Godot Engine 4 - Isekai Survivors (Passive Skills & Critical System)
This game was created using Godot Engine 4 (GDScript).
This video is created to update the progress of "Isekai Survivors" game that I am currently developing.
Finally, it is a Rougelike game that I plan to release for download on PC Steam and Mobile Google/App Store.
[ Update ]
This Video, I have added a Passive Skill system and a Critical System to the game.
The Passive Skill system adds direct character abilities and enhances skills, such as increasing area of effect, reducing skill cooldown, firing additional projectiles, double casting, increasing pickup range, bonus EXP, etc.
Additionally, I have separated damage types into Physical Damage and Magical Damage, while the Critical Damage will increase the attack power of both types. As for the Critical System, I have temporarily tested it using the style from the game Ragnarok Online.
✅ Add New : Passive Skills System
✅ Add New : Critical System
✅ Changed : Gem Icon
✅ Changed : Battle Music
✅ Fixed : Font is illegible when screen is vertical
✅ Fixed : Blurry UI issues including Text.
[ Timestamp ]
0:00 Intro
0:08 Change Gem Icon
0:22 Critical System
0:34 Fire Additional Projectiles
0:44 Doublecast System
1:02 Movement Speed
1:17 Area of Effect (AoE)
1:26 Pickup Range
1:42 Passive Skills Select (showcase)
2:44 Gameplay (Demo)
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30 июл 2024