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Giving EVERY Smash Character New Moves! Ft. ESAM, PJiggles, TierZoo, Zeltik, Dabuz, TCNick3... 

MockRock
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Super Smash Bros. Ultimate is one of gaming's biggest love letters to a host of characters...but what if we gave 'em just a bit more love? From the most canonically faithful top tier to the Ganondorfiest Ganondorf, every character is getting a new move. It's a big project. I might need some help...
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A huge thanks to everyone who joined me for this video! Please be sure to check their channels out here:
@AceStarThe3rd
@DabuzSSB
@imESAM
@MrDanishbuttercookie
@PJiggles
@Casual_PKBeats
@TCNick3
@TierZoo
@Vernias
@WhyDo
@Zeltik
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Check out the MockRockTalk companion video: • Giving EVERY Smash Cha...
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Main channel: / mockrocktv
Twitter: / mrmockrock​
Patreon: / mockrock​
Twitch: / mockrocktwitch​
Business email: MockRockYT@gmail.com
Teespring: teespring.com/stores/mockrock
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TimeBolt: I used TimeBolt on this video to massively increase the speed of editing, it's a program that essentially creates your jump cuts for you. I consider it to be one of the best things I've ever bought and highly recommend it for tons of applications on RU-vid, so I asked the team to join their affiliate program. Use my affiliate link and coupon code to support the channel AND get a discount on some fantastic software, it's a true win-win!
mockrock--timebolt.thrivecart...
Coupon code: MOCKROCK
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Music used:
"MockRock Is Here (Relaxed)" - MockRock
"MockRock is Here" - MockRock
"The First Campaign" - Etrian Odyssey Untold 2 OST
"A Million Different Faces" - Cloudpunk OST
"Ultimate Enemy" - Xenoblade Chronicles 3 OST
"Back In The Robot Factory" - Cyber Shadow OST
"Palace of Exordium" - PKBeats
"The Sun Rises" - Okami OST
"Huoshan (Static)" - Them's Fightin' Herds OST
"Word On The Street" - Door Kickers: Action Squad OST
"Final Dreadnought 1" - Freedom Planet OST
All original music, as well as its stems, are available for download to patrons, RU-vid members, and Twitch subscribers.
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Thanks for watching!
#SmashUltimate #Nintendo #SuperSmashBros

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14 дек 2022

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Комментарии : 986   
@MrMockRock
@MrMockRock Год назад
Thanks for watching everyone! This is honestly one of my favourite videos I've ever made and I'm extremely thankful to so many amazing creators for lending me their time. Please be sure to check them all out below, and let me know what you thought of the move ideas! AceStarThe3rd (Wii Fit Trainer): ru-vid.com @DabuzSSB (Olimar): ru-vid.com @imESAM (Samus/Pikachu): ru-vid.com/show-UCov9k-GvJe6siwyrpJtj3Og @MrDanishbuttercookie (Sora): ru-vid.com @PJiggles (Jigglypuff): ru-vid.com @pkbeats5617 (Toon Link): www.youtube.com/@pkbeats5617 @TCNick3 (Lucina): ru-vid.com @TierZoo (Pit): ru-vid.com @Vernias (Kirby): ru-vid.com @WhyDo (Mii Brawler): ru-vid.com @Zeltik (Ganondorf): ru-vid.com MockRockTalk companion video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gejQX1J_FIs.html *Patreon:* www.patreon.com/mockrock *Second channel:* ru-vid.com *Twitter:* twitter.com/MrMockRock *Twitch:* www.twitch.tv/mockrocktwitch *Teespring:* teespring.com/stores/mockrock *TimeBolt affiliate link* (excellent software I use to speed up editing on my videos, use code "MOCKROCK" for a discount): mockrock--timebolt.thrivecart.com/order-page/
@Sabcy2
@Sabcy2 Год назад
For yoshi, egg throw could become an aerial, such as fair.
@vaderwalks
@vaderwalks Год назад
The MockRock/ESAM 17-hour move tierlist is just around the corner, I just KNOW it.
@jonathanlgill
@jonathanlgill Год назад
@@Sabcy2 It could, but it shouldn't.
@xnoobplayerx7715
@xnoobplayerx7715 Год назад
The mac rising uppercut is nice but that in turn poses a risk. It just stimulates more of camping mac concept since opponents need to be hit 5 times/get counter/super armoring just to get a star. Getting 3 stars just for 1 recovery chance is basically asking mac to kill himself. Even if you just need to change the animation to make it like a shoryuken still having a recovery. Youre essentially giving him 1 hitbox to try pierce through opponent's ledgeguard Id say KO punch should act like Kazuya's limit meter. If you want to blend with the arcade/NES, this can happen: AS KO punch is filled but at a higher rate, it is also a star. Mac has a boost in damages all around but maintain his neutral B. The KO punch would be nerfed. Kill at 60-90% like 1 star hit of the NES punchout, It has its own input placement, the - button. It can be blocked and it's counterable, this makes it so that Mac has to know his opponent needs to be screwed by mixups and can kill. It can also be removed by receiving at least 10% of a single hitbox damage so smash attacks works. Basically im saying is KO punch doesnt have to be the comeback factor but mac still needs to rely on it at some point
@williamhowells806
@williamhowells806 Год назад
believe it or not edelgards combat art isnt a glitch its supposed to happen. Claude and Dimititri both have special effects Edelgards is just the best. - me a fire emblem fan
@yobin3711
@yobin3711 Год назад
I genuinely thought ESAM was about to suggest giving Pikachu Electric Wind God Fist when he brought up Pokken.
@linkonedgell894
@linkonedgell894 Год назад
Cause pika isn't good enough.
@SonicTheCutehog
@SonicTheCutehog Год назад
He did
@ABAgamer_
@ABAgamer_ Год назад
Pikachu? B U S T E D
@Creepo_J
@Creepo_J Год назад
Pancake -crouchdash- ewgf
@uwuisbad520
@uwuisbad520 Год назад
he needs it
@camusreviews6877
@camusreviews6877 Год назад
I feel like for Mario there’s a no brainer answer that is a representation of the entire series and replaces a very non-fundamental move with a very fundamental move. D-air being a ground pound makes perfect sense
@KevSB07
@KevSB07 Год назад
Ground pound is so iconic makes it a perfect candidate But I still can't let go of the awesome idea of cap-throw for side special i think cape is antiquated and unfaithful and I think cap would translate really well
@DeepfriedBeans4492
@DeepfriedBeans4492 Год назад
Maybe it’s accurate, but no, because stall and falls are shit, so that would be a massive downgrade and not actually be fun to use
@ResistancePasta
@ResistancePasta Год назад
@@DeepfriedBeans4492 True but Mario's combo game is godly enough already. I think he can handle it.
@MrMockRock
@MrMockRock Год назад
I obviously considered down air for Mario, but like I bring up elsewhere in the video, stall and falls are something I’m hesitant on. Mario’s current down air is also very good, and a solid reference in its own right. You could make a case for moving current dair to his nair, but I kind of like that Mario has the most generic aerial as well. It’s tough, this is one of those instances where I wish Smash could have light and heavy aerials
@flaco3462
@flaco3462 Год назад
@@MrMockRock I think that Mario's neutral air should one hundred percent be his spin attack from Mario Galaxy, the very first thing he learns how to do thanks to the Baby Luma. It could be a good move and a good reference at the same time.
@butter_0021
@butter_0021 Год назад
TCNick saying Lucina needs a projectile is the smash bros equivalent of “A Modest Proposal”.
@9tailjeza
@9tailjeza Год назад
let her throw a javelin or short spear
@chefv1deogame
@chefv1deogame 7 месяцев назад
I don’t like the idea of giving Lucina a projectile, but I could see it worked if it was locked behind her counter.
@cullenhutchison6528
@cullenhutchison6528 Год назад
What I learned from this video: don't let Dabuz design Olimar's moveset for Smash 6.
@Watburnt
@Watburnt Год назад
Keep the bulbmin though
@Chillarmyssb
@Chillarmyssb Год назад
I like the concept ngl but I would HATE fighting it
@classierjohn6921
@classierjohn6921 Год назад
i have an idea so if a yellow pikmin is net in line and you use down smash or smth you could make it dig up a bomb rock then if you throw it and it hits the opponent it would explode on contact doing insane damage but it would be slow and not have far range but you can also set it down for a timed explosion
@neoronin3325
@neoronin3325 Год назад
59:12 The ender pearl can be purchased from a cleric villager, so having the move use an emerald resource makes even more sense
@Panda10million
@Panda10million Год назад
I was about to say this. Glad someone else noticed it
@billybill1270
@billybill1270 Год назад
If Zeltik's Dead Man's Volley is meant to be Ganondorf's anti-zoning tool, I would give it the caveat that only melee attacks deflect it (effectively making it transcendent against enemy projectiles). This wouldn't affect every zoner matchup equally (Mega-Man would worry while Min Min wouldn't), but it would be a start.
@BromanderInChief
@BromanderInChief Год назад
as a long time ganon player in most titles he’s in, I like this idea and would also implement a float to DMV, similar to PM/P+/HDR
@Saben.C-Spoon
@Saben.C-Spoon Год назад
(Fellow legacy Ganon player here) honestly, in all the times I've heard Dead Man's Volley brought up, I've never been a fan of the idea of letting it be deflected and have always thought it would negate the reason people wanted it, but it could really make for some hype moments if it's implemented properly like mentioned here. With some fine tuning and some more reworks and tweaks to his kit/stats we could honestly probably get away with keeping the current moveset (at least some of it like fair) and playstyle while adding in some really spicy stuff like this that not only make him more source faithful, but more dynamic and flexible in general. If they let you stall with it offstage and made it cancellable it would be an amazingly helpful recovery tool. Give it some aspect of floating like PM has and tbh that alone would probably fix a majority of his problems. Give him the quick cape swiping reflector and now he can deal with being zoned out too. Maybe even give it extra effectiveness against the volley? Maybe apply that to all reflectors? (Kazuya will have a field day lol) a lot of potential to shove all 3 things from his OoT boss fight into one move slot (orbs, float, reflect) and you could always move one to another move slot if need be. Give him a teleport up b with proper movement options (like not sending him into free fall if near ground and potentially some very difficult edge cancel tech) and we will be absolutely COOKING. one thing I'd really like to see them do is experiment more with using teleportation moves aggressively (using them to actually teleport behind someone and attack without 5 years of lag, for example), and Ganon could be a start
@andrewzaharias1858
@andrewzaharias1858 Год назад
For his neutral special he plays energy ball tennis
@e.m.2168
@e.m.2168 Год назад
Also, having it where if you press the button again while the projectile is already out, you do a quick smack that’s meant for hitting the dead man’s volley back, as ganon doesn’t have all that many quick moves to hit it back
@billybill1270
@billybill1270 Год назад
@@e.m.2168 I would go one step further and make that smack a reflector cape, so that he can use it for other projectiles. I would also allow him to perform the cape out-of-shield (akin to Inkling and Steve) so that he can use the reflector without having to first use the volley.
@Andreecals
@Andreecals Год назад
Dabuz now officially holds the title of "most casual description of a terrific nightmare"
@fan.of.nintendo
@fan.of.nintendo Год назад
No way Vernias wants Kirby to have 13 total jumps 😭
@freedfg6694
@freedfg6694 Год назад
I legitimately wouldn't mind if Kirby's upB was wing, but yeah, Id treat it more like villager but with the hitboxes. You have a certain amount of inputs to increase lift but it would 100% put him in freefall at the end.
@flaco3462
@flaco3462 Год назад
Kirby's up special should be High Jump, chargable, super strong, and goes really fucking far and can even go to the side a little. Simple, easy, done. Hell you can even make it go down by holding down like in Return To Dreamland.
@uwuisbad520
@uwuisbad520 Год назад
He deserves those jumps
@kirbyofthestarsfan
@kirbyofthestarsfan Год назад
I legitimately don't think he even realized what consequences that'd bring when coming up with that move That and the fact it sounds gimpable as hell, also the fact that ability requires so much use of the hat to function makes it far more out of reach than his other ability moves (and they're likely avoided because they'd clip so bad with the hats he gets from Neutral b)
@GreenFire729
@GreenFire729 Год назад
Let him cook
@whiffunderscore703
@whiffunderscore703 Год назад
MockRock: Hey Dabuz what move for Olimar would you change? Dabuz: yes
@kestrelynn
@kestrelynn Год назад
Tcnick and Dabuz just making their favourite characters op and I respect that
@GlitchanBlack
@GlitchanBlack Месяц назад
Nick could have replaced Lucina’s Counter with Charisma as a stat buff move like Wii Fit Trainer’s Deep Breathing… alas, it is what it is.
@jobot0114
@jobot0114 Год назад
The ultimate SSBU content creator collab.
@CT-1118
@CT-1118 Год назад
Super Smash Bros Ultimate... Ultimate?
@rells2311
@rells2311 Год назад
Everyone is here
@bonezxz
@bonezxz Год назад
everyone: adding cool mechanics and moves from their characters popular games WhyDo: GIVE ME MY FAIR BACK
@stormRed
@stormRed Год назад
I love how Dabuz idea is to basically make Olimar into Rosalina
@McRoni51
@McRoni51 Год назад
Tbh, it makes more sense than the current moveset lol
@DeertickDaniel
@DeertickDaniel 14 дней назад
I just wish they’d make pikmin effects more unique
@TaleOfTheToaster
@TaleOfTheToaster Год назад
Honestly shocked that Jigglypuff didn't gain a Fairy-type move here but maybe that will appear in the follow-up video. PJiggles' Bounce still sounds fun and I hope he also got the Shulk segment further into the video
@enlongjones2394
@enlongjones2394 Год назад
If we still had custom specials, they could give Jigglypuff Disarming Voice as a swap for Sing.
@enlongjones2394
@enlongjones2394 Год назад
You know whatd be funny? Changing Jigglypuff’s grab and throw animations to be a cartoony big ball of violence. As a reference to the Fairy-type move Play Rough.
@Weebfox
@Weebfox Год назад
I liked the bounce idea A LOT
@CraftyScotty99
@CraftyScotty99 Год назад
Disarming Voice did appear in the follow-up video and it replaced rollout because the move is useless.
@juanddg4737
@juanddg4737 Год назад
23:35 "In Kid Icarus, the harp is a rare item Pit can find which immediately converts all hostile enemies in the vicinity to healing items that Pit can pick up." But...the harp only gives out mallets/hearts, and the hearts in the game are a currency, not a healing item.
@MrMockRock
@MrMockRock Год назад
They do buy healing items though
@togglebott7748
@togglebott7748 Год назад
also, saying we should get rid of a reference to a newer game in favor of a reference to an older game is really stupid
@togglebott7748
@togglebott7748 Год назад
Especially when the new reference works perfectly and is a great but not op move lol
@jmurray1110
@jmurray1110 9 месяцев назад
Yeah that change is awful It’s removing a versatile defensive move that can occasionally gimp recoveries for a barely useful magnetic pull that only affects healing items Like it’s literally useless in a competitive setting
@classy_cramorant9405
@classy_cramorant9405 7 месяцев назад
@@togglebott7748Pit has far too many things from the newer games and we are really lacking things from the original.
@Matt-qk8yf
@Matt-qk8yf Год назад
That Gooigi idea is so awesome. Luigi having a gameplan as cool as a puppet character as opposed to just being a grab gimmick would be awesome
@CT-1118
@CT-1118 Год назад
Maybe for Mario's hammer, it could do something where it does extra damage if you hit the attack button at the moment you hit the enemy, they did something like that in Mario and Luigi I think
@TheRoboKitty
@TheRoboKitty Год назад
He knows about timed hits!
@brimfire7536
@brimfire7536 Год назад
"Let's a go!" "Okie dokie!"
@Watburnt
@Watburnt Год назад
Or going in a paper mario style you could get more final smash meter if you do a trick afterword's by quickly pressing a afterwords
@illford6921
@illford6921 8 месяцев назад
​@@TheRoboKittyGeno in PM has this on every move, except for jab I think, and it's pretty cool
@Veecy
@Veecy Год назад
It's crazy to hear you say "heavyweight projectile swordfighter" is your dream archetype because that's also exactly mine
@MrMockRock
@MrMockRock Год назад
Canon Ike, canon Ganon. Please.
@SSM24_
@SSM24_ Год назад
Same lmao. Swordfighters, zoners, and heavyweights are probably my 3 favorite archetypes - a character that combined all 3 of those aspects would be fantastic.
@MomQuestionMark
@MomQuestionMark Год назад
@@SSM24_ big link gets really close
@Vernias
@Vernias Год назад
Kirby needs it man
@MrMockRock
@MrMockRock Год назад
Your idea is such BS and you know it, but I’m kind of into it lol
@trumanw1999
@trumanw1999 Год назад
Agreed fr
@Endershock1678
@Endershock1678 Год назад
I do like the idea, but I think it's a bit too far. To balance it, I think using it should consume one of his jumps and let him do a single flap upwards with a hitbox, but let him go way faster, a bit higher, and have the hitbox, giving him airspeed closer to the likes of Puff or Yoshi, or if he holds straight up while using it, giving him a slightly higher leap up, closer to say... Wolf or maybe even as much as Joker, but goes straight up with starts with no forward momentum unless he uses another jump. It should also recharge slowly over time, similar to Hero's mana, but with an indicator everytime he uses it, like a wonderwing that recharges, that way he can't use it completely in place of his jumps, and force you to be a bit more strategic, but also let him recharge it in the air, unlike ROB's gas.
@kirbyofthestarsfan
@kirbyofthestarsfan Год назад
I sensed a lot of Fan Myopia in that move, where the thought makes sense from a kirby veteran's standpoint without realizing at all what would it look like to a normal player. Very disappointed in that move choice
@theovereditedarena5672
@theovereditedarena5672 10 месяцев назад
Yes
@Casual_PKBeats
@Casual_PKBeats Год назад
The video turned out great! I really loved most of these recommendations, it shows a lot of care and thought, and really, REALLY makes me wish that, in the next Smash game, they get more liberal with altering past character's movesets. Great to see everyone else join in, too! Originally I was heavily considering giving Toon Link a move/item from The Minish Cap, but for a similar reason as to why you didn't give Young Link any masks, it would've felt weird to have everything else about Toon Link be from Wind Waker, and just throw in a Minish Cap move. Though, to be fair, Young Link himself isn't very consistent in his own character, since in Ocarina of Time he can't use bows or hookshots. I think if they reskinned those two items (alongside the sword and shield) to look more like the Majora's Mask counterpart, that could've worked a lot better, and adding a mask move that cycles between a few would be dope. But for Toon Link, I dunno, he feels a lot more specifically "Wind Waker". This topic is a really fun one to discuss, and even if my knowledge about the series represented in Smash is heavily... lopsided... it's still super interesting to theorize about different, potentially better movesets! Great video again, and I hope you have an awesome new year :)
@MrMockRock
@MrMockRock Год назад
Appreciate the insight man! For the record, I had no issue whatsoever with chucking in references from wherever I felt like haha, but I definitely get the more cohesive philosophy and Hammer Link would be sick. Thanks again for your voice and music!
@Magic_Ice
@Magic_Ice Год назад
Thank you Thank you Thank you for doing the hammer spin for Dedede! It’s one of my favorite moves in the Kirby series and Dedede having a relatively fast burst movement option would be my dream.
@steindororngunnarsson3846
@steindororngunnarsson3846 Год назад
Would be cool if he or Kirby could throw the hammer like kirby can do in the games but in exchange they lose the hammer for a few seconds like wario's bike
@Iamverykarpy
@Iamverykarpy Год назад
i mean he does have down tilt which has done great service for me
@MsDarkz123
@MsDarkz123 Год назад
I can't trade Jet Hammer though.
@AppleFlingers
@AppleFlingers Год назад
For Chrom and Lucina, I'm surprised neither chose to use a javelin as their projectile. This could be a reference to their promoted Great Lord class that has access to lances rather than a class they have to change into.
@powerj1771
@powerj1771 Год назад
Right?!? Doesn’t even have to be a javelin could be the special lance they use from feh
@TARDISES
@TARDISES 7 месяцев назад
I'd say a bow works for Lucina... because that's the direction Engage opted to take her in as an Emblem, alongside swords for obvious reasons. Whether they reference a FEH alt (which would parallel the Chrom alt the other reply referred to) or just give her the Parthia like she provides in Engage, there's definitely official precedent to draw from now. Sure, this video - and presumably your comment - predates Engage, but still.
@dextervepps8794
@dextervepps8794 Год назад
I think, especially after inkling proved it could work mechanically, characters should have a "shield+B" special. And moving the large number of counters to the shield special slot.
@LexSchilperoord
@LexSchilperoord Год назад
This works beautifully, even Steve uses it to respawn the crafting table
@eyitsnae1481
@eyitsnae1481 Год назад
This is actually interesting. If counters were redirected to only occur by pressing the B-button either directly after a perfect shield is performed or immediately during an attack being negated via a spot-dodge would actually make sense as a literal "counter-attack" and could open up the potential for so many FE characters getting new down-specials and vastly improve peoples perception of a very copy/paste concept given to so many fighters.
@MegaGeewee
@MegaGeewee Год назад
Instead of or maybe in addition to moving counters to it, I would move all character transformations to it, so the Pokémon trainer would get access to actual down B moves (I still miss you Rock Smash please come back) and Zelda/Shiek would be a thing again while not losing a move.
@chicken0w044
@chicken0w044 Год назад
The problem with that is countering in the air
@rusticdebris8021
@rusticdebris8021 Год назад
I'd love to see Pokemon Trainer's switch Pokemon actually change to Shield + B! Give Charizard Rock Smash back, and give new options to Ivysaur and Squirtle.
@insomniacnerd5592
@insomniacnerd5592 Год назад
I’d love to see an entire moveset revamp for characters like Ganon and Sonic from you, honestly. That Isabelle idea was genius, by the way. Love it.
@illford6921
@illford6921 8 месяцев назад
Simple solution for Sonic is port PM/P+ sonic. Idk what they did but making Spindash go into a slide kick and making him gain more from combos does a lot to make him more enjoyable to fight against
@DarkAura19
@DarkAura19 Год назад
I can't get over how you edited Zeltik's bit like one of his own documentary-as-hell videos. Well played.
@Kyleand3rror
@Kyleand3rror Год назад
I was thinking that since Link already has 2 versions of spin attack (one for aerial one for grounded), his aerial version would be revalis gale, and his grounded would add a stun/electric effect if charged fully for urbosa's fury. His shield would have a neat Daruk animation (purely graphical), and dying would trigger a mipha's grace animation on respawn.
@comet242
@comet242 Год назад
Ooh, I like that a lot!
@hunbi1875
@hunbi1875 Год назад
i feel like it should be the other way around. revalis gale only works on the ground in breath of the wild. honestly they could keep aerial spin attack
@CrazyHand7894
@CrazyHand7894 Год назад
@@hunbi1875 True, but a grounded Revali's Gale in Smash would be pretty much useless.
@fr0stdr4ke95
@fr0stdr4ke95 Год назад
Honestly. You could do something for all of the champions just as a way to buff him. Revali's Gale would allow him to glide after the upwards gust, and said glide could be cancelled into a dair. It could charge slower but with much heavier knockback thanks to Urbosa's Furry. Daruk's Protection could be something akin to parry armor, allowing him to tank a few weak hits for a set amount of time, or just making Link's Parry stun opponents with a unique animation. Mipha's is too pure of a woman for cheese and bs, so she would just revive Link after death. If you can't tell. I am a massive Zelda fan and as a casual player balance in Smash doesn't mean a damn thing to me. I would love to redesign all of the Zelda characters based on references to their home series or even previous Smash games. After a bit of thinking. Screw it. Mipha is my favorite champion. I want to give her some absolute nonsense. Make her down b heal Link. And make it a counter. Something like Flurry Rush and Link heals less the more the move is used during a single stock.
@stanspelletjesman7521
@stanspelletjesman7521 Год назад
The Captain Falcon taunt hitbox would be SO funny.
@Stella-onehalf
@Stella-onehalf Год назад
the dabuz segment made me laugh hysterically and not stop for half an hour, he's such a great dude lol
@luckylucas8596
@luckylucas8596 Год назад
I think giving Lucina a Bow is a stretch. Instead, I’d give her a Javelin since the Great Lord class that see promotes to gets access to lances. It’d still be a projectile, but it would make more sense than a bow and arrow.
@Weebfox
@Weebfox Год назад
Super cool video idea and a really fun watch! Also imagining Kirby having 10 jumps immediately made me think of Kirby jumping and just stalling under the stage for the whole match
@illford6921
@illford6921 8 месяцев назад
Yeah maybe he only needs 4 but can only act out on the first two and the last ones when cancelled out him into special fall
@DeertickDaniel
@DeertickDaniel 14 дней назад
Puff has pound and that’s pretty much a half jump
@MrDanishbuttercookie
@MrDanishbuttercookie Год назад
Very epic Still wish we had KH2 Sora 😔
@MrMockRock
@MrMockRock Год назад
I came into this video with no opinion on Sora but after doing the research, me too 😕
@UniqueHandles
@UniqueHandles Год назад
Almost as big of a crossover as Ultimate itself
@Banana_D
@Banana_D Год назад
I don't know about giving Reefslider to Inkling. Like you said with Joker and Bayo, making the change fit in with their moveset is important, and Inking using a special with her Final Smash and ...side B? Also if it was side B it would have to have a much smaller explosion hitbox which would take away the power you feel using it in Splatoon 3. I would keep Roller as side B and make dash attack an Inkbrush roll, with a popup hitbox for combos. Unrelated, but as bonus for more weapon diversity I would change the animations for roll and shield become a Dualie dodge roll and Brella shield respectively Still, loved the video! Great sendoff to 2022 :)
@alexmyska7244
@alexmyska7244 8 месяцев назад
Something I think would be super cool (and gets more Mario Sports rep in the game) is to also have Wario do a vocalization whenever he uses his ground-pound down air: “Butt Smash!” It comes from Mario Strikers Charged, and, as an additional perk, buries opponents in that game. This could be a way to make it a better stall-and-fall then most of them
@KrissyBlues
@KrissyBlues Год назад
Bit of a correction on Hero-It's less that they've never represented critical hits outside of final smashes before, but HOW critical hits were demonstrated changed as smash's design philosophy became more extreme and literal. Marth and Roy's tipper and hilt mechanics IS critical hits, just represented through them having to get specific spacing to get the extra damage. Older smash games used abstraction in playstyle to represent broader mechanics like that, and in a way I kinda miss when characters were more abstract rather than the super literal translations these days
@petrie911
@petrie911 Год назад
That Duck Hunt up special is an awesome idea. Way more iconic than the current flappy bird.
@TS6815
@TS6815 Год назад
"If a new move already exists as an item, I'm fine with that. Remove it if needed" I definitely appreciate the foreshadowing for giving one of the Pits the sniper staff
@enlongjones2394
@enlongjones2394 Год назад
When Wing Kirby was mentioned, I first thought “what if he did the shuttle loop?” And then I remembered that’s just Meta Knight’s up-air.
@jaye4521
@jaye4521 Год назад
I really like the idea of pulling something from the original Kid Icarus for Pit. Tbh I'd actually like to see him be rebuilt with mostly that game in mind while Dark Pit keeps the Uprising stuff.
@shadowhunter9976
@shadowhunter9976 Год назад
In that case may I recommend an obscure game called Super Smash Bros Brawl?
@BlondeBarbarian
@BlondeBarbarian Год назад
I agree! I would make the Mallet his side B.
@aegis408
@aegis408 Год назад
I’ll just say keep his Guardian Orbitars, as Down B, those guys are way too underutilized and are a great Go Away option
@illford6921
@illford6921 8 месяцев назад
​@@shadowhunter9976Brawl pit is so fucking bad I don't want to see that shit return. Brawl Side B is useless the shield is fine tho ngl
@MoonGhostDoodles
@MoonGhostDoodles Год назад
33:50 I think a better way to handle Power-Up Punch as a jab would be to have it be tied to aura rather than usage. Basically a Ganondorf-like jab that gains slightly more knockback the more aura Lucario has.
@CrazyHand7894
@CrazyHand7894 Год назад
So... like every other move Lucario has?
@MoonGhostDoodles
@MoonGhostDoodles Год назад
@@CrazyHand7894 it’d be more powerful than his standard kit. Like how his special moves get bigger power increases over his aerials, tilts, etc.
@idavid8391
@idavid8391 Год назад
36:20 A cool addition would also be if you could jump at the apex of this dash attack!
@yobin3711
@yobin3711 Год назад
I definitely think Mythra's forward Smash should be based off Rex's Double Spinning Edge art for something akin to Sheik or ZSS'. When Mythra has the Massive Melee Mythra aux core equipped (which changes her appearance to give her the Smash Bros tights), she can reach a crit rate of over 50%. She also has a skill that recharges her arts if she can land a crit. When the highest level of this skill is unlocked, this makes spamming Double Spinning Edge the optimal strategy when using Mythra because it hits twice and thus has double the chance to crit. Double Spinning Edge with Mythra is something of a meme that I think should definitely be part of her kit.
@Gemarald
@Gemarald Год назад
Content creators collaborating and being featured on videos is so great to see, it really makes it feel like it's a community. This is the biggest crossover since Endgame.
@treesnip5667
@treesnip5667 Год назад
When ESAM suggested giving Samus something with ice, what I imagine is replacing the super missile with the ice missile. I feel like you don't see the super missile much at all in Smash so giving it more unique attributes would be cool.
@illford6921
@illford6921 8 месяцев назад
You ever heard of PM, I think you'd like PM Samus
@perfumedgnat9659
@perfumedgnat9659 7 месяцев назад
I kinda like ice homing missiles (samus's non stick-flick side special)
@Wolfiyeethegranddukecerberus17
Honestly, I appreciate the change you made to Yoshi. I was thinking you were gonna include something from a Mario game appearance, but you went outside the box, I like it! There are a lot of "character flies freely" Up Specials in this video though, so maybe we should consider replacing one of his moves with fire or ice breath, as a reference to the melons
@sherpa6071
@sherpa6071 Год назад
Such a great video - thanks for your dedication. They're all very thoughtful additions which Nintendo should take note on. I was thinking Donkey Kong could have a barrel that you throw to a certain position and it would orient itself randomly (up, down,left,right,diagonal up-down-left-right). Depending on which way the barrel lands determines whether the player should use it defensively or offensively. You could throw opponents into it and it would quickly shoot them out. Or jump in it yourself to help recover. Again, great job on this video !
@MarioSMG64
@MarioSMG64 Год назад
I’m super excited to see this video! I feel like smash definitely has a chance for updated moves, particularly with the older characters.
@SP_Sour
@SP_Sour Год назад
SO many good ideas here. -I actually thought of the Mario hammer side smash too! Such a glaring omission in Smash. -G&W's Pinball down tilt would work well enough, but it's very funny to consider when you look at his down tilt from Melee and see that it's...basically the same thing. His _current_ down tilt is clearly a Manhole reference, but the original one just looks like flipping a mat of some kind, not far off from the pinball flipper idea. It even had the same proposed functionality-a decent poke and combo launcher. Oh how the mighty have fallen. -Ryu's V-Trigger mechanic sounds good, but more importantly I think it would complete representing the whole SF series. SFI's system of all 3 attack strengths being on the same button*; SFII's sound effects; SFIII's parry; SFIV's Focus Attack; and now SFV's V-Trigger. (*Early SFI cabinets had 2 big buttons where you'd punch them lighter or harder for the different attack strengths, it was only later that they got rid of this. It sucked for many reasons.) -Back Knuckle is a good idea for Terry, but probably only if you could cancel into it from jab 1, like how in KoF you can cancel normals into command normals. Otherwise, if it was slower, I think most players would end up just using down tilt instead since it's fast and would still start the same combos. (And I wish Rising Tackle was a proper DP motion, maybe it could be a backward DP? I just hate charge moves...)
@idavid8391
@idavid8391 Год назад
Forgot to comment earlier, but GOATED list of creators, sir. You did incredible with this video, both in style and substance. Also, I adore the rock Pikmin in the thumbnail. Excellent touch.
@LillithLilligant
@LillithLilligant Год назад
Ender pearls are obtainable via emeralds through the cleric villager. Whilst it's not guaranteed that a cleric has this trade, this trade has been used in multiple speedruns of Minecraft and is a common strategy for 1.16+ Any % Glitchless. So having emeralds be used for ender pearls makes complete sense.
@MrMockRock
@MrMockRock Год назад
Ah okay I missed that, thanks!
@LillithLilligant
@LillithLilligant Год назад
@@MrMockRock of course, keep up the great content. This video was great and was glad to see other content creators make an appearance for their characters. :D
@LateOne15
@LateOne15 Год назад
When TCNick started talking about a project for Lucina, I was kinda excited, but then he made it the bow. I suppose it’s still a good reference, but she can use lances in her Great Lord class so if I had to choose a projectile it would absolutely be a javelin.
@fivell1481
@fivell1481 Год назад
I do feel like the bow is a more iconic pick for Lucina based on her appearances in games other than awakening but I'd still love to see a javelin implemented, smash doesn't have enough lances.
@perturbo4253
@perturbo4253 Год назад
So, I was watching this video in the background with a couple of friends while we were playing Minecraft. As a joke we play the Dream speedrun music in the background while we play (it's ironic). The bit about the enderpearl and trading came out and we all just burst out laughing, and it took us a while to get back into the game This probably makes 0 sense to like most of you but I still wanted to say this
@memelord696
@memelord696 Год назад
I love how you found a way to not change falcon but give him a taunt like luigi
@vtamech
@vtamech Год назад
Great video! Every creator felt important and able to contribute extra. Love the content man!
@captainphoton1693
@captainphoton1693 Год назад
DK : switch his dash attack for his side B. The roll. Jump cancelable like in the games. The dash attack would then be something that I didn't think of because iv got more exciting ideas. I would give his a Zair. A slow air grab that directly put in cargo. And if you want to be crazy I would also replace his aerial up B for a canon.
@SonicTheCutehog
@SonicTheCutehog Год назад
Characters like Kirby, Young Link, Ganondorf, Wario, and Sonic can really benefit from new moves that accurately represent how they are in their own games (especially Ganondorf since he has very few moves from his source material, his archetype in Smash doesn't accurately represent how he fights in the Zelda series, and is still cloned from Captain Falcon).
@roe_bro
@roe_bro Год назад
Yknow Vernias's segment really makes me think, it'd be quite interesting if Kirby could be a kind of stance character, with each special changing his copy hat and making his normals different, whether totally different or just changing hitboxes data. Like the hammer would be easy enough to tweak for most moves for side B with slower bigger harder hitboxes, and like Vern said Wings could replace up b making for slightly longer but still relatively fast and weak hitboxes (and obv the up b jump change adding hitboxes to them), though down b would probably have to be completely redone to be another copy ability. ...though that would kind of work awkwardly with the swallow which HAS to stay there, maybe instead of one move for every char, they could have a few movesets that would be shared amongst a few different characters, could be an interesting video to categorize Smash characters by what copy ability they would fit into (though likely not fitting your channel) but I'm putting too many ideas into one comment lol Obviously all infeasible dev time wise but interesting to think about design wise
@FedoraKirb
@FedoraKirb Год назад
I also thought about Inhale giving Kirby one of a set amount of copy abilities which change his four Special Moves (either letting him copy the opponent’s Neutral special or just getting a default one). Link would give Sword, Pikachu would give Spark, Palutena would give Beam, Ryu would give Fighter, etc. Keep the cute hats but “generalize” them otherwise. Also wildly impractical, though, unless we lose out on copying the Neutral special, which is a big part of the move’s appeal.
@Walterhartwellwhite07
@Walterhartwellwhite07 Год назад
Good to see so many great creators coming together
@pogothepurple3826
@pogothepurple3826 Год назад
Dude, thank you for the long-form content. I'm a lifelong gamer who just got my switch recently, and these videos along with the 4 hour BotW video have been amazing material to pass the time at work while I daydream of 'Tendo! Thanks for the kahntent, Mister!
@mrbister8714
@mrbister8714 Год назад
I feel like some things like “Mario’s forward smash eats projectiles to reference how it behaves in his home series and has a timing mechanic too” feel very muddied to me, like it’s not fitting a general design direction and instead just want to reference for the sake of reference. A simple hammer swing would be enough, are these kind of things just for the sake of making the reference stronger all that necessary? That’s how I feel at least
@MrMockRock
@MrMockRock Год назад
That’ll depend on the person, but for me, yes, I strongly prefer concrete references. One of the classic appeals of crossover games is the “now we can finally figure out if Mario can beat up Sonic” thing. Obviously that’s not ACTUALLY how Smash works, but I tend to like characters more when it really feels like the devs are trying to answer that question.
@mrbister8714
@mrbister8714 Год назад
@@MrMockRock I personally disagree but I can see where you’re coming from to an extent
@ankydarkness
@ankydarkness Год назад
Damn that Kirby idea is straight fire.
@Oblongerr
@Oblongerr Год назад
One more effect that bounce should have is that it is more like a charging move. In the sense that you don't have to hold the button down to keep using it. You're just put in the bounce state once used. At that point, you should be able to cancel the bounce with a jump or air dodge. That would make the move ridiculously entertaining because it makes jiggs harder to predict in the air. It would be like fighting an even more air focused Ribbon Girl from arms. Minus the ridiculous range.
@Zitsanrael1117
@Zitsanrael1117 Год назад
The one part of Sora that I thought was bizarre was that they used a sort of "pseudo command deck" style from BbS, Re:Coded, and DDD for his neutral special even though he's primarily based on KH1. What I would've done would be to give him an MP meter, though it would be the one from KH2 instead (where it can't refill until it's empty and then it enters a recharge period), and then make the down special open the magic menu from KH1 with every spell being available except Stopga since I think that one would just be too unbalanced and toxic. This could also free up the neutral special for Strike Raid. The spells would be rather potent as well since they're now tied to a resource and operate mostly like they do in KH1: Firaga would travel relatively quickly, slightly home in on a nearby target, and do decent damage but hardly any knockback, hit-stun, or shield damage and would cost the least MP. This would also be the only spell that can be fired continuously though like B&K's neutral special the power of each shot would decrease with each cast. Blizzaga would lose its multi-hit and freezing properties that it currently has, but the coverage would increase both vertically and horizontally, and would just deal one solid hit that would deal good damage and knockback with a sweet spot where the ice particles materialize adding some extra damage. Thundaga, instead of dropping directly on a target would drop directly on Sora providing AoE coverage and being the strongest offensive spell in terms of damage and knockback but coming with higher start up and end lag and costing the most MP of the 3. Though it would also deal decent shield pushback too. Curaga was one I considered leaving out since at face value it seems like it'd be kind of broken, but Hero has a heal spell too and it's balanced by only being usable twice per stock, not giving much health back per cast, and being random when it can actually be used. So for Sora's I decided that in addition to the canonical trait of it completely depleting your MP, it would require your MP meter to be completely full to use and it could only be used once per stock, though I'm upping the value healed to 25% compared to Hero's 11%. Also, this may be going a little bit to far but what the hell, Sora is the last DLC fighter so let's give him a little bit of cheese and also give him Leaf Bracer, so he becomes completely intangible when casting Curaga. Aeroga is another one that I think needs a little extra tuning, so what I've got is that it slightly reduces damage that Sora takes (but not knockback) and any opponent that touches it takes slight damage at set intervals too (but again, no knockback or hit stun), no other spells can be used while it's active, and that it's only usable once per MP recharge rather than once per stock like Curaga. Now for its time limit I was considering 11 seconds like Hero's Bounce but since it's a spell you can freely choose unlike the randomness behind Hero's spells let's down it to 8 seconds. And finally Graviga, I don't think would work in its canonical form so for this one I decided to make it a trap spell, in the same vein as Isabelle's down special. Sora creates a little well of energy on the ground in front of him and anyone who trips it is slowed down for about a second. We definitely don't need another Smash 4 Bayonetta Witch Time with 3 WHOLE SECONDS of slow down, so I think 1 second would be more fair. Also like Isabelle's, there can only be one Graviga out at a time and it will disappear after a short period. I know this whole system would take a lot of work to implement, but hot damn I feel like it would have been a lot of fun.
@Hatsworthful
@Hatsworthful Год назад
On this topic i still feel that mac's counter should inflict some kind of stun instead of just being a hit. Its the main mechanic of his game damnit
@juniperrodley9843
@juniperrodley9843 Год назад
Love how excited Dabuz always seems for the characters he plays :)
@beyonrandu311
@beyonrandu311 Год назад
For sonic I heavily disagree, theres a move people complain about for the sake of redundancy so often: Side B, and theres an iconic thing that has dominated sonic's game design from 2008 to 2017, the boost, replace sonic's side special with boost, have it work similarly to wonderwing but on a meter that you charge by hitting enemies like in the games, and you're golden.
@colinmeier8140
@colinmeier8140 5 месяцев назад
Kirby’s forward tilt should reference one of the most popular ability in Kirby’s games, beam, instead of a kick for his forward tilt, he would whip out his beam staff and wave it in front like he does in the games
@TCNick3
@TCNick3 Год назад
Look Gary there I am!!
@MrMockRock
@MrMockRock Год назад
Thanks for making Lucina more annoying man!
@TCNick3
@TCNick3 Год назад
My pleasure 🤩
@Lucario-Knight_Aura
@Lucario-Knight_Aura Год назад
I actually had the same idea about Lucario getting Power-Up Punch, it's a move he's been getting more and more known for similar to Aura Sphere and Bone Rush However, I thought about it more as a Side B replacement, especially imagining how it works in Pokemon Unite where Lucario charges and then dashes forward. The longer it's held, the stronger the attack is, plus when used it gives Lucario an Aura boost similar to what you said, though I would scale it to how long it's charged as well I love Force Palm and it is currently one of Lucario's few kill confirms, but PuP would give him so much more in options. Though even still I agree that jab needs to be changed regardless lol Love this video idea
@Jackaljkljkl
@Jackaljkljkl Год назад
Juniors Tilts are a write-off at the moment. Make them all generic Tilt attacks with the brush, but also paints an "M" on the floor in front with Down Tilt, sends out a weak paint projectile with Forward Tilt, and paints an 'M" on low platforms with Up Tilt. These M's cause a trip, if the opponent walks over them or lands on them. As an Easter egg, FLUDD could remove them.
@Mirrorthrone68
@Mirrorthrone68 Год назад
Love the content Mockrock, keep up the great work man!
@OtherMomo
@OtherMomo Год назад
The way the bulborb pikmin was described sounds like a low damage mii swordfighter tornado that pierces shields
@milos1967
@milos1967 Год назад
I really, *really* wish mario had the mid-air dive that he does in odyssey/sunshine/64 as his side special. One of my favorite parts of controlling him in those games, and it would be a really cool movement option in smash, depending on how it was implemented. Also, make it edgecancelable, because everything should be edgcancelable, because it's a sick mechanic and I love it.
@TheTrueBrawler
@TheTrueBrawler Год назад
I wouldn't pick that. Mario is a character that fundamentally needs a rework that goes WELL BEYOND the scope of this video, and I would absolutely agree that the Dive should be apart of that rework, but the Dive is definitely lower on the list of changes that need to be made. If only one move could be changed, then it absolutely has to be the Ground Pound DAir. I would prioritize that change above all else, moving current DAir into the NAir slot and current NAir into the FAir slot (ideally with an animation change that ties it closer to the kick from Mario 64 as it seems to be mostly based on). If that's off the table for one reason or another, then retiring the Cape FSpecial for Cappy would be my second pick, and retiring the Fire Palm Heel FSmash for the Hammer would be my third.
@chessplayer6632
@chessplayer6632 Год назад
50:45 Fire Emblem crit animations are actually so epic
@keagandavidson4250
@keagandavidson4250 4 месяца назад
Watching Mario strikers even for 10 seconds gave me chills. I love that game to no end.
@tolotos95
@tolotos95 Год назад
As a regular Byleth-player, I would love if their DownB was your interpretation of Raging Storm. And Shulk's Monado Purge could potentially make him a viable pick against Amiibos. And yeah, Ike is great.
@Randallroks
@Randallroks Год назад
You mention the whole 'not using moves from unreleased games' when stuff from like Luigi's poltergust up to Roy being an unreleased character for its time was a thing for Smash for so long.
@Naggfruit
@Naggfruit Год назад
🤦
@vossboss220
@vossboss220 Год назад
Ok at first I wasn't on board with replacing down smash yoyo but after hearing your Lucas up smash parallel im sold
@noahthompson4925
@noahthompson4925 Год назад
I've been watching your videos for a while, and I'm always impressed by the quality. From past videos you've indicated you have a disdain for Xenoblade, which always bugged me because it's my favorite series. That said, I'm extremely impressed with your suggestions for Shulk, Pyra and Mythra. You clearly did your research on the characters, and I think the move choices you suggested perfectly work in Smash and represent the characters from their home series well. This care and effort you put into your videos make you one of the best content creators on RU-vid!
@AlexGonzalez-mr8mr
@AlexGonzalez-mr8mr Год назад
I think Samus's dash attack might be based on the Speed Booster already, given how similar it looks to the version in Dread.
@illford6921
@illford6921 8 месяцев назад
That would be dread being influenced by smash tho. The speed booster is supposed to speed her up over time which is the important part
@perfumedgnat9659
@perfumedgnat9659 7 месяцев назад
Samus's dash attack is based on the horizontal shinespark, specifically from Super Metroid
@katsoupman3218
@katsoupman3218 Год назад
I don’t think this man realizes that he’s giving inkling Steve’s minecart Except it’s faster And invincible while traveling And kills the same while moving forward Obviously these things would change, but I love the idea
@Kyara7
@Kyara7 Год назад
The main issue is that you're being stuck in the exploding attack animation no matter what, whereas Steve can jump out of the minecart for no commitment Reef slider is super committal in comparison
@katsoupman3218
@katsoupman3218 Год назад
@@Kyara7 Gonna depend on the endlag, cause I imagine if it’s the same as it is right now, you’ll just fight the opponent instead of being punished for doing a bad option
@Kyara7
@Kyara7 Год назад
@@katsoupman3218 That's fair enough. I would imagine that if reef slider was put into smash, it would be given considerable endlag.
@robertmanning8319
@robertmanning8319 Год назад
Hear me out, instead of a counter or projectile, have Lucina use down special to “switch stances” using a spear, try and keep it a little balanced but make her melee distance worse, range farther, have it do no shield pressure except maybe a forward smash, and have neutral special throw it as a javelin, this would reference Lucina’s canonical class, great lord, give her a projectile, and reference the class switching system of awakening, variety of weapons and be more representative of why Lucina is unique from any other Lord. Maybe make her sword worse and have falchion and javelin forms be both 90% of a normal characters power. This would raise her skill ceiling, but this is also a reference as Lucina doesn’t start out as strong as Chrom but has far more potential.
@rogierownage
@rogierownage Год назад
Nice video! Love the guests, especially TCNick
@OrigamiAhsoka
@OrigamiAhsoka Год назад
How on earth have I never seen helicopter yoshi before? That’s so cursed and adorable wtf 💀 Super fun idea and all the cameos were super fun
@samanthashelly9947
@samanthashelly9947 Год назад
it was always bizarre to me that Pikachu doesn't punch in its pummel animation. it does like a cartoon "I'm gonna get you" pose in its grab, holding up its fist and everything, but then it just headbutts :/
@bdt2002gaming
@bdt2002gaming Год назад
Hear me out: Pichu’s ukulele from the Ranger spin-off series. Pokémon spin-offs as a whole have been almost completely ignored amongst Smash representation, and this would allow Pichu to have a unique Neutral Special not shared with Pikachu that still utilizes electricity for the self-damage mechanic. Faster start-up is compensated for by the higher end lag of having to put the ukulele away.
@captainphoton1693
@captainphoton1693 Год назад
Ganondorf : I had this idea for a while by this video improved it. What if he had a reflector on his neutral B, his cape, you hold it like jokers revolt. But if you hold it long enouth without reflecting anything. Or by replacing the projectile absorbed. He would throw the volley ball of darkness I already can't remember the name.
@Somedumbasswithbadideas
@Somedumbasswithbadideas Год назад
EYYYYYYY is da boiiiiiiis, vern and Toxic Cring Carried Nick!
@100organicfreshmemes5
@100organicfreshmemes5 Год назад
I really love the idea of Little Mac having his Star mechanic and the Star Punch, and have thought about it for years at this point. Personally I wouldn't give him stars just for landing consecutive hits, but he could gain them by hitting opponents during the start-up frames of their attacks like how you can gain Stars in Punch-Out by very specifically timing punches to interrupt the opponents' attacks, or by hitting them during the start-up or end-lag of rolls and dodges. Would also be a great, fitting little detail if you get a Star for hitting the opponent while they taunt.
@aidetund6263
@aidetund6263 Год назад
An idea I always had for Kirby was a tether grab with yarn. It would be a great representation of Epic Yarn
@JacobBush16
@JacobBush16 Год назад
Wolf is perfect. Don’t you dare touch my main good boy. “Wolf gets double machine guns.” Go on…
@halt1931
@halt1931 Год назад
"Wii fit trainer's projectile isn't as strong as Samus's, so let's give her monado arts" whuh-
@KiwiBald.
@KiwiBald. Год назад
Nice seeing a bunch of other creators that i love, especially TCNick, vernias, whydo and jiggles
@DrAqua2Fresh
@DrAqua2Fresh Год назад
A few changes I personally would prefer: Zelda using Light Arrows is a good idea, but I'm also a big fan of implementing things from the games the characters come from, so maybe change Zelda's Down B to the Sand Rod, a low range upward hitting projectile that spawns a block of sand about as high as Zelda. It would do low damage and knockback, mostly used as a quick "get off me" button. The sand block lasts for about 3 seconds before dispersing, otherwise it disappears if you use the move again or it gets hit by anything that causes knockback. Young Link is based off of his design from Ocarina of Time, so I'm less of a fan of him using a bow in the first place. Instead of Fire/Ice arrows, change his Neutral B to the Slingshot. Instead of the Slingshot knocking enemies into the air like Fire Arrows, they could instead have a slightly longer stun time than normal arrows, allowing Y!Link to get closer safer while also continuing to give combo options. Maybe give them a different effect in the air, changing the launch direction downwards, but not in a spike. Link I would honestly just change the property of his Spin Attack both on the ground and in the air. On the ground, charging it summons Urbosa's Fury, extending the hitbox a little further and adding a shock effect if hit by the bolts. In the air, allow Link to charge Up B slightly to summon Revali's Gale, increasing the height and amount of Spins the attack has. Ganondorf, Zeltik completely nailed perfectly. That's one of the main changes I would want, but if I had to choose one other thing to change about Ganon, I would change his Up B. Instead of his current recovery, I would change his Up B to be one of the moves he does in Ocarina of Time. For this new Up B, Ganon will leap into the air and levitate, increasing his horizontal movement speed in the process. Furthermore, if you press the B button again, Ganon slams downwards, and if he makes contact with the stage, produces a shockwave that covers a medium distance. The slam will also spike if hit in the air, but the rising into a levitate portion deals no damage or knockback. Again, Toon Link got nailed almost perfectly by PKBeats, the only change I would add is it's position. I would instead replace Bombs with the Skull Hammer, as I feel that the Boomerang is a more whimsical attack, and therefore more indicative of The Wind Waker. Either way, adding the Skull Hammer is a fantastic way to finally represent a (somewhat)staple item in the franchise!
@parzival-bo
@parzival-bo Год назад
Oh this is a cool idea! May as well throw in my own handful of cents for where I disagree or have something to add: *Samus:* I agree that Samus should use Ice, so...this is a bit of a weird one, more of a gimmick concept, but hear me out. Full Charge Shot + Side/Down B = Charged Side/Down B. Namely, Storm Missile and Power Bomb. In addition, half-charge gives Ice Beam/Ice Missile/Cross Bomb. Gives Samus a bit more variety and risk, y'know? *Kirby:* Wing is a great idea for Up Special, good choice Vern, but move Final Cutter to Forward Throw instead. I think Hammer -> Smash Kick -> Burning should just be rotated within that trio, Smash Kick is _literally_ used with a Dash Attack input in Robobot. *Bowser:* Give him back his Fire Shot. That is the _one_ SSB4 Custom Move that I will unironically mourn the loss of. Have it act as the 'tap' variant of Fire Breath, while the stream is its 'hold/mash' form. *Doc:* New Down Special (Tornado becomes Side B, Doc barely uses Cape), where he tosses a distinct Megavitamin straight downward that heals whoever eats it by maybe 5% or so. Works for him and teammates, but it has a bit of cooldown. It'd make sense for the medic to have a 'medic' move. *Meta:* I'm completely biased towards how cool this move is, but god damn it I don't care GIVE HIM THE FUCKING DROP-ROCKS-ON-SKULLS MOVE AS A SMASH ATTACK I DON'T EVEN CARE WHICH ONE. *Lucario:* Pokken-style Bone Rush as a burst-movement Down Special. So simple. Yet so effective. Plus Double Team is banned in competitive so it shouldn't be on his kit anyway lol. *Rosalina:* This might be an odd one, but I always though Rosa should have _a_ Side-B when Luma is dead. So, have her conjure an Iceball and send it forward like in the New games. It won't be a good or bouncy projectile, in fact I fully think it should be an outright _terrible_ projectile, but the Ice Flower had a major role in Galaxy and Rosa is more associated with winter compared to the other summer-y princesses so I think it fits. *Shulk:* This man already has 2 of his 5 Attacking Arts, and 2 more greatly resemble certain Smash Attacks, let's just go all the way with it. Officially christen Side and Down Smashes as Slit Edge and Shaker Edge respectively, and turn Up Smash into a Sephiroth-sized Wave Slash. There, references secured. *Ryu:* Don't get me wrong, I like the Denjin Renki idea, but if Ken's Heat Rush buffs all 3 Specials then so should Ryu's. Make Denjin Tatsu a rising multi-hit like Gouken's (the main user of Denjin before SF5), and also give Denjin Hadoken its traditional chargeable nature. *Joker:* Ambush/Unmask as one of his throws. I legitimately _do not_ understand why this isn't part of his moveset already. Now for the characters I actually play: *Inkling:* Dash Attack. Squid Roll. Kraken. I NEED NOT ELABORATE FURTHER. *Sephiroth:* Okay, I like the Winged Form idea, but how about this. Five Shadow Flare orbitals + Winged Mode + another Shadow Flare hits = Heartless Angel, instantly setting the foe's weight to 1 until they either heal or die. Does this sound ridiculous and broken? Yes. Do I care? No. Look, between GO Terry and Rage Kazuya and oh yeah ARSENE, Winged Sephiroth is _allowed_ to have some crazy semi-impractical shit. *Sonic:* Trust me, I have _opinions_ on Sonic's moveset. But first things first, give this motherfucker one of his Air Tricks from the Advance and Rush games. They can be done from Springs (how convenient for his Up-B) and rocket him in the inputting direction. Specifically, I want his Side-B to become the Humming Top, i.e. his Hurricane Kick. It's just an arcing jump-kick on paper, but it solves a few issues with his kit: it gives Sonic a new but committal burst movement option, eliminates one of his Spin Dashes, and allowing use out of a Spring like in the source material grants a snappy and powerful but linear and not-self-cancelable horizontal boost, which is totally in line with Sonic's overall daredevil characterization. Considering Sonic's speed, I don't _want_ him to have a solid spike like he'd get with Sonic Eagle, and if anything Rumble-into-Eagle should be Sonic's _Up Throw_ given how Battle's gameplay actually flows. Believe me, I know that game pretty well, my avatar is literally from there.
@ThomasJAshwell
@ThomasJAshwell Год назад
Hey, thanks for using my Smash Flash 2 footage! :D
@TaleOfTheToaster
@TaleOfTheToaster Год назад
I love your Let's Play Super Smash Flash 2 series
@dougpouncey
@dougpouncey Год назад
Here’s an idea I saw for Daisy and theory-crafted for fun: Replace turnips with the dice from Mario Party Instead of having the turnips, which are mostly going to be regular turnips with a few rare exceptions that turn them into win conditions, Daisy pulls out the dice block and it cycles through for a second, before giving her a dice from 1 to 10, all with an equal likelihood of being pulled. To balance it, the damage and knock back on each higher dice would be toned down, with 10 being roughly the strength of the Ditto turnip Peach can pull. And if you want to keep the very slim chance of pulling items, make it so that hitting an opponent with the dice has a small chance of dropping a power star for Daisy to pick up, in a reference to rolling on a hidden block in Mario Party
@hunbi1875
@hunbi1875 Год назад
theyd have to make it like 1/10000 otherwise itd be obnoxious but i like the idea
@rouge-ish324
@rouge-ish324 Год назад
I'll one up you on the Sephiroth train! In one-winged form, replace Blade Dash with his Flash attack from KH2, where he slices past his opponents dealing multiple hits, which gives the move extra combo potential and damage as well as making it harder to deal with on shield. Also he'll now say the line "That's enough." occasionally when doing this
@CrescentClipse
@CrescentClipse Год назад
I'd like to replace Luigi's forward smash with his thunder hand attack from Superstar Saga. It'd be like Lucario's forward smash animation but with an electric orb on the end instead of the aura blast. And it'd function like Corrin's neutral B (projectile, not the bite), where the longer you charge the attack the more stun it'd deal before launching the target away.
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