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GTA V: PED Mod Tutorial As Fast As Possible(Part8) 

DefaultUser12
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26 окт 2024

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Комментарии : 15   
@segasaturn9933
@segasaturn9933 4 года назад
Wow you uploaded these fast! No wonder you said as fast as possible. I played through like 3 levels on Vectorman and then BAM! 8 videos as soon as I came back to my computer! Lol
@DeNasty
@DeNasty 3 года назад
Bro, can you help me converting OBJ/FBX/MMD character to GTA 5? I want to play my own character on GTA 5, please help me.....
@safaltakilehar
@safaltakilehar 3 года назад
I want the same
@MasterPrime-cw1xd
@MasterPrime-cw1xd 4 года назад
is there a method to edit the yft file? I only know the Zmodeler 3, but I have not found the latest version cracked
@Bindycot
@Bindycot 3 года назад
For some reason my model turns into a very low poly version of the model I chose and the textures won't apply. I don't know what I did wrong please help.
@DefaultUser12
@DefaultUser12 3 года назад
When you import the model into 3ds max, you should see a "high", "med" and "low" versions of the model for each of the body parts. You having all these versions, might cause the game to render only the low quality model. You can remove the "med" and "low" versions, since those aren't needed for the model to work. Here's a photo of everything I have when I'm ready to export a model: ibb.co/D52d0tm
@Bindycot
@Bindycot 3 года назад
@@DefaultUser12 secondly why does the model have to be a mesh?
@Bindycot
@Bindycot 3 года назад
@@DefaultUser12 Also now I'm having another problem where instead of the character actually moving, the model just A poses despite the bones being perfectly rigged in 3ds max.
@Bindycot
@Bindycot 3 года назад
man I find it kind of ironic how I'm able to make a gmod character but not a GTA V character :\
@DefaultUser12
@DefaultUser12 3 года назад
I can't really tell you why it's A-posing. The only reason I can think of is that the models bones are not attached to the bones in the correct body part. You know, all the body parts have their own bones. This is why you see all the body parts have their own skeleton. For example if you look at "lowr" it has a similar skeleton as "uppr". You just need to make sure all the models use the skeleton from their respective hierarchy. If you take a look at that picture I sent you, you'll see the hierarchy of the bones from body part "lowr". All other body parts have their own hierarchy that is basically the sam, but control a different part of the body. Also I don't know if the model necessarily has to be a mesh when you export it. I just make it a mesh, since that's how it comes in when it's imported.
@MrBlack-ik6um
@MrBlack-ik6um 4 года назад
Hello DefaultUser12 How can I Communicate with you? Do you have a DISCORD?
@DefaultUser12
@DefaultUser12 4 года назад
Send me a message on the GTAVMods forums.
@mauriciocuello5474
@mauriciocuello5474 3 года назад
Thank U!!
@MasterPrime-cw1xd
@MasterPrime-cw1xd 4 года назад
is there a method to edit the yft file? I only know the Zmodeler 3, but I have not found the latest version cracked
@DefaultUser12
@DefaultUser12 4 года назад
I don't know. I haven't used zmodeller3, but from what I've seen it does have better support for modding GTA characters natively. It has the capability to create simulated clothing for the peds, so I assume editing YFTs could also be done.