The apex of the adventure game genre, which plummeted shortly after this release. I love the Monkey Island series as well, but this, wow, I CAN'T WAIT for them to offer Grim Fandango in teslas.
I saw some concept art from the special features of the remaster edition on my Mac and it's from 1996 as the start of it's development. As for the following year, they started rendering in 1997.
"Well what do you know, Sal had a ticket all along....." The deepest moment in the game when you realize just what a true hero Sal was, he could have left but he didn't
@@HUNDOLOS It's kinda strange how the gatekeeper checks the tickets at the *end* of the line though. There is somewhat of a plothole in the fact that they make such a huge deal out of these double n tickets and "your fate can't be bought", but you can just as well walk through the whole land of the dead and still get to the 9th underworld without a ticket. The fact of the matter is that the double n ticket is supposed to be a shortcut, but the narrative down the road becomes more like it's the only way out. Hector even said something about hoarding tickets to get out of the LoD because he'd been very naughty, but by the Bruno and Chepito logic he could have just walked out too. Unless they meant for the 4 year journey to be some kind of purgatory, but it didn't really seem like it.
@@Gonken88 i know this is a month old but I think the 4 year walk is suppose to be the punishment for bad people and if they try to skip their punishment they end up with a much worse fate but if they walked there and endured their punishment then they'd be allowed to enter the land of eternal rest. Also with Hector hoarding the tickets I think he might've knew about the train sending bad people who ride it to hell so he assumed If he had enough of them it could fool the train or he might've not knew how the whole system worked.
@@acouragefann I think he was referring more to the game's formula rather than literally clicking. Y'know, the cryptic puzzles and the lack of action. I've heard that's the main reason why people hate this genre, unfortunately.
@@jimmy-rm3cl dude, the puzzles made zero sense. on top of that you had to stand in a specific spot for them to work. I gave up at the beaver damn and ended up watching it as a movie on youtube.
@@friedpicklezzz I was willing to forgive the controls, but the puzzles!!! i had to look everything up from the very start. like getting 5 different balloons from the clown. what the hell?
manny calavera is an absolute icon. a short king. there's just something about tony plana's voice... totally perfect. great for the comedy, great for the poignant moments. LOVE
One of my favourite games ever made . Soo many memories sitting beside my older brother at the computer playing this 🙏 “ Love ? Love is for the living Sal “
I can still remember hearing, and even smelling Rubacava when I was a kid. Soundtrack, characters, artwork, dialogues. What a precious thing it was to experience this through a tube monitor. Ah.
The second year is kind of the peak of the game. The amount of things to do, places to go and problems to solve in Rubacava is completely unmatched by the rest of the game.
I was 11 when this came out and I played it, and damn: I loved it at the time, but there was so much depth and humor that I missed, and I’m so glad the remaster happened so that I could really experience everything that the writers and game designers put into this work of art. What’s really amazing is that this childhood favorite of mine, unlike so many other things I liked at the time, only appeared even richer when I relived it as an adult. It seems like Grim Fandango ended up being the send-off for the adventure game genre, which for sure is kind of sad but would be much more sad if it hadn’t been sent off by the most perfect game the genre had ever seen.
yep. Back in the day I was like "Why is this a +18 game? it is so boring, they only talk..." (I didnt knew english back in the day and point'n click wasnt my thing) but OOOOH BOY HOW THINGS CHANGED. This is a atemporal masterpiece and I'm glad that I can look to younger Tiago and say: You are wrong kid, this game is guuuud!
@@rons2285 While so I think we will see what happens when Lord Hater goes to Earth so that he can bring Charles F Muntz back to life in a incarnation of being a skeleton for his new role as the captain of the Hater Empire who will eventually take over the Land of the Dead, and then he can use his new improved Olivia 1 with the new technology to make the blimp as the Cyclonian battle cruiser.
Oh wow some of the dialogues I had no idea even existed and I’ve played this game to the death before! This video has definitely become my favorite way to re-live my favorite game, thank you!
During my first semesters at uni I shared a large house when five other students - one dude was studying SW Engineering like me and we would wind down after the long days by playing this game together. He would sit at his computer, I would sit in his vintage rocking chair that his grandparents had given him and we would have a cup of coffee or a beer or two and see what kind of trouble we could get Manny into. Just chill, enjoy the ambience of the game, the phenomenal music and so many laughs. Good times indeed!
they did a GREAT job on story, dialogues and characters in this game. a true masterpiece. I have played it looong time ago and seeing it makes me wanna play it again :)
Thank you for the walkthrough. There was definitely times where I was like, "How was I supposed to figure that out?" Your video was of great use. Great game!
@Runescaping The dev commentary on the remaster version has them speculating what actually happens after you get sprouted and they theorize that sprouted souls get reincarnated back to the world of the living.
I think that the thing that made this game so incredible all those years back, is that every time you solved a puzzle or solved a problem, you would be rewarded with fantastic dialog and some wild visuals at key moments. I remember just exploring the world, following every dialog tree, just for the entertainment of the voiceovers! I beat it ages ago, so it was nice to sit back and enjoy the storyline without beating my head against a wall trying to figure out how to progress.
Dude thank you for your efforts. I appreciate so much that you made everything efficient yet took the time for both funny and poignant moments. Just a great playthrough
I bought this game in the nineties when I was a child. It was a difficult game. I had to find a scenario to solve its puzzles from the Internet, and then I enjoyed playing it. It is the kind of game that takes you into its own, strange world through music, characters, and wonderful dialogues. It is a unique experience and a beautiful memory. I still have its CDs, & i still don't know the meaning of its title, Grim Fandango 😅
The voices in english are good, even still imitating the accents of the characters, but I LOVE Manny's voice in spanish, is the most accurate to me, just beautiful.
Our generation had such awesome video games! Indiana Jones and the Fate of Atlantis, Commander Keen, Blake Stone, X-Wing, Star Wars Dark Forces, Transport Tycoon, Duke Nukem 3D, and many more!
Ahh. From a more ambitious time in gaming, when games still had to ship feature-complete and more than two (non-indie) developers were making an honest effort in the gaming biz. Top notch writing, voice acting, and presentation of primitive 3D; proof that you can make something more timeless and memorable with creative style more than high tech graphics. What the Hell has happened? Where did we go wrong to fall so far from stuff like this; from a diverse market. You couldn't make a game like Grim Fandango today; it'd be all quick time events and written by political hacks, assuming it'd get financed at all...probably not, for not being hyper-monetizable with lootboxes and micro-transactions or any other get-rich scheme. The art isn't dead, but we're not going to see another era of gaming like the one that gave us Grim Fandango for a long time, I think.
still alive and well with indie games. before you say that they’re not mainstream, neither was GF. plus, the newest god of war is a testament that large studios can still do it right...
Thanks for the game vid man!! Its a good game but i find the abstract puzzles in it difficult to solve sometimes!! The things in this game is nothing like what i do in real life.
How a game this advanced both technically and artistically was made in 1998 is beyond me. how the hell did they get such good lighting/shadows way back then?
I played this game on my dads pc when I was a little kid. Never got past year 1 because of how esoteric the 90s adventure game puzzles could be. Fantastic game.😂
@@CoolGobyFishI remember playing it when it was released back in the late 90's......when there was no internet. I somehow managed to complete the game without any assistance from any walkthrough......it took a LONG time but back then this game absolutely consumed me. What a game..... movies have a hard time coming up with a script as crisp and dialogues as sharp as Grim Fandango. Truly a one of a kind game.
@@main_stream_media_is_a_joke You are right on the story and art style. But the puzzle don't make sense. I gave and watched it as a movie. It's a terrible game (game playwise)
I'm surprised they never made a movie of this game. Just think, this was released only a few years after the first Toy Story. It has a great premise/setting and solid humor. With a fair amount of tweaks, this could be a good CGI movie.