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Godot 4.2.2 - Cloud Worlds - Project Download 

Polygarden
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I uploaded the cloud project to github. For anybody who is interested, you can look through the code. The clouds however are not production ready. The implementation is still kinda weird. Feel free to use the code for any Godot related project. I'm sure it can be helpful.
The project was created with Godot 4.2.2
I will be looking into to the Godot 4.3 update. With the render hooks it's possibly easier to integrate these clouds. I will attempt to rewrite this one to get rid of the post-fx camera sphere hack.
Known Issues:
- To see the clouds in the editor, you have to increase the camera z-clipping plane
- The clouds can't generate cubemap reflections (to make this work they have to be rendered differently as a sky shader to generate a radiance map)
- The clouds can't generate shadows to affect other objects in the scene
- The clouds cause sorting issues with other alpha blended materials (as they are rendered as post-effect)
Github Repository:
github.com/Pla...

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23 авг 2024

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Комментарии : 32   
@D01Light
@D01Light Месяц назад
You are like an angel for doing this for free
@danielgrizzlus3950
@danielgrizzlus3950 Месяц назад
I am once again asking for your sour- OMG. HE DID IT. HE PUT IT UP!!! You are a saint
@robinj6997
@robinj6997 Месяц назад
What a gem of a channel. Just found it on my transition into Godot from Unreal. Beautiful content. And I'm thankful that you also share the files
@Jinkel
@Jinkel 25 дней назад
I just found this amazing channel thanks to the RU-vid algorithm.
@solitary200
@solitary200 Месяц назад
Nice work! Looking forward to a 4.3 update with rendering hooks :)
@ShellmanDeluxe
@ShellmanDeluxe Месяц назад
Very well done, im looking forward to see how far you will push the cloudsystem 😃
@foldupgames
@foldupgames Месяц назад
That's so nice. Even aside from using it in a game project; it's just nice all on its own.
@cherrymanmay
@cherrymanmay 15 дней назад
You are so great, you are my god, I love this project, thank you for your dedication to godot
@CornRecords972
@CornRecords972 Месяц назад
Looks amazing! I live in the midwest of the united states. We get massive cloud fronts that roll through so high no light can bleed through the clouds to the bottom making the underneath look almost like formless gray. I've been considering an addition to a volumetric system that encapsulates them in simple blob shadow meshes to essentially smooth out the bottom of clouds which are tall enough. Also have you found a reasonable way to do multiple layers? I was thinking it would make sense to use a 2d layer of clouds much sparser and scaled smaller behind the volumetric cloud layer perhaps in the sky shader to represent the high atmosphere.
@Polygarden
@Polygarden Месяц назад
Its possible but I would possibly fake it with another skybox behind it. The problem with the vertical customization is that you have to start slicing your clouds to know where some parts can be. This goes against the raymarcher, so in the end you have to path trace the entire thing. Other game engines mostly path trace through the cloud to check where they are. If it's possible I will look into creating a skybox baker. There you could add as many textures and layers as you want. It wouldn't matter anymore how expensive the shader is.
@ninjafruitchilled
@ninjafruitchilled 7 дней назад
​​@@Polygarden Unless you want to fly from the bottom of the clouds all the way to the top I guess? I've been reading about Venus lately so have dreams of rendering 20km worth of cloud layers ;).
@cleoden7862
@cleoden7862 Месяц назад
Epic!
@artcatx
@artcatx Месяц назад
It looks very beautiful! And the FPS is also very good! I tested another Godot demo project with good looking volumetric clouds, but the FPS wasn't good. I think when your game is mostly taking place on the ground, having high fidelity clouds isn't a top priority. In the end, every FPS counts and you have to make compromises. But if your game enables the player to fly through clouds, it is so much more rewarding, when the clouds look good! Like in the game "Exo One". I am looming forward to test your project. Thank you for making it available to everyone 🙏. Sometimes I just run a Godot project to look at a scenery for a few minutes. It is like an interactive painting. 🙂 Btw, would it be possible to make your submarine demo open source? It reminded me so much of the cancelled Bullfrog Game "Creation". Even if it only runs with an older Godot version, it would be fine.
@artcatx
@artcatx Месяц назад
@Polygarden I tested your clouds project on a Macbook. Of course, it looks a bit different because of that. FPS is rather low; between 10-30 FPS. But it is good project to learn from. Your future ideas also sound very interesting. Again, thank you for sharing your project with us! 🙏
@Polygarden
@Polygarden Месяц назад
​@@artcatx I'm sure the FPS can be increased alot by halfing the rendering resolution of the clouds. (independently from the screen resolution) The sampling distance also can be reduced. I will look into a version for lower end systems. I want to wait for Godot 4.3 and see if its possible to have half-res rendered post effect passes with the new rendering hook feature. It can be done without them too, by using separate Viewports, but it requires lots of rewriting. That's why I'm currently just waiting, maybe it's quite easy to implement with the new Godot release. But I will re-post them when I have converted the clouds for the new pipeline. I also imagine having another noise filtering pass to make it work with low resolutions. But to make this work, I have to split up the passes too. So I will just wait for Godot 4.3.
@mumblety
@mumblety Месяц назад
Cool! 👍
@Mrtargi
@Mrtargi Месяц назад
Wow! It looks marvellous!
@user-ii3nt8ft3h
@user-ii3nt8ft3h Месяц назад
Wow! Fantastic clouds!
@samwelwalter907
@samwelwalter907 Месяц назад
that frame rate is juicy 🤤 althiugh they do look a bit too Dry, or maybe its just youtube compression
@CharleyDonar
@CharleyDonar 13 дней назад
THANK YOU!
@MahdiGerami
@MahdiGerami Месяц назад
Amazing!
@SW-vy4he
@SW-vy4he Месяц назад
WOOOOOW
@PHDtt
@PHDtt Месяц назад
Wow, amazing
@so_easy23
@so_easy23 Месяц назад
W for open sourcing it
@granmastern
@granmastern Месяц назад
Nice! Thanks for sharing!
@quinnleavitt4105
@quinnleavitt4105 Месяц назад
I wonder if you could use a compute shader to make this render in real time at a higher performance cost? I'm also wondering if there might some interesting possibilities with this once GPU read backs are in Godot so the GPU can tell the CPU when it's done rendering the clouds though I'm not exactly sure how that could be used without delving into the shader code.
@Alejandro-x1i
@Alejandro-x1i 26 дней назад
Amazing
@Thomas_Lo
@Thomas_Lo Месяц назад
Will you be present at GodotCon?
@Polygarden
@Polygarden Месяц назад
Sadly, I wont make it this year. I'm on vacation during this time. But perhaps I will release a little demo before the Con.
@Thomas_Lo
@Thomas_Lo Месяц назад
@@Polygarden I'm in contact with the people who plan it. I will suggest they include your work in a show reel if they have one. Would actually love to get in touch, but you are not easy so get a hold of ^^ If you can be bothered, find my contact info on my channel info and drop me a message. No pressure, though.
@debrajmaji9608
@debrajmaji9608 Месяц назад
subscribed.
@Boildroid
@Boildroid Месяц назад
This is beautiful
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