Yes, if you can defeat mob 1-2 hit with "Spirit Bomb" "Spirit Bomb" is better than "Maximum Crisis" when grinding. but 3+ hit grinding with "Maximum Crisis" better than.
This is amazing man. Is it possible to share the repo ? I really would to be inspired by this. because I was making idle games, I couldn't figure out exactly how this is possible on the next.js side.
Thank you @zeffa, Below is the project file you see in this video, which has not been significantly developed beyond what you see in the video. This means you'll receive all the code that I've created for every system. Link : github.com/guysuvijak/nextjs_idlegame.git Next.js is powerful for server-side rendering, which is essential for my goal of creating an idle-style game on the web, with some online features. Additionally, I want player data to reside on the server, such as Firebase Storage and MongoDB. With my strong knowledge and understanding of ReactJS and NextJS, I've chosen NextJS for the development of this game. Furthermore, Next.js being SSR makes online game development much more manageable since it requires efficient WebSocket usage to connect data simultaneously for many players. The basic system of the idle game is not fully implemented yet, and here are the missing elements that should be part of the idle game: - Offline Reward - Equipment - Upgrade Status - Auto Attack - Item Drop
I think not work, because if you drag big mobs food cant restore more than damage taken. Food can restore every 3 seconds Heal can restore fast than food
Just to remind you guys, dont go full str for new character, build 20 sta and str, rest put on dex or 50 str rest dex, after lv 60 your stat gonna get reset after jobchange, if you play blade 20 sta and 100 str would be enough then start pump dex till 50-80 depends on your armor for blocking, that dex would help much in solo fight against normal monster,then you can pump on str.
Thank you for your interest. I haven't uploaded any clips or updates for over two months due to lack of time. I will try to find time to provide updates for you to watch. As for your question about how to target and attack the closest monster, first, you need to have a function for attacking monsters. Then, you can make it target the nearest monster. To do this, you can calculate the distance between your character and the monsters. Then, you iterate through all the monsters and find the closest one based on the distance. Once you have the closest monster, you can call your attack function with that monster as the target. If you need a code example, you can request it from ChatGPT by using the keyword "i need code godot4 attack closest target".
You need to add variables to store the values of the critical hit chance and the additional damage when a critical hit occurs. Then, create a function to calculate the critical hit chance. You can use the following code: This is just an example code that I provided. You need to adapt it to fit your specific project in order for it to work properly. The code you provided serves as a guideline and a starting point for you to customize and integrate into your project. In my example code, I will directly combine the base damage with the critical hit damage. If a critical hit occurs, I will add the critical hit damage to the total damage. However, if there is no critical hit, the critical hit damage will be 0. The variable critical can be used to pass this information to other GDScript systems, such as the damage_indicator used to display whether it's a normal hit or a critical hit, and the sound system. For example, if it's a normal attack, a regular sound effect will be played, but if it's a critical hit, a different sound effect will be played. 50.0 = 50% //player.gd var critical_damage = 50.0 var critical_chance = 50.0 //ice_spear.gd var critical = false @onready var player = get_tree().get_first_node_in_group("player") func _ready(): if attack_critical_chance(): critical_damage = player.critical_damage / 100 critical = true else: critical_damage = 0.0 critical = false func attack_critical_chance(): var rng = RandomNumberGenerator.new() rng.randomize() var random_number = rng.randf() var critical_chance = player.critical_chance / 100 if random_number <= critical_chance: return true
If you want to leveling fast. I recommend only pure STR. (Solo player leveling up through 1vs1 monster battles.) If you have Ringmaster. I recommend only pure STA. (Use "Special Hit" skill for leveling.) In the beginning, the DEX stat doesn't show its full effectiveness. Therefore, I recommend investing in STR or STA, as they demonstrate better efficiency.
2% from 19 mobs at lvl 49 is ironic, more typical to find in higher lvls like 60-72 but not in these lower lvls. ( is it because u play with 3 chars? ) Anyways it's nice, I like being tanky and have the ability to sustain massive dmg so I'll prob go knight as well, though not sure about the full sta thing.
I'm not sure about the current leveling situation for level 49, as the video you saw was more than 9 months ago. At that time, there were only a few people who reached level 120, so I'm not sure if the EXP gained from hunting monsters is the same as it is now. In the video, there was a party of 3 characters, as you saw, and they shared the experience points equally among everyone. This resulted in a relatively low amount of EXP because it was divided among the 3 characters (totaling 6%, averaging 2% per person). If you want to play as a Knight, going for Full STA might be better, while Full STR is more for casual, fun gameplay.
drag with normal attack. (Mercenary class) kill them with 'Burst Crack' skill. (Assist class, learn this skill at Level 28) heal tank with 'Heal' skill. (Assist class)
crusio do you mean Crucio Spell ? If yes, i think not worth. Crucio Spell deals reflection damage. If you spend STA more, the less damage it reflects. because you are very tank. (STA = increase HP, Defense, Block) - more HP = Normal damage taken - more Defense = Reduce damage taken - more Block = Reduce damage taken However, if you want Crucio Spell to be as effective as possible. You should invest mainly in HP stats, because HP will not reduce the damage taken. If PVP build go pure INT and invest the HP for tank. It the best choice of Psykeeper PVP in Flyff Universe. And Crucio Spell in PVE = useless for me.
@@MeteorVIIx so at 60 you use the reset stats or you get free reset at 60 too ? Because I’m new and I remember at getting first job you get to free re stats and re skill plus a scroll , will you be given aswell a chance like that once you hit your 3rd job ? 🙏