"nightmare difficulty isnt so spooky anymore" says the ALMIGHTY joltout being a mere 900 meters ahead of second after a lap of the BOSS LAYOUT, and having spent two thirds of that lap in 7th.
I like that these tracks seem more designed for clean racing compared to the first Redout, I'm not really liking having to bump into walls for best performance in Redout (which I'm playing right now).
@@Techhunter_Talon my point was that redout did not penalize wallbouncing much at all: It was a turn strategy, and not at all required either. Redout 2 will be right up your alley, as wallbouncing will always kill your run. I'm glad they fixed that, but it's a little (ok maybe a lot) harder too.
@@RicochetForce It's a budget title by an indie studio for a niche market. I don't think they are going to make any substantive changes. It's fine if you have the time and drive to really learn the tracks and the handling, which is true of any good fast arcade racing game. but no you can't just breeze straight through it; it is old-school hard, maybe a bit too hard, that's all.
I like how there were three laps instead of the 'standard' two. This is a pretty course, scenery wise...Especially while racing through the field(s) of cherry blossom trees. Thanks for the upload. Look forward to more =)
Legendary, as always. I'm still struggling through A tier. It's gotten to the point where ships are fast enough that my little mistakes are accumulating way faster now and have been struggling, especially as I keep grinding my nose. Wondering if you have any advice for high speed turns that require pitch *and* strafe to handle, and just pitch control in general. Still, I want to say that watching your videos has legit made me a better pilot. Keep on making awesome content!
@@lazertrainshark Hey! Musta missed this comment or not had replies turned on at the time... But yeah you could say so lol. Even at the time of your reply I was starting to master tracks at higher and higher difficulties, and even though I only just started back up, I was able to blast through my favorite tracks (these and the new Terror Rupes) on Nightmare. Patience and persistence paid off and it's taken a fraction of the time for the muscle memory to return.
Thinking about it, but might see how I go with content and streaming in the near future first. In the meantime, I just chill on the main Redout server.
okay so how are the rest of the tracks, i see that mt fuji actually flows quite nice, do the rest of the 'worlds' have this as well? or are there a lot of 'you have to slow down to crippeling speed to make this corner' type tracks? ofc there should be some variety but i like it when the tracks flow nicely so that you can actually make it through clean if you race well
There's a variety of styles in game. Cairo flows well but is technical, while Fuji is about full speed straights for the most part. Other tracks have their own niches and mixes of styles, but obviously some are more brutal than others.
Mt Fuji could be so cool but the track colors are butt ugly, it's the second ugliest locale in the game. the lighting is all wrong for the skybox and the mountains should be deep dark green. Did you choose Asera because it's a weak ship for that location?
@@Techhunter_Talonsounds just a little ethnocentric to me, implying it is less "fitting" that non-Asian manufacturers are also racing there... lol... I figured Jolt wanted a challenge.