1:17:30 ALMOST got it right. The correct order is : Card selection > Limit-break > card from shop At least you got it for next time (also I don't think gun slinger's weapon trigger something related to that)
@@idlecubcan’t wait to see that too! Man, your DRGS runs are a pleasure for the eyes, it will be amazing to see you reach that level of domination in Rogue Genesis!
A few thoughts from me: 53:48 As I read it: "You can skip over the next stage, to get the stage after that". So it would be very useful to only run half the combats. 1:14:35 seems to confirm my theory. - you got Troll Blood (regenerates up to 200%) instead of the "trigger on hit effects every 4 seconds". Only to then undercut it, with the "less regen at high HP". At the same time you got "fire all weapons on hit", then undercut it by avoiding any "trigger on hit" things. - unless it is anti-synergy, you should always buy the Relic. At minimum it is out of the selection. At best, it might actually help in the end. 1:06:16 That one 100% triggers my photosensitivity. I don't get seizures, but I do get instant headaches. 1:12:50 It was that forming red/black ring. It does like 500 damage/tick when it hits the shopkeepers body. Your movement drew it right into the keeper. 1:24:30 You could always swap to a less OP weapon...
1:12:55 Game wasn't happy you were annihilating everything it threw at you. So it used the only effective weapon it had at it's disposal. It RNG spawned a ring of enemies on top of the Shop-Keeper! :D
i'm here in asia and whenever you upload video at this time. it's always bed time for me because now it's 10.30pm. normally i'll listen to deep rock galactic but this is fine i guess
One of the strongest defensive upgrades in the game at time of writing is Evasion, which is a must have in my opinion for any character. It makes it so if you have at least 3 dashes, and you take damage, it will consume 2 dashes to reduce that damage by 99% and also cap any damage taken at 10% of your max health. With enough dashes, the Oil upgrade and full dash recharge reduction upgrades, you are borderline invincible to damage. It is a good reason not to banish the basic dashes upgrade, as more dash charges means more survivability. Of course, this doesn't really matter when you have hundreds of millions of HP, but if you still have normal HP values, it is very good to have as you can easily get killed, especially by the world 4 boss when he is in his invincibility stage and you have a combination of weapons that make it very hard to see anything going on (Artificers katana, looking at you especially).
When enemies spawn next to(on top of) the shop keeper it will kill it. You need to stay next to it at all times. Also a faster firing weapon would have worked better as well.
I got some passive talent that converts your defense into weapon attack power. But it reduces your power by 50%. Its so broken. You take every defensive skill there is and mobs do 0 damage while you 1 shot everything. I killed the last boss in ~10sec.
maybe you noticed, maybe you didnt. when you took the card that reduces crit chance to zero, automatically all crit-cards are banned. this can also be seen in the cards details that reduces the crit chance to zero.
the achievement is meant by "exploiting" a shop. The big advantage of eyes of truth, is that it allow to take some impossible opposing card if the player want (but also to take multiple evolution of the same weapon)
@@idlecub so dumb question.....what is a gamble event? I've played since initial release but took a break after official launch. Lotta new stuff. I even reset my profile to play through again.
@@ericbrock7824 In the "?" tiles, you randomly can get a gambling event, in which you can bet different amounts of your gold. You start with the lowest (I think 10%), then work your way up and if you are unlucky enough you lose 3 of them in a row and that unlocks the char
If I'm not mistaken the cards don't work retroactively. So cards that use one stat to boost another is better if you take it later in the run if they aren't area locked. Not sure if I'm explaining it correctly. Big number works better to get better rewards.
Should probably just read chat before, also probably saw it in post edit - But 01:12:56 the ring of monsters killed the shop keeper. Can go anywhere on the screen but small stuff can kill it fast. So I always go fast weapons that burst or kill anything that comes close as the bullet projectile speed isn't always in-time to kill. Can also tank for the shop keeper if you stand in-front of projectiles or enemies. The shop keeper hit box is small but still there
This is false, every card updates whenever any other card or upgrade is taken, or any stat change is made, as such, everything in this game is perfectly retroactive :) This includes things like the temporary +2.5% multiplicative health gain from Gluttony stacks whenever you eat food in combat, that extra health also gets calculated in to the damage conversion of Blood Transmutation. Everything in the game works that way.
53:40 wait, does it mean that if you have a stage with let’s say a timer, a monster kill primary objective, and a collect items secondary objective, by taking this you will be able to just go on farming exp until you either end the timer or finish collecting the items?!
No, a timer objective simply means you have to survive on that stage for that long, and a double objective, like a timer objective + a kill count objective means you have to do both, and usually the kill count objective completes much sooner so you just need to survive until the timer objective has been reached. Bonus objectives must be completed before all main objectives are completed, otherwise you gain no rewards from them. You gain XP for as long as you are on a stage in combat. Time objectives are great for getting a lot of XP, because they are usually the longest stage objectives, so you can get a lot of XP doing them as the stages will last longer, and the longer a stage lasts, the more enemies spawn.
Advice: Blood Trasmutation scales like garbage if you take it so early, because it’s dependent on the health and damage values you have right in that moment. If instead you take it when you’re at about half/two thirds of the run, after building your health up, it just massively raises your power 😉
@@PlexusDuMenton not by taking into account every upgrade it seems. Every time I take it at the start of a build it ends up with lower bonuses compared to when I take it later in the game (even when I do it on very similar builds). I don’t know if it may be a matter of approximation on smaller numbers when you take it at the start of a game or interaction with other upgrades. Ofc I might also be absolutely wrong about this and it might only be an impression, but it looks like it doesn’t scale as much when taken at the start of a game. Just to ask, did you try it while using the same build and saw no difference?
Blood Transmutation is one of the strongest upgrades in the game, easily adding thousands of power and it makes it so any health pick ups you get also scale damage, so by the end game, your tainted health upgrade becomes a very good upgrade for further scaling both damage and health. And everything you said about the scaling is false, which you would have been able to see if you just checked your stats, or the Soul cards stats every time you took a health upgrade :)