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Grimgor's BROKEN New Start 

One Pitch Man
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With patch 3.0 Grimgor's start location has changed! He's ready and waiting to stomp some Chaos Stunty Gitz!
This video goes over a broken strategy that destroys any chance the chaos dwarfs have of becoming the world grinding machine they desire to be, while also making Grimgor the greatest threat to the world EVA!
All guides on this channel are made on Legendary campaign and Very Hard Battle difficulty.
Results may vary on lower difficulties.
I usually stream on twitch, you can find me here: / onepitchman

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26 авг 2024

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Комментарии : 318   
@raynightshade8317
@raynightshade8317 Год назад
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting. - Grimgor
@giusespada00
@giusespada00 Год назад
Very Grimgory of him
@JustMe4414
@JustMe4414 Год назад
Truly the most Grimgor moment of all time
@NikFlatcher
@NikFlatcher Год назад
"The Art of Waaagh!"
@LarsArt
@LarsArt Год назад
Brutally cunning
@fynnenaux8311
@fynnenaux8311 Год назад
Very Grimgor Zu xD
@billbadson7598
@billbadson7598 Год назад
I think it’s actually nice that a new race DLC gives some cool new opportunities to old races too. Gives the content layers.
@Kalidoscope1230
@Kalidoscope1230 Год назад
100% unintentional but yesm.
@xanman2003
@xanman2003 Год назад
I was holding off on a grimgor campaign cause I wanted to scrap with the dawi zharr. Probably won’t use this exploit though
@Nikolas5842
@Nikolas5842 Год назад
And ogres have layers... like onions
@FilipMoncrief
@FilipMoncrief Год назад
Sees a massive design flaw, calls it a content layer. You should work for CA or at least Bethesda
@BeeWaifu
@BeeWaifu Год назад
Like an onion?
@Mandalore9999
@Mandalore9999 Год назад
This video pairs so nicely with milkandcookiesTW last video about siege battles being broken
@mattisuber222
@mattisuber222 Год назад
Now that the Chaos Dwarfs are about to arrive, I want to see CA take 6 months to seriously address the Siege issues, the DE slave system (rework was really unpopular), unit pathing and AI decision-making. Fixing these issues will truly elevate the game. Do I think any of these things are going to be solved in the next 6 months? Unlikely :(
@Nikolas5842
@Nikolas5842 Год назад
@@mattisuber222 We can only wish 😢
@sethketa
@sethketa Год назад
@@mattisuber222 6 months is generous. Remember, it took them 6 years to make sieges WORSE.
@kommentier9884
@kommentier9884 Год назад
​@@shaw815 CA themselves admitted that they're not happy with it and probably change it up in the future AGAIN
@Andrew-kz5ew
@Andrew-kz5ew Год назад
@@shaw815 DE slave rework was only popular with a few sub 80 IQ idiots on RU-vid.
@kundrad8398
@kundrad8398 Год назад
This video is a definition of Orc's "brutally cunning" philosophy. Mork (or Gork) would be proud.
@Kai-fb1ol
@Kai-fb1ol Год назад
Oh my god, they fixed Grimgor's weird light green skin in the intro cinematic as well as in-game!
@psychologicalbed4900
@psychologicalbed4900 Год назад
I'm actually surprised that changed. I was worried he would remain light green in his intro cinematic but would be dark green in game. But the next update will for some reason probably change him back to light green yet again
@Kai-fb1ol
@Kai-fb1ol Год назад
@@psychologicalbed4900 Yeah, but even if they do, mods can fairly easily fix his in-game skin. They can't fix the intro cinematic, which is why I was worried it'd stay like that forever.
@MultiEpicnezz
@MultiEpicnezz Год назад
We held the point for 15 minutes, you are now legally required to leave.
@tyco3747
@tyco3747 Год назад
At first I couldn't recreate this because not all troops in the center square would leave for the walls. The trick I found was to bring grimgor back underneath the destroyed gate but DONT bring him inside to attack. The AI will guard the gate and send everyone in the square over, minus the hellcannon but they won't attack him as long as he just stays under the gate.
@_Meriwether
@_Meriwether Год назад
And here I was thinking the Nasty Skulkers couldn't get any cheesier with their "always on" Opportunist Murderer being (in my opinion) bugged to hell. In TW:WH2 it was active "when winning in melee", now it's just an always-on combat steroid from hell.
@raynightshade8317
@raynightshade8317 Год назад
Should activate with the charge bonus and if they are attacking in flank or rear
@raynightshade8317
@raynightshade8317 Год назад
I think if your raiding it should give you a notification about them mustering an amy to deal with your and if your still raiding after spawn a 20 stack to attack your army until you are at war or out of their territory
@loowick4074
@loowick4074 Год назад
Just shows how broken the code of wh3 is. Even modders who worked for years on wh3 says this game has much much more Messier code. It's so bad that some people are even on a conspiracy theory that it was sabotaged by a peeved employee.
@terbentur2943
@terbentur2943 Год назад
Yup they are broken, just like Waagh armies have been broken sometimes including legendary lords inside of them. Hope it gets fixed eventually
@jordinagel1184
@jordinagel1184 Год назад
@@loowick4074 I find the existence of said modders very doubtful, considering that, considering the game’s release, it’s impossible for there to be any modders who’ve worked with the game “for years”…
@pzatotalwar
@pzatotalwar Год назад
Nice Video my dude. with the release of every single race and faction, It is Grimgor who gets stronger by getting more chances of a good fight.
@yukiko6137
@yukiko6137 Год назад
Thankfully only for a player...
@pzatotalwar
@pzatotalwar Год назад
@@yukiko6137 not really, even AI Grimgor is pretty aggressive.
@eypick6987
@eypick6987 Год назад
This reads like a WoW dungeon guide. I remember the old days of sticking to the walls to avoid aggro.
@chrispotter4051
@chrispotter4051 Год назад
Just want to confirm this still works, took me a few trys to get it right but you need to make sure your units are tight to the wall in the corner
@HanmaCaleb
@HanmaCaleb 4 месяца назад
Tried it, need to take the Key Building before the main one is open to being taken so now it is impossible
@tanngrisnr5076
@tanngrisnr5076 Год назад
makes sense with grimgor too considering his history with the chaos dwarves
@Defsnot_Momskowerkor
@Defsnot_Momskowerkor Год назад
This is awesome! Imrik tier 4 Zharr Naggrund 1st new campaign
@Dennis-lz9lw
@Dennis-lz9lw Год назад
Absolutely love the cheese, nice work man!
@alternatebanana3670
@alternatebanana3670 3 месяца назад
Unfortunately, as of 5.0.3 this strategy is no longer valid because the major capture point is locked by default and can only be unlocked by capturing "key" capture points elsewhere on the battle map. I tried a few variations but none seem to work.
@Meyna86
@Meyna86 Год назад
Glad I held off on playing Grimgor until the Chaos Dwarfs appeared. Everyone expected his campaign to be different. When the DLC drops I'll actually play a Grimgor campaign first.
@Aerowixx
@Aerowixx Год назад
It's an awesome start strategy. Works perfectly! Also happened to see 3 bugs on this first play of Grimgor. My hero insta died at gate with no one around him. Waagh you can call afterwards is missing text for chaos dwarves. And also the "cunning" trait overwrites "Skarsniks death juice" skill from Night goblin warbosses.
@Tsubaki189
@Tsubaki189 Год назад
Nice video mate, you're calm and explain everything very well, thanks for it!
@Schacal6666
@Schacal6666 Год назад
Settlement battles are the biggest problem of current WH. But at the same time … it’s funny how ridiculous it is MilkandCookiesTW has had a similar video about zharr naggarund siege battle but with reverse rolls where the battle ends despite winning but losing cause of the shitty capture the flag mechanic
@Dianbler
@Dianbler Год назад
I mean, all you realistically have to do is turtle in the best corner of the settlement and use towers to pepper the enemy. Overall is better play with a mod that prevents points being gained in settlement / siege battles, it has improve my experience since I don't have to see infinite towers being rebuild. It does make Cathay a dumb strong faction defending too, if you use the compass with the +4k supply.
@Schacal6666
@Schacal6666 Год назад
@@Dianbler You lose before the enemy is fleeing if its mmore than one army cause they win automatically through capture the flag / points
@Dianbler
@Dianbler Год назад
@@Schacal6666 Then protect the point. There is just one point that means a lost. If you protect that one, you don't lose. Walls are very inefficient to protect anyways.
@Amenema
@Amenema Год назад
Cunningly brutal, just like Mork woulda liked it
@SkyrimFan32145
@SkyrimFan32145 Год назад
And to think people were worried about Chaos Dwarf power creep
@Dabs_4_Dayz
@Dabs_4_Dayz Год назад
beware the green tide i guess lmao
@alexsawchuk5371
@alexsawchuk5371 Год назад
This honestly upsets me that this is possible, it’s so dumb that the AI will just sit back and not attack your forces outside, as well as simply give up and die because some crappy goblins are sitting on top of a hill
@adriankoch964
@adriankoch964 Год назад
Same thing can happen to the player even if they have an unbreakable one man doomstack defending that could kill the entire attacking army. "Oh but the aremy are sitting on the I WIN points" - gimme 20 minutes, there won't be a "they" left. Nope you lose, time to die offscreen, one man doomstack.
@eatsnowanddie
@eatsnowanddie Год назад
I gave this a shot and came close to capturing it, what happened was there was a hero stationed on the back cap so I had to attack him, he ran and was really a threat but the army that was supposed to move towards the wall did not, plus a random set of reinforcements came from behind the cap so I lost the company of stalkers, I’ll give it another shot and hopefully they will move and I won’t have to worry.
@VenomGamingCenter
@VenomGamingCenter Год назад
Grimgor's start was easy anyway, literally every game he snowballs, I guess it's only this easy if you're controlling it though, unsure if the AI can still snowball from this position.
@sanderleander3367
@sanderleander3367 Год назад
The AI will have their backs secure for a looong time with this. Since the Dawi zharr of nagrund won't attack them. So i think they'll be fine. However they will have less orks to confederate. So they will probably not snowball as hard as normally.
@TheUrobolos
@TheUrobolos Год назад
Havent tried IE yet, but AI Grimgor is nowhere as dangerous in the story campaign. I suppose it's because he isnt considered a main faction in that map so it dosent get autoresolves bonus. Either Zhao or Greasus usually eats him alive.
@sanderleander3367
@sanderleander3367 Год назад
@@TheUrobolos Interesting Because Greasus is absolute trash in Immortal empires. But that is because he is sandwitched between Grimgor who becomes strength rank 1, and Helman Ghorst who becomes Strength rank 2. But it all depends on difficulty. On legendary Grimgor is a menace. On normal difficulty he recruits way less units and that is what makes Grimgor scary. is 20 turns in he has 4-5 armies.
@TheUrobolos
@TheUrobolos Год назад
@@sanderleander3367 Because all of these lords in IE are considered a main playable faction and thus with autoresolve bonuses. On the same bonuses ogres Just dont have the economy to match the greenskins and/or undead numbers. But in the story campaign instead hes surrounded by bonuless factions
@delta1138e
@delta1138e Год назад
That cheese looks so delicious, that I must take a bite.
@mandatuscaelum9676
@mandatuscaelum9676 Год назад
I hate it; most excellently done!
@SuperCosmicChaos
@SuperCosmicChaos Год назад
Orks are made to fight and win! but in that fight all i was thinking was am i watching Skaven?
@Mario-kf3ej
@Mario-kf3ej Год назад
@@SuperCosmicChaos orks maybe ... now goblins ... is another story and they were doing dirty work there. Gobbos are sneaky gits as much as Skaven.
@swampdonkey152000
@swampdonkey152000 Год назад
Great guide! Worked like a charm. If you want to try this, make sure you don't let your skulkers path through a capture point or you lose the element of stealth. Towers can't see you.
@alirezarezaei2976
@alirezarezaei2976 Год назад
Grimgor needs a proper Da bestest mechanic not some fancy start poeitions Give him what he deserves CA He and Queek head taker and Wulfrick the wonderer has the potential of being the meanest characters in the entire game with the most fun campaigns All of these 3 characters are hero and champion hunters you can easily give them some campaign mechanic based on the same aspect and just change the decoration to fit each of their themes
@GGRS
@GGRS Год назад
This is excellent, love a Sneaky Git tactic :)
@zaviaaaaa
@zaviaaaaa Год назад
This is genuinely such a well put together tutorial video I thought you would have at least 10 thousand subs that's crazy
@damianjw2455
@damianjw2455 Год назад
Nice video mate, I'll be sure to give this a bash. As a side question, where is your accent from? It sounds like a mixture of very light Scottish and something else?
@onepitchman6910
@onepitchman6910 Год назад
Thanks! hope you have fun when you get your hands on it! I'm from Bristol, my dad is Scottish so may hear hints of that every now and then in my accent to. :)
@chrisbergonzi7977
@chrisbergonzi7977 Год назад
Excellent work...scribed up...thanks pal...
@ktvindicare
@ktvindicare Год назад
This is great for when Grimgor is controlled by the player but this new start position will make him almost sure to die off quickly when controlled by the AI which I don't like at all. The AI does not handle starting with minor settlements very well.
@kommentier9884
@kommentier9884 Год назад
If there is 1 AI faction that gets cheats upon cheats its AI Grimgor. Don't worry about him
@ktvindicare
@ktvindicare Год назад
@@kommentier9884 I hope you're right. It'd be really lame to see Grimgor get wiped out in a majority of my campaigns without him doing any real krumpin. He's a staple of the campaign map.
@Nakai865
@Nakai865 Год назад
Most campaign play-through that I have seen has a lot of trouble dealing with him so i’m sure that he will be fine.
@Liandrix458
@Liandrix458 Год назад
Seen a reddit post of your vid last night and instantly subscribed, I love these tricks and start videos! 😊
@JumpyLemming22
@JumpyLemming22 Год назад
This really works, gonna bust out this trick for a co-op campaign tonight and surprise my friend, lol
@RocketHarry865
@RocketHarry865 Год назад
now dis iz brutal kunnin' yer spiky stuntiez gits
@jakubzaniewicz6835
@jakubzaniewicz6835 Год назад
Oy git, dat some smelly cheese you did there! gj
@welfdeath
@welfdeath Год назад
Nice , really good video !
@Palad1n20
@Palad1n20 Год назад
Looking forward for Tariff video on this strategy
@medhathobo
@medhathobo Год назад
So nasty skulkers are the equivalent of ninjas from shogun 2. I see.
@813Nole
@813Nole 10 месяцев назад
Still works as of 10/24/2023. Took me two tries as the first try Grimgor walked inside of the settlement. Keep an eye on him to move him back behind the wall the second the gate goes down.
@user-br4qp4pw2o
@user-br4qp4pw2o Год назад
"Some times, I dream about Cheese" *Legend of Total War
@darkdude9248
@darkdude9248 Год назад
now that is brutally cunning
@Vermbraunt
@Vermbraunt Год назад
As soon as you started getting nasty skulkers I knew where this was going. The siege AI really needs to be updated
@SgsskInSolitude
@SgsskInSolitude Год назад
I just found another video showed that Grimgor can actually get this city on turn 2, by moving reinforce position to the core of it...
@thijshagenbeek8853
@thijshagenbeek8853 Год назад
Snik the stunties where they arent. Grim-gor, The art of Waaaaaaghh!!
@Indigoism96
@Indigoism96 Год назад
So my Grimgor got one shotted while attacking the left gate, including a unit of Infernal Guard. I’ve tried it 3 times in a row and it still happens, I’m trying to figure out what is up with it lol.
@Longtimer49
@Longtimer49 Год назад
they need to fix black orks looking like they have hockey sticks as seen at 5:22
@shadeblackwolf1508
@shadeblackwolf1508 Год назад
I was expecting one would at least need a waagh
@willfoster5190
@willfoster5190 Год назад
would like to see more like this! great content and now subscribed!
@SiodogRehane
@SiodogRehane Год назад
Please algorithm don't let this go viral before release so we can try it before the hotfix
@FFAFANBOY
@FFAFANBOY Год назад
This cheese has been available since the release of the game and CA 100% knows about it but aren't going to do anything about it because they know how people hate settlement battles already. So don't you worry!
@sydsweiner6516
@sydsweiner6516 Год назад
Excellent video great job. This is high cheese and I couldn't see myself doing it though
@devinrogerson3035
@devinrogerson3035 Год назад
great work getting this down pat!
@mrhoads7
@mrhoads7 День назад
Not sure if this works anymore due to victory location being locked until key building is taken. More skulkers perhaps?
@jarubyjane
@jarubyjane Год назад
Just did this one now. Thanks a lot my guy
@szymonrozanski6938
@szymonrozanski6938 Год назад
CA: How do we make siege battles? CA: Lets make it so they can capture X point on the map and win 1 to 300 manpower difference.
@tuh774
@tuh774 Год назад
I love this video because it shows everything that is fundamentally flawed with TWWH3 sieges. I mean don't get me wrong i love the cheese but holy fuck.
@letsplaysvonaja1714
@letsplaysvonaja1714 Год назад
You could do the same in wh2 though
@tuh774
@tuh774 Год назад
@@letsplaysvonaja1714 Yes thats why TWWH sieges suck. Thats why i am never excited about a siege in this game and just cheese through that shit. At least in WH2 AI wasn't playing like a beta cuck and was sending armies at me so majority of my campaign wasn't siege battles.
@BittermanAndy
@BittermanAndy Год назад
@@letsplaysvonaja1714 not the same. The capture point was always much closer to the walls and the AI would put artillery (and units to defend the artillery) on it. Even if they didn't, then when you started capturing the point they could bring units back to recapture it quickly as they weren't far away. In WH3, the main capture point is so pointlessly far away from the walls that there's almost never artillery on it (it would be out of range!) and it takes so long to get from the walls to the capture point that the enemy can't possibly recapture it in time.
@ingbeertror7167
@ingbeertror7167 7 месяцев назад
no longer works it seems, victory location locked until key building is controlled
@Verminator4
@Verminator4 Год назад
Mork is pleased
@iceiceice914
@iceiceice914 Год назад
Actually, you could set the reinforcement entry right behind the capture point. 🤣
@MarKBBQ
@MarKBBQ Год назад
Great video!
@blinkshady5504
@blinkshady5504 11 месяцев назад
Still works, 1st try got hit by the Centaur patrol + big drake and lost but on 2nd try was smooth af. Thanks! EDIT: Hit by them on the capture point, for some reason they both came for it but on the 2nd try they didn't lol.
@ansa3252
@ansa3252 11 месяцев назад
Amazing cheese, thank you for sharing!
@MerlinTheRizzard658
@MerlinTheRizzard658 Год назад
Some call legend of total cheese quickly the lord must know
@dogangurgen
@dogangurgen Год назад
cunningly brutal
@AnimePigeon
@AnimePigeon Год назад
Subscribed! Quality Content!
@BigF707
@BigF707 Год назад
Ninja cap is key - Sun tzu
@tryhardname
@tryhardname Год назад
Just in time for chaos dwarfs to get stomped
@ygg1967
@ygg1967 Год назад
Nice Video!
@colt4531
@colt4531 Год назад
Did this and when grimgor broke the gate he just randomly dies at full health???????
@Dostupnejmeno
@Dostupnejmeno Год назад
Haha, this works the same with Astragoth - some army plus six units of sneaky hobgoblins.
@Medard22
@Medard22 Год назад
I had no idea looting a settlement reduces the level of it
@Cat-ee-jik6715
@Cat-ee-jik6715 Год назад
nice vid, thankyou. I'll be doing this.
@cynicalpsycho5574
@cynicalpsycho5574 Год назад
The orc "visual" bug is still in full swing when playing dwarfs... like half the settlements even max teir are the orc versions on the campaign map...
@strawman6578
@strawman6578 Год назад
Ahh, I love the smell of cheese in the morning
@clawmb
@clawmb Год назад
Eccellente tips man, thanks!
@alemorikec
@alemorikec Год назад
Cheese for the Cheese God!
@andresmedina5811
@andresmedina5811 Год назад
Great video
@mrsicic
@mrsicic 11 месяцев назад
Just tried it. It works, ty bro 😊
@theaseus654
@theaseus654 Год назад
the garrison was really bugged in my game random units got stuck on buildings and uncovered my skulkers still doable but annoying :) love this new starting location
@theaseus654
@theaseus654 Год назад
omg i got 3 caravans in 3 turns after this xD now i have 100k best start ever
@JedenastySynMalice
@JedenastySynMalice Год назад
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHHH! THANKZ STONE IDOL.
@HiddenEvilStudios
@HiddenEvilStudios Год назад
Zharr-Naggrund should be a ten-slot settlement for Grimgor.
@sambone2809
@sambone2809 Год назад
Dumb AI on campaign map Cheesy tactic to win battle Poorly thought out siege mechanics Nonsensical victory condition. This video is a great example of some of the biggest issues with immortal empires in WH3. Not hating the creator. Also great tutorial and editing!
@colt4531
@colt4531 Год назад
I don't understand, I did it perfectly first time, but every other time after they just stay in the middle??????????????? WTF!?!?!
@Kasaaz
@Kasaaz Год назад
Ahhh, I wondered why so many lords. That's clever.
@SGProductions87
@SGProductions87 Год назад
I hope CA sees this and realises that either capture the flag is a ridiculous mechanic for siege victory and requires army losses or total annihilation for victory, or changes the maps to reduce the many forking paths to chokepoints, allows towers to be able to spot stalking units and increases the priority for the victory square to be protected at all times. Another thing they could do is reduce the cost of towers, increase the time to rebuild them and increase the amount of towers that can be built around the victory square from 1 to 4, on top of allowing the towers to spot stalkers (Unspottable units excepted).
@DrakenhofTemplars
@DrakenhofTemplars Год назад
Besides meta gaming and me applauding your ingenuity but I won't do this because I think it takes away from the enjoyment but great video!!
@tomgillespie3574
@tomgillespie3574 Год назад
Did no one else have the issue of them have the dreadquake morter ability and deleting all of your non-stalking units?
@zilla6280
@zilla6280 Год назад
Very cunning but brutal
@elibell4154
@elibell4154 Год назад
Just seen this today and figured I’d give it try, but it would appear that grimgor doesn’t have stalkers?
@samjones2112
@samjones2112 Год назад
yeah i tried too, seems they hotfixed it.
@realhollow3675
@realhollow3675 Год назад
Ah so this is just the same as how you use to own with Skragg in RoC by setting up your whole army on one side and then haveing stalk units cap points its a nice strat but i do think anything capping points should be made visable as the AI is dumb and just ignores them
@jclitheros
@jclitheros Год назад
DIS AIN'T PROPAH FIGHTIN'
@doggerthedog6744
@doggerthedog6744 Год назад
Grimgor deserves it I say, the dawi zharr haven't been challenged in a good long while and those slavers need to be shown who's boss
@isaacgorski6054
@isaacgorski6054 Год назад
Now im going to play grimgor just to build up a massive waagh and have an epic siege losing every unit except grimgor
@jackcool1101
@jackcool1101 Год назад
thank u, good job.👌
@kleomenis456
@kleomenis456 Год назад
This bug in the siege is funny
@zarghon975
@zarghon975 Год назад
So uh, did this cheese. Felt bad because I got the Tier 4 settlement. Then I noticed there was a Cathayan Caravan within reinforcement range of Grimgor and the city. Snagged an extra 37k gold. Turn 5, tier 4 settlement, 62k Gold. Very next turn? TWO MORE CATHAYAN CARAVANS. Turn 6, 138k Gold.
@runswithscissors2210
@runswithscissors2210 Год назад
well done
@comradecat3678
@comradecat3678 Год назад
everyone is so excited for the patch/DLC but it means weeks without the SFO mod :(. There's not even building icon progression with out mods 😢!
@Charlys787
@Charlys787 Год назад
That is a good example how the capture the flag mechanic is broken and why it should be removed. It's Warhammer total war, not Stealhammer total score.
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