Oh my gosh this is AMAZING! Thank you so much! Can't wait till this channel blows up. There is so little advanced blender tutorials like these out there.
A few years ago, someone called Vyusur published a tutorial called "Gothic Arch modelling". In your tutorial, you used your own, original approach to geometric modeling. That's very interesting. I will definitely try to repeat your construction. 👍
@@hbitproject I totally agree with you. I won't be able to report back on this lesson any time soon, because I'm very slowly making progress on your Corinthian capital. The construction of the volute has always stumped me. ☹
@@hbitproject So, I repeated this work of yours. It was interesting. You juggle the instances very cleverly, I am delighted. I noticed that you made a few simplifications, which, however, do not affect the theme of the tutorial. The right (outer) side of the right wing of cathedral is of course not identical to the left (inner) side. The right side always has mosaic windows, and the left arches are transitions to the central aisle of the cathedral, which has more than one storey. Once again, I will say that this has no bearing on the task of constructing the vault of a Gothic cathedral. I also found the thickness of the wall excessive, but that's just my impression. I must say that working with ancient architecture makes me feel inferior. Have you seen Glocester Cathedral, its fan vaults? Shock and astonishment! It's not very nice to feel a hundred times stupider than people who lived 1000 to 600 years ago. ☹ Same with people who lived more than 2,000 years ago, because I haven’t been able to build a Corinthian capital yet. 🤦♂ Tell me, signor, would you have been able, once you were in Ancient Greece, to build the Antikythera mechanism? I couldn't, although before I retired I was a skilled craftsman in making gears and reducers. And as a teenager I was interested in astronomy. 😃
You got it right my friend, this is simply a base study to be used as a foundation for more complex structures. There's a reason why we take the past as a valuable teacher, but I agree it can be daunting at times! 😄
This is truly the best video of gothic architecture modelling. You're doing a real lesson of architecture here as you take your time to detail every step, a massive thank you for this masterpiece 👏
if any one comes across the issue of F key not working, first thing try checking if F2 pluggin is enabled at Top Menu > Edit > Preferences > Add On > (search F2 and check if enabled). Another issue I came across is that the F hotkey (fill face from edge) works if elements are of the same object, would would have to try and "join" the archs into one object before you try to use the F hot key i.e select all the archs > Top Menu > object > join and then retry to use the F hotkey to fill the faces
he said "delete the lower half of the circle" and that was the end of it for me, jokes aside i couldnt get past the edge looping. something about it wouldn't connect the center (second circle cut)
❤Your tutorials are really amazing! I learned so much from your channel. I am interest in Gothic architecture and trying to build them in Blender, but I had some trouble in modeling the pointed arch with tracery, I tried to build them with moulding and curves, but I found there was a connecting problem with 3 vertex of the crossing member, they always separate to 2 parts and couldn't connect like a branch, those curves seem like they can't work while I using the moulding. I really wanna know how can you create a tracery in Blender, thanks a lot!
I'm having issues with the side panel. At 08:29 he's doing something with those borders, but it seems like he skipped some steps. To me it looks like it's extruded out, but then he extrudes it back the other way??? I'm not getting the same results for those edges and it's frustrating. Any help is appriciated!
Everything has been super clear until up to this point. I'm probably just still a noob, but I'd love to understand what I'm doing wrong and how to fix it. Awesome tutorials!
Hi Dominique! I simply separated the outlines and extruded them back into the panel. If you are having problems figuring it out I could share the .blend file. Let me know!
@@hbitproject Thanks for the quick reply! Some people never answer these questions or it takes weeks haha. So that's cool! And I really want to understand, so for now I'll try on my own. But if I keep failing, your blend file would be really cool to take a look at! But to be clear, what do you mean with seperated the outlines? It's something else instead of duplicating outlines and separating them like in the previous steps? And you did extrude those parts out first, right?
I simply took the contours, separated them from the rest, moved them a bit away from the panel and then extruded the outer outlines back into the panel. Let me know if this is giving you issues 👍
@@hbitproject I still don't get it, and I'd love to finish this piece. so by separated you mean you duplicated them and seperated that selection? So it's a different object from the entire sidepanel? Or is it still one mesh? To me it seems like it's still part of the mesh, and I can't wrap my head around it.
Noob mistake and I should know better, but make sure you apply your transforms to the arches before applying the mirror modifier at 2:00 or it will come out backwards and wrong.
Additional follow up as I'm revisiting this tutorial, for some reason now at the same point I have to use the empty as the mirror object or it won't work. Even though I'm repeating his steps precisely and all my settings (pivot point, etc.) are the same it comes out wrong until I select the empty as the mirror object. Weird, because it worked without using the empty before.
Holy shit, this tutorial changed the way I do ANYTHING in Blender. I keep coming back to this because it's just THAT good. Thank you so much! I'm using so many of these techniques for my portfolio pieces!
Really enjoying this tutorial but if I was a beginner I would have had an extremely difficult time following along during several parts. Luckily I've been able to follow along up until this point.
At 8:30 I’m struggling extruding the windows the lower portion has jagged edges because of the subdivision any idea what could be causing it, the edges are fully creased
A tad fast, I admit it :). I'm planning a series of more in depth (and slower paced) videos to be released perhaps as a course. Would love to hear what you and other think about it 👍
😮You are a monster of Blender. Could you make some more especific vídeos explaining each of this technics you used on this vídeo? I'm a beginner and don't even knew that this could be made that way.
Quality tutorial! I learned a lot! One tip that might help: You can let the bevel of the curve follow an object outline. This is the same as extruding the profiling you do at the last step, but here you don't need to convert the mesh. This makes it a bit more of a non-destructive workflow :)
how do you came up with the number 24 for the vertex count on circle? never mind, you subtracted from the original circle, nice guid for this kind off suff, thank you!
That's interesting. I looked into it and there is a simple solution: at 1:54 select each vertex of the diagonal rib and (with global space orientation and snap enabled on vertex) align them (on the Z axis) to the vertices belonging to the frontal curve. Good catch!
No, that's just the way gothic vaults work. The diagonal ribs were following either a half-circle or a pointed arch. They wouldn't have followed the gable profiles because that would have led to far too complicated geometry, i. e. parabolas, which they weren't able to compute. So the version in the video is actually more historically accurate.