Grids DON'T have to be BORING in Cities: Skylines Patreon for Chats, Extra Content, and Save-Games :) patreon.com/imperatur Map: Mountain Taper ( Map Pack CCP ) Music: epidemicsound.com Tags: #citiesskylines #gridnetwork #nomods
I miss the silent videos tbh. Don't get me wrong, it's not like there's something wrong with his voice, but it's just more simple, calm and kinda nostalgic. And a bit different from other videos I have been seeing at that time.
@@HbCAMM_CT I get that but I also like to hear the thought process behind the decisions. Maybe there could be longer timelapse videos that combine several shorted videos similar to the one he did of the previous city. Those don't need to have the voiceover.
Imperatur's process of building and planning is so unbelievably astonishing to watch. This whole area could've looked so boring, yet Imperatur made it look so appealing to the eye and so well integrated. Amazing.
Honestly was confused when you said you wanted to redesign the old industrial area, but after seeing comparison it's night and day how much of positive impact the changes make to the city. Can't wait to see more of springwood progress
A small thing but I appreciate that little services area right at the end. Power, trash and sewer in a nice compact spot on the edge of the farmland, fits right in.
Hey my friend, greetings from a huge fan in Canada! You're skills at cities are legendary. Especially in vanilla. I am blown away by most of what you are able to do with the base game mechanics. It's a joy to watch your videos! Keep up the great work.
What makes grid boring is, if it's too square. Like in many places in US. They even ignore the topography features. It's ugly. Europe is not all about organics. Europe also have some grids system too. Like in Barcelona there. BUT they combine the grid with some shapes. Even when they just cut the diagonal line through those blocky grids, it still attractive. Dont make it too grid, people. At least, make some shapes around your gridness. At least diagonal line or something.
Dude, love your content; tons of great tips for vanilla city-building! Question: from where do you get your design ideas? Google Earth, or some other source?
Like… it would be cool to see your planning process before you build (if you have one). Show what you’re looking at in GE, show how you adapt that to the design of your city, etc. And maybe some live building, with commentary as you work? Love your natural voice over!
Just found this guy, and I straight up don’t think I’ve ever felt more excitement before watching a CS vid. Insane what he pulls off using vanilla rules and assets, and it’s awesome to be him use literally every tool in the box to pull together an insanely realistic environment. Super super impressive
Great job on the videos, love the slow play videos, it helps me to follow in the game. Could you number the episodes, so We know if we missed any. This is for last when there are dozen of episodes. Keep up the great job
I wish that C:S had a "Favourites" menu, so that your could save your most-used assets and find them quickly. Tree's, airport aprons, your most-used roads, etc. Is there a mod for that, anyone?
I say this on every video I guess, but still -- these are good techniques even if you're playing modded. With all the DLCs available, combining them in interesting ways like these makes the city look GOOD
Im trying to build a new cool city like evergreen county but my graphic settings suck overall. Do you have certain themes/theme mixes and LUT's you use
Hey bro I need a help I had a lake in my map at a center and with use of landscaping tool I leveled the ground but now the water is spilling outside and it is not stopping. What can I do to stop or to remove that coming water in my map?
Impressive build as always. Anyways, I don't think it's because grids are bad, well at least part of the reason. But I think it's more towards how flat the area is; flat areas feel pretty boring to me. I mean, even you make use of the terrain like the elevated train tracks for instance. And previously you also made the flats less significant by adding those large drains. What do you think?
I just want to know how do you get a panning shot where you have your before and after builds. I imagine you need to film the same camera movements to make the edit work, but is there a camera path feature I don't know about to make this happen?
I'm a little confused. wouldn't your power plant and industry cause ground pollution that would affect your farming area, as well as your residential area? i'm fairly new to the game, but i thought things like industry (yellow generic, not farming), and power plants, (and trash too), needed to be kept away from residential areas?
@@gmg6863 Thanks for your help! Today i use Ryzen 5600 with old 2GB GPU, NVMe storage, and 16GB 3600 Mhz of RAM. I have a plan to replace my old GPU with RX 6600 8 GB, but this game will run smoothly with my Computer hardware? i always have trouble with this game in FPS and i want to try playing the game in Mid to High resolution. Previously i use my laptop with i5 Gen 11th with RTX 3050 and 16GB of ram and i just get around 25 to 30 fps (sometimes drop when i zoom the public area with a lot of residents). Some people say the game very consumes a lot of RAM, Is 16GB still medium range to run this game smoothly? i only have around 7-10 mods in my Steam and some assets. Thanks before!
@@itumienasi YES , well atleast i think it would , i only have 1600hz 8gb ram and i load quite a lot of assets and mods , whit 7-10 mods and some assets you should good fps . ALso another tip , install PLAY IT! *mod* and set the simulation speed between 0.2-0.35 and it will move better because the pc has more time to render all the things
It's not a tutorial, it's an exhibition of your great ability in playing cities skylines. I suggest you to give more explanation while you're designing. Your videos doesn't teach anything. It's just fun to watch. I, as a beginner, need to know more about how and why things happen in this game, not just watching luxurious designs.
I'm really curious how are your farms doing. If you plopped a bunch of garbage processing buildings and 2 inland water treatment plants (sewer basically) @11:35, I'm expecting farming industry to have issues with it in that area. Farms don't like ground pollution and this whole area creates a lot of it. I'm not saying you did anything wrong, but I'm curious about the consequences of building ground pollutants near farming industry.