Download the map here: steamcommunity... Mods for VR Exploring: steamcommunity... Support me on Patreon: / librarianyt Join the Librarian Discord: / discord
Thanks for exploring my third map! Once again I’m astounded at how well you were able to interpret my creations, it’s always great watching these videos ^^. Since you asked, my ideas mostly come from my dreams but also ever since ai generated images became good enough they too serve me as a sort of inspiration. After all that’s the theme of the Liminal Gallery - a human habitat generated by an ai knowing nothing about humanity.
Hey dude, wanted to say I love every map you've made and are there plans for a fourth installment? I've been on a liminal binge as of late and these really give me that fix.
You know what? No! When life gives you melons, don’t make melonade. Make life take the melons back! Get mad! I don’t want your damn melons, what the hell am I supposed to do with these? Demand to see life’s manager! Make life rue the day it thought it could give me melons! Do you know who I am? I’m the man who’s gonna burn your house down! With the melons! I’m gonna get my engineers to invent a combustible melon that burns your house down!
1:15:19 the entity appears for 2 frames, and it is just so ridiculous, so impossible, so absolutely disgusting looking that it is insanely unnerving, it does a such and amazing job to be so disturbing to look at, menacing and yet so desperate looking. Beautiful image.
0:01 Intro/Game Start 2:54 The Journey Begins 3:15 Water Pillars (Music is Gnossien no.1) 4:44 One could say they're... Cornerfolk. 4:55 Regarding Angles 5:36 Uzumaki 5:54 Scripting 6:21 Call of the Void 7:11 Melon Jail 8:05 Librarian and His Melons (Har har.) (Plus, his Mods) 8:55 Wonder if that's the first time that's been said in human history? 9:15 Regarding the Former Maps (and Diving Into the Water) 10:30 Hallway and Chairs 11:08 One Makes You Larger and One Makes You Small... 11:38 Visual Wizardry 12:31 Rainy Day (and -meat- Phillip Jeffries) 13:55 Advanced Lobotomy Chamber (or Lemon Juicer, I guess.) 14:21 The End and The Beginning 15:20 Elevator #1 15:50 Art Gallery 16:30 Remember This Window 17:25 _"Monumentality"_ circa. 1998, by Mellon Citrullus 17:40 Heading Onwards 17:58 Main Halls 18:28 Projecting 19:26 Bernard's Alcove 20:06 Have you, fellow viewer? I think it's happened to me before. It usually doesn't end well. 20:28 Water -Womb World- Room 20:38 Librarian Used Goomba Stomp! It's Super Effective! 21:11 Remember This 21:26 Regarding Phillip Jeffries and Dream Logic 22:15 A Familiar Space I 24:06 I swear I hear a melon exploding. Just, listen closely as he's talking. 24:51 I Remember This Dream 25:53 A Comfy Couch 26:18 _"The Master and The Servant"_ circa. 2016, by Anonymous. Despite decades of the established new order of things operating, there were those on the fringes of society who viewed the situation in a far less positive light. 26:37 I honestly wanted to see what was down the horrifying tiny hole. 27:12 Yay! Oh wait. This is the scene of the crime. 27:39 Back to The Main Halls 27:52 Past the Exit 28:19 Was this where the dogs next poker game was to happen? (Or, yeah, Wonderland Tea Party.) 29:03 _"Neck Twisters"_ circa. 2009, by Adam S. Nanners. 29:34 _"Antisocialdisestablishmentarianism"_ circa. 1995, by Joe Matthew 29:35 _"Time"_ circa. 2004, by Mellon Citrullus. Mellon had difficulty with the concept of time, often wrestling with it throughout his life. He detested schedules and deadlines, seldom owned a calendar or clock, wishing only to create at his own pace. 30:22 Snax 30:44 Courtyard of The Abyss (I just love this image of a tree also being a lamppost.) 31:07 House of Leaves Moment (plus Dream Logic.) 32:00 A Different Perspective 32:30 I don't know why, but this room made me think of Paratopic. 32:41 Melon City Conquest Strategy Game 9001 33:02 Facade Town (Outdoors/Indoors aesthetic, I'm a sucker for it) 33:36 The Library (Yeah this was the moment I started timestamping. I was not expecting something this gorgeous.) 35:15 Regarding the Library 36:50 An Average Staircase in San Francisco 37:18 Looping 39:13 Second Exit from Reality 40:11 Elevator #2 40:52 Dream Tropes 41:35 Femboi Voice (sorry lol) 41:56 Elevator #3 42:10 Red Means Scary 42:43 A Familiar Space II 43:23 Regarding Liminal Gallery/Melonaide 44:16 Oops 45:04 Regarding the Familiar Space 45:53 An Office 46:48 The Lobby 48:04 Overgrown Hall 48:25 A Familiar Space III 48:56 Small Workspace 49:24 Trauma From a Previous Dream 49:56 The Luxury Pool 50:50 The Lockerrooms 51:38 Narcissis (or Tulpa, your pick) 52:20 Void Inc. 53:37 Elevator #4 54:12 Elevator #5 54:22 Condemned Lobby 55:17 The Librarian Has Been Frightened 56:41 Melon Surprise! There's a gun to your head, and death in his lines! 57:04 Split Space 57:37 Hotel Hallways 59:10 Murder Room 1:00:10 Holes (Not the movie, just holes) 1:00:45 The Hum-Buzz (plus Melon Surprise! II) 1:01:06 I knew it! These maps are in the aftermath of Melonbomber! 1:01:16 (Insert Halloween Theme here) 1:02:03 Office Party 1:02:48 Renovating Office 1:03:30 The Employees 1:03:42 Here's How They Get You 1:04:48 Employee Bonding Space 1:04:57 The Librarian Has Been Startled II 1:06:04 _"The Apostle, The Three Wise Melons, and the Melonaide Sky"_ circa. 1998 by Mellon Citrullus 1:07:18 Dreary Reception 1:07:58 Return to The Nothingness (plus A Revelation) 1:09:02 Regarding the We're the Monster Idea 1:09:37 Basement Steps 1:10:16 A Familiar Space IV (Anti-Librarian Room, Safety Glock Time) 1:10:51 Librarian Wasting a Swimming Melon 1:12:10 ;) 1:12:55 Just Press W (I like to think it was an avatar of the map creator at the end just trolling the Librarian.) 1:13:48 Regarding The Anti-Librarian Space 1:14:11 Exit Down the Rabbit Hole 1:14:30 Elevator #6 (Elevator Source Edition) 1:15:07 Skulkrooms 1:17:05 Librarian Murders a Baby and Traumatizes Another 1:17:44 Librarian Shoots Darwin and Murders Three Melons (You Trigger Happy Monster!) 1:18:35 So Anyway I Started Blasting (Safety Glocks really getting some use in this video lol) 1:19:29 What would be traumatic is if it ended up being Pigsy or Blabbot (Never Forget). Most likely isn't, but it would be cool for map makers to include them. 1:19:44 Tunnel of Nope 1:20:16 Oh hey, those are Liberties Lanterns! 1:20:30 Greek Courtyard 1:20:42 Phineas Jeffries, Phillip Jeffries brother who didn't do drugs and stayed in school to become a teacher at the Institute of Melonographies. A good friend of Mellon Citrullus. 1:21:28 _"If Phillip Jeffries Ran This Institute"_ circa. 2003 by Mellon Citrullus 1:22:20 Liberty probably put them there. 1:23:02 Cozy Cabins 1:23:28 _"Adrift Through The Universe"_ circa. 2000, by Mellon Citrullus. Mellon had a fascination with how our galaxy travels the universe. He called it _"The little sea which we sail the stars in."_ 1:23:54 _"Starry Night of Study"_ circa. 2001. Mellon studied at the University of Melonographies from 1989 - 1994 and came to be well regarded by his peers. Once he became a well known painter, he donated many of his works and finances to the University. 1:24:01 Is That A Chris Reference? (Plus Relaxing) 1:25:34 _"Kitty Looking to Home"_ circa. 2002. Mellon was an ardent believer that cats originated from the moon of Ulthar and yearned to return there. 1:26:01 Elevator #7 1:26:22 Reflecting 1:26:58 The Nexus 1:27:24 The Graveyard and Map Ending 1:27:58 Ending Thoughts 1 1:28:18 Mellon Citrullus passed away on May 11, 2020 at the ripe old age of 52 due to Covid-19. He was sorrowfully missed by all who knew him and shall never be forgotten by many who enjoyed his works. He is survived by his wife, Clementine Citrullus, his son Huckleberry Citrullus, and his brother, Quince Citrullus. May he paint forever more in the stars he so enjoyed. 1:29:11 No Clip Run Start 1:29:53 Easter Egg 1:30:28 Actual Lore 1:32:34 Ending Thoughts 2 1:36:03 Outro 1:36:36 Patrons
These are the type of gm liminal maps I absolutely love. Just starts off by exploring an odd but slightly peaceful space and the more you explore the more you notice that you’re actually being followed and watched. Makes it even better when the thing following you is never fully visible. You either catch a slight glimpse from the corner of your eye or it’s hidden so well that you don’t even see it in the first place.
Man I fucking love your VR videos, actual balls of steel to play through these maps Also the moment at 1:18:38 so epic dude, love how you went from exploring to full on just fighting the ghost, and then a very nice ending Love you Librarian ❤
37:00 Antichamber reference! 48:30 Reminds me of the stanley parable, which i know is also in one of the previous maps. Credits are also very stanley parable.
48:22 Alright, idk if it's just me but the way it looks just straight up looks like it came from Stanley Parable. Like, it feels like it could be a small level for Stanley Parable. And, i can somehow hear the Narrator saying "Oh no, no, no! You can't see this yet. This is underdeveloped. Go! Shoo! Shoo! Move to the opposite direction Stanley!"
1:19:29 This entity reminds me of another entity that lives in a similar place in ULTRAKILL, it's name is "Something Wicked" 1:20:30 speaking of ULTRAKILL, this place gives me Limbo vibes
Somebody should totally make an Alice in Wonderland inspired map for the librarian. Especially if it had it's own version of The Madhatter and tea party. 😹💜
The house part (starting about 22:00) somehow reminded me of one of my very own recurring childhood dreams/nightmares. In it, I was in a semi-familiar mansion, composed of unnaturally extensive and mazelike hallways with either light wallpaper or 70s wood panelling. It was very vertical too, with lots of stairs going up and down in random places. The lighting was from occasional hanging bare lightbulbs or indirect sunlight from weirdly tiny and highly-placed windows, with dim spaces in between. I would just be wandering around for a while, until I start feeling an anxious need to find something. Eventually I find it by descending some stairs into a cluttered basement room, lit by natural light from two basement windows. Against the wall alongside shelves and drawers is a steamer trunk, which gives off such an aura of evil and inspires so much inexplicable terror in me that the dream ends and I wake up.
Finally got time but no need to give timestamps it seems lol at 51:19 though edit: they see me rollin 56:45 1:00:50 honestly its getting you so good I might need to make them anyways 1:04:57 that ver much reminds me of the old ghost mansion game, good times 1:10:45 I think you might need to upgrade to safety nukes 1:16:06 I fcking love this map creator 1:17:45 Oh no, not Darwin! 1:20:10 And he got you anyways 1:24:00 Oh thats cool, your very own library
1:12:10 that hilarious little wink from the map creator letting you know that they know you know what's about to happen because it doesn't matter you still have to turn around anyway!
I love when something doesn't go according to expectation or plans and we get the classic "wHAT ARE you dOING THAT IS NOT NOrMAL" from librarian. Gives me a lil chuckle every time.
"Maybe im an emaciated monster and that's why people are running" Thats a very cool thought I think it might be you opening fire into empty rooms and at inanimate objects while talking to melons about the vibe XD
I love your videos and sometimes i just pretend to talk to you, mainly because you talk as if your viewers are in a discord call with you, so thanks for making me feel better !
I like the progression that these maps have had, specifically in reference to the setting and the antagonist. The first map was an actual liminal gallery, and Phillip Jeffries was found or being studied there before transfer to a proper facility. The second map takes place in that facility, where Phillip Jeffries runs amok but also leads and stalks the player to some of the other weird spots in that place. Indeed, the third map appears to call back to both of these locations in its first couple elevator trips. Now, with the beginning of this map using a fakeout callback to Phillip's cage followed by the entity itself dramatically appearing right in front of the player, it's clear the dynamic has shifted. Phillip Jeffries is in control of this situation, and you will go where it wants you to go and see what it wants you to see. Judging by comments that have made it later in the video than me, it seems that's also come with a more physical threat after its patience grows thin. Though whether that threat is Phillip, something Phillip led you to, or just something from this strange liminal realm is a whole other quandary, likely without an answer.
When you were talking about the music at 4:29 the only thing I could think of while listening to it, was the music on the record player from GM_LiminalHotel, albeit the piano was a lot more prominent in that record.
I've had a dream with the place at 1:23:05 a while ago and it is very surreal to see it again after such a long time. I still have faint memories of it and this just made it come to life. Such an incredible map and a massive evolution from the previous two. Great Job!
Don't worry, you aren't going mad. I checked. The statue appearing happened as soon as the second lightning flash occurred. However, 41:49, the elevator did appear. I went back and you stared at the blank wall where the elevator is at this point. This map is very unnerving.
My interpretation of 43:00 is that it is a corruption of childhood due to age. Like looking back on happy memories as an adult and realizing some of the things you didn't understand at the time. Like your childhood is crashing down around you. Or rotting away as you grow to be an adult maybe.
"It's almost like an eager audience is watching me move towards some fate that they can't wait to see me experience." Well yeah. That's us here on RU-vid. :)
Hey I remember liminal gallery and liminal gallery 2! Glad to see the creator is still making maps, they were some of my fave liminal space maps I've seen you cover on here. The creator absolutely nails the Liminal feel with all the weird, 'pointless', lonely structures all winding around themselves. Also, Omg, the melons... I forgot about them... LOL
I do not know how to feel about the music in the background it is made by erik satie if I remember correctly but he has always had blissful music for instance one you might have heard at least once in your life is "lent et douloureux" which in English means slow and painful if you have not heard the song then you may want to hear it. Erik Satie songs have always been one of misfortune and bliss and the man was known to be weird one I mean he made his own church at one point and had a hearty appetite if I remember correctly he ate an omelet that had a total of 50 eggs.
Oh, you've really got to keep your eye on those sneaky little melons! They really are a seedy bunch of trouble makers. LOL :) Thanks for the video, and your perspectives on it, as usual.
FYI: the piano piece that plays in the rollerink-esque area is Gnossiene No. 1 by Erik Satie, which has been used in countless horror story narrations, you've likely used it yourself in one of your narrations :)
Honestly, I played through this map, and reached the part at 1:10:00 in the video, and I actually kinda found it amusing when I encountered the dude in the doorway bit. Only because, since I was in desktop, I could zoom in, and I realized, it's just the charred corpse model in a weird pose lol. However the weird eye creature spindly thing... sent shivers down my spine in the hallway segment before you get dropped down into the one area. Which is to say, that after you go into the hallway a certain amount, mr. creepy chases you slowly down the hallway. Basically prompting you into falling into the pit. The only reason I know this is cause since I have double jump, which also comes with wall climbing, I ended up... kinda skipping the pit somewhat. And I had turned around after figuring that the door wouldn't open, and of which when I saw him, that's when he spooked me most. Obviously I was a bit unsettled by the noise in the one area.
I move that all mapmakers and game designers immediately begin implementing parallel areas into each of their games SPECIFICALLY to make Librarian feel like he’s losing his mind.
From 18:53 - 18:59 and 19:35, I had a strong electrical feeling similar to what I've had on RP_Downtown_V2, makes me wonder what in the world the map maker had been fucking around with supernaturally whilst making the map considering this is the only other time I've ever had a feeling like that in regards to a Gmod map.
The Librarian nudged it when he moved to that corner. You can even, a few moments before then, faintly hear a squishing sound that you typically hear when the melon model collides with something.