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Polygarden
Polygarden
Polygarden
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Godot 4.2.2 - Cloud Worlds
3:52
28 дней назад
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Комментарии
@GabrielAplok
@GabrielAplok 4 дня назад
Awesome work!
@ProjectRoleplayAI
@ProjectRoleplayAI 10 дней назад
Awesome
@firerunnew
@firerunnew 10 дней назад
Three years have passed and I'm still waiting for this in the marketplace *_*
@CharleyDonar
@CharleyDonar 13 дней назад
THANK YOU!
@enriquebp6070
@enriquebp6070 14 дней назад
Can you do a tutorial to reach that level of photorrealism in Godot
@cherrymanmay
@cherrymanmay 15 дней назад
You are so great, you are my god, I love this project, thank you for your dedication to godot
@kaiseraugustus1393
@kaiseraugustus1393 16 дней назад
This tutorial proofs the earth is flat
@ajkruko4620
@ajkruko4620 23 дня назад
This channel needs more attention. Checked all your work. Subscribed, cause you're just awesome!
@LesusX
@LesusX 23 дня назад
This is amazing! If you don't mind sharing, how did you make the water-camera intersection effect working so well?
@thomasmaier7053
@thomasmaier7053 25 дней назад
Love that repo, can't wait for the update!!!
@firstlast6796
@firstlast6796 25 дней назад
really beautiful, enjoying seeing these updates!
@Jinkel
@Jinkel 25 дней назад
I just found this amazing channel thanks to the RU-vid algorithm.
@ernestosantangeloregaladoa800
@ernestosantangeloregaladoa800 26 дней назад
Beautiful! Would this translate as cloud shadows on the terrain as well? Keep up the incredible work 🎉
@Polygarden
@Polygarden 26 дней назад
Thank you! I'm actually trying to make this work. For now it's just the fog receiving the shadows, but I also want to have a standard shader material being able to receive it. I don't know yet how long it will take me to do this, because I have to figure out how the schlick ggx BRDF works to be able to integrate it into the shadow pass properly. But in general this is the plan and that's why I have separated it into a shadow-map.
@ernestosantangeloregaladoa800
@ernestosantangeloregaladoa800 26 дней назад
@@Polygarden Beautiful, thanks for the response, you've done such great work already I'm sure you'll figure it out 👌 do you think there's a community somewhere of people trying to solve similar challenges in godot?
@Polygarden
@Polygarden 26 дней назад
@@ernestosantangeloregaladoa800 There are many knowledgeable people in the discord. They always helped me out very quickly. But I tend to dig through the Godot code myself first.
@Alejandro-x1i
@Alejandro-x1i 26 дней назад
Amazing
@SolitaryElite
@SolitaryElite 26 дней назад
looks very nice)) tutorial sometime?
@fadofficialmusic
@fadofficialmusic 26 дней назад
Why you say its very un-optimised??
@Polygarden
@Polygarden 26 дней назад
it is still work in progress
@charlieking7600
@charlieking7600 25 дней назад
I suppose many functions used in shader could have arrays of precomputed values that will be interpolated.
@debrajmaji9608
@debrajmaji9608 26 дней назад
It would be great if you could please do a tutorial regarding this. Thanks!!
@Polygarden
@Polygarden 26 дней назад
Perhaps I can do something when my little demo is done. Like a little documentation or a paper where all the technical details are explained.
@nialltl5527
@nialltl5527 26 дней назад
@@Polygarden would really love this! do you have plans for how much more you're going to add to this project before you consider it done?
@debrajmaji9608
@debrajmaji9608 23 дня назад
@@Polygarden yes of course.
@eduardosanchezbarrios5810
@eduardosanchezbarrios5810 26 дней назад
Awesome!!!
@PHDtt
@PHDtt 26 дней назад
wow, well done 👏
@danielgrizzlus3950
@danielgrizzlus3950 26 дней назад
Amazing!! Can these clouds work around a sphere, like as if wrapped around a planet?
@Polygarden
@Polygarden 26 дней назад
Thank you very much! Unfortunately this is not easily possible at the moment. Everything is currently made in a way that you have a horizon along the xz-axis. Perhaps it can be done, but it would require alot of rewriting.
@danielgrizzlus3950
@danielgrizzlus3950 26 дней назад
@@Polygarden I might eventually try to modify it to be able to be put around a sphere, I'll have to implement clouds of some sort eventually. Or I might try to make my own from scratch, but there's no way they will look as good as yours
@RTSFan1337
@RTSFan1337 29 дней назад
super pretty! Realistic effects make stylized clouds pop! I don't know what your initial goal was, but this is already amazing
@CornRecords972
@CornRecords972 29 дней назад
Amazing!
@SamFX
@SamFX 29 дней назад
Looks great! Congrats! My only complaint is that the clouds edges seems too sharp, would be great to have an option to control how much sharp or blurry you want the clouds to look like
@Nathan48362
@Nathan48362 29 дней назад
Good work, from Brazil 🇧🇷!
@yusarimahubara
@yusarimahubara 29 дней назад
The shader it's awesome but demands a lot of gpu
@Even-Steven
@Even-Steven 29 дней назад
Gets better and better all the time, looks great! 👍
@cleoden7862
@cleoden7862 29 дней назад
That turn more and more realistic. Fantastic work!
@debrajmaji9608
@debrajmaji9608 Месяц назад
subscribed.
@SW-vy4he
@SW-vy4he Месяц назад
WOOOOOW
@Courage_the_Cowordly_Dog
@Courage_the_Cowordly_Dog Месяц назад
Please give tutorial!
@Courage_the_Cowordly_Dog
@Courage_the_Cowordly_Dog Месяц назад
@robinj6997
@robinj6997 Месяц назад
What a gem of a channel. Just found it on my transition into Godot from Unreal. Beautiful content. And I'm thankful that you also share the files
@quinnleavitt4105
@quinnleavitt4105 Месяц назад
I wonder if you could use a compute shader to make this render in real time at a higher performance cost? I'm also wondering if there might some interesting possibilities with this once GPU read backs are in Godot so the GPU can tell the CPU when it's done rendering the clouds though I'm not exactly sure how that could be used without delving into the shader code.
@DoiGiayBay
@DoiGiayBay Месяц назад
omg prettier than unigine and unreal engine 😘😘😘😘😘😘😘😘😘😘
@so_easy23
@so_easy23 Месяц назад
W for open sourcing it
@Boildroid
@Boildroid Месяц назад
This is beautiful
@samwelwalter907
@samwelwalter907 Месяц назад
that frame rate is juicy 🤤 althiugh they do look a bit too Dry, or maybe its just youtube compression
@Mrtargi
@Mrtargi Месяц назад
Wow! It looks marvellous!
@mumblety
@mumblety Месяц назад
Cool! 👍
@cleoden7862
@cleoden7862 Месяц назад
Epic!
@Thomas_Lo
@Thomas_Lo Месяц назад
Will you be present at GodotCon?
@Polygarden
@Polygarden Месяц назад
Sadly, I wont make it this year. I'm on vacation during this time. But perhaps I will release a little demo before the Con.
@Thomas_Lo
@Thomas_Lo Месяц назад
@@Polygarden I'm in contact with the people who plan it. I will suggest they include your work in a show reel if they have one. Would actually love to get in touch, but you are not easy so get a hold of ^^ If you can be bothered, find my contact info on my channel info and drop me a message. No pressure, though.
@MahdiGerami
@MahdiGerami Месяц назад
Amazing!
@foldupgames
@foldupgames Месяц назад
That's so nice. Even aside from using it in a game project; it's just nice all on its own.
@PHDtt
@PHDtt Месяц назад
Wow, amazing
@solitary200
@solitary200 Месяц назад
Nice work! Looking forward to a 4.3 update with rendering hooks :)
@user-ii3nt8ft3h
@user-ii3nt8ft3h Месяц назад
Wow! Fantastic clouds!
@granmastern
@granmastern Месяц назад
Nice! Thanks for sharing!
@ShellmanDeluxe
@ShellmanDeluxe Месяц назад
Very well done, im looking forward to see how far you will push the cloudsystem 😃