With the exception of the PS2 & PS3 versions (which were real and official), the PS1 & PS4 versions are just mods for the PC port. The PS5, is just straight up a modded GTAV. Don't lie to everyone, okay?
lol as you don't know the meme of the PS1/PS2/PS3/PS4/PS5, i'll explain to you: it's a meme that shows a game, but the PS1 is the game with trash graphics, the PS2 is with less trash graphics, and if the game is a ps2 game it will be the original, the PS3 is the game with a little better graphics, PS4 is the game with beautiful graphics and the PS5 is the game looking like almost real life.
@@anishop69 That isn't GTA 5, both PS4 and PS5 have exactly the same RTX as the Original 128-bit PS2 consoles. Otherwise, Def. Edition copies the original San Andreas, but gotten worse. As ENXGMA said, Def. Edition is a disaster to GTA Franchise.
The difference in processing power between current gen and last gen consoles is way bigger than I had assumed. They're every bit as powerful as a mid-range gaming PC now. The difference is so big it makes the PS3 look like a calculator.
This is not representative of the power of the PlayStation 3. The game wasn't remastered for the PlayStation 3, it was just a rerelease of the PlayStation 2 game on PSN. PlayStation 3 was basically a PlayStation 4 without 4K. The big jump came with PlayStation 5, that thing easily eats PlayStation 3's lunch and dinner.
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A minha versão favorita é de PS2, lembro quando foi lançado em 2004, e 1 ano depois tive a oportunidade de jogar essa relíquia que até hoje continua sendo um dos melhores jogos da _Rock Star Games._
So you turn the PC version of GTA San Andreas to lowest settings for an old Windows 95/98 PC that was still being used in 2005 and you think that is what it will look like on the original PlayStation with out the warping effects?
I mean yeah, if the PlayStation was as powerful as the Dreamcast and had a DVD drive, sure... But then you've pretty much got a slightly throttled PlayStation 2.
@@StainVr It didn't do 3D as ture as the N64 because it was 32 bitz and not 64 so it can't handle the 3D well. It was a mix of 2D and 3D to compromise.