As mentioned in this video: This is the same game running on iPhone 13 PRO Max: God of War Ghost of Sparta PPSSPP iPhone 13 Pro Max ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yKJCvMkfJSY.html Here’s is running on the iPad Pro M1: PPSSPP iPad pro M1 God of War Ghost of Sparta ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gXKqThE2B8I.html You will notice after viewing the links the 13 PRO max ran better. The M1 was running similar to the A17 PRO. In time this will be fix with updates for compatibility for PPSSPP. After doing some more testing God of War Ghost of Sparta run best with OpenGL. If you want a bit more stable performance at 4K you can use the “skip buffer effect” the emulator will warn you the game is not compatible with it. The game will run at 57-60FPS at 4K with the other settings at max resolution. Going over the error message there will be a few effects that will not be full draw during some scenes, but they will be fix soon after. Having the option off it will draw all. Having it on will skip a few, this cause visual artists but is not as bad.
Close background apps they using the memory of your device. And don’t use extreme settings on your graphics. Also this was a custom build of the app not the AppStore version. I need to test the App Store version
It's not a guess, Android is really better for emulation, the iPhone wasn't made for that, so much so that you have to use some things to be able to download the emulator
Is a close system, that’s all. If the emulation wasn’t possible or worth it people wouldn’t waste time developing for iOS. Years ago it was the same story for android and look where we are now. iOS is close but is well optimized and that can’t be taken lightly. Beside emulation some games perform a lot better on iOS because of the optimization.