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Godot 4 Gridmap Library With Accurate Collision Tutorial 

Coding Quests
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In this video, we're going to show you how to create a Gridmap library in Godot 4 using the GridMap library template. This library is perfect for creating maps and graphs in Godot 4 use cases like game development, simulation and visualization.
If you're planning on creating maps and graphs in your next game project, be sure to check out this library! It's easy to use and makes creating Gridmaps a breeze.
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14 окт 2024

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Комментарии : 6   
@Kry0000
@Kry0000 10 дней назад
This video is great, it helped me figure out what I was doing wrong. Thank you.
@jafarrolo
@jafarrolo 3 месяца назад
Quick suggestion, in the "Create Collision Shape" dialog you can select Collision Shape Placement and set it as "Static Body Child", in that way it automatically put the collision in a static body as a child of the mesh, so you don't have to do create them manually after that
@askevandsaremark550
@askevandsaremark550 15 часов назад
is this a viable method for simple collisions, just thinking if add a collision shape that is just a cube to a mesh, and draw a bunch extending eachother, making about half the collision faces unneccesary, will the gridmap take care of that itself or is there a better way
@PB33F
@PB33F 3 месяца назад
Man your 3D series is really good! Looking forward to more.
@angeljona223
@angeljona223 Месяц назад
you saved me.
@kitkorn4782
@kitkorn4782 4 месяца назад
thank you thank you!
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