Thanks for the tutorial! Some of the differences in the latest code are: You can no longer use a Hadron for the hurry-up at the beginning of Orb MB, you must actually hit the locked ball. Another is that bonus is greatly affected by the modes that are completed. Bonus is finally worth something! Another thing is Hadron Enforcer still gives you three smart bombs, but you have to use those three before you can earn another three. In the older code these could stack, so you could have 3,6,9 etc. and it was way too easy to collect jackpots and supers with the smart bombs. One more thing is that Orb and Groot have been balanced quite a bit. Orb is still worth more, but Groot is certainly worth playing for points now as well. GOTG is a MUCH better game than when it was first released.
Thanks so much for doing these! For you to make literally hundreds of accurate shots and then get stuffed with a just a couple orbits to go, the disappointment was palpable. Great game, and another valuable tutorial. I've learned so much from watching your games. Thank you for what you do for the pinball community!
It's a shame this code version was out during the filming of this tutorial. The game plays so much different now. Still, great stuff Papa folks and Bowen, thank you.
Amazing game! Your tutorial are always great! They just got this pin at an arcade near me ( but damn they got rid of KISS :( ... ). Played a few of this one and it might be one i will try more and more, just knowing i can start a game with a multiball is great! :) .
Thanks so much for the tutorial (and showing me I have a lot to learn). I was given this game as a gift in late June (Guardians Limited Edition). I noticed that some of our game play is different. Mainly... I don't start with a multi ball on Quills Quest and after the time ends on Sanctuary, next lit ramp I hit wins the objective. There are also some visual differences in the video play. I don't see that orbit screen you had when you finished an objective... Is this a software version difference, a LE difference, or something else. Any thoughts would be much appreciated!
I play this table as it is 2€ for 3 credits in a place near my house. But there is something strange, the right sinkhole ALWAYS return the ball to the center of the flippers so there's no way you can save it... Maybe one o two lucky bounces in all the times I have played this. Maybe the angle can be configured and they put it that way to get more money? I don't know but is frustrating playing to evade that sinkhole and when it happen you know is a lose ball even with a hard nudge.
If the owner has contact information on the machine, it's perfectly okay to call or message them and let them know how much you enjoy playing Guardians and that you would appreciate some attention to that scoop.
I generally really like Bowen's tutorials but this one seemed a little off. There seemed to be way too much going on at any one time for Bowen to really explain what he was attempting to do. Normally Bowen explains a mode and sometimes the production staff will even illustrate what shots need to be hit. That was definitely not this video. Still, his skill and humor shine through even if this was more a play-through and less of a tutorial.
I'm seriously grateful for this tutorial, now it means I don't need to pump quarters into here to learn what to do in tournaments :// Props to bowen but this entire game looks like a complete snoozefest.
GatoDelFuego I played Stern Star Wars at a convention a year ago, and this looks to be about the same thing. If Data East made a great Star Wars, which was under Gary Stern, why couldn't they reignite the flame for that one?