Great video! Though I gotta say, the story wasn't that bad it felt like it could have been an event in the gacha. Id is generally a great character, hopefully if we get him in the gacha we can get a bit more of stuff for him. Also, I really agree on the translation thing, had to trust my ears most of the time. Vyrn was probably the character with most dialogue alteration. Versus also suffers from bad translation but not as much. Its weird considering that the Gacha's translation is usually good. I really hope we get a Relink 2, because like you said, the age of the game was definitely a factor, the GBF writing is amazing nowadays and there's also a bunch of characters i'd love to see but weren't in the game because they're newer. Alternatively, they could make new projects with Relink's gameplay, but adapting the gacha story and events, it would be pretty cool.
That feeling when you're way stronger than before in raids is why I keep grinding the mobile game. Also great video, I have the same feelings about relink, but I'm really glad that people can have a grasp on the goated universe that is Granblue Fantasy
I think the story was fine, however it reeks of GBF pre-2017 era of writing, before the WMTSB saga came to be. The original plan for this game was always to have a short story because that is what Platinum games was doing at the time with examples like the Avatar Korra and Transformers games. But then, more problems started to add up, such as the GBF main story still being updated and having key character development moments for the Crew happening in the mobile game while Relink was being developed, for example the Awakenings each character had in the Nahlegrande Skydom. Katalina didn't have Ares back when the game was announced, and the other characters don't even use their Awakened powers like Rackam with Tiamat, it's stuff they didn't even knew they would introduce when Relink's story was made. Basically what i'm saying is that the story was gonna have issues, no matter what, and that's due to how long the game took to make as the mobile game was still getting a lot of updates, that is why they had to disconnect it as much as possible from the mobile game and to try to not give any sort of development to the main members. They were afraid about how to introduce the IP to a new western audience, while at the same time not fucking with the story of the Mobile game that they still didn't know how it would unfold over time. I also think this is the reason why Fate episodes were made the way they were, they are simple text so they would serve as a bandaid for any inconsistencies they found, or in case of new developments in the mobile game (Id's story, Crew backstories getting small mentions in case there would be anything new, and Siete acknowleding the Other Siete). I do get your complaints tho. I'm pretty sure that if we ever get a Relink 2, then the writing will have a notable improvement. Granblue writing has changed a lot from back in the day. That being said, amazing video and i'm so glad people are finding out about Granblue with this game. Hopefully Cygames decides to keep doing more stuff for the IP, an expansion DLC for Relink would be amazing.
If the game was planned more recently it probably would have more of the newer popular characters. I think Versus's roster is generally better. And I found it pretty weird they gave Katalina Ares but Rackam and Eugen remained nerfed.
12:09 Granblue Fantasy's story has always been nice and wholesome Even the most darkest story (involving abuse, manipulation, death, hatred, etc) ends with some kind of light note One recent example is the event _Unbound Asterism_ (and its line of story). The whole event is filled with absolute disgusting characters deserve to be burn in the seven circle of hell, but in the end, someone finally broke free their chains of family guilt and stockholm syndrome Or another event called _Tyra's Bizarre Misadventure_ . In this event, you uncover a whole crazy corporate black market rife with human rights violations and animal abuse, disguised as a family theme park venture. In the end, you saved bunch of experimented mutant chicken T-Rexes (yes, there are T-Rex in Granblue)
Priestess of the Dunes and Teardrops of the Sand were also fucked up. Using child sacrfice just to quell a raging primal beast as tradition. Not to mention using said primal beasts as a political agenda. But the ending was very wholesome. Unlike Together in Song which was bittersweet. Just amazing stories all together.
@@cipherrei Judging from your Side Story completion, you just started? There are other interesting story events that havent been added to the Side Story, like Dancing Avenger (aka Bollywood event)
I played it like 3 years ago and never really got into it because it was too overwhelming. Relink convinced me to give it another try but even while I was out cold I was watching some story events on youtube (I know pretty scuffed) Like "And you" and "Home Sweet Moon". So the ones that I have read might not replicate what I've shown. I'm having a blast playing it though and thankfully I have a friend who's a veteran to help me along the way.
@@cipherrei Hey since you already did the What Makes the Sky Blue trilogy, go check out The Maydays and The Magnificent Mole Troupe, they tell what happened to the characters of that trilogy after defeating Lucilius and are really good. You will be very surprised at what happens in both of them.
I kinda wish they adapted even *some* of the good side stories for Relink, even as DLC. For example, how I really would want a Relink adaptation of Heart of the Sun, because THAT would be like hooooooly shiiiiiiiittttt. Fennie must protecc
Thats hard to say you wish they adapted that one in particular since it came out after relink. Also involving a lot of characters that relink never got a chance to show.
@@GentlemanMudkip that's exactly why it would be cool, and probably only be possible on a DLC. And in this case, I don't think they can/should make all the featured characters playable. Heck, they'd probably have to change some things so that they would have to ax some character fights, but I'd still be okay with it.
Honestly I just see Relink's story as the equivalent of an movie made for an ongoing anime series. It doesn't really fit into the already ongoing narrative, so you can't really do much in terms of growth for the main cast so it has to be a small, self-contained story that wraps itself up neatly and the main reason why you even go to watch it is because of the animation quality and because you just want to see more of the cast you already like. With that in mind, I thought the story was fine. It wasn't ever really meant to be a story driven game because even Cygames was putting most of their focus on the gameplay side of things and barely said anything about the story leading up to the release. The story was really mostly there for the spectacle of it all and it certainly delivered on that front.
I agree with that but honestly when I read through their other works in the gbf mobage I just started to have an expectation especially since they can make some really good stories, especially since they had this game in the gutter for 8 years. I genuinely think they played it too safe imo. But then again I'll take this over GBFVS story.
I've always known about the franchise through a friend of mine but never really got into it until Versus and Relink. When I say I've done the Lucilius fight so many times and when those vocals hit, that raw emotion catches me every time. This game had no business being this peak but it is and I'm still playing it to this day from launch. I wanna fill in Lyria's Journal and Platinum it out(on PS5) before I put it down, it's the least I can do for the amount of well spent time I put into it.
Only things confirmed so far is two playable characters, transmutations should finally get the multi pull and a level 250 Lucy fight either this week or later. As far as I’m aware, dataminers haven’t found or shared any details on what the character rebalancing and hopefully sigil rebalancing and addition of other content could be. Which they better atleast give us fking proud mode versions of the normal primal beasts and tayu’itar units so I can stop bashing my head against the stupid rngsus on the drops, even if I manage to expose the head on tayu’itar and it STILL doesn’t give me a head unit 2 out of 3 times.
@@BladeSerph I really hope that the Luci fight is kept for the future. Releasing it right now would be upping the power creep even further and the game would shoot itself in the foot. One guy discussed in a forum that in a Japanese Magazine, the devs confirmed that everything coming in 1.2 will not be harder than Luci but that needs confirmation though.
@@WarriorShooter7 Hence why i prod it as leak instead of confirmed as next in line. Since the lucy fight thats coming up next could be slated for the end of the year for all i know. Never the less, they need to push for QoLs to smooth out the end game first and maybe give more flexible options on weapons, since right now its just Critical stick, then ascension weapon awakened then Terminus since most others are redundant, due to how damage cap works, useless even for tanks since CPU already survive stuff and not much benefit to having a large max hp pool due to how Catastrophe works and your better off just stacking damage Cut values like Stout heart and what not instead of stacking more max hp. Even if Transmutation multi rolls, a level 4 version that is basically transmarvels without character exclusive sigils for an easier burn for vouchers and a cap increase to atleast 9,999 for vouchers was added. They need way more then that, hence my extra proud they need to give us the wolf and veil versions for Managarmr, Tayu`itar, Volken Polka and hell even Furycane, since most of the so-called proud difficulty fights have redundant resources that i assume you ONLY use for Terminus weapon awakening and nothing else, meaning its just rare resource voucher fodder which we can do with any fking thing else such as Trash sigils, trash wright stones and trash resources while doing `normal` farming.
For starters, man that was a very fun watch. Such a great video, good job man. I agree with all of your points, especially in the they can do better for the story. I feel like, they could have make the story so much better just by fleshing out the 3 generals of Church of Avia. Just by playing the story we can tell that they are not bad person, just manipulated but it doesn't hit the same when the act is not shown. If we can see their back stories in the main story and then we saw how they are manipulated and betrayed by Lilith, the moment where they aid us in combat would be so much more epic. Aside from that, they can also use Rolan. Show how he was before, what makes him changes his view and why he leaves Lilith. On the other hand, they can also flesh out Lilith's motivation much further
Yeah most of the major if not important details are placed in lore text like rolans notebook and liliths journal. They could've really done better if that was shown to the light of day. Instead of some text most players will gloss over.
"Dragalia Lost is the same damn game" And Dragalia Lost was also compared to Monster Hunter back then lmao (AND they had a MonHun collab! I miss that game.)
The game is so friendly in the grindblue franchise, i just try my first time unite and fight . Its far more exhaust than farming lucillius in relink. i like the idea of not comparing it to mhw. i play grindblue after finishing relink. So i would say relink is not even a grind blue game, its a fantastic one storyline jrpg. After 300 hours of relink, my next game is real grindblue😂. cygame do a great job making an almost 0 bug game, great gameplay and using the amazing ost and songs from the web game. i would say the lucillus and bahamut fight are really are copy of the web game for fans
Now you make me believe that you are actually the veteran GBF player that review Re:Link. Only the veteran will know that the MSQ and some Events in the OG-GBF that is really good.
2:36 i feel you brother. i play on keyboard just fine thou...because i play God Eater 3 on PC keyboard too much i guess this type of relink input is baby game. (disclaimer GE3 is not hard just spam double or triple input all the time can cause my hand to hurt over long section with controller). REBIRTH AND DESTRUCTION, AGAIN AND AGAIN. this theme cause my brainrot to reactive and i never felt tired of grinding P.bahamut. dude just turn the gamesound off when you know you gonna sit down with that bird.
are u relink exclusive player or u play the browser one if u play the browser one proto baha theme which already good have their rival the ultimate (Ultimate Bahamut Theme)
the combat similar to bayonetta you have dodge offset witch time and perfct guard it just bayonetta but you have skill on cooldown rather than directional input and your lock on is fucked
Cagliostro is 100% biologically female. However, the soul inhabiting the body was once a male. He was sick and in order to continue living, he found a way to create bodies through alchemy and transfers his soul into it.
If you don't mind with spoiler, here is the lore of Cagliostro: . . . . . . . . . . Cagliostro is an alchemist from hundreds of years ago, and was a man. Now, the Cagliostro we know is basically a homonculus containing his soul, and she has lots of spare bodies.
Translations like makes just want ai translations.. Imagine a human, a supposed to be superior to ai gives the go signal 'yeah, that fits' fucking lazy work, me looking back at the western devs that released a very buggy games, makes sense
Yea, i literally have been skipping 90% of the story. I think im almost done with it, just beat angra mainyu. The game looks beautiful, like unbelievably good. The combat is reallllly fun. Maybe the beta combat in an action RPG ever, although I just finished FF7 rebirth and that’s probably better. But it’s up there
for me its fair to compare to mh, ONLY because mh has had multiple iterations making the qol and systems much more refined, something that gbfr doesnt have. I know and have played pso, this isn't what people are talking about by saying gbfr is like mh or want it to be like that. For one it's for the benefit of the fanbase if they took heavy inspiration on how mhw was updated. Granted i dont think they plan to make an expansion like iceborn did, but if the game gets supported enough its only a win win for everyone. Also mh isn't a liveservice game either.
"mh has had multiple iterations making the qol and systems much more refined, something that gbfr doesn't have" That's one of the reasons why I don't want it to be compared to monster hunter because people will have expectations going into the game thinking it's gonna be an mh inspired game or an mh clone only for them to get simply disappointed when the game is vastly different than what monster hunter is. Its the same issue God Eater had with its first time players, going into the game and expecting it to be anime mh only to be disappointed when its different on a lot of areas. It ends up becoming a hit or miss if they liked the gameplay and qol stuff than what mh had to offer them and its usually a miss.
@@cipherrei Thats understandable, the game is a big success, i personally only like to compare it to mh in the discussion of if they want it to improve and ever plan on updating or doing something more for the game, either a sequel, an expansion or whatever, mh is an easy reference. I think comparing it to mh as a reference for newer player only really works if they have more of an open mind of the difference, and they are different. It's like telling people a game is a soulslike and only ever really work if they're openminded to the differences, but in a way it also exposes them to it's existence.