Yo! This is really cool so far, it looks like quite the step up from the original first Gaster data pack. I can't wait until all of the phases get done!
It's amazing how much you do in so little of time, it's been like not even 6 days since the Sans V5 Datapack released, and you already made this! Remember take all the time you need, no need to rush but all and all, we love these, great job!
They don't call me SonicRUSHXII for no reason But seriously, I reuse a lot of code nowadays not to mention I've gotten much better at making these overall so that let's me upload on a semi-weekly basis(if my IRL stuff doesn't get in the way). Also while on break I work on other future projects
i only just realized this, but you're sending these out fast now! and also the four parts tells me this is going to be more op than your other datapacks also can you revamp bete noire/ betty from glitch tale next? great job too!
As a glitchtale fan, I like how you stayed accurate to the source material (4 fingers instead of 5) and the small chromas being "backwards" (thumbs are facing outwards rather than inwards like in S1) Funny little detail that makes me smirk a bit. Damage wise this Datapack is bonkers, (especially with its upgrades) but I do have to say for a post-wither item, you are extremely squishy. You always have Resistance 2 in Passive mode (but I feel like that's supposed to be when you take damage) so it's risky to pull out the chromas because you lose out on that protection. I'd like it if green hand did the same thing as cyan hand in passive mode, because right now, Green hand is quite underpowered. The shield is small enough creepers, skeletons and zombies are able to just jump out of it, and doesn't last long enough to de-aggro monsters (they just wait for you outside and attack you the same frame the shield lowers) It gives you resistance 3 if you protect yourself, but it is useless because they don't attack you when it's up, and the effect goes down before the shield does. All it really does is leave you in a worse situation because you get swarmed. I would also like it if the datapack only gave you armor if you currently are not wearing anything in that slot. Sacrificing the helmet is a big enough gamble that it's not unbalanced. (you lose out on respiration and aqua affinity enchantments too) and that would fix the "too squishy" issue i have with it. Regardless, this datapack is well made. I don't mean to be overly critical, just stating what i noticed.
Im not sure if you know this already but I’ll just spill out the information. I’m not trying to be mean or anything but the colored hands actually have names. Red is Determination, Orange is Bravery, Yellow is Justice, Green is Kindess, Light blue is Patience, Blue is Integrity, and the Magenta hand you have there is Perseverance.
I literally textured the hands, and it looks more magenta than purple, I realized that when I first saw this video, but the more I look at it the more correct it seems, cause it very much looks magenta in Dark Darker Yet Darker, but later on in the series it was changed to be more purple. In part 2 the texture will be fixed, and will be changed to purple, kind of like how Camila fixed it and changed it to purple later on in the series.
Man ii forot your chanel, and now, YOU JUST MADE FKIN MODEL? Your amazing, am goin'to use this datapack rn fr, it's so cool! PS:Do killer sans or error sans one plis?
@@sonicrushXII But for now, it was Majik who made the hand models, Luke who made the gaster blaster models, and me for making the integrity saws and bravery bombs.
Make a Goku data pack and give him kaioken that doubles your damage and speed but it damages you over time and then make it to where if you reach level 10 in Minecraft you unlock super Saiyan and give him some cool skills
am i doing something wrong why doesn't the crafting recipe work im using all the correct ingredients i have the datapack i have the resource pack i'm on java i did everything correctly