A well balanced army in my opinion: 3 to 4 front line infantry. 2 to 3 engineers. 1 to 2 AT guns. 1 heavy altilery. 1 to 2 mortar. 1 to 2 mgs. Tanks as much as economically is available. This is adaptive situation choices depending how the fight develops according to the enemy play style, map and teammates. if those numbers are surpassing its maximum limit that is spam and needs to be dealt accordingly (example massive altilary spam of katyushas or stukas are dealt with aggressiveness of tanks behind there lines even trading then with less economic vehicles like T-34,76 from soviet, Armor car or cromwell from the British, scout car from Werhmack or Puma from Oberkommando)
One of my tips I like to use is doing is attack move. Which your units would move but upon encounter hostiles they will stop and engage. This is useful for multi tasking and gives you time upon reacting when your troops notify you of whats going on.
Yeah this is true, last week me and my brother won a 2v2 match and we had only 7 victory points while the enemy had more than 400 points and we forced them to surrender.
when building cover always place barbed wire on the opposite side. It may take a second longer but denies the enemy cover while providing you with heavy cover
@@tiagomoreira8742 Certainly a way to really screw an enemy over; putting mines in likely cover. Oh boy, now imagine building cover to bait them into walking on mines when they think they're getting a great tactical advantage ... Oh boy, I'm getting some very evil ideas.
Your units should always be doing something when not fighting. Whether it's building cover on points while capping or building mines that will help you win engagements.
Change position of your ambulance when you see enemy recon above , use control groups so you will control your units easier , always support your heavy tanks , flank enemy when you are able to , when enemy is in building you can throw grenade at the door and might get a wipe , don't attack enemies in green cover from the front when you won't have any , have mine sweepers , (sorry for my bad english)
The vital key to beat allies is play very aggressive for the first 10 mins with your infantry. On 3 bs 3 Take the two victory points quick and one fuel. Disregard the back points and let a kubel cap them. Only go for two points and build up there. Don’t spread out your forces. Combined arms and teammates on the same page is crucial.
Dont be a toxic asshole to your teammates. The game has a rough learning curve. 4x4 can be pure choas. Shitting on new players for not playing at ur level discourages them and kills the community. Both greyshots are good about this, unless jabbing each other. A good what not to do. See old videos of GTA. While hilarious very few people would tolerate.
Have the capability to at least reenforce or better heal on the frontline. Especially early and midgame it allows you to stay at the front, wear down enemies and generally have a larger and cohesive frontline presence. This allows you to stay in a heavy defensive position (if prepared) then for ~ 5-10 seks reenforce and heal and make with basically fresh units a counterattack. The enemy forces are now back at base and just reenofrcing and healing so you have plenty of time to knock out mgs and Paks
In company of heroes. Know youe frontline infantry. Such as American Rifleman with their M1 Grands. They can handle pretty well in Close and Mid range and can go toe to toe against Sturms once in good cover. And British Infantry Sections with their buff of increase fire rate when in cover and exceed in long range combat.
WE want more :) Nice vidéo! As my type of play and tip, teu to help Always teammates or heals, or support with resources, dont bé selfish its a team game and WE all together to win or lose ;) Also , I Always play with randoms
depends on how well you can preserve your vehicles, if you have great unit preservation, late game you might reach pop cap and have excess fuel (mostly in big team games) where munitions are always useful, call ins, mines etc. The caveat is early fuel advantage helps you tech up faster and field power-spike (shock) units earlier.
My tip is this: if you don't respect your teammates enough to play 1v1 skirmish against AI and practice first, you're gonna get yelled and cursed at. The community isn't toxic, noobs feel entitled.
Just don't insult other players. First of all it is a game, so it is made to have fun, noobs paid for their game, they have the right to play in multiplayer and secondly most of the time I get yelled at I'm carrying the team, the time you passed insulting your team mates (so they are frustrated and don't want to play anymore) your units were idles. Their is also the ping masters, they play for you and do nothing else, exepted getting their collective weapons stolen after a flank and blobers that retreat their blobs as one unit. Generally speaking, the people complaining are the worst elements in the team
@@seldanor6481when you're a team of 3, and a third of the team decides that he wants to only build and spam 3 mortars so his buddy becomes his spotter without the courtesy of telling him his new appointment by his Highness, or when they decide they're not gonna build any units until they have enough fuel for tanks, they're not getting any sympathy from me. "They paid for the game ..." First, they didn't pay me motherf***! I'm not their service provider! Secondly, I've paid for the game too, like all the other players who put in some effort to learn the basics of competitive PvP.
@@Ben-bg2lp if he act like a jerk the problem is not skill based, venting on him is excusable, but that does not change what I said about noobs. 3v3 is not a competitive mod first of all and if you still want to play like that, find teammates. When you are against players of the top 50 in 1v1 or 2v2, you are the same as a noob but does it gave them the justification to tell you to go back on private match? A tutorial to play in multiplayer is acceptable, some skirmish to play in ranked too but beat the bot in a 1v1 in expert mod is plainly stupid. If you are being gatekeeped by the community to play in the less competitive mods possible until you are good enough in their eyes that a pretty solid exemple of shitty comunity
im with seldanor, they bought the game they have the right to play. this is just an excuse to gatekeep and complain when your teammate does something you read was sub-optimal on some forum. and you expected them to read your mind to know what you wanted.