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Gladius & Arrow Dueling vs. F7A & Scythe | Star Citizen 3.23 

Catangle
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29 сен 2024

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Комментарии : 18   
@Kakeyoro
@Kakeyoro 4 месяца назад
That F7A had a FULL cannon loadout. If you weren't jinking, 4 to 6 consecutive shots would've been it. lol.
@xotx4291
@xotx4291 4 месяца назад
Why do your weapon groups keep going from 1 to 2 groups on that second fight? Is this just Star Citizen weirdness or something intentional?
@cataangle
@cataangle 4 месяца назад
it happens when i forget swapping the MFD back to something else then the weapon screen. I've assigned all the weapons to one group and forgot it. When i'm flying and shooting, i sometimes "trigger" the MFD screen and that causes the swapping of the weapon groups in fight. If you switch back to another MFD it's fine. I think SC weirdness is a good summary for that. :D
@xotx4291
@xotx4291 4 месяца назад
@@cataangle Ah, thank you for that explanation! Gotcha! o7
@thedoobiewizard
@thedoobiewizard 4 месяца назад
I have full Dominance loadout on my F7A mkII and it's a beast. I love it.
@cataangle
@cataangle 4 месяца назад
Scatterguns are definitely a lot of fun!
@Swatmat
@Swatmat 4 месяца назад
hmm, seems like cannons on the gladius would far out perform those scatter guns
@cataangle
@cataangle 4 месяца назад
Yes, you are right. Scatterguns are just fun to play with and we are currently testing them in group combat.
@Eric-un2oq
@Eric-un2oq 4 месяца назад
I tried this the other day. The pyrobursts felt inconsistent. The dominances not bad.
@cataangle
@cataangle 4 месяца назад
I will try that out. Thanks!
@NukeSanity
@NukeSanity 4 месяца назад
Great skill! Why always power to shields?
@cataangle
@cataangle 4 месяца назад
so power to shields give you a lot of more dmg reduction (50% i think?), so it's kind of the default while i have shields. After then i usually switch between weapons (mostly when i need more rounds to shoot with the cannons) or rarely to thruster. I'm still testing stuff out in that regard, sometimes i also feel comfortable to switch to weapon to deliver a lot of dps.
@teahousereloaded
@teahousereloaded 4 месяца назад
The red x appearing on the reticle is terrible ui design, because it's not actually a hit indicator. Should be consistent with fps ui at least.
@ImperiomSineFine
@ImperiomSineFine 4 месяца назад
how is it not a hit indicator ?
@shh532
@shh532 4 месяца назад
How do you feel about MM?
@cataangle
@cataangle 4 месяца назад
In general I think it's a great basis and way better than the old model. However, there are still a lot of things to do (for example Light Fighter adjustments, the speed bubble in general, fighting for positions, and so on). I totally agree to yogi's post on spectrum a few weeks back (robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/request-for-yogi-can-you-make-a-video-to-show-us-w/6818844). So i think the general movement, agile fighting which we love to do in light fighters is currently in a rather bad state, but the group pvp is way, way better already. I think Yogi will do a lot on improving the stuff which is currently not good. I'm looking forward to that!
@shh532
@shh532 4 месяца назад
@@cataangle It's great to hear a skilled pilots take on it. I think we need more agility in our 'performance envelopes' if they're not going to boost up the speeds we have to better let us jink and dodge, especially in fighters. But I also think I can actually give it to people and have them enjoy it/get better.
@cataangle
@cataangle 4 месяца назад
I totally agree! I also think that it’s right so ship new stuff early to players instead of long development cycles to shape it together. I hope CIG will stay with this approach, rather than developing stuff in the back yard.
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