I tried to fiddle around with the fog in Godot, but couldn't make it fit with the background. That's why I wrote this little but really cheap fog shader. It's not using a fog color. Instead it's using the background hdri mipmap to color the fog in the distance. This merges the horizon perfectly with the terrain.
Added some atmospheric height to the radiance fog. It looks much more volumetric, even though it isn't.
12 сен 2024