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Great Role Player - How do you play your character through their stats in your Tabletop RPG game 

Board Goblins
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Today we look at how you can combine your role playing with the stats that are on your character sheet for your tabletop rpg. Make interesting choices and find innovative, narrative explanations for your characters stats to help further your story.
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19 июн 2024

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Комментарии : 189   
@GreatGMLive
@GreatGMLive 6 лет назад
Want more tips, guides and insight into being a great game master or role player character? check out our channel. How to be a Great Game Master: ru-vid.com
@jadestephan7395
@jadestephan7395 6 лет назад
"I have an intelligence of 6, I think I know what I'm doing" -Grog the Barbarian
@Kingpin1880
@Kingpin1880 6 лет назад
Precisely what I thought of as I started watching this video.
@kyngosiris6868
@kyngosiris6868 5 лет назад
Little late to the party but; "I know three letters: A... F and... A"
@VenhedisKaffas
@VenhedisKaffas 4 года назад
"Also ale"
@alexandriariley5209
@alexandriariley5209 6 лет назад
A few more insights: The higher your Intelligence is compared to your Wisdom, the more curious you'll be. Frailty isn't about Strength at all, but Constitution. The ability to figure out how to use your body effectively isn't about Strength, it's about Dexterity. Extroversion/Introversion has little-to-no relation to Charisma. You could be a low-Charisma extrovert, who talks a lot but puts their foot in their mouth often. To reuse a meme version: Strength is your ability to crush a tomato. Dexterity is your ability to throw a tomato. Constitution is your ability to eat a rotten tomato and be fine. Intelligence is knowing that a tomato is a fruit. Wisdom is knowing that it's not a good idea to put a tomato in a fruit salad. Charisma is your ability to sell a tomato-based fruit salad.
@kayvee256
@kayvee256 4 года назад
One of these days I need to make a fruit salad and include some tomato in it just to see if it's actually as bad as everyone thinks. ... Incidentally, this weekend I'll be playing a PHB Beastmaster Ranger.
@DanDoesDnD
@DanDoesDnD 3 года назад
@@kayvee256 a tomato based fruit salad would simply be salsa.
@kayvee256
@kayvee256 3 года назад
@@DanDoesDnD Not a tomato based fruit salad. A fruit salad that includes tomato. I'm not convinced it would be terrible. It might be good.
@alkatron768
@alkatron768 3 года назад
so I need to make a fruit salad, but I never had one. but I know what fruits are so... Tomatoes; Coconuts; not Bananas though, those are berries
@alexandriariley5209
@alexandriariley5209 3 года назад
@@DanDoesDnD found the bard
@user-cl2jk2nr1d
@user-cl2jk2nr1d 7 лет назад
One time I forgot my character sheet to a session so I had to scribble down the important bits on a blank A4 (gold, spells, ac/dc save) During the session I had to do a chrisma roll to get a god npc to tell me about some dark water (which would turn me into a lich if I rolled a nat 20, though kill me if I rolled anything else) I didn't know my persuasion modifier so I joked to my gm, "I don't know my modifier, so I'll just say its +3 because I am bias towards myself. He laughed for a solid 10 seconds and said I now have a permanent +3, even if it turns out I have a worse modifier. Luckily that 3 made me pass the roll.When I got home, it turned out I had a 0 on my persuasion skill. Lucky me!
@thepip3599
@thepip3599 5 лет назад
While your character might have had a 0 in persuasion, it seems that real-life you had a +3.
@DummyUrD
@DummyUrD 7 лет назад
But what if I am a dumb player and I play a highly intelligent character :D
@Nibilli
@Nibilli 7 лет назад
Prepare your interactions, take extensive notes and try adding thought in your interactions. To make it easy to play, go for a careful, patient and calm character. It will help in giving you time to think, and also avoid "dum" situations where all the characters just charge the dragon. It's not perfect, but is works. But i'm sure you are a great player, not a dumb one ;)
@GreatGMLive
@GreatGMLive 7 лет назад
Good answer. There are players out there who feel they are 'dumb' or 'just don't think of cool stuff at the time'. A smart character may be so busy with other thoughts that they fail to see what is happening in front of them. So if you feel you're not up to the task, have a high intelligence character who is just distracted all the time. Then their number (int. value) is only useful for rolling purposes. It may make it feel like you're closer to your character.
@DummyUrD
@DummyUrD 7 лет назад
I asked, a little jestingly perhaps, because my style of dungeon mastering is probably very hostile to players that get overwhelmed easy. I value the players over the characters (meaning i tend to stick more on the act rather than role side). As well as I don't let my players sit down for a strategy session in the midst of a fight. I know the problems that arise with doing that, but I value to feeling my players get in the moment more.
@GreatGMLive
@GreatGMLive 7 лет назад
I hate players discussing stuff mid-combat. I usually add more monsters...
@DummyUrD
@DummyUrD 7 лет назад
Bacon Battalion RPG well if people start to talk to much and won't act I just go to the next person in the turn order :p
@Kartissa
@Kartissa 7 лет назад
One of my fellow gamers in Pathfinder plays a half-orc Skald called Aukron, who despite a high Charisma and Intelligence, is not good at persuading people without threatening them, and can't put together full sentences in any language other than Orcish, because he was brought up by Orcs.. (When he speaks Orcish, he sounds like the quintessential Victorian Gentleman. Not many others in the group can speak Orcish, though.)
@j2dragon109
@j2dragon109 7 лет назад
Kartissa I kinda love that,
@rhysbaker7456
@rhysbaker7456 7 лет назад
I know that in d&d, intimidation is considered a charisma skill as well
@Kartissa
@Kartissa 7 лет назад
Some GMs allow Strength to be substituted for Charisma with intimidation checks.
@matasbagdonas6014
@matasbagdonas6014 6 лет назад
Kartissa I am pretty sure that's a feat/trait in pathfinder as well
@anthonynorman7545
@anthonynorman7545 6 лет назад
"In English I'm a stupid, but in Spanish I'm a genius!"
@GogiRegion
@GogiRegion 4 года назад
My favorite personal example of an atypical form of ability score for a character is a character I have with high charisma and very low Wisdom (to be fair, they actually have an 8 but I play like it’s a 6). They certainly aren’t charismatic in the traditional sense, especially because they have no social awareness, but people do what they ask them to partially because of pity and awkwardness. People can’t tell if they’re lying because they’re too awkward to read right. They’re a lot of fun to play, and I love the interpretation on charisma.
@doomrpg1037
@doomrpg1037 7 лет назад
As a someone who is starting Roleplaying on table tops, one of my favorite things is to play a high charisma charcter and sound intelligent or wise even if my intelligence/wisdom is actually quite low after all I'm charismatic of course I sound intelligent
@Good.shepherd420
@Good.shepherd420 4 года назад
Dude every time i need some dnd info and you are the first guy on the list i get a big ol grin.
@justangela1684
@justangela1684 3 года назад
I am making my first character and my GM and I filled in the numbers together. I prioritized the skill my character has and will use often and didn't prioritize intelligence. My character got an 8 in intelligence. Turns out my trilingual elf can't read. My GM felt bad and said it's cool and we'll say she can read but the more and more I think about an illiterate, prideful elf... I love it more and more. It would be a great way to humble her and possibly grow closer with some people in the party. This was REALLY helpful. This whole playlist is helpful! Thank you so much
@Fidonkers
@Fidonkers 7 лет назад
I'm playing an Aarakocra with low charisma. I decided that he's actually quite charming, but only to his own people. To others he doesn't speak the language well, and since he has no facial features that would give away emotions (being a big bird man and all) others don't take him seriously.
@JohnvanCapel
@JohnvanCapel 4 года назад
Re-interpreting stats gets harder the more stats there actually are - for example, if Charisma is a stat, then being too un-confident to give the answer would be low Charisma, not low Intelligence. The other tip, regarding roleplaying a character who doesn't know the answer but knowing it as a player, is valid. There's always a way to give a clue "by accident" in-character.
@connerkline6269
@connerkline6269 6 лет назад
I have a character that I’m planning on making a Warforged monk who’s sort of an awakened stone golem who is incredibly old and I’ll purposely give them a low intelligence score not because they’re stupid but because he’s ancient and over time has had a much harder time remembering things. He has so many memories that they sort of jumble together. I’d even do stuff like having them forget another character’s name or calling them the wrong name.
@klosharr
@klosharr 6 лет назад
once i played dwarf paladin with dex as dumpstat. he had a early on-set arthritis, even tho in dwarven terms he was still rather young. he wasnt clumsy or tripping all over the place, but every now and then his joints would lock up or become very painful. usually resulting in stopping any progress in whatever he was doing when he 'failed the roll' and taking a few moments (rounds) to recover from the initial pain/shock... was a fun when his back locked up right as he raised his 2handed hammer to smack an e emy across the face - enemy cowered expecting to be hit, nothing came in, raised his eyes and seen this dwarf just standing there in the striking pose as he was posing for a statue commission... gm ruled the enemy spend his next round just standing there looking in a confusion....
@Mauxbius
@Mauxbius 7 лет назад
I have been sharing these videos with my players and have used them myself. I appreciate your help!
@rainick
@rainick 7 лет назад
Alternative interpretations for values is actually really good. Never even thought of that.
@minecraftinalabama
@minecraftinalabama 7 лет назад
I play my characters high wisdom by having her be really good at reading people but, still ignore risks and charge into battle
@GogiRegion
@GogiRegion 4 года назад
When I play a character with a mental stat that’s at least decently higher or lower than what I would consider myself to be (and what my friends consider me to be), I try make mental skill and ability checks more often. When I play a character with a lower intelligence, I ask for skill checks to see how much of what I figured out in real life my character would figure out. When I play a character with a higher charisma, I’d be more likely to ask for a Diplomacy check and less likely to just try and roleplay the interaction word for word.
@cloudfair2
@cloudfair2 5 лет назад
So a good one could be a scholar with a low intelligence score. He is smart but fails checks because of his inability to APPLY what he knows to a practical situation.
@Giltintur
@Giltintur 4 года назад
Brilliant video, thank you!
@darthvaderreviews6926
@darthvaderreviews6926 7 лет назад
The concept of "intelligent Strength" is something I find really interesting and it reminds me of expert-tier martial arts a lot. Using every muscle in your body in the most efficient way possible to artificially generate "strength" rather than simply having giant muscles.
@sirslaughter5884
@sirslaughter5884 7 лет назад
Been away for a few weeks only to return and see I seem to have missed the coming Armageddon, the saving of the planet, and a dozen stories just as rich. Excellent video as always guy(s) and I am very eager and excited to wander about, absolutely consumed by all that I have missed. It is good to be back.
@GreatGMLive
@GreatGMLive 7 лет назад
It's good to have you back! Glad there is stuff for you to enjoy and experience!
@nilsmadsen4831
@nilsmadsen4831 7 лет назад
As some people we know these things - but you say put work and effort into making it very flawless and a very useful to me at least because I am not as good at expressing this as well as you do. So thank you
@TheRowdyJ
@TheRowdyJ 5 лет назад
outstanding video. very enlightening
@TheOnlyToblin
@TheOnlyToblin 7 лет назад
It's very interesting to hear you speak of these things, because the RPG that we play (a system we've developed since the late 90's) actually has support for the narrative (but it's not directly described, it's still just numbers) and does have support for transferring knowledge through the "teacher" system. It's simply a bonus to reduced experience points spent if you have a teacher with at least so and so in the skill you are trying to learn. In short, if you have a good teacher, you can increase your skill faster at lower cost than without. By the way I absolutely love your videos! For many many reasons. First off you are the first I've heard speak publicly about the narrative and story. Most roleplayers and GMs I come across only bother with stats, modules, levels and monsters. Or they're completely rabid rule-haters that only play storytelling and detest the dice at all. You walk that wonderful middleground between a GREAT narrative, wonderful story and still a tense tabletop game experience. You've given me many great ideas for how to continue to develop my game, and unless you mind it greatly, I will credit you at the end of the rulebook for your great advice, for it has been truly a blessing to listen to you. You've put into words ideas I've had for years but being unable to really nail down in text and solid thought.
@OldmanModo
@OldmanModo 3 года назад
Great video, thanks
@Sl4wt3r
@Sl4wt3r 7 лет назад
I love this idea of using the stats to play the character over playing the number crunching game. It's what leads to such fun situations as my not so wise (wisdom 10) but extremely charismatic (charisma 18) tiefling warlock accidentally turning a township into a bunch of fanatic cultists devoted to her and her Outsider patron through a series of poorly rationalized actions and quick white lies over the course of a campaign, starting when the son of the town's mayor tried (and failed) to drug the females in our party and me accidentally vaporizing his cronies in a fit of rage, and succeeding on bluffing my way out of the situation.
@rhysbaker7456
@rhysbaker7456 7 лет назад
I agree! I hate it when players say "I'll make a perception check" rather than "I'll look for a (whatever)"
@bamfasaurusrex
@bamfasaurusrex 7 лет назад
The information presented in these videos are stalwart to having a truly meaningful role-playing experience. Thanks for taking the time into making great and consistent productions
@GreatGMLive
@GreatGMLive 7 лет назад
My pleasure! thank you for the compliment :)
@roberthreaper108
@roberthreaper108 6 лет назад
I second bamfasaurusrex's comment. This video, as well as others, have recrafted how I play this game. How I tell this story.
@LPNeogetz
@LPNeogetz 7 лет назад
Your point about strength really reflects how it often goes in my group. Our statistically weakest player is often the one to open the huge portcullis etc from either looking for another solution or pulling themselves together and really trying while generally they are plays as avoiding physical exertion. They will make a construct to do things for them if the supplies are there.
@GreatGMLive
@GreatGMLive 7 лет назад
That's great roleplaying!
@sanablue
@sanablue 3 года назад
I really like the idea of not telling the others the numbers on your sheet. I just recently started dming as we're kinda changing our roles within our group lately, but I feel like I prefer not to tell anyone any number. I noticed that some of the players regularly ask things like "how much charisma does this character have" or "how much damage did that attack do" and I prefer not to say "he has +2 on charisma" or "that attack dealt 15 slashing damage". I rather like to say things like "you get the impression that this guy is good at talking and getting people to listen to him" or "it seems like that attack hit the monster pretty hard, it stumbles and you can see it's bleeding more now" or something like that. at first my players were irritated by that because they were so used to just getting told how much damage which npc had just done but especially one of them tends to calculate and plan and forget to role play and accept that his character can't be perfect along the way. so I feel like by doing things my way in my own campaign things feel a lot more natural and real now and not like a calculated simulation.
@harpymaslow
@harpymaslow 7 лет назад
Thanks Guy :) Great as always
@GreatGMLive
@GreatGMLive 7 лет назад
Thank you for watching and commenting :)
@darksniper058
@darksniper058 3 года назад
I just rolled a character who is probably the worst rolled character I've ever seen in terms of stats. I'm playing a rogue, and I rolled a 14, 13, 6, 7, 6, 12. Obviously I put a 6 to strength, and then I dropped the other 6 into wis and the 7 in int. I came here looking for a way to properly play this character, and you helped me out a lot
@christophermiller8381
@christophermiller8381 7 лет назад
So glad you covered this topic in the way you did! Especially the "my high Strength damage modifier is actually my intelligence, we call that "re flavoring" at my table.
@GreatGMLive
@GreatGMLive 7 лет назад
Re-Flavouring. I like it!
@joshharper1650
@joshharper1650 3 года назад
We do flavoring all the time at my table! I’m playing a half-elf Shadow Sorceror who is obsessed with death, and therefore only used necrotic/cold spells. So we reflavored Fireball to Rime Vortex, and it deals cold damage instead of fire. “A brilliant white light flies from your finger, then blossoms into a vortex of snow and ice, flinging shards in all directions”
@Maelferis
@Maelferis 7 лет назад
Great video, as always ! I'd also mention, that many systems support advantages/disadvantages, that can help to accentuate the stats and actually provide ideas for better roleplay.
@GreatGMLive
@GreatGMLive 7 лет назад
Yes! I didn't mention mention those as I feel that's a whole video on it's own, especially given how some people use that as maths rather than play guides.
@Maelferis
@Maelferis 7 лет назад
Bacon Battalion RPG I'd be happy to watch this video, because I know quite a lot of players (and in some campaigns,admittedly, I was one), that use these tools as a point generator by picking the least "bothersome" disadvantages, not the most suitable for the character they want to play.
@GreatGMLive
@GreatGMLive 7 лет назад
Consider it added to the list! :)
@undeadwolf5844
@undeadwolf5844 7 лет назад
Thank you I was kinda thinking about that part of that I know when npcs or pcs are lying to me but my character has a regular intelligence and charisma thanks for the clarifaction.
@AnoNYmous-bz2ef
@AnoNYmous-bz2ef 4 года назад
I played a low Int character once, instead of making him stupid, I made him unable to communicate his ideas. Instead of suggesting to the group, he simply walks up and does his idea even though he lacks the stats to potentially succeed the check.
@ebonyblack4563
@ebonyblack4563 5 лет назад
At the start of this vid I was thinking usually players use substitutions for the given effects, but then as it expanded a concept occurred to me. I've used some of what was talked about, but that was because I made the character long before figuring the stats he needed to fulfill that design. Explaining that better: Personality, role, and history came before stats; since, I prefer point buy over rolling. This meant finding how to have the stats reflected while keeping in character to the original design. Essentially building from the opposite direction the vid assumes. This character was not dumb, needing around a 14 int to fulfill class/feat desires, but he was a country kid. Raised on a ranch that got destroyed during a war, leaving him running the streets homeless as a teen, he was on the lower end of education in my setting, but he thinks fast and makes leaps of logic that let him keep up better than some would expect of such a person. He can explain in simpler more straight forward terms the effects of something but won't know the 'science' parts behind it. Almost like how you may 'know' something is done 'this way', but not the history behind it. Like how someone can be an excellent driver, but not know a thing about the engineering behind an engine. A kenetic learner might 'know' how to hit a ball for distance, but not the force that would be if measured. It's about perspective and use of what's on the page. Perhaps the 'charismatic' leader was actually trained in how to give speeches, and is essentially using intellect instead of being a natural speaker. That could be a great take on someone who's social stats come from skill investments. That could also mean they stumble at points where they don't have a script; thus, explaining a bad dice roll. Flavor and food for thought. Happy playing to all.
@beladan
@beladan 7 лет назад
This was sort of blindingly obvious - but some thing g I have never really realized before. I really like the idea of the roll, then a pause, then the player contributing to the story as an interpretation of the role rather than the typical DM asking for a check, a roll, and then a perfunctory announcement by the GM that you 'passed' or 'failed.' That's a really helpful way of growing the game without just understanding the numbers better.
@GreatGMLive
@GreatGMLive 7 лет назад
I'm glad it helped!
@JUGGERNAUT5007U
@JUGGERNAUT5007U 7 лет назад
This video was great.
@GreatGMLive
@GreatGMLive 7 лет назад
Gratitude. As long as it was useful that's all that I worry about :)
@rosenrot234
@rosenrot234 5 лет назад
I think my fav character atm to rp is my Triton Warlock. He has a whopping 10 wisdom but around 17 strength and 22 charisma. ( I had really fun stat rolls ) They always end up being intimidating even when they're trying to be friendly say to a shop keeper. And his low wisdom just leads to all kinds of silly interactions. The fact that they're also a Triton lends a hand in this too. Since they don't know a lot of things about how Land dwellers work. So they can kinda just assume "Oh this is normal?" a little too frequently.
@Nibilli
@Nibilli 7 лет назад
Great Vid ! Really useful ! Was hoping the topic would come up someday ! Just be careful to not over interpret rolls, and leave the gm some space to work on your result. But discussing the outcome of a roll i a great way to tell story together. Just remember to involve mainly your character. That actually is a common problem, players coming up and just making up there story, especially beginners, with the classic "ok so i come in, a guy follows, i sit near him and the bartender gives me a beer..." There are limits to what you as a player can animate in the story. I use something that i would really want to share, that is, narrative failure. Sure your character is good a something, and climbing this wall is an easy task. But failures are common and sometimes your character just failing at a task when the roll says so is not the way to go. Instead, the fail could be him getting up there (succeeding at the task) but getting hurt in the process, or making noise. Your half orc barbarian should never get stuck behind this 2 meter wall, but he sure could still fail in his climbing on a narrative perspective. This is huge for social interactions too, where numbers can lead you into bad narratives. As a player, this is the kind of storytelling that really sets you apart, in my opinion, again always with your gm approval. Keep it up Guy really am enjoying the latest content !
@GreatGMLive
@GreatGMLive 7 лет назад
My gratitude, and my agreement! You are right about how far to take the narrative. I like your idea of rolls that fail resulting in a negative outcome but one that isn't necessarily negative to the action... I am going to mull over this idea as I think it could be a really powerful tool! Thank you!
@MatangaBoots
@MatangaBoots 7 лет назад
The system "Open Legend RPG" that is there core idea that when you fail a dice roll you succeed with a twist or you fail but the story progresses. I have just gotten into the system and really love this idea of it.
@Nibilli
@Nibilli 7 лет назад
You can also try out Cogent, really good system for impro and low rule settings. (also for somewhat deadly ones). But really it's something you can apply in any situation, you don't need a rule to use this option. (In fact, anything that helps your story is a good thing)
@GreatGMLive
@GreatGMLive 7 лет назад
That sounds cool!
@TheDreadedHope
@TheDreadedHope 7 лет назад
This needs more Likes.
@czardonyx
@czardonyx 7 лет назад
I just wanted to know how I could play a low wisdom character. Currently playing a rogue, "Fancy Nik", of pretty darn good charisma, but low wisdom. The way I'm currently doing it is that he over-estimates his natural charm without realizing it, and, as a leader, ends up making plans that rely on his charisma too much. Does this make sense as a behavior for a low wisdom character?
@Kartissa
@Kartissa 7 лет назад
I typically equate wisdom with common sense. If your plans rely on your charming personality more than anything else, you're probably playing it right.
@monkeybusiness673
@monkeybusiness673 7 лет назад
Another way of looking at it is the "Int-Wis-dichotomy": Int is education, grasping concepts quickly and learning. WIsdom is about common sense and awareness of your surroundings. So if your WIS is low, you might be somewhat oblivious to peoples reactions. Overconfidence in your CHA works well, also a feeling of "Damn, I look hot today. No way I can't sh@t-talk my way into that guarded place! I got this." and totally missing the annoyance of the guard or mistaking it for awe (which is what you expect).
@thethirdtime9168
@thethirdtime9168 7 лет назад
I don't know if this is still relevant, but I agree with Monkey Business for the most part. To me, wisdom is awareness, instincts and focus while intelligence if thoughts, calculations and tactics. As I currently play a half-orc monk with int on 7 and wis on 16, it is really relevant. But I'd go about your character having tendency to become unfocused (and due to high charisma just roll with it even if he miss important info, calling Stuart the NPC for Steve moments after being introduced) and being less aware of possibly obvious surrounding clues. Also, in action situations, not being able to formulate a good plan during surprise in combat before he has had a chance to think it over, which might be two-three rounds in.
@littleblueclovers
@littleblueclovers 6 лет назад
Czardonyx I usually think of a low wisdom character to think like a newborn (no common sense, not observant, etc) and charisma is just how likable/trusting you seem.
@martinfunk4855
@martinfunk4855 2 года назад
@@littleblueclovers i Think of a low wisdom char always like Hermine granger from harry potter 1st book. Its annoying intelligent but dont realize that others dont like her "teaching" them to do it right...
@VechsDavion
@VechsDavion 7 лет назад
Wouldn't getting your blade between the ribs be just a basic example of Dex + Weapon Finesse? I get your point, but the example wasn't a re-thinking so much as just saying what another stat/feat literally does.
@GreatGMLive
@GreatGMLive 7 лет назад
In some systems there is no differentiation like that though. But yes your point is well made!
@JohnvanCapel
@JohnvanCapel 6 лет назад
I think it gets more difficult to "re-interpret" stats the more of them there are, because by necessity each stat will be more specifically defined - in the example given, the only stats are Strength, Intelligence and Charisma. Arguably, Dexterity is folded into Strength more than anything if that's the case. You're still free to interpret stats, even within the bounds set in the game - for example, a low-Charisma character might not talk much, or they might run their mouth and insult people almost reflexively. A high-Strength character might be muscular, or might just have *really* good technique for lifting and using blunt/heavy weaponry. Et cetera, et cetera.
@roberthreaper108
@roberthreaper108 6 лет назад
Not every stat needs to be re-interpreted. A player could re-interpret one or some and leave the rest as traditional. It only becomes more difficult if the player is re-interpreting more, not if there are more stats.
@DRTisKING
@DRTisKING 7 лет назад
This reminds me of How my dumb as a box of rock Orc when the quarry was abandoned said "Toe-Rag think that workers on Union Break, Toe-Rag part of United Adventures of Salgareon."
@ASunlessLand
@ASunlessLand 7 лет назад
I rolled incredibly average stats for a character once, which I worked with by making my character younger than usual (especially compard to the rest of the party) to reflect this. I worked with the DM to reflect mental changes as well as physical ones accurately, but it's probably one of the my most favourite instances of making the best out of a bad moment.
@GreatGMLive
@GreatGMLive 7 лет назад
That's a great approach to stats. Thank you for sharing! Did you have fun with the character?
@ASunlessLand
@ASunlessLand 7 лет назад
I'd say I did, considering it was a learning curve for both me and my character. Plus, playing what was basically a child made me a great infiltrator :P
@GreatGMLive
@GreatGMLive 7 лет назад
Nice!
@YourCrazyDolphin
@YourCrazyDolphin 6 лет назад
This brought an idea to mind based on personal expierience: I am terrible at finding things, sometimes you could place exactly what I am looking for in front of me and I'll look at an object behind it: But my eyesight isn't bad, when I'm not searching, I actually have rather good sight, I even can spot some of the most well camoflauged objects like they stick out like a sore thumb... When I wasn't already looking for one. It is even common in video games for me to just notice the slight warping of light or kick of the dirt around an "invisible" character when I'm not already focused on them when they vanish. Perhaps a low intelligence character just has a tendency to overlook things, but while not paying too much attention, notices a small, well hidden switch that the rest of the party can't find- and points it out.
@gnarthdarkanen7464
@gnarthdarkanen7464 6 лет назад
Oddly enough, I think there's a psychological component. You're not the first one to suggest something like this as a personal anomaly. I've met a few people that were very easily thwarted in searching by placing just any little item on top of whatever they were looking for... Example, One friend was looking for a hat, and I knew exactly which hat he'd be looking for. I even knew it was sitting on a table in the next room, so before he got there, I put a ring on the hat. Now, this hat was a full sized, wire-rim, natural leather hat (rather obvious in its surroundings) AND the ring was an ordinary sterling silver loop made to look like a miniature silver snake circling the finger... nothing special. BUT this guy looks directly at the table on his way past, and mere minutes later, he's in panic mode, because he can't find his bloody hat! The psychological component, as near as I can figure anyway (not a professional...so theory) is that we develop these mental images of the things we look for. Our visual cortex goes into a comparison mode, keeping that visual "template" at the ready while we search for something... Only when our eyes register some object that matches that "template" can we find the thing we want. SO if there's some irregularity(?) or perhaps, the "template image" is too well defined even, the slightest variation can "throw us off" our search, rendering even a most intellectually superior person, horribly disadvantaged for duties like standing a watch, searching for people, even finding his personal items in his own house... At any rate, I'm not sure how you're best to translate this to game mechanic, and some of THAT has to depend on what system you use... BUT it's a fairly frequent issue, so you can run with it. ;o)
@jasondearborn7325
@jasondearborn7325 7 лет назад
it would be awesome to do a live stream game with some of your subscribers
@grendelkhan3082
@grendelkhan3082 7 лет назад
"not every strong character has to be an arnold look alike" Im playing a gargoyle, just think....gargoyle arnold... Im scared.
@Kartissa
@Kartissa 7 лет назад
My strength 18 Sorceress gained her might through being part dragon, so she looks as slender as any other elf on the outside. (Of course, she *does* have silver scales, representing her natural armour bonus, but other than that....) She also regularly uses magic to increase her strength in combat, since she prefers to fight up close and personal, using two swords. She's actually a pretty decent tank, thanks to her Dragon Disciple Prestige Class, with more HP and AC than my equal-level Paladin.
@jinglesbejankin7322
@jinglesbejankin7322 4 года назад
Through some hilarious shenanigans, I came to be playing a Vampire in Pathfinder. Halfway into our campaign the Gm told me to change alignments. Now here's a note about Vampires. Lawful Evil always, if you meet one owned even by a player character assume they are evil. They are Lawful and can be reasoned with (If you're lucky) but they're always evil. Well. I RPed the vampire's lawful nature as a form of paranoia. She never really wanted to break the law because the guild we operated for could scry us at any time. She ended up becoming a better person after being gifted a broach enchanted with Sustenance. So now she's Lawful Neutral, much easier for me to play. Well. Turns out the party was lucky to have a Lawful Neutral intelligent undead in the party because we eventually began to run into almost exclusively undead. So what did my vampire do? She shared a very dangerous language with the party's fighter. She taught him to speak, read, and write Necril, the language of the dead. Not because he couldn't read, but because the vampire hunter clan tracking her might one day find and end her, then the party would be left just that little bit weaker. She never died(Again), in fact, she became a more powerful form of Vampire. Basically that entire party gained templates. The Trox Barbarian became a Half-Dragon. The fighter never told me his template. I became a very powerful undead with a Neutral alignment. According to Pathfinder alignments and how the hallowed ground of temple's function that meant she could enter most churches without being harmed. So in part to confuse the vampire hunters tracking her and to support the community she now attends church weekly, pays well to the staff as well.
@nothingelsetodoZ
@nothingelsetodoZ 7 лет назад
I got some poor rolls and my D&D Dwarf Cleric had a not so good Charisma, which is important for turning undead and calling for their god. What I came up with is a dwarf that lived with clan that was plagued by some evil forces and their (dwarf god) clerics couldn't do anything about it, so priests from another (non-dwarf) were brought to help. The population was saved, and now venerated that god, building temples for them, worshipping them, and promising their children to clergy, as was the case with my PC. He was indoctrinated but never felt a strong connection to that god, having worshipped the dwarf god years before being sent, and so discovered that their priests were the ones the brought the plague in the first place. He rebelled, got expelled from the order, his holy symbol was taken, and so he had to forge another one. Those three factors weaken his connections to the god and so he has trouble contacting them to seek for help against undead. Jesus this turned out longer than I expected, sorry.
@GreatGMLive
@GreatGMLive 7 лет назад
It's a great example! No need to apologize. You turned some numbers into this really cool story. Your GM must love you! Now he's got rogue gods and all kinds of cool stuff to worry about, a cult, and the dwarves. It's awesome, thank you for sharing!
@trashfire9641
@trashfire9641 7 лет назад
nothingelsetodoZ What edition are you playing? I can't find anything that would cause a low charisma to affect a Clerics abilities. Certainly not in the case of Turn Undead or Divine Intervention.
@nothingelsetodoZ
@nothingelsetodoZ 7 лет назад
Matthew Aubry 3.5, affects turning attempts per day, turning checks and turning damage.
@trashfire9641
@trashfire9641 7 лет назад
nothingelsetodoZ Gross, 5e has no charisma affiliation for clerics.
@nothingelsetodoZ
@nothingelsetodoZ 7 лет назад
Matthew Aubry yes... I know that...
@Random_Chiroptera
@Random_Chiroptera 6 лет назад
Sometimes it helps to relate your stats to Race or Class. In so doing, build a backstory around why your stats are as such. Such as a below average intelligence for a Barbarian shouldn't be unexpected. Illiteracy is a trait of that class after all, but that doesn't have to boil down to a bumbling violent oaf with a small vocabulary. Just look at Lux, in the Dungeons & Dragons: Wrath of the Dragon God movie. She's not stupid by any measure, but REALLY enjoys fighting, sometimes even enough to forgetting all else that's going on. She can also be a bit impatient.
@aaronsmith1790
@aaronsmith1790 7 лет назад
The way I run my system with high intelligent characters that have players that can't compete with. With intelligent stats of 11+ where the core book states that means, that the character is so smart it makes Einstein look like an infant in comparison. I allow intelligence check rolls and depending on the modifier they achieved, give clues to the situation. That way players who feel they can't measure up to their character's stat can effectively roleplay it. My friend also adopted this method in his system, so if any GM's out there would like to give it a shot. Feel free to do so, I found it most refreshing to do this and see the "ah-ha" look on the players face when given more clues on a situation
@GreatGMLive
@GreatGMLive 7 лет назад
Nice - thank you for sharing!
@clyax113
@clyax113 3 года назад
Here's one: say someone is very knowledgeable (has a good memory for things) but isn't very smart (not fast to apply knowledge or think of solutions quickly). What you could do role-play a character that seems to feel more attuned to doing things according to a plan, but they struggle with trying to apply it to situations or explain it to others. Think of one of those people that are really good at math, but they aren't able to write out their work to prove they're right; they just give you the right answer and it works.
@lukefranklin5
@lukefranklin5 3 года назад
Also remember that contrary to popular belief, having a -1 in a stat doesn’t make you awful at the stat, just slightly below average because having a +0 in a stat is the average for a regular person to have
@casualdungeoneer
@casualdungeoneer 5 лет назад
I’ve been trying to figure out how to play a high wisdom character who is still reckless, emotional, restless, and somewhat impulsive. The wisdom stat was necessary for the game mechanics (Druid), but the volatile emotions are also sort of RAW (Half-orc). So far the best I’ve come up with is playing a character who can be very perceptive and insightful, but only when she stops to actually examine she’s doing. In the heat of the moment, she’ll make reckless choices. I do think I’ve figured out how to play her low charisma without being an abrasive asshole. Trying to play her as one of those friendly, overly forward people who doesn’t quite realize that they’re crossing other people’s social boundaries. And also that big toothy smiles scare people when you’re a half-orc. She’s a social bull in a china shop.
@trentwilis2582
@trentwilis2582 7 лет назад
Have you watched star teck? Most captains are horrible taticans or are setup as being lesser in some aspect than the shows main Character.
@siobahnviner-sedgwick4271
@siobahnviner-sedgwick4271 3 года назад
I have a bard whom I happened to roll SUPER low constitution for. My solution? She’s a porcelain warforged! She’s built for entertainment, not fighting! So a bad enough hit can leave a crack!
@momqabt
@momqabt 5 лет назад
In the Hungarian RPG MAGUS there is an actual skill for teaching. You can not teach skills beyond the level of your teaching and your skill and it offers a bonus to leveling up the skills. I think it should be implemented in all RPGs.
@m.ferashida7422
@m.ferashida7422 5 лет назад
What if i like telling a story and crunching numbers 8U?
@grymhild
@grymhild 6 лет назад
does the relative strength example work with rules for encumbrance and max dead lifting weight?
@cordach8173
@cordach8173 6 лет назад
grymhild An efficient weight distribution allowing them to carry more?
@NoActuallyGo-KCUF-Yourself
@NoActuallyGo-KCUF-Yourself 6 лет назад
It might be better posture or lifting form instead of just brute force.
@kylewright8747
@kylewright8747 6 лет назад
I rolled a natural 1 for perception, I mistook a bunch of orphans for bandits and vaporized them by rolling maximum damage. After realizing what happened we successfully pushed the blame onto an innocent old man.
@edschramm6757
@edschramm6757 7 лет назад
what my group does is if we nat 1, our DM comes up with something specific, same with nat 20s. nat 1 is usually a cataclysmic failure, though occasionally he will let us off easy. if someone is having a really crappy day with the dice, he might go "i didnt see a roll" *wink wink*
@GreatGMLive
@GreatGMLive 7 лет назад
Hahahahahaha! Love that. We sometimes use the "Cock-die" reroll method... where the dice isn't perfectly level because of you know... microscopic dust lol.
@lizanna6390
@lizanna6390 5 лет назад
I got a female fighter with a low strength score. Wondering if years of being told 'put that down before you hurt yourself, little girl's has made her feel weaker than she is. Very helpful video.
@DCsasquatch
@DCsasquatch 4 года назад
What if I, myself is not charismatic but my character is?
@grinnylein
@grinnylein 7 лет назад
I rolled a ridiculous good dnd character. Her lowest stat is a 12, with two 17s. But a character that is good in everything is boring. I even rolled a second set of stats, but they were equally bad as the others were good (two 4, one 5, one 7, one 10 and a 12), so I accepted the great dice gift and played the first character. How can I play her without upstaging the other characters? I don't just want her to be arrogant, while this would fit, I don't want her to just do everything herself. Before I rolled, the idea for this character was that she is a bit careless and makes rash decisions. Does that fit a 12 in wisdom? Like she is careless and misses clues, but if she really looks for it she can notice things.
@Heimdal001
@Heimdal001 7 лет назад
I'd say that the thing about playing a character with high mental stats is you can always still do stupid actions. A dumb character would more likely see one basic option and set their mind completely on it, without realizing there were any other options worth thinking about. A smart/wise character could do something stupid/careless/rash, but out of preference... they see the options, but they decide to do the most basic and dumb one instead. Intentional. And then you get to flesh out why certain action paths are intentional to them.
@tobymarol7329
@tobymarol7329 7 лет назад
you could also play her as a very careful character that doesn't like to rely on herself/ isn't confident in her skills, which is also the reason why she always trained and tried to get better.. so you might end up not trying something you have a good chance on because 'eh, i can't jump that far anyways' or ask another character to help with something you might even be better at.
@NekoChevier
@NekoChevier 7 лет назад
Elli Schak There are already some good suggestions here, but a different way to play this would be for her to a physiological mood disorder similar to mania. Mania is almost the opposite of depression, where some people report an increase in energy, the feeling of immortality, being the person who is always happy and has trouble getting to sleep. This could work for your character having unusually high perception as she is always looking around, and could possibly add flavor to her higher dexterity as someone who is always bouncing around. One way to spin the low wisdom concept could still be slight sleep deprivation, so she could be unaware that she is not making the best decisions. Or she can be on such a natural high that she is willing to take more risks to stay entertained.
@littleblueclovers
@littleblueclovers 6 лет назад
Elli Schak Maybe focus on what your skills are. Like if you had a lot of wisdom and had the animal handling and survival skills, maybe you could be a bear grylls type character and didn't really use insight. Or how a graceful, high charisma elf probably wouldn't try to seem scary (despite the stats being high in intimidation as well)
@ivorymantis1026
@ivorymantis1026 6 лет назад
Do you have any videos on long strings of character failure and death? I...roll really, really bad on average.
@gnarthdarkanen7464
@gnarthdarkanen7464 6 лет назад
I do not know of a long-term gamer who hasn't amassed at least a few such stories... I've seen things... horrible things that dice do to pretty decent characters... just awful! As you quest, just know... YOU are NOT alone! ;o)
@fionort
@fionort 4 года назад
Im a pretty dumb person irl but I’m trying to play a character with Intelligence 18 and Charisma 18 So I cant go with the Cliche ‘Smart and arrogant’ and I have no idea what to do (I’m a Gremlin(Homebrew) Wild mage(25%) And my character doesn’t know its their magic that goes wild and is gonna go through an arch with that so that’s fun my rolls were extremely good and I’m trying to get into role playing and it’s difficult when my only “bad” roll was a 7 in strength) Anyone have any tips or ideas?
@sherylcascadden4988
@sherylcascadden4988 Год назад
I had a wizard as an early character that I gave an "absent-minded professor" vibe. Now where did I put those spell components? I know I have a (something) in my pack, just give me a moment... I remember studying this when I was younger, I just need to remember what that symbol means....
@gerritpahl8221
@gerritpahl8221 6 лет назад
mine is a barbarian with high strengh since lvl 1 and high constitution. average intelligence and wisdome. well... technicly a little bit over it, good dexterity and under average charisma. still. my charakter is one of the friendly barbarians, who finds his inner peace when he cooks. now evryone thinks my charakter is stupid with low intelligence, for not being able to express what he actually means, or at least not always expressing it so that it would be clearly what he means. i love it :D
@thepip3599
@thepip3599 5 лет назад
Oh. The intelligent strength thing sounds like Sherlock Holmes. In the books he was an expert fighter.
@feartheghus
@feartheghus 5 лет назад
But there’s a problem with combat and whatnot when you have strength based rolls, it you’re in combat and you have to make a strength roll but your character has low strength it’s not because she doesn’t want to break her nails, she’s in a life or death fight, either her nails literally mean more than life to her or she’s actually just not strong.
@HerrRotbart
@HerrRotbart 5 лет назад
Once I played a police officer who was ugly, fat and dumb. I played him quite well imho. He was so stupid, he stood in the way of the others detective work. The Setting was Rune Punk and he was the only one who could gain the benefits of an officer (others were ghosts, halfdemons and androids) He was stupid as fuck and I enjoyed every second playing that character :D (please excuse, my quite bad english... not my native language^^)
@TheBigFrasier
@TheBigFrasier 5 лет назад
I love playing my low intelligence ultra high strength fighter. What I'll do is whenever a conversation comes up I basically roll for his ability to remember what he hears its a lot of fun to just play a big dumb brute
@asaga2911
@asaga2911 6 лет назад
My favorite character has low-ish wisdom and intelligence - I play it with a lot of direct approach + a healthy smattering of hare brained schemes...Like one time he wanted to check something out at night with another party member, who was asleep and couldn't see in the dark, instead of waking them my character broke into their room and kidnapped them - they even woke up and started screaming, so my character smothered them into unconsciousness...Good times...
@thurmanstevenson5692
@thurmanstevenson5692 7 лет назад
So I was playing d&d and I rolled a 2 on my dice but I have a plus six because I'm proficient in medicine which bring it up to an 8 how would I play that out
@GreatGMLive
@GreatGMLive 7 лет назад
Either way it's not a success. I'd do the math then state: "I can't seem to find the problem! How was 'insert name' injured?"
@thurmanstevenson5692
@thurmanstevenson5692 7 лет назад
Bacon Battalion RPG it turns the person I was checking on was dead
@GreatGMLive
@GreatGMLive 7 лет назад
Hahahaha... that's why you can't find the problem ;)
@owenglancy1002
@owenglancy1002 6 лет назад
I have a problem in my dad 5e game my character (half orc druid) has a low intelligence of ten but a high wisdom of 14 how do I go about role playing this
@BoojumFed
@BoojumFed 5 лет назад
IMHO: Quick on the uptake, poor memory for facts/ figures. Though a 10 is merely an _average_ stat, so I'd focus on the higher in-the-moment perception/ intuition (WIS) and a more standard memory/ logic/ etc. (INT).
@owenglancy1002
@owenglancy1002 5 лет назад
thanks
@robertcoplin2830
@robertcoplin2830 2 года назад
Lol. A little old invalid. I get your point, no problem, however; be careful in regard to those little old "invalids", some of them are not little old folks you want to mess around with at all. 😄
@blixxsage5775
@blixxsage5775 6 лет назад
Your strength talk is more constitution
@TheAoTwine
@TheAoTwine 7 лет назад
Thanks for the great video. Ive brand new to these sorts of games, though I've always wanted to try. The group i play with is a few online friends, we use discord and Roll20.com to play path finder. The GM is a new GM but have some experiance as does one of the players( its a four man group plus the GM.) We just seem to be playing a numbers game. Myself and another have made poor choices in characters that we seem to just not enjoy and since We're learning we have been allowed to phase out one and bring another in to find our footing. The GM story is fun the encounters while we have a hard time being challenged because of our GMs worry about killing us, and the fact as we've made good choices on our party's composition. I feel like we lack something to tip us to the point of truely enjoying it to the fullest. I have no idea if anyone else feels that same.
@TheAoTwine
@TheAoTwine 7 лет назад
I played at the start a Half Orc Barbarian and ended up being killed, i enjoyed the character, but i got in over my head. I felt I was staying true to the nature of who he was. I have tried a couple of others since then and cannot find something that really makes me truely interested in my characters. Ive watched your other videos and done my best to follow the steps. I dont overly know what im asking I wanted to post and see if anyone saw a flaw in my playing or maybe something i can make know in my sessions to improve us all as a whole.
@Demondragonkinggav
@Demondragonkinggav 6 лет назад
One thing I have a trouble with is how do you role play a character who should be more intelligent then you are.
@whatisthis1958
@whatisthis1958 4 года назад
See my biggest mistake was this: Building a character who is at surface level a really silly, friendly, and bubbly guy, but is actually super charismatic underneath all his fooling around and is both very cunning and manipulative, as well as intellegent and charismatic, with the ability to commit murders undetected for years leading to him becoming a little over confident in his abilities leading to him being impulsive at times.... WHEN I AM NOT INTELLEGENT, CHARISMATIC, CUNNING, OR MANIPULATIVE, I COMPLETELY S U C K AT TALKING TO PEOPLE, NOR AM A GOOD AT FORMULATING AMAZING PLANS ON THE SPOT AND I AM NOT IMPULSIVE AT ALL AND THE ONLY TRAIT I SHARE WITH MY CHARACTER IS THAT WE BOTH RUN AWAY AND ABANDON OUT ALLIES IF WE FEEL WE ARE IN DANGER OUR SELVES WHAT RHE HELL DO I DO
@gnarthdarkanen7464
@gnarthdarkanen7464 6 лет назад
Give me a below-average IQ, and I'll have a fool who's capable of elaborate Rube Goldberg machinations that rarely function as planned, or even only bear a 50% chance of functioning at all. I've always preferred to just figure out how I'm going to wrap my Character Ideal around the stat' package I get. Now, I've generally played more old-school/traditional tables with "rolled stats", so what you end up with is what you get... give or take the GM's fiat about racial inequities... The only difficulties come when you have a stat' that seems thoroughly against your original ideal, BUT that's a Role Play aspect, and comes with RP'ed answers. Attitude can accomplish a lot, even in a game that's just as much about rolling the dice as it is about Performance... "Oh... yeah, I decided that was a stupid idea. Let's let the wizard come up with something smart." is a good line... "I meant to do that." Holds a high place of honor among the most over-used cliches in writing, but it's still going to crack smiles around the table... Some cliches are, in point of fact, timeless. Stat's are best considered a portion of realistic structure to the character sheet. Good GM's allow Players a certain avenue of self-presentation in their narrative performances as they demonstrate that wretched struggle is ALL TOO REAL even for the most adventurous of heroes. Good Players just try their best not to take advantage when crafting a suitable narrative for personal dignity while stumbling through something between a 40% and 60% success rate with regards to roll-based feats of stat' and skill numbers. ;o)
@NathanielNow
@NathanielNow 7 лет назад
What if you're playing a character (or creature as the DM) who is just astronomically more intelligent and wise than you are? The boy genius, the elder dragon, the deity of knowledge.
@Yourehistronic
@Yourehistronic 7 лет назад
As the Storyteller, i use the option of "The Group Counsel".. your Character should have the idea, so let the others give you some inspiration. If you want it to be more.. ruleswise, let them roll their respective score and limit the number of suggestions the player gets. Otherwise, as a player (or the GM that is to play the deity), you should sit down and do your homework - according to what your expertise is, you should have an amount of solutions to default to at hand. Although, in some systems intelligence really just represents accumulated knowledge, or the knowledge where to find things and how to research them efficiently.
@GreatGMLive
@GreatGMLive 7 лет назад
So it's a tricky space, and one that requires your DM to understand your immense intelligence. The DM should clue you in on stuff that your character knows, or allow you to roll your intelligence check and give you answers or suggestions based on that. It is difficult however because you don't want to reduce the game to dice rolling. Consult your DM and see if they're willing to let your character learn more from a situation than he or she might normally give out.
@michaelgoldberg4000
@michaelgoldberg4000 5 лет назад
cogent roleplay doesnt have a health value lol
@JJJSmit9026
@JJJSmit9026 3 года назад
yes, but don't let your stats contradict that idea, if you are smart, but afraid you won't be listened to, you can't tell me you have a high charisma
@sethkeown5965
@sethkeown5965 7 лет назад
or like a negative Constitution modifier representing a bards previous life threatening injury and his unwillingness to put himself in in direct danger again. ;)
@Yourehistronic
@Yourehistronic 7 лет назад
You're referencing the "pain memory". Maybe the character is experiencing burst of that old pain he felt at that very decisive moment - not an actual injury, but rather a sort of phantom pain. And because the element is not yet at the table: supernatural influence Either a geas/magical curse, that forces or permits a certain behavior. Maybe even an undetected parasite, secretly controlling the character for the upcoming alien invasion/zombie uprising. The option, that it is out of the control of the character, doesn't exclude TRYING to do it, which makes the possible struggle all the more entertaining
@GreatGMLive
@GreatGMLive 7 лет назад
I love it Seth, and the response Vtm Halle. We miss you at the table dude!
@ericabeiser2279
@ericabeiser2279 7 лет назад
lol do trees naturally produce honey?
@GreatGMLive
@GreatGMLive 7 лет назад
Whinnie the Pooh wishes so ;)
@leonardorossi998
@leonardorossi998 7 лет назад
One problem of playing a character as less intelligent than you is that it's much more difficult than it looks. Because all the things that you think seem equally obvious to you, it's hard to say which would be thought by your character and which wouldn't. I fell that if I tried at, instead of making a less intelligent character I'd make one with some kind of mental disorder, because I might do something absurd just to prove my low intelligence. Problem is, animals usually have a low value of what the RPG defines as Intelligence, but you don't see animals doing stupid things, right? For example, one of the cliches of a stupid character is a brute that is set off to kill a target, and this one convinces him not to do it. But if the brute has low intelligence, shouldn't he not give a crap and just kill the target? After all, it's what an animal predator would do (and they usually are defined as lowly intelligent). So when it comes to me I usually define intelligence as just an indicator of overall culture.
@RandyKalff
@RandyKalff 7 лет назад
Over the course of a few years, I've been growing in intelligence and, for the sake of it, been looking into acting dumb. I found out that my processes have levels of complexity. So if I want to act less intelligent than I am, I merely have to guess which levels should be disabled. Though I usually don't manage to disable them entirely, I do consistently prevent them from influencing my actual behavior. Maybe it works along those lines for you and if so, it would be worth the little effort to practice it. I would recommend to simplify your terms, that narrows it down to a couple main levels for me. (defined by complexity of terms, "intelligent" and "smart" being from different ones for example) At that point it's useful to count steps of thought, the more steps (equations and the like) you need, the more intelligence is needed. (exceptions obviously apply) And to top it off, I notice that when I'm tired or in a drunk-like state, I use at least a few levels of intelligence fewer so that may help to figure it out as well. However, I have never played tabletop RPGs so I can't guarantee anything for that, it just doesn't look like it would matter from what I can tell.
@leonardorossi998
@leonardorossi998 7 лет назад
First of all, sorry for answering this late. Second of all, thanks for the tips! Yeah, trying to keep my actions based exclusively on the moment might actually help. The thing that I cannot control is the part linked with intuition, or pattern recognition. It seems to me like recognizing patterns in things is normally considered a sign of intelligence, but alas once you spot a pattern often it's hard to tall which one was easy and which one was not, at least for me. Maybe as you said I could also act a bit unfocused and with a tendency of letting my mind wander. Unless outside of D&D, where technically focus is not about intelligence but wisdom, as far as the manuals say (if I recall correctly).
@RandyKalff
@RandyKalff 7 лет назад
An answer, even if late, is always better than no answer. Nor did I expect an answer but that's besides the point. For pattern recognition I've never had problems other than needing to know which levels I use. In order to get there, from what I can only guess, it's useful to focus on the length between points. If you need to add several factors and/or take several steps in order to find the pattern, it's one that requires higher intelligence. A little bit back, thanks to watching one of these videos, I had set up a small challenge. I took two items, a roses outside and a wallet on the dead body in this case, and needed to connect them. (I watched his video on making mysteries as a GM) One idea that I had was that maybe the ten bucks (only thing in the wallet) was meant for the gardener. Another idea I had was that he maybe just came back from buying the rose and had ten bucks left. Yet another was that someone threw the wallet in or around the roses in a desperate attempt at hiding it. As you can see, they all take different levels of stretching the points. The first simply needs a gardener to work for the victim. The second needs flowers to be bought and planted at the same time. (possibly including a gardener) And then the third needs someone on the run with a need to hide a wallet and the victim to look in the roses. I'm certain that there are better examples but this one was a recent one of mine. And when it comes down to applying it to your character, it's useful to know what he knows. Take the information your character has and no more. Now see what kinds of patterns you can come up with that don't require player knowledge. From there you can go on to level it according to his intelligence. I hope that helps as much as or even more than my previous comment. Just know that I can't help with applying it within certain systems. All I know about them is that there are different dices and checks, connected to stats.
@Lorvay
@Lorvay 7 лет назад
Well I play an OrcWarrior in SR5 most of the Group think she is stupid as fuck cause just 1 Logic. I think she isnt that stupid she acts like an classy Orc. She sure knows how to fight with her Combat Axe, that means she cant be that stupid. Well I have a problem role playing her even I really love to play this Character, but I just dont know how. She is a pure racist against Elves. My Story starts with that she was an Orc tribe warrior which seperated from her isolated Tribe to gain experience about the outside World and one day she will return to that tribe. She is also an adept, means she is able to use basic magic. But I just dont know how she should act.
@RiesenWuschel
@RiesenWuschel 7 лет назад
You don't have to be that clever to be a good fighter. A lot of training and experience would cover that easily. You could combine her racism with a general hatred towards 'elitist' creatures, that is, everyone who is proving to be smarter than her or just outsmarts her. Basically the classe bible belt south american farmer. "You what, mate?" Don't read. Ever. Make her illiterate, in fact. Go for short sentences, don't think around more than one corner, go the easy way, even if it would be ridiculously difficult, and if you want to, mess up your own grammar. Don't lie. Lies are difficult for dumb people. If you do lie, make it obvious (a lot of details that contradict themselves, fast and with the verbal assurance that 'you are not lying'). Take your cues from Trump.
@trentwilis2582
@trentwilis2582 7 лет назад
RiesenWuschel I can't aruge with the Trump comment but bible belt southern farmers can be quiet smart. I mean how smart do you have you be to fix just about anything under the sun with some basic tools and some duck tape? Also consider how smart one needs to be run a farm, well at least as smart as any business owner.
@RiesenWuschel
@RiesenWuschel 7 лет назад
+Trent wilis- I don't debate that there may be exceptions, but I have been down there. Even though they might have the necessary facilities to, under certain circumstances, evolve into clever human beings, they are being dumbed down by society and the severely lacking education, the church and Fox News. They might still be wizards with duct tape, but even if they were able to impress with intelligence, they actively try to avoid it or use it, so their own family does not call them 'elitist libtards'.
@trentwilis2582
@trentwilis2582 7 лет назад
I myself live in north carolina and I have had a quite different experience. Personally, I think education is a good thing but I can't fault the older generation for being less trusting. I have know a few people with college degrees who lack the very most basic reasoning skills and have very little common sense.
@RiesenWuschel
@RiesenWuschel 7 лет назад
+Trent wilis - there is _no_ reason to not trust education and there is even less reason to look down on people who have it. That is a no brainer. Of course there are narrow minded people everywhere but the higher you go on the educational ladder, the less you will find. The distrust against educated people is an american thing and it is ridiculous for the rest of the world.
@whiskeyfur
@whiskeyfur 6 лет назад
Intelligent strength? Sorry.. no, that's 'skill'. You don't just know how to get at the weakpoints, you learn how to. That's experience talking. However, the alternative to brute strength I work with is wirey. The character isn't bulked out, but cutting those muscles is a lot tougher. In trollspeak, he's 'stringy' and 'tough'. Yes, they still stand out, once they demonstrate that strength. But before hand? A rogue with a strength near the max, might appear no different than anyone else on the street. But when he goes and puts a dagger THROUGH plate armor... then people will take notice!
@noxluxe8674
@noxluxe8674 6 лет назад
I'm not sure I get the point of trying to alienate anyone who wants to play a mechanically effective character as well as an interesting and relatable one. Even your most extreme min-maxer would find the advice in this video useful for roleplaying his min-maxed stats in quirky ways. In fact, min-maxers would benefit more than anyone from trying to do this. Saying the video is not for them because "you're trying to play a number-crunching game" isn't exactly encouraging diverse storytelling, is it?
@jakeharvey6692
@jakeharvey6692 3 года назад
Ughhhh I hate how 2 dimensionally people play charisma. Sure being attractive or good with people might make you a bit more charismatic. But you can also charismatic in other ways. Perhaps your presence might be so domineering and intimidating that you have a greater sway over people and creatures. Your words take more hold on them because they might fear you.
@fhuber7507
@fhuber7507 5 лет назад
Stats are important for combat, not for role play ... except charisma
@MainAcc0
@MainAcc0 5 лет назад
How is int important in combat if you're a) not a wizard and/or b)not fighting intellect devourers and similar things
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