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Godot Engine 4 - Isekai Survivors (Add Damage Indicator) 

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Godot Engine 4 - Isekai Survivors (Add Damage Indicator)
This game was created using Godot Engine 4 (GDScript).
This video is created to update the progress of "Isekai Survivors" game that I am currently developing.
Finally, it is a Rougelike game that I plan to release for download on PC Steam and Mobile Google/App Store.
[ Update ]
This video, I added the Damage Indicator system, which displays the damage we dealt to the enemy.
Additionally, I also made changes to the Ice Spear attack, switching it from a "random attack" to the "closest target attack".
If you want to see the gameplay without the Damage Indicator system and the Ice Spear attack mode "random",
you can watch it in this old video : • Godot Engine 4 - Vampi...
✅ New System : Show Damage Indicator
✅ Change : Ice Spear attack mode "random" to "closest" instead.
#Godot #godotengine #godot4 #vampiresurvivor #creategame #gdscript #pixelart #pixelgame #isekaisurvivors

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Опубликовано:

 

18 апр 2023

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Комментарии : 3   
@Andros1125
@Andros1125 Год назад
How did you make it aim for the closest target? Looks like a fun project keep it up!
@MeteorVIIx
@MeteorVIIx Год назад
Thank you for your interest. I haven't uploaded any clips or updates for over two months due to lack of time. I will try to find time to provide updates for you to watch. As for your question about how to target and attack the closest monster, first, you need to have a function for attacking monsters. Then, you can make it target the nearest monster. To do this, you can calculate the distance between your character and the monsters. Then, you iterate through all the monsters and find the closest one based on the distance. Once you have the closest monster, you can call your attack function with that monster as the target. If you need a code example, you can request it from ChatGPT by using the keyword "i need code godot4 attack closest target".
@Andros1125
@Andros1125 Год назад
@@MeteorVIIx Thank you for your answer, excited to see more updates from your project in the future!
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