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Guns in VR 

BrandonJLa
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Many sleepless nights went into our R&D for making great two-handed guns in VR. This is a brief overview of our process and how we ended up doing it.
Watch live development at / stresslevelzero and join discussions or ask questions at / discord
You can get your own professionally built custom gaming PC at,
www.originpc.com/
Canon 80D: amzn.to/2hLQv7P
/ brandonjla
/ stresslevelzero

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23 авг 2017

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Комментарии : 1,1 тыс.   
@rickjosh1998
@rickjosh1998 4 года назад
Legend. Boneworks is beyond what anyone could have imagined back then.
@Dradyx
@Dradyx 4 года назад
i was just thinking the same thing i came back to this video to be like "damn they really did a thing"
@CakePrincessCelestia
@CakePrincessCelestia 3 года назад
What happened to the shoulder and gunstock thing though? Clips right through for me...
@atlev
@atlev 3 года назад
@@CakePrincessCelestia What are you talking about? The stock collides with the player.
@LeeAndersonMusic
@LeeAndersonMusic 3 года назад
@@atlev It definitely doesn't. Guns feel terrible in Boneworks. Probably the worst VR guns I've used so far
@EvroCraft
@EvroCraft 3 года назад
@@atlev They did at the release, but in one of the patches, they removed that, it still collides with the player somewhat, but not as much as it used to
@PurposelessRabbitholes
@PurposelessRabbitholes 3 года назад
You’re on the cutting edge of game development, man. Absolutely cannot wait to see what Project 4 brings.
@larry9195
@larry9195 2 года назад
yes.
@azazelsvideos8298
@azazelsvideos8298 2 года назад
Yes.
@tm2000k
@tm2000k 2 года назад
yes.
@cate01a
@cate01a 2 года назад
yes.
@aaah9486
@aaah9486 2 года назад
yes.
@KZ-hu9uj
@KZ-hu9uj 4 года назад
The start of boneworks. So fun looking back at these
@incredibly_festive
@incredibly_festive 5 лет назад
"the knuckles controllers will come out in 2018"
@TylerHansenVideo
@TylerHansenVideo 5 лет назад
rip :(
@Kosaro1234
@Kosaro1234 5 лет назад
1 more month :D
@filipzemirek4210
@filipzemirek4210 5 лет назад
Kosaro yesssssss. Boneworks too. Do you know how much will it cost?
@Kosaro1234
@Kosaro1234 5 лет назад
@@filipzemirek4210 No, we won't know until its announced on May 1st but as a reference a single Vive wand is $129, so I imagine ~$300 for a set?
@Pilbsu
@Pilbsu 5 лет назад
@@Kosaro1234 Valve declares the devkit Knuckles that it sends out as worth $150 at customs for insurance/tax or w/e. The Knuckles does have less IR sensors (21 vs Vive Wands' 24), but I wouldn't have thought it's overall cheaper to manufacture, plus there's a lot of R&D. If they do ship for $150+shipping, then the only explanation would be that HTC is a failing company that desperately needs liquidity, imo. (Valve sells base-stations for $60 wholesale to HTC, and HTC sells them on for $134.99.) Actually, a 2x markup isn't that dramatic. Pretty standard profit margin. Not in tech, though.
@BulletBarry
@BulletBarry 6 лет назад
I cannot tell you how much I admire the passion i am seeing with your projects, I am purchasing both of your games and researching you more to see what else is to come!
@DiffuseSpy392
@DiffuseSpy392 3 года назад
Hi....
@magma5267
@magma5267 3 года назад
have you tried the games out now 3 years later?
@harveybudgen4437
@harveybudgen4437 6 лет назад
It's so admirable seeing how hard everyone works and how much they care about making things the best they possibly can be, keep it up guys, love ya!
@ThisisSigma200
@ThisisSigma200 6 лет назад
Kolin Mademe the fuck does that have to do with anything
@agramon9940
@agramon9940 6 лет назад
Kolin Mademe I really hope this is a joke...either way it's pretty stupid
@nathanc.8821
@nathanc.8821 6 лет назад
Kolin Mademe what are you referring to?
@agramon9940
@agramon9940 6 лет назад
Nathan C. The animals they were shooting at within the game
@thatbostondude5660
@thatbostondude5660 6 лет назад
Correction they don't care about AI. They're not animals they're 1's and 0's
@i4gotda0intment
@i4gotda0intment 6 лет назад
Super interesting video. It's cool to see how clever VR developers have to be in order to add these features, kinda takes you back to the early days of video game development
@brandonjla
@brandonjla 6 лет назад
It's a full reset. Just like when 2d gave way to 3d in games.
@threemoo
@threemoo 6 лет назад
I agree with Brandon. While I don't deny the might of brain power behind those glasses of his, I don't think it's just about being "clever" It's more a new way of thinking, we can't just say "oh throw your 3D game in to a VR headset, add tracking for guns, sell it at AAA price" That sort of thinking ruins the experience. :D
@darkySp
@darkySp 6 лет назад
Because back then games were still evolving, people were passionate to invent and refine. Now traditional gaming is about 30 years old and people think they already have the formula and aren't so hyped to take a step further and do something that, say, Half-Life did. In the meantime, VR is brand new. Hell, it came to be just 2 years ago with Oculus Rift and with Vive it can be an actual gaming experience. It's still new, it's still unknown and people are going to develop further and further, but eventually, it'll slow down and become what traditional gaming is today. Same formula with barely anything new.
@jacrispymccrispy
@jacrispymccrispy 5 лет назад
"We'll make more videos like this" - Brandon, 2 years ago
@pianoaddict772
@pianoaddict772 4 года назад
That's what happens with NDAs
@DragMeh9100
@DragMeh9100 6 лет назад
The shoulder pseudo-tracking fix seems ingenious; seems like it really helps with immersion.
@cr4zyw3ld3r
@cr4zyw3ld3r 4 года назад
yep more VR devs need a system like this. Otherwise the only solution is an actual vr gun stock, but those limit your controller movement when you need to do reloads or other movement.
@SkillBeatz
@SkillBeatz 4 года назад
Watching this after the boneworks release is really cool
@spmil999
@spmil999 6 лет назад
I've always genuinely liked Brandon. But now? I respect the hell outta him. Seriously impressive stuff. I like how well you explained your thought processes too. One thought, why no real recoil on the sniper in hover junkers? At least, it didn't seem to be any in the clip you showed. Why not a slight buck to the reticle and an enlarging of the reticle as well to simulate the natural up and back kick that guns so famously have?
@KaffiRawr
@KaffiRawr 6 лет назад
Mimmicking real recoil isn't years away, just fyi. It's maybe more a matter of game design decision for practicality, time constraints and getting the desired visuals than of difficulty implementing it. It's certainly doable. It's probably just not of any priority for 99.9% of game designers. I can think of ways for doing it in the Unity engine.
@sparkes7293
@sparkes7293 6 лет назад
Stress Level Zero is the only reason I'm still on the edge about buying VR. Since the beginning I've always had in the back of my mind that whatever I do in VR its never gonna feel real, it's never gonna be as immersive as it SHOULD be, but little by little, Brandon and the guys at SLZ are making it what it should be and I'm really excited to see where they can lead VR, as innovators of VR game developers
@SuperDexterMurphy
@SuperDexterMurphy Год назад
Thanks for putting in so much effort into guns. Bonelab guns feel soo good👌
@augustskaanes5772
@augustskaanes5772 Год назад
And boneworks
@NotSoMelancholy
@NotSoMelancholy 6 лет назад
Though I haven't been able to try out VR the biggest problem I always thought for two handed weapons would be just the fact that they're not connected and you just have you've two hands floating independently. I honestly would've thought they'd just attach a stick or something that keeps the controllers together but then you're still missing the stock I guess Always thought the missing link was something that could only be solved physically and not digitally
@mnavarro707
@mnavarro707 6 лет назад
You are correct. Using 2 separate controllers is a huge pain in the ass. Fortunately, the fixes are cheap.
@martinkakazu4437
@martinkakazu4437 6 лет назад
Reminds me when they attached a katana to the controller and played a ninja fruit knockoff on VR on Node.
@real100talk5
@real100talk5 6 лет назад
I as a gun enthusiast I can tell you it isn't as bad as you are thinking. I can do it for hours without even thinking about it.
@bestieswithtesties
@bestieswithtesties 6 лет назад
Having your two controllers forcefully stuck together instantly causes a lot of problems when you're trying to do literally anything other than shoot a gun. A lot of games require you to use your hands for things like reloading or interacting with things etc, it's very frustrating to try and do those things when your controllers are stuck to each other. There are third party attachments that let you do it, and for the most part it is just clunky and frustrating. It's much easier to just get used to floating hands than try and get used to your controllers being stuck together. I'm sure there will be fixes and changes as the years go on, but they will probably be a lot more complex and technology driven rather than throwing a stick on your controllers that forces you to be stuck that way.
@kyleadams5074
@kyleadams5074 6 лет назад
There are always therese www.etsy.com/listing/491103695/htc-vive-magnetic-dual-controller-rifle Magnetic so the controllers are easy to pull of and perform other actions, and it has a stock on the end that dips down to provide room for your headset when you aim down sights.
@Q_Channel1
@Q_Channel1 6 лет назад
Mad props, Brandon. From an aerospace engineer's perspective, you're doing really great work. Keep it up. Of all the group, I've always respected your intelligence and creativity most.
@NotLuigi
@NotLuigi 6 лет назад
Listening to your thought process about this whole thing is really amazing. The solution you came up with is ingenious and I really hope more people learn from you guys and adopt this method
@troublesomecorsair
@troublesomecorsair 6 лет назад
"Back in the RU-vid days..." Funny thing. That's actually true.
@Bruce.B
@Bruce.B 6 лет назад
Each year VR gets better thanks to guys like you.
@DanielRieger
@DanielRieger 6 лет назад
I think it's awesome how you guys figured that all out and are sharing your results to make all other developer's life easier and to build on top of that! Really helping the community!
@iiR34CTIONZz
@iiR34CTIONZz 6 лет назад
I am thoroughly impressed at how much work and thought you guys have put into this. I had no idea it could be that complicated. Great job, I can't wait to get a vr and try all this stuff out for the first time.
@112fail
@112fail 4 года назад
this is where it all started i guess.. and on tuesday we get to see it! cant believe we're this close... im proud of stress level zero and all they do!
@Shadowpaw67
@Shadowpaw67 6 лет назад
As a game design student, this is so fascinating to see. It's amazing the types of things you don't even notice until something is wrong (it's like the uncanny valley of motion)
@Mrreeeeeemix
@Mrreeeeeemix 6 лет назад
i love seeing your passion and ideas for this stuff Brandon, keep up the awesome work
@hugohernandez6968
@hugohernandez6968 6 лет назад
remarkable explanation. I can see how much passion you have for what you do. You have a bright future and i'm super excited to see dev's like you and others take VR to another level!
@dudeyousuckreally
@dudeyousuckreally 5 лет назад
5:01 The year is 2019, my heart still yearns
@cazam2963
@cazam2963 5 лет назад
good thing it releases in the middle of june and not 2020
@1995TheDude
@1995TheDude 4 года назад
Your yearning should be over by now.
@KarmigulaEffect
@KarmigulaEffect 6 лет назад
I got hot and bothered watching this display of ingenuity.
@DankuwOs
@DankuwOs 5 лет назад
whats up epic gamer do biggie ahd im meme got ban lmao xd rawr
@asmallphd9648
@asmallphd9648 5 лет назад
@@DankuwOs what
@DankuwOs
@DankuwOs 5 лет назад
@@asmallphd9648 shut the fuck up, i know this man man
@RageNukes
@RageNukes 6 лет назад
I haven't tried it yet, but the shoulder interpolation idea seems genius. Don't know how no one came up with this before. It's so "simple," yet so smart. Excellent job Brandon. Really hope to try this out soon. Thank you for sharing this. People like you are the innovators who will make VR even greater in the future.
@VossLikeTheWater
@VossLikeTheWater 6 лет назад
This is fantastic. Thank you for working so hard to make VR a viable future. I personally appreciate your contributions, and the contributions of your team.
@TalkThisOut
@TalkThisOut 6 лет назад
Brandon this is very cool. I enjoyed watching this video. I dont play VR because I cant afford it. But that doesnt take away of how interesting your R&D has been. You also spoke great. Good job. Id love to watch more type of these videos.
@pixelatedwarrior8990
@pixelatedwarrior8990 6 лет назад
The shoulder idea is great, hoping every game applies this.
@neobaggins3718
@neobaggins3718 Год назад
Watching this after playing Bonelab and I’m so grateful to have a dev who is putting the work into VR that it deserves. Setting the bar for other VR games even after 7 years.
@racealistic
@racealistic 6 лет назад
Great video Brandon! Very insightful. It's obvious there has been a lot of thought into making sure the gameplay has been optimized to feel as best as possible. Can't wait to see what else you guys will put out. Keep up the great work!
@bverne2796
@bverne2796 6 лет назад
Imagine Arma 3 in vr...
@Bob-ne6xy
@Bob-ne6xy 6 лет назад
Considering it's near impossible to get any kind of decent framerate with Arma 3 multiplyaer no matter how powerful your computer, pretty sure VR is out of the question for anyone who doesn't love vomiting.
@7kurisu
@7kurisu 6 лет назад
it can be done with vorpx fairly well
@NoassNobrammo
@NoassNobrammo 6 лет назад
That would be cool
@aerodynamicmilk
@aerodynamicmilk 6 лет назад
onward is probably the closet we have
@franzbauer1367
@franzbauer1367 6 лет назад
I played Red Orchestra 2 in Vr once. apart from the fact that it didn't really work i now call it the PTBS simulator
@yeetocherio8578
@yeetocherio8578 4 года назад
2 years later and boneworks is out and amazing
@origamichamp
@origamichamp 6 лет назад
This stuff here is the reason I'm subscribed to this channel. I love hearing your thought process on tackling a problem.
@blakeman321
@blakeman321 4 года назад
That’s so insane how in-depth this is! Thanks for all your hard work! It’s amazing people like you guys that is making vr more immersive😱
@jeditobiwan
@jeditobiwan 6 лет назад
Hey I spy part of my video in this!
@MOMO-ns4dy
@MOMO-ns4dy 6 лет назад
I LOVE U, YOUR VIDEOS ARE AMAZING
@awesomesauce7759
@awesomesauce7759 5 лет назад
He man man I love vids's please shout me out in your next video and for a dumb reload in H3 try setting like an RPG down on a table and then throwing the rocket into it, throw a rocket up in the sky and try to catch it in RPG u are my favorite channel on RU-vid I'm a long-time sub:-)
@hamad-ml1hw
@hamad-ml1hw 4 года назад
i love how the creator is just a normal man and youtuber and i love him for boneworks
@cdmassey987
@cdmassey987 6 лет назад
Brandon, loved this video. It shows that you care about the products you're creating. Thank you for the time and expertise that you are putting into your games. Hope one day to play these and really get a taste of the work you are doing.
@ke13in
@ke13in 6 лет назад
Please do more of these videos, they're amazing.
@aloealoe8253
@aloealoe8253 5 лет назад
5:08 so the problem we can solve, “pulls out a shotgun”😂
@make1212345
@make1212345 6 лет назад
It's confirmed that Brandon is genius.
@ninthjake
@ninthjake 6 лет назад
I really love these developer vlogs/commentaries. Keep it up Brandon!
@veranet99
@veranet99 2 года назад
Wow, I never imagined how much square-one work went into putting a gun into a VR game. I just assumed that all this had already been figured out and game makers just used what was there. You deserve a lot of praise for your work.
@PlateauProductions
@PlateauProductions 6 лет назад
Hope to see more stuff like this on the channel :)
@traviswieser
@traviswieser 4 года назад
AND NOW WE HAVE BONEWORKS. You guys are beasts.
@knighttheproto
@knighttheproto Год назад
And just in a few days we will have bonelab.
@j3s3oGh4n
@j3s3oGh4n Год назад
@@knighttheproto did you just write a comment on someones comment from 2ys ago
@knighttheproto
@knighttheproto Год назад
@@j3s3oGh4n Sure did!
@j3s3oGh4n
@j3s3oGh4n Год назад
@@knighttheproto nice I do that some times
@alexandervanhoek8245
@alexandervanhoek8245 6 лет назад
Great video and demo of VR guns. I love the weapons setup you've got ready to go for psvr. You're well on your way to making a great product mate. Keep up the great work ( It's worth the late nights etc ) and happy VR gamig to ya. Thanks again.
@Valkhier
@Valkhier 6 лет назад
This is actually really interesting. I'm glad you guys are doing all this RnD. I've been really frustrated with 2 handed weapons in VR and it's good to see that we're making progress! Can't wait to try them out!
@StuartWilson4d
@StuartWilson4d 6 лет назад
It's crazy I've been following you all since you used to make those old airsoft videos with freddie 10 or 12 years ago. I was just a kid too then and it pushed me to peruse video and photo. I had just gotten into VR a year or so ago and was so excited when I rediscovered you all as node and realized our interests had somehow evolved similarly. When I heard You guys were making a gane I had to buy it. You guys are awesome maybe one day we will meet and work together sometime keep up the great work! I am learning alot of photogrametry and coding. Can't wait to see what else you all do!
@Puffycheeks
@Puffycheeks 6 лет назад
So would your rifle with a stock attach to your shoulder at a certain proximity the same way as your fore grip hand does to the gun? If so does that still feel natural when it does that?
@brandonjla
@brandonjla 6 лет назад
Good question. I'll go into more detail about that in another video. In short, unlike the rendered hand, we never snap the gun to the shoulder. Instead it sort of splits the difference between the angle you're holding it at and the shoulder with it gravitating more to the shoulder the more closely you're aligned. The end result is that it never snaps or feels out of control but sort of gravitates to the shoulder point the more you align it with the shoulder point.
@RumblerGaming
@RumblerGaming 6 лет назад
Incredible work Brandon, really appreciate seeing someone actually build a shoulder point rather than basically forcing their customers to go out and buy a stock because their games are nearly unplayable aiming as you were saying, without a stock. Well done :)
@Virusnzz
@Virusnzz 6 лет назад
How complex are the mathematics behind that kind of multidimensional averaging? It sounds incredibly difficult.
@brandonjla
@brandonjla 6 лет назад
@boski Thanks! Also the problem with stock VR peripherals is that it leads to games where you cant put the gun down. Which leads to wave shooters. @Virusnzz Very complex. I had to learn anatomy, brush up on vector algebra, and really get quaternion rotations to click. Basically all the stuff people in high school asked "when will we use this in real life".
@artificialsloth
@artificialsloth 6 лет назад
Why must our world be three dimensional? It makes the life of a game developer so much harder.
@gabepicsproductions
@gabepicsproductions 6 лет назад
Classic brandonjla, love seeing the cleverness and the progress in the vr work. I've always considered how others would approach this as well and seeing the solution you guys have arrived it it's so damn sweet and intuitive. Actually love this channel keep up the good work.
@darktemp_de
@darktemp_de 6 лет назад
Very nice explanation! As soon as you mentioned the third contact point, it was obvious, that a scope needs a steady point that you are able to move your eye in the spot to see through the scope without the weapon rotating away. That's great!
@Spo8
@Spo8 5 лет назад
> Knuckles controllers: "Those are coming up like in 2018" You forgot to factor in Valve time.
@renansampedro
@renansampedro 5 лет назад
About the knuckles controller: "...These are coming up probably in 2018" Haha yeah. I wish...
@jasoncy31
@jasoncy31 6 лет назад
Great video. I really enjoy seeing the thought process (including fails) that goes into the development of this stuff. I don't even have a VR rig yet (waiting for the rev2's). It's just a ton of fun to see the thinking evolve.
@tuffguysdontlook
@tuffguysdontlook 6 лет назад
That's way cool! Props for helping the VR shooting genre progress. You should do more of these types of videos.
@c4nucksens8tion
@c4nucksens8tion 6 лет назад
I can see it now. The VR guys are going to become "gun experts" real quick.
@fatcatscanroar
@fatcatscanroar 6 лет назад
streaming while impaired your ignorant
@GobanShodan
@GobanShodan 6 лет назад
It can definitely help a lot to be familiar with the weapons you are designing in game. To know how they feel, weigh, act, etc in real life and being able to translate that into games will provide a better experience for the players.
@rancorusia
@rancorusia 6 лет назад
They aren't trying to make the guns as realistic as possible, they're trying to make them feel good to the player
@TheKingGummyBear
@TheKingGummyBear 6 лет назад
Most of us already are..that's why people like him go the extra step lol
@baileyharrison1030
@baileyharrison1030 5 лет назад
lol they had airsoft guns
@mattmattmatt131313
@mattmattmatt131313 6 лет назад
I think the real obvious solution is a dedicated rifle controller, but it's the software that really needs to happen first to make that dedicated purchase viable. Think of the controllers they are using now as the mouse/keyboard, the dedicated controllers of the future(rifles pistols, swords,...) are what the racing wheels/pedals, flight sticks,...are today. That might mean you'll need a few more controllers(1 for rifle, 1 for pistol, 2 for hands to grab stuff, +slings, holsters,...), but these controllers today are pretty cheap as is (compared to a wheel).
@mattmattmatt131313
@mattmattmatt131313 6 лет назад
Why??
@SatinVR
@SatinVR 6 лет назад
Great job! The shoulder contact point is an amazing idea.
@chasemorgan1992
@chasemorgan1992 6 лет назад
You guys are killing it! Love the steps you are taking to advance the game
@ArfusLeonel
@ArfusLeonel 6 лет назад
Interesting video, I'll share it with the other developers at the game dev company I work at. (it's a VR arcade located in Amsterdam).
@giampaolomannucci8281
@giampaolomannucci8281 6 лет назад
Interesting, care to say more or share a link?
@Pie42795
@Pie42795 6 лет назад
Hmmm, a bit weird that Onward was never mentioned. It's the biggest multiplayer VR shooter right now, and it has been fighting these same issues for quite a while. My solution to making sniping feel AMAZING was an actual gun stock, which I hope the Hover Junkers sniping will support well. Actually feeling that stock in your shoulder while sniping makes a MASSIVe difference. I worry that this artificial steadiness will take control away from the user.
@darktemp_de
@darktemp_de 6 лет назад
At first thought, I think it will be compatible. I think the steadiness will stay the same, independent if it's software or hardware. The main point (moving your eye in the perfect spot to aim) will stay the same... I guess. No real idea but I thinks that's the case.
@Pie42795
@Pie42795 6 лет назад
Hopefully it works, it's just taking a bit of control away from the hardware itself, which could end up a bit wonky (imagine trying to gently move the controller(s) to slightly adjust your aim, but the "virtual stock" pulls your aim to where it thinks you want it).
@AsuraDandy
@AsuraDandy 6 лет назад
The problem with that is, who would buy it? Sure it would work to fix sniping but that only helps for a very small part of the overall problem. Its a peripheral so someone needs to make it, then you need to buy it to attach it to the controller, then when you don't need it, you need to take it off. Too much of a hassle just for making sniping viable. That's not a solution, that's just a bandaid. Which will only cover up the problem but doesn't fix it. If they went down that route, then other's will do the same and the market will be flooded with "Peripherals" That were made to "fix" other issues from other games, so you need to buy those in order to get the full experience of the game, then we'll never see a proper fix for an issue with a game that won't get solved cause that would halt sales of this or that peripheral. IMO that's not how VR should work. VR needs to work around the player, not the other way around. Shouldn't have to go out and buy something outside of VR just to enjoy something inside of VR.
@Pie42795
@Pie42795 6 лет назад
Who would buy it? A LOT of Onward players use stocks. And you can make sniping viable and fun in VR without a stock, but seriously, actually having a stock pressing into your shoulder and a cheekpad to utilize? Amazing, both in utility and immersion.
@ainuketube
@ainuketube 6 лет назад
Who would buy it? F that; make it. Search YT for cardboard guns, where layers of cardboard are glued together to create the body. A couple high strength magnets (scavenged from old tv speakers?) and some hot glue, and you have your stock and receiver to quick-mount your controllers to. Magnets allow you to disengage the controller from the stock to mele/throw and snap back into place without looking. Cheek rest can also be incorporated to allow proper gun/scope alignment in game. You can even paint it camo for when you mount your Franken-controller on the wall. Seriously, this sounds neither expensive nor hard.
@PierZeNation
@PierZeNation 6 лет назад
great job guys. taking a step into vr realism i love it.
@abdullamasud4278
@abdullamasud4278 5 лет назад
Just came from the Node channel. Man this is amazing! I can't imagine the amount of work that went into it! Props mate! And thanks for this!
@toottootmyskinflute8719
@toottootmyskinflute8719 6 лет назад
Yeah, I'm in the three commas club
@maxxbmd
@maxxbmd 5 лет назад
5:01 "and those are coming out in 2018" :(
@psiren
@psiren 6 лет назад
Awesome research done into gun handling in VR! You are right that most games just do the front-grip snap-on thing for 2-handed weapons. Impressive how you figured out the shoulder point for down the sights stability, I also think that future peripherals for the VR world still is developing and will play a hand in this. An actual stock against the shoulder will always be so much more stable and immersive.
@Omikias
@Omikias 6 лет назад
Fascinating look into your studios development process.
@Aleksandrgrc
@Aleksandrgrc 6 лет назад
10:00
@lastwymsi
@lastwymsi 6 лет назад
Im waiting for a vr gun controller. Like the wii had the zapper, there were ps move gun controllers that were actually decent aswell, just make a gun shaped platform that can be used. Like, generic rifle/shotgun controller, generic pistol, and then a version of the rifle for snipers. I know having seperate periferals isnt that good for market so It'd have to be cheap and ship with the game possibly being somthing a normal controller hooks into.
@xcraftminebb
@xcraftminebb 6 лет назад
Wymsic_ ps aim controller...????
@ElixirOfEuphoria
@ElixirOfEuphoria 6 лет назад
Might be a little late but www.protubevr.com/ i just received mine. Been playing Onward, holy shit is it a world of difference. It's fully adjustable so you can change it as close as possible to fit the shape of the gun your using in-game.
@florianrueger
@florianrueger 6 лет назад
Rechitech how do you throw grenades with it?
@ElixirOfEuphoria
@ElixirOfEuphoria 6 лет назад
Florian Rüger Just pop the controller out quick, throw and insert it back. The controllers just slide in but they fit securely.
@douglasallbright5780
@douglasallbright5780 6 лет назад
I really appreciate the brilliant research you are doing here and the wisdom in sharing it for the benefit of all, the business world needs more thinkers like you.
@lukemarshall1260
@lukemarshall1260 6 лет назад
I love these videos, it's unreal to see the thought process and fantastic to see game developers who have their heads in the right place.
@ay-leck1369
@ay-leck1369 4 года назад
It's kinda sad that they did manage to do this in Boneworks just for VR noobs to complain about its realism, prompting SLZ to remove it from the game. Now your weapon just goes straight through your head and chest. A cool system taken out despite the time and effort used to implement it.
@CakePrincessCelestia
@CakePrincessCelestia 3 года назад
A bloody shame... I'd like to have _an option_ to make the stock collide with my body so I can have that third point of contact. I'd really like to try that.
@m1a1abramstank49
@m1a1abramstank49 2 года назад
They removed it? That 3 point system was cool
@SweClubberz
@SweClubberz Год назад
Hello from 2 years later! I'm pretty sure it's back in Bonelab because handling rifles feels much steadier in it.
@ay-leck1369
@ay-leck1369 Год назад
@@SweClubberz W
@TrueHDCinema
@TrueHDCinema 6 лет назад
You guys should be pioneering physical accessories to drop the controllers into that feel like real guns. Using a custom stock in onward... you cant go back. It is amazing! all three points of contact are there. want to use side arm or nades? Pull the controllers out and the stock swings down to your chest on a strap like it would in real life. Nothing compares. Two free floating controllers is not and never will be immersive for holding a rifle. You gotta bring guns to VR not the opposite! PS Please hire me
@TrueHDCinema
@TrueHDCinema 6 лет назад
Thats just one of my ideas, the other being gloves with tracking points on the fingers. Thats the true way to get hand immersion. Imagine that pared with a physical gun for vr that has a charging handle like and AR and charging handles on both sides to allow realistic reloading depending on the gun. Real mag ejection. THAT WOULD BE SWEET. THATS WHAT WE NEED
@MrMatthewStone
@MrMatthewStone 6 лет назад
TrueHDCinema this would then require them to spend countless amounts of money to not only develope but produce these products in Mass quantities. And you cannot download a physical gun stock online, but I'm pretty sure everyone can download this game
@hudsonvurbeff7072
@hudsonvurbeff7072 6 лет назад
Amazing video and solid explanation. Keep the videos coming! Great work on the games, makes me want a VR set so bad. Again, solid work explaining Brandon!
@Recycledhero
@Recycledhero 6 лет назад
This is just Awesome to see Brandon! I've been working on a nano degree for VR and this is the kind of work that makes me confident in VR's future.
@booogs
@booogs 6 лет назад
Quick question, hopefully someone on the team can answer this, but why not sculpt and develop a physical attachment that the VR controllers can bind to? Something universal enough and with a long enough stock where it would feel like an SMG or sniper in your hands that you can physically shoulder but also something light enough that you can hold upright in the weaver stance or whatever for when simulating a pistol? It doesn't actually need a barrel so it shouldn't be bulky or anything.
@booogs
@booogs 6 лет назад
I mean you said it yourself Brandon: how can it be better than the real thing if the real thing offers that feeling when you shoulder a gun? every basic rifle actually has 4 points of contact. both hands, your shoulder to the stock and then your cheek to the stock. I can't imagine how unnatural it must feel to try to "shoulder" a VR firearm without an actual stock. Like you said, the stock is the secret sauce. Why not a 3d printed solution?
@brandonjla
@brandonjla 6 лет назад
1. You can't expect everyone to buy said peripheral. 2. Once you have said peripheral its difficult to put the gun down in game, limiting creative.
@booogs
@booogs 6 лет назад
that's true. didn't really think of that. i guess VR is still in it's infancy in a way and trying to market an additional product that is too niche might not be very prudent at this stage. but it's definitely something to think about in the long term. perhaps one of the controllers being the actual peripheral and the support hand can attach and quick-detach via very strong earth magnets. but maybe this would be forcing it at this point.
@real100talk5
@real100talk5 6 лет назад
They already have these and works great.
@Dragon029
@Dragon029 6 лет назад
There's already plenty of these things - you can 3D print VR gun stocks today, or pay about $60 for a metal and plastic adjustable system. Brandon's right though; you can't expect everyone to be willing to pay for such a peripheral, not to mention they can get fiddly if you need to pull your controllers out to throw a grenade, etc.
@danky7686
@danky7686 6 лет назад
Yo my main man brandon i got a question , Rift or HTC vive ?
@Firekeyez32
@Firekeyez32 6 лет назад
HTC Vive right now is $600 with a sale, Oculus Rift is $400 including the touch controllers, and Robo Recall. HTC Vive comes with Room Scale VR out of the box, Oculus Rift requires an additional sensor for Room Scale VR, and if you want completely accurate tracking, a total of 4 sensors (2 included, 2 bought which cost $80) the tracking becomes absolutely perfect, IMO same level as the vive.
@Padarom
@Padarom 6 лет назад
@lcomment: Had a Vive for two months before selling it and switching to a Rift when that 450€ summer sale rolled around. Might have just been a bad setup for the Vive trackers, but I actually think the tracking on the Rift is better than it was for the Vive (with 3 sensors that is, to be fair)
@keenan9084
@keenan9084 6 лет назад
Matt 0 htc is alot of monie
@peepeeman2116
@peepeeman2116 6 лет назад
Icomment the htc price has gone down, its now 600 usd
@fianle
@fianle 6 лет назад
As someone else said Stresslesszero works on the HTC Vive so that would most likely be their recommendation. On Node they rarely use the Rift in comparison to the Vive (did about 2 or 3 episodes with it).
@jonahromero7476
@jonahromero7476 6 лет назад
Amazing brain work on that, guys! I'm sure it took a lot of effort from many people to get all this to come together. So excited for the future!
@Rocknoob49
@Rocknoob49 6 лет назад
Super awesome of you guys to share that tech! It's not easy to figure it out, i really hope it works as you imagine
@Masheeable
@Masheeable 6 лет назад
Unsure why a (simple) off the shelf skeletal model for the player wouldn't have sorted ALL of these problems out for you from day 1. I feel like you achieved the same effect the long way around via the shoulder estimation.
@wes325isport
@wes325isport 6 лет назад
Sony solved this by putting a gun in your hands.
@pirateofthesevenseas6072
@pirateofthesevenseas6072 6 лет назад
exactly what i was thinking. Works perfectly
@threemoo
@threemoo 6 лет назад
VR is no fun when you're stuck to one weapon guys!
@wes325isport
@wes325isport 6 лет назад
You have the aim controller for all 2 handed weapons and the move controllers for pistols. The psvr camera can detect upto 7 light sources I think.
@WhiteZet1
@WhiteZet1 6 лет назад
For a game like onward where you need to use hands for other things than just a gun, it'd be a hassle. For a single player fps that is not complicated on what you can do, it would work though.
@stvn___
@stvn___ 6 лет назад
Amazing work, Brandon. Really creative use of inverse kinematics
@africanadian99
@africanadian99 6 лет назад
This was super cool to listen too. Please do more of these!!!
@SyncrisisVideos
@SyncrisisVideos 6 лет назад
Really appreciate everything you guys are doing!
@corbin4360
@corbin4360 5 лет назад
Dang. Only knew Brandon from Node and holy crap my respect levels have risen to over 9000 after seeing this. Its unbelievable how much work goes into making a good VR experience.
@scottwalters6479
@scottwalters6479 6 лет назад
Great job. I actually worked on a project similar to this back in 2008. We used infrared led for motion and location capture to create a MilSim experience for Soldiers. In augmented reality a helmet with a flexible display would insert enemy combatants into the physical environment and in virtual reality, the monitor became more of a window to shoot through. One weapon platform but, the hardware was scaleable and could be fitted to any type of weapon.
@leatherthumb
@leatherthumb 6 лет назад
I really dig the way y'all are looking at this. Very cool stuff!
@CaseFace5
@CaseFace5 6 лет назад
every VR developer should be thinking this way, its such a new platform and your thinking of the things that matter... these new ways of playing require so many new mechanics that traditional game devs never have to think about... fascinating stuff Brandon keep it up!!
@TheGeckoNinja
@TheGeckoNinja 6 лет назад
props to you guys for coming up with brilliant ways to fix issues with VR realism, you guys are pioneers that will make VR more realistic as time goes on. hopefully what you guys come up with will be standard in most VR games so we have better VR games from other companies, hope you share this tech
@foist101
@foist101 6 лет назад
These past few years VR has been so exciting to watch and experiment with, before all the precedents and "rules" are set, but it's also great to watch those things in the making. Very exciting.
@Lawgamer411
@Lawgamer411 6 лет назад
This is amazing. The ingenuity and ideas that go into this is incredible. Can’t wait to own VR and see how great it’ll be in the years to come.
@skarsdeepinside4824
@skarsdeepinside4824 6 лет назад
Great to see you on your channel again, Brandon! Transcendental stuff!
@petteritaro7159
@petteritaro7159 4 года назад
Brandon honestly is an inspiration to me on this field, you do amazing things.
@thomasbiesaart1219
@thomasbiesaart1219 6 лет назад
Very nice! Thanks for sharing this information. If everyone has this knowledge it will cause great leaps for VR.
@gunzoqc
@gunzoqc 6 лет назад
I could listen to Brandon all day ! You're the best man ! Keep it up !!
@williamobee
@williamobee 6 лет назад
Well said man, great video. Gotta say we in the community appreciate the work you guys put into it all
@linkstolemyshield
@linkstolemyshield 6 лет назад
This was really interesting to watch and learn about, thanks for sharing dude!
@JT-Works
@JT-Works 6 лет назад
You guys are one of the best, if not the best VR developers out there. Keep up the great work!
@freedomsflame688
@freedomsflame688 6 лет назад
It's been really insightful watching VR developers have to reinvent the wheel with VR, even simple things like basic locomotion are still trying to be figured out, although games like Onward, Sairento, HVR, and Budget Cuts have all made excellent progress, each in a very different manner. The shoulder locking mechanic that you discuss in the video has got to be the best solution that I've seen for making long guns act realistically in VR and I hope that becomes the industry standard.
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