This was a great video. The structure was incredibly easy to follow along with and seeing the practical applications visually really let it sink in for me. Keep up the good work!
Wow. I didn't know the Extra Credit differentiation between setting the layer on a crate, vice setting the mask on the crate, and the wildly different results from the collision with the player. Thanks for that...and your video as a whole.
I'm very new to game development and coding in general. I'd be very keen to see you tutorialize a project like you mentioned here, as you seem to do a good job at explaining what you're doing and why!
Hey, thanks so much! I've been trying to come up with a small project to take folks through start to finish (aside from my Snake tutorial from when I first started the channel) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-c7HQwxs5y8w.html Stay tuned. And good luck with your gamedev journey! If you get stuck, please come by the Discord and we'll do our best to help out.
thanks, great video. Layer and Mask is one of Godot features that much like Tileset is overwhelming at first glance, really take effort to grasp it but once you get used to it it all makes sense.
Thanks for putting together such an easy to follow tutorial. I enjoyed the way you presented the material and didn't make me feel like I was absolutely losing my mind trying to understand this topic. Subscribed!
my brain just refuses to absorb this stuff. (like i do it at start of project in a way i never have to really deal with again) so its good to have wee reference vids i can watch while having a coffee
Wonderful tutorial, helped me out a bunch! But just wondering whether you could do a tutorial on how to make pushable objects for a top down game like you did with the rock above the secret ladder.
Yep, I just remember that the top one is not for detection. It's odd sure but that's how I keep it in mind, I am super lazy about naming them though. >.
Is this a project you are working on or just something you threw together for this video? I have an idea for a 2D game and some of these concepts you showed would translate to my idea really well and was wondering if you had the project files available?
I think they shouldnt have called it "mask". I think they were using the programming terms(since its a bitwise mask). Instead they should have called it something else I think