Old school style without webcam and my voice and with highest quality. Japanese version, very hard difficulty, every other setting is default, 20Hz turbofire.
Wow that is impressive. What would you say is the hardest game you've beaten (or tried to beat)? Because to me Gradius 3 (arcade) always seemed like one of the most difficult games to me
I wonder if anyone actually managed to beat this insane game back when it was released in 1989? These days you can practice to get good at the tougher stages via emulation. But back then players had to deal with this merciless monster by sacrificing coins with no continues to keep practicing the later stages.
I'm sure there was people that did especially in Japan. Japan had clubs and groups of die hard players for stgs that would dump money or physically buy the game board even the day it came out then everyone would try to figure the game out together and once they did they went their separate ways to try to beat it their own way and log records in the arcades. I read some documentaries where some crazy hard games were completely beaten forwards and backwards within a week of it coming out and just blowing the devs minds away.
why cheese the boss in lvl 3? Is there a reason as to why not destroy it? Edit: I'm working on a 1cc...this is one of the harder games I've played in years!
First phase of this boss is static and you can just do the same thing on every run. And the second one is really hard to dodge especially because second phase attack can overlap the first one. That's why I not destroy this boss - to avoid the second phase. Good luck with 1CC! It's really tough and unforgiving
You just reminded me of how poorly the Gunner Wall > Shadow Gear checkpoint is placed. If you die at the Shadow Gear you get thrown right back into the Gunner wall with no power ups, at which you literally can't take it out unless it timeouts.
It should be playing a different music track once you get to the mini volcanoes spitting out balls of fire in Stage 3, just before the underground section being that you destroyed all the enemies in the transition point prior to the beginning of the stage.
Stage 10 looks very fun. If you die at any point during the boss rush or at the very beginning of the second half of the stage, guess what? You get thrown back to the very beginning of the boss rush! And god forbid that all sorts of tricks and traps occur, like the stage itself flickering on and off like a light bulb, tiles flying off and hurtling towards you, ships that block your path even when destroyed, walls and ceilings thrusting out to block your path, small indestructible versions of the Crab enemy from Gradius 2 appear, and spinning laser traps that ignore your shields and require pixel perfect moves to get past them. But at least the enemy is polite and says Good Morning when you first enter the fortress… nah who am I kidding, it’s “WARNING”, not “GOOD MORNING”