Interestingly enough, there are differences between how the two characters use what's ostensibly the same wrestling move: Potemkin Buster is a variation of the backbreaker drop where he leaps upwards with rocket propulsion instead of simply dropping to a knee, while Bedman?'s throw is the submission variant with a bit of electricity added to the mix.
Pro tip, there was a TON of gaps in this where test couldve escaped. The other weird part is... this is the second Testament ive seen sit there and just eat this. Moral of the story: sometimes yall just gotta hit buttons. You cant sit here hoping it ends when its not a real block string but barely hidden pressure resets.
They were holding fully charged malfunction, same thing as people holding multiple garudas, the first garuda into second will usually be true, especially if first hit meaty after that however, it's all fake
yes, please hit more buttons against bedman pressure, I promise its all fake and there were huge gaps in this pressure!!! keep hitting the buttons please!!!
That was the most unsafe string ever. Test could have escaped at so many points there and that honestly is bedman playing almost completely optimally. There is no reason test should have lost that round except that she has been sleeping on her bed matchup.
@@niko-ef8hq They talked about the base roster getting new moves, yes but they did say they are planning on giving other characters new moves. It would be dumb to only give the base roster new moves and to ignore the other 10 characters and new ones after.
Bro blocked for 36 seconds, then died and my combos usually start with them attempting to mash through 2HS and me dropping because I wasn't expecting it to hit.
playing defense is indecipherable in this game. i just press or FD at random moments and hope i don’t eat a huge counter hit into wallbreak into positive bonus into death combo. not sure how you’re supposed to learn the gaps in these insane pressure strings for like 30 different characters lol
There's not remotely close to 30 characters in Strive, but it really just comes down to recognizing certain moves. Unless the opponent has a delayed projectile to cover recovery or a Roman Cancel to just skip it outright, there are certain moves any blockstring will lead to that simply *cannot* lead into a true followup. Recognizing these moves as your opportunity to jump/mash out (and recognizing when they have contingencies to prevent this) is a huge part of defense in most aggressive fighting games. There's more to it, especially when more advanced gameplans like stagger pressure get involved, but if you play the game long enough, and eat enough counterhits to the face, you will eventually learn how to spot the gaps.
*disclaimer, haven't been able to play GG in a while* Short don't-think answer: Deflect shield Long answer: there are some guides to counter play certain moves or entire characters, and there's also asking on the discord of the opponent's character. A lot of people are willing to watch replays to explain what are the gaps which always helps, but if it all sounds like a lot of research (which it is), then you'll have to lab it (if you own the character). You don't need to learn the entire sequence, you just need to do certain bits that might seem weird. For example at certain points Bedman runs a long distance to reset the pressure with c.S, but before doing that they would usually let the bomb error auto activate. You can go the long route and record: Big explosion (held) > c.S > f.S > 2H > projectile (while auto activating the bomb) > run that's a 2 specials an 3 buttons sequence, or hell, just let the bomb auto activate and run from a similar distance and see if there's a gap in there. If all else fails, just deflect shield, DP, hold jump or mash throw at multiple points. You might find valid counterplay doing so
@@davidbacchim3624Bedman struggles to initiate pressure and pretty much loses the round if they're the victim of a hard knockdown. Bedman is absolutely below curve- but the mildness of that statement says a lot when you consider how poor every aspect *but* the block pressure is. It's so good that it's Bedman's only decent tool and he kinda gets away with it almost.
Me: i think this game is closer to SF6 than DBFZ because it's more (Button) (Button) (Special) than it is something big LLMM2H5S2H kinda block strings. Bedman: L O L
Theres a ton of gaps in this pressure where test could've not only safely escaped, but also taken their turn back and went on the offense...its just *really* hard to see because bedman is a literal bed and a visual mess to deal with mid-fight
@@SerenceSleepywait wheres the gaps? when bedman is moving towards you is the only time bedman is not attacking and they dont move towards you unless youre guard crushed so wheres this gap? am i missing something here?
@@SerenceSleepyis the gaps the slow moving overhead and the bobm on a stick slow but intimidating move? Cause I can almost not react to that but block. Too much bs on the screen to think properly when I fight bedman.
Bedman? player rolls fakest blockstring imaginable. Asked to leave party. fr tho I have no clue what the fuck this character does either, so not like I'd fare better lol
I'm just now noticing Testament is voiced by a female in Japanese yet in English is voiced by a dude and I do not know if their gender has been confirmed yet cause I'm not a big enough nerd and also cause I almost never play guilty gear.
Congratulations, they are confirmed to have no gender. They were male before, no changed pronouns or anything, I think they just genuinely lost whatever was down there after their resurrection.
Reminder that the official name has a question mark on the end because it's genuinely unclear the extent to which the "man" part still applies. It might just be Bed.
PSA: This combo is not safe to mash out of. A good bedman can slightly alter their timings, and with you being constantly guard crushed, his abnormally long normals and followups, you need to sit through a lot of garbage or risk getting WWA'd into a wall break and repeating the pressure. Aka. Stop downplaying the fear factor, waiting out his string is the best option you have most of the time. You can't just say "hit button!!" because that just leads to you getting exploded.