really doesnt know how to power creep any further, so 1 card FTK is all we have left. Soon it'll just be a card that says "add 5 forbidden one cards from your deck to hand" and it'll be searchable and cant be negated. It'll still be called bad because you run 5 garnets if you dont draw it or the searcher for it. Then konami will print 12 more searchers for it
Memento player here, I choked by not having chain on to make guardian chimera after the snatch steal. Would have gone fuse doll a name and the goblin in hand to pop the last 2. I'm still not used to Edo! But just to let you know that hand did beat that combo here I also could have waited on conqueror to get value out of tri horned's icarus attack.
Yeah I was really confused why Chimera didn't make it on the board, so it makes sense, thanks for the clarification. But another play you missed was, when you summoned twin on opponent turn, you should have popped your tri-horn instead, which then would trigger in GY letting you pop 2 cards on opponent side of the field. Have you thought about this interaction before?
@@charlesfort6602 I just now remembered this, yeah. I edited it into the comment If I allowed the field search, I could have gone conqueror pop tri horned and field to pop 2 monsters on resolution and that would have also been enough
@@ManuelRiccobonothat is not true lmao what snake eye list is running 30 non engine? That is ridiculous even snake eyes sits around 20 and now with fiendsmith it's more like 15
@@connerpaul9401 -Overpowered fieldspell that searches upon activation, -generic low level/stat searcher/dumper/combo starter that costs 30 bucks a pop, -searchable in-archetype imperm, -degenerate ed boss monster that shatters your shins and insults your sister simply for existing
Honestly, making it into an FTK deck isn't a bad thing considering 95% of games now-a-days are entirely decided on turn 1 or 2. So making an archetype into dedicated FTK turbo just feels natural to that. As a Rank 10 Trains enjoyer that specifically plays Trains and not Earth Machine, Kochobo's Hinamatsuri looks really neat as a possible extender, just as Finis Terrae Tower of the Necroworld looks neat as a Rank 10 extender. The main issue is them both not being EARTH (and the Tower not being Machine), but they each have other possible benefits: Hinamatsuri can summon itself from the grave for free because the "banish it when it leaves the field" stops applying when it is used as an XYZ material; and Finis Terrae has "if sent to grave, target face-up card on the field can't be destroyed by card effects this turn" which will trigger when detached from an XYZ to help protect your field.
Gotta say, the edgy kid in me loved Gimmick Puppets since the Zexal Era, it's great to see then receiving the much needed love and a good strategy (which is basicaly what they were always suppose to do).
Because during this summer having your blinds open is asking to get your room cooked, I've been living in basically perpetual darkness the last two weeks because it's the only way to keep my house from reaching 30+ degrees celsius.
*Chills Voice* Number 15: Gimmick Puppet Giant Grinder. The last thing you'd want in this duel, is for your monsters to be put through the wood chipper, but as it turns out, that might be what you get. By using one overlay unit, Giant Grinder destroys your monster, and if it's an Xyz Monster, you take damage, equal to its attack points.
been watching a lot of random vids and I needed to post this idea that is stuck in my head because I misspoke one time I said elementary heroes instead of elemental heroes and I had this idea of all the elemental heroes but not like toon, like they are kids in costumes. maybe halloween or maybe more like teen titans but they could be the elementary heroes like elementary school but that is kind of a language/cultural specific joke but I still like it thank you for your patience, my doctor says i am acoustic
So you're telling me it's an FTK strategy that relies on hand traps to go off? Dang, if only there was a deck that had a ton of space for non-engine while also having a consistently good combo that leads to strong end boards in this format! Too bad none of those exist right now.
We are still waiting for another Animation Chronicles card that makes this way better, so if you want to try-hard this I recommend waiting for that and, more importantly, waiting for everyone else to forget it exists
You can go 0 Ghost Mouner & 3 Belle if youre scared of bystials. An engine heavy option is 3 Piri Reis Map & 1 Turbo Booster (inherant and helps make link 2) Bht really handtraps #1
i really like the designs and was talking with my friend about buying it (pre support) to duel with his spriggans but we scrapped the idea soon after. then i was looking for a new budget deck and suddenly my friend suggested me to buy it with the new support. my friend (spright player) now hates me. were good friends
As someone who's played Gimmick Puppet as a pet deck since release Man it sucks seeing what the archetype has become. I look back so fondly on the days of high-school YuGiOh with all the back and forths and fun twists, and now it's just an FTK deck
This is something that iv will done if he ever released in ocg structure manga like cmon, gimmick puppet is either inflicting torture to youself or your opponent, exactly like the wielder. You should have been glad that they design gimmick puppet exactly matching the wielder personality
missed opportunity with that new Xyz, to name them fantastiv machiniv, and fanativ machiniv since, you know, they're IV's deck, and the cards are clearly meant to be IV.
Honestly, deck has an ok end board and can go second decently enough. Problem is, it has basically 0 match up into an established Snake Eye Fiendsmith board (just does too much) but the critical mass of handtraps helps. Tl;dr: this is probably the best budget deck to play that you can top locals often and regionals/ycs from time to time with (or second cuz Spright's budget now too).
I love this deck and Im probably one of the better players at it since I have delved hours of my time into the playing the deck its actually a super fun rank 8 strategy that gets overlooked and now will only be viewed as an ftk deck that barely uses any of its cards. I still love this video tho and all the attention the deck is getting.
Would be more interesting if the support made easier to achieve the alternate win conditions this deck has instead of taking tha lazy route of the FTK by burn damage.
You know shit is bad in the TCG when MD is having a dogshit rank-style Xyz event but I'd take that AND maxx C legal over having to play in the Fiendsmith Snake-eyes format any day.
The endboard isn't too bad. Leaving them low while also popping and burning their summon (possibly for game) and stealing 1-2 monsters isn't shabby. Plus you have hand traps as plan b.
I'll be honest, I'm a little disappointed Konami thought the move for Gimmick Puppet support was "just FTK." I really thought the Change of Heart trap was a cool, powerful and thematic interaction for a creepy puppet archetype, but alas, it's more of a backup plan
I mean it was thematically on point with the anime and what the cards did best in the tcg. Gimmick puppet either otk’ed or 2tk’ed if you could draw argent chaos force.
honestly the deck becomes surprisingly like, fine if they give it another rank 9 that DOES something, cause then yoy can 1cc into makina, steal 2 and this theoretical interaction. but instead! dark strings
i've already got the INFO commons/supers and a few bits and bobs from random sets (namely Legendary Duelists 3), think it's worth investing the total 9 more dollars it would take to build? Lol
I haven't been as excited for support for one of my favourite archtypes since Unchained. The new cards are good, but my only issue with the new Gimmick Puppet deck is that it's either going to FTK you, or it's not going to FTK you. I love the deck by concept and aesthetic, but I feel like this deck is either going to facilitate extremely unfun games for the opposing player, or not FTK you and then it's going to struggle immensely. It's either not going to FTK consistently enough to be a truly strong deck, or it's going to FTK consistently enough that Konami slaps it on the banlist and then we're back to not being super strong. Either way, at least it's cool looking, and I can reasonably say, "I can play Gimmick Puppets in 2024 and it's not a total joke".
So as someone who's had to sit down against it, the new rank up spell is actually a terror, a REALLY oppressive thing, it practically amounts to three times a turn dark ruler on crack with no downside
Do you need to run scissors arms to play this version or could you just use Armageddon knight, foolish burial or something similar since it does the same thing?
imagine tear, but now they have 6+ negates and not 1 per turn, and also get to play handtraps. Further, tear was a skill based mirror while this is a coinflip who goes first mirror. if not missplayed its literally coin toss format. The only saving grace is that most people mispplay IRL more foten then online
@@nsreturn1365 Always wonder how people think Tear mirror was in any way skill based when it was mostly decided by: 1. Coinflip (aka who summons Abyss Dweller first) 2. Your start hand and mills