You can in fact use a weapon relic, and the wielder will be overjoyed - "I get to wield Excalibur!! :D" - you just won't get the mood bonus from rituals performed with in in a reliquary unless you put it in/take it out frequently
Oh no, you can easily take everyone who lives there on a caravan ride across the world, and the base will still be up. The developers thought of it, since automated defences and such are a thing, so the player could just make a very strong wall with traps, turrets and such dotted all over to keep their base safe while the whole city's gone
Yeah quests are actually best taken while you have a barely functioning colony as the objective will guarded by a man hunter badger or something. I remember doing the same thing you are, waiting for the colony to sustain itself, etc. after doing an easy quest then doing another once we were settled with five guys and mediocre equipment only to get completely destroyed at the objective site. Like, they had a goddamn mortar set up and some dude with a sniper rifle for a group with a bolt action rifle, three revolvers and a great bow. It was insane. I only pick on tribal villages now.
You have it backwards. The tribals are powerful because they worship the computer. After all, that computer knows where your holy sword is, so clearly those worshiping it are already farther on the quest line than you are.
I got an idea for ya Royalty/Ideology combo. You have a colonist who can't do anything and has all the worst traits to put up with. This is your Royal. Your goal is to keep them alive long enough to get off the planet. However just before the shuttle lands you have the option of executing them for being such a chore.
You can tell your colonists to carry medicine in the assign tab! They added it in 1.3! The number on the right is how many they'll carry and the icon on the left lets you choose what kind.
It would be nice if they changed the damage behavior for stacks so that as a stack is damaged it destroys a few items at a time. It seems like you shouldn't be punished for having a stack of 40 vs 4 stacks of 10 or whatever. Also it would be great if you could sort of level up your ideology as you play along, and it might give you a chance to change a few things as you gain points for following your ideologies rules. That way they could be shaped over time, somewhat like real ideologies do, but on a shorter time scale.
Yes that would be good, but in all other cases the stack expires as one because it either deteriorates or burns. Wich would affect all items in the stack
The leveling up ideology thing is a thing starting with a fluid ideology let's you choose one meme then grow it over time changing basically everything each time you get a reform
Enjoyed this series binged it Over the last 3 days, since I am stuck at home with the vid/pneumonia. Not sure how many of your videos I have watched so far.
Hermetic is a type of seal that completely separates the interior from the outside world. Air locks are hermetically sealed, for instance. Or space station sections.
Kinda old VOD at this point, but when you changed the response of your colonist from flee to attack, you can click and hold the one above it, then while still pressed, drag downwards and it'll set all of them to the one you first selected.
The quest isn't really that difficult nor is it particularly unbalanced. It really seems like you just didn't read it fully and went in with wildly erroneous expectations and ideas. The moment you snatched the data off the terminal, it turns the tribals hostile but it's also when you can simply leave. There's no reason to stick around, as the objective has been completed and you're just going to mire if you try to stay. Additionally, if you do want to try to hold the village, make sure you claim the doors or... well, otherwise the doors are still claimed by the tribals, so they are just going to walk inside. If you'd simply approached with the two melee colonists, place them inside the door, then had Spoon grab the data, you'd have walked out within an hour of getting there and without losing a single colonist. Maybe the wanderer, actually, but other than him.
@@BlitzStorm He doesnt have to take in every refugee, and he can be more selective about whom he recruits. There really isn't any need for so much space, especially since undergrounders don't mind tight spaces. He could have easily halved the bedroom size and it would have no negative effect
moar plz also, if you're worried that worshiping cats might get old, you could always consider worshiping _iguanas_ That would never get old. Lizard cult. Lizard cult. Lizard cult. Lizard cult.
One of Spiff’s exploits for the game is that you can melee attack diagonally but can’t move that way. If you make a zigzag hallway with gaps and sandbags the raiders have to walk pass while getting stabbed from the walls where a melee colonist is. They will target that area with explosives if they have any though.
When I got the worshipful village they got a reinforcement raid as soon as I attacked and ofc the whole faction turned hostile, which was quite annoying, BUT since I use CE and had good cover and decent weapons they got mowed down. If you don't like the whole "staying inside your base" deal, you could get caravan adventures. Great mod, but you should really read the wiki beforehand, because it's hard and extremely punishing.
for archotech ending u need to have one base at around 38k worth, sell it, move to another, sell it and then move to another and sell it ;P kinda annoying
the quest with the tribals who worshiped a computer was super easy for me because I just killed them all and used my guy with high intelligence to hack the computer
It seems like a few of your colonists are wearing tainted and tattered clothing. Getting nasty clothes off of them is a good first step to avoiding constant break risks, haha
The colonists in this game snap so easily... I've dealt with a slew of shitty things my city decided to throw at me throughout my life that have left me with scars, as well as a few different types of metal pieces, bits, and plates under the hood. Did I ever start beating my roomates or friends for like, no reason whatsoever? No. edit: Well, I mean.. Okay nevermind, scratch that. I remember making a thankgiving dinner for everyone and someone adjusted the turkey without asking so I knocked his hat of his head and shoved him over the railing of the porch into the bushes- a completely reasonable reaction if I do say so, for I told everyone not to touch the turkey. And he owned me rent money, plus still owed me for all the tattoos I gave him while he lived in the house. He just kept crying everytime I tried kicking him out..
Lol, the computer trolled you, called you into a war and then bribed another huge force to attack you and then started kidnapping your family, while you were totally broke, I am surprised the computer isn't casting spells on you to hurt you, I am wondering how good the ai magic using is, I still haven't seen the computer use any like you keep doing to that all lady your scared of🤔
The quest isn't bad, it's designed to be difficult. You could've waited and sent in more colonists with better gear, or you could've rushed in and grabbed the item before quickly leaving, like the game suggested, no one forced you to do what you did.
I don't think the event is overpowered. You failed to plan, and therefore you planned to fail. You didn't set your guys up at all before touching the computer. You didn't micro them well at all. You sent a colonist with a major break risk on a dangerous mission, then acted surprised when he broke half way there. Dude, try to plan some next time.
"how am I supposed to defend from attacks every 2 hours.." jesus man I love all your videos but I've never seen you miss the point of something so hard. The point is you're NOT supposed to hold the village; you grab the data and leave and call it a day, I can't even begin to think of a reason to stay in the village any longer than necessary. You even said it yourself, you should've read the fine print of the quest. You made bad decisions and lost colonists as a result, according to the game's tutorial, that is part of the game. Calling it a bad quest or unbalanced or unfair is just you making excuses for not making the right call. Case in point: you sent your entire colony out to save them but they would never get there in time to do much of anything. Of all the gameplay I've seen from you, these were some baffling moves from you man, lol. Great series nonetheless.