There’s something wrong about seeing the most famous GT villain being done as a mod while we just had a second form of an OC finish out the game roster
Honestly the picks for this games' entire roster confuse me. The fact that a dbz fighting game has no installs (besides golden frieza but who cares) and the characters are split into 3-4 clones instead is a massive shame. I swear to god half of the roster is occupied by goku and vegeta when there are so many more iconic characters that could've made it in. And yeah, the fact that they have only 3 slots for gt characters and one of them is kid goku is extremely disappointing. I'd be happier with literally anything else, even pan or old man vegeta for god's sake. And how fitting that this roster was capped off by yet another clone... Well thank god we at least have modders
@@patrykdabrowski1788although the roster does include clones of Goku and stuff. Gt, ui, and other "clones" play in an entirely different style and have various qualities that differentiate them.
To add onto this: - You can add 5S after 6H in blockstrings to bait reflect in the same way as 6H - He has vegito-like midscreen lv3 mix if you vanish: either crossup jM or same side jS - If you're just outside of regular jM range for corner lv3 oki, you can either do empty iad 2M or double dash jM/jL - the universal midscreen rejump starts with 5M2M > 6H~6H > 5S > SD > 236M (it's also much easier) - with the rejump you can actually land 66 jM > 5M instead of 6H on some characters - you can cancel 214S into 236H to link into 5L - for midscreen SD confirm you can instead do 66 jMS > 214L on most characters Also two (as far as I know) optimal (and slightly less practical) combos: - Corner optimal 5M2M > (dl) 6H > 96 jM > (land) 5M > sjM > 236M > (dl) jM > (land) (dl) 5M > sjMLLHS > jM2HjcLMHS > 214L This one is super tight, cause if you have too much delay the combo will drop at 214L. It might also be char specific - Corner 22s ender optimal 5M2M > (dl) 6H > 96 jM > (land) 5M > jM jc jMLHS > SD > 66 jM > 236M > (dl) jM > (land) 6H~6H > 5S > 5H > 22S
It should be worth mentioning that if you have already superdashed and 214s, you cannot superdash again. Say you superdash and they block so you 214s to catch them mashing; if you’re still in the air, you’ll have to follow up with a vanish or just let them reset. I have learned this from sad experience many times.
I was cheering my screen hearing that audio during these character breakdowns. TinyTorgue knows whats up & I greatly appreciated the reference. BIG BANG KAMEHAMEHA forever!
A little thing: while it is mentioned how his 22S is unsafe in the new update they made it where you can call assist while it’s active. Even upon whiff which it didn’t used to have. So it can be made safe by using assists
Hey bro love ur vids easily my go to for fighterz, subscribed to ur patreon too for them early vids. Just wondering if you have any plans to do vids on persona 4AU? Thanks bro :)
As someone who is brand new to this whole world. Just subscribed. I don't understand what all the abbreviations are on screen or in description. Where can I learn how to understand this?
Check the infographic at 00:04 for the TL;DR version, otherwise the FAQ I uploaded a while ago is a good starting point and answers that question too. It's called numerical annotations or numpad notations
These guides are really cool. I mostly watch them to learn what my opponents can do. I’d love to learn a lot of characters but I don’t have that kinda time. I just chose 3 guys and I learned them inside and out so I can compete well (which I do). Goku Blue Base Vegeta Trunks The base Vegeta season 4 guide was really nice since I finally got to learn a little more about a player I use. Thanks for that.
At 16:21 is there an easier way to air dash without manually inputting 9 6? I’m used to using 9 then right trigger to air dash but that doesn’t seem to work here
@@TinyTorgue lol thanks. I refuse to drop Roshi and Android 21. obviously labcoat was an easy 3rd but now that i'm actually trying to do well in tourneys, roshi needs help lol. Let my man float, please!!! SS4 is coolest fusion imo so time to gorilla.
What is the timing of that first vanish extension? Every time I try it I can’t seem to hit my opponent after the wiffed 236L, Gogeta always seems to not start hitting L until after my opponent is below me.
For some reason whenever I try to do the 5h route around 14:45 , I always end up too far away from the opponent after i 5s and i can't land the 214l. What am I doing wrong? Is it just my timing that's bad?
Well yeah as long as you can combo into the Level 7 it will instant kill off of anything. If you want to get all 7 Levels in one combo off of a Superdash starter instead of the DP I don't see a reason why it wouldn't work.
Make sure you are jumping towards the enemy when you go to jM after 2M5M, that should make j236M consistent. The dash timing is a bit harder to get, but IIRC I just buffer the dash input and delay the following jM
I'm having trouble connecting H during the sjMLLHS sequence. Any suggestions? Also what's the timing to consistently connect Dash 5M after the air Lighting hammer? Can't seem to figure it out
The jH not connecting sounds like you're just not doing the sequence fast enough. As for the rejump, try doing 6H~6H > 5S > SD > j236M, followed by the same rejump. That route is a bit easier.
@@TinyTorgue @TinyTorgue thanks for the quick reply. I'll try the alternative route you suggested. As for the air H-S-214L part of the BnB combo, I'm not been able to connect S after H not even once. Should I be pressing both buttons at the same time or something?
@@acampbel26 No definitely not, I can't tell what youre doing wrong without looking at it. If you post a video of a few attempts in my discord we can help you though.
Sounds like you're doing jcLLLS at the end insteas of jcLMHS. They're different things but look similar, you have to make sure you're pressing Light, Medium and Heavy seperately each.