We look for the best buildings to jump off of through-out Los Santos! ►GTA 5 Roleplay DOJ Playlist► goo.gl/K3ZClI ►Links To Contact Me► bayareabuggs.com ►Department Of Justice Role-Play Community► www.dojrp.com
Great vid Buggs, I have a suggestion for a future episode: you, Jeff, polecat and Dave should try and pull off a full fledged bank heist at the bank on vine wood boulevard then try to escape to a hideout in the county!
Bro why did it take me three years to find some good gameplay I love this series and I’ve been binge watching it for about two months now and it’s gonna end soon:(
Gru is the most powerful being in the universe and here's why: Gru is 4 minions tall, which means he is a godly size of 14 feet tall. Furthermore if any of you remember the original Despicable Me, you know there is a scene when Vector kidnaps the three girls and shoots a series of heat-seeking misses at Gru, he then dodges them all. According to the speed of an average ballistic missile (1900 mph) and the size of the missile according to his ankle size, Gru can perceive and move at such a speed that the missiles only move 9.5 miles per hour, 0.5% of their original speed. After this Gru punches a shark and it is paralyzed meaning its spine is probably shattered, to remind you it would require a force greater than 3,000 newtons to fracture the spine. That’s equal to the impact created by a 500-pound car crashing into a wall at 30 miles per hour. I rest my case
Buggs never stop making vids even if you are 100 just dont stop. You guys and girls save and help so many live everyday because you make ao funny vids if someone is made and they watch your vids they will turn into the happyste persone in the world so dont ever stop and thanks for everything you and the crew do thanks so much.
You should get in a pursuit and go down an alley, when the cops are in a code 5 say to them “You guys fucked up, your in our my killzone” and get like jeff or polecat to start sniping near them to freak em out, call that episode like big brother or killzone idk
18:30 you need 80 feet for a partial deployment, this is a very dangerous distance for a low open but its the rough minimum you need to "survive" its nearly impossible to have a proper landing in that distance and you'll most likely break bones on landing but ur speed will be reduced enough that your likely to avoid TBI from the impact. For a near full deployment you need roughly 120feet. This is again hard to do a proper landing because opening a parachute is violent in the sense that ur whole body kinda jerks around but 120 feet is roughly the distance it take to get to a full open and be at a baseline rate of descent. No one really opens within these distances while base jumping, these numbers are more for judging if u should pull a reserve on a parachute thats only partially deployed. You can base jump grom very small heights and lots of people do it. You essentially just hang ur parachute over what ur jumping and backflip. This takes out the time needed for ur pilot chute to deploy ur main chute and for ur risers to set. The riser is that squar thing that sits above their heads, it angles the corners outward, usually a partially deployed parachute is because the risers dont come down and 1 or 2 corners of the chute will kind of be like spindled. The problem with ur reserve chute is if u need to pull it first it will detach ur original chute and deploy a new pilot chute. Which means ur trading a partially deployed chute which does have some drag to a pilot chute which may not fully deploy ur canopy within 120feet
@@2Musketieners2MLm its also just something they teach in general before you do a solo jump of any sort because if u have a partially deployed chute and ur less than 100 feet its more than likely a better idea to not deploy ur reserve and to try to control your actual landing. If u roll into ur landing, even at like 20-35 mph you can most likely protect ur head and minimize ur chance of severe injury. This is all 100% dependent on how much of ur chute is deployed. Its something you need to judge for urself in the moment. But its extremely rare to have a partial opening. I was listening to a retired navy seal talking about it, his name is jocko wilnick and in his entire career in the teams he had 1 partial opening, it was high up though and he had a good reserve. Its something good to know in general but i think being able to judge that mostly comes with experience with good openings from ur standard like 5k cesna jump where u open at like 2k and have huge room for error. Then u get a feel for ur rate of descent and what it feels like to have a solid canopy deployment so when ur base jumping u can tell on feel alone that something not right and u can assess real quick on what u need to do. The other thing is u can apparently coax the risers down if they get snagged so thats like the other factor. Do u wanna burn altitude trying to fix a partial problem or shoot ur silver bullet and pray ur reserve has a good opening
@Jamie Barton lol sorry man. I wasnt tryna be tough, i just thought it was interesting aha. Sorry if my comment annoyed you, im the kind of person who likes reading about odd facts like this. I post shit like this because sometimes after watching a video ill go around and loom into the logistics of stiff like this
Just realized your almost to 1 mill. It seems like yesterday you were at 100k. Anyways keep going towards your goal. You have always brought amazing content. Keep up the good work!
No one can/is forcing Buggs to do anything. Making these vids is his choice. He is also free to take vacations whenever he wants. Which is why he took a week off for Christmas