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Gurjaras overview (AoE2) 

Spirit Of The Law
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21 сен 2024

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Комментарии : 308   
@montauk1684
@montauk1684 Год назад
I remember a long time ago someone asked you to never take the Goth's gameplan out of the intro, all these years later I'm happy to see its still there. Keep making great content man.
@cpthobbit4490
@cpthobbit4490 Год назад
Churr
@Doodmeister0
@Doodmeister0 Год назад
But why would anyone want to take it out
@tupacshakur5868
@tupacshakur5868 Год назад
@@Doodmeister0 i think in my entire life, i have never watched his intro, its way to long, imho he could cut the whole thing
@novkorova2774
@novkorova2774 Год назад
@@tupacshakur5868 25 seconds, short attention span?
@tupacshakur5868
@tupacshakur5868 Год назад
@@novkorova2774 you cant speak of attention span when my intention is to not give attention to it at all. I think its obsolete, just have a 3 sec intro like normal humans
@Locoantropologo
@Locoantropologo Год назад
This is the Star Wars Galactic Battleground faction: garrisonable mills and self regeneration shielded units. Both mechanics were also in that Genie engine game before.
@imsmeagol911
@imsmeagol911 Год назад
Shields had a different mechanic though, and the herdables weren't garrisoned in the mill equivalent, it was in a separate building called the animal nursery.
@Locoantropologo
@Locoantropologo Год назад
@@imsmeagol911Yeah, I know. From a gameplay and probably coding pov I bet isn't to much different
@XIVDock
@XIVDock Год назад
There was also huge snowballing potential for garrisoned animals because the food generation rate was upgradeable, and many map types had a lot of bonus animals that would spawn in. I remember frequently playing without ever having to build farms
@pointteaboy7113
@pointteaboy7113 Год назад
As for livestock garrison choice, I saw viper ungarrison them progressively to greed out heavy plow farms with something like 22+2 fast castle. They trickle an equivalent of 1 villagers on food, so one can argue that it has little impact on late game, so it maybe makes sense to go up 1 or 2 vil faster and get 3 tc on castle age faster which translate to something like 4 villager lead in mid-game.
@Harvest133
@Harvest133 Год назад
But that's eight whole farms that require zero pop.
@dickesMomo
@dickesMomo Год назад
@@Harvest133 no, the trickle referes to 8 of them, not one each. (otherweise you would start the game with 8 extra vills on food ;) )
@88porpoise
@88porpoise Год назад
@Bryce Pruitt the trickle is calculated based on the amount of food garrisoned, so animals with more food will generate a greater trickle. But with the decreasing returns from higher amounts it isn't really relevant.
@88porpoise
@88porpoise Год назад
I don't know if you would want to plan to pull out sheep as part of a build order, but if you don't have enough wood for farms because your economy got disrupted or something you are almost certainly better off pulling out a sheep or two. Keep in mind that the eighth sheep garrisoned for a full sixty minutes will generate less than 100 food.
@pointteaboy7113
@pointteaboy7113 Год назад
@@user-ce9ot3mj8f yes. 22+2 heavy plow 3 TC is definitely greedy af. It may be better overall to eat livestocks for an otherwise 25+2 build
@txBellaofficials
@txBellaofficials 10 месяцев назад
I am gurjara from india , thanks to the developers 🙏✨
@ols1022
@ols1022 Год назад
When sotl drops a new civ overview you drop everything and watch, it’s a rule. Thanks for your hard work as always on such an informing video!
@maxpetzold5801
@maxpetzold5801 Год назад
Thank you for all of your commitment to this game and community over the years! I still re-watch some your older videos to this day.
@maskawaih
@maskawaih Год назад
I really appreciate SOTL for putting closed caption for his videos like this. It’s not like I can’t understand spoken English by him or others but due to my health condition that sometimes couldn’t hear properly or focus on what being talked about. Again, thanks for the subtitles. Cheers!
@bare_bear_hands
@bare_bear_hands Год назад
From all my time playing Star Wars Galactic BG, garrisoning herdables is ALWAYS the superior choice. Take any set of regular games where you can start with 0 to 18 herdables nearby (this meaning you're also zipping into enemy bases to take their herdables) and compare that income with having to put the 'mill' and chopping all the wood for farms. The difference is abysmal.
@kieranrollinson8750
@kieranrollinson8750 Год назад
CAN SPIRIT OF THE LAW DO A VIDEO TO SEE WHETHER HIS VIDEOS HAVE AN EFFECT ON IN-GAME PLAYSTYLE/STRATEGY AND CIV CHOICE IMMEIDATELY AFTER THE VIDEOS ARE PSOTED ON RU-vid?????????? :D :D
@IAmBael
@IAmBael Год назад
@@kieranrollinson8750 WHY ARE YOU YELLING
@bjorndejonckheere8677
@bjorndejonckheere8677 Год назад
@@IAmBael MAYBE HE IS ISN’T YELLING BUT HAS DIFFICULTY SEEING SMALL TEXTS.
@4Usuality
@4Usuality Год назад
One of my favorite all time games, glad to see other people remember it and Zone
@bare_bear_hands
@bare_bear_hands Год назад
​@@4Usuality I play it with the Expanded Fronts mod, which takes many current AoE2 ideas and retrofits them to make each civ even more unique, along with adding newer civs from recent movies.
@kwdblade4683
@kwdblade4683 Год назад
Look at our little SotL, all grown up and getting sponsorships 🥰
@buildingman
@buildingman Год назад
Always enjoy your analysis vidoes. I appreciate you providing the starting build order guide for them. I haven't spent enough time with them to learn on my own how to maximize the mill bonus.
@brainwasher9876
@brainwasher9876 Год назад
Oh man, I've been excited for this one for a while.
@JD-qq8fz
@JD-qq8fz Год назад
Aw hell yeah the intro is so sick! It's been absent a lot more lately it seems but that only gives whatever videos that do have it more emphasis. Like, grab the popcorn it's Spirit of the Law time
@bunga6475
@bunga6475 Год назад
SOTL saves them only for civs overview
@LeftJoystick
@LeftJoystick Год назад
Gurjara Genitours (Berber Ally) with the extra bonus damage would be a fun surprise. Oh wait, the Shrivamsha Rider is an archer deleter already 11
@Davtwan
@Davtwan Год назад
They’re at least a trash unit, so they’re interesting in that aspect.
@micahbonewell5994
@micahbonewell5994 Год назад
Gurjaras broken lol
@reinhardruescher2134
@reinhardruescher2134 Год назад
I've used them a few times and liked them a lot - wasn't even thinking about the attack bonuses just the -10 food cost. Since it's at least a ranged unit that can keep up w the rest of my army.
@belisarian6429
@belisarian6429 Год назад
Its good against Halbs too, and that is definitely help (since its mostly cav civ) as their other option is slow Chackram thrower.
@4Usuality
@4Usuality Год назад
It's funny to me that gurjaras can place sheep in the mill as a star wars galactic battlegrounds player of old, putting herdables in the "mill" is a core concept of the game, a game that started as a mod for AOE. Now AOE is taking ideas from them! It's a really cool circular piece of game development, if they did get the idea from that game somehow :)
@willemverheij3412
@willemverheij3412 Год назад
Could be neat if they maybe add some sort of templar knight or such that can convert and be a strong melee fighter, like the Jedi Knight and Master. Or unique looking villagers. Seriously, Galactic Battlegrounds had a unique villager for each civ. I feel like they could at least show some variation there.
@4Usuality
@4Usuality Год назад
@@willemverheij3412 yeah I adored the villager design in that game, my favorite was definitely the gungan villagers because they looked so funny, empire had the coolest ones though :p I loved the descriptions on units too in the game, when you created them. It felt very alive and true to star wars
@willemverheij3412
@willemverheij3412 Год назад
@@4Usuality It was yes, it had a great soundtrack and every unit seemed to have different creation sounds for each faction. Only thing that bothered me was fully upgraded troopers all hauling a gun on a tripod around, that looked silly and felt more like it should have been a separate unit. Well that and air units didn't really fit with the gameplay, that would work better on the AOE3/AoM engine because that one allows all ranged ground units to fire at air units.
@riukasoulripper8252
@riukasoulripper8252 Год назад
@@willemverheij3412 SWGB had a different unit graphic for each unit, that was sick. Although the audio and graphics were quite bad and outdated IMO. Also some ideas (like the mortar trooper) and fighter combat felt somewhat poorly executed or incomplete. Still, a very entertaining game. Just downloaded it again a few days ago and had a blast with it. Spamming Stormtroopers against the rebels is always a plus in my book >:)
@willemverheij3412
@willemverheij3412 Год назад
@@riukasoulripper8252 Yes, even on release the game looked dated, but it's a lot of fun and I like how it has a lot more factions than Empire at war which is objectively better. Also I think we're just starved for Star Wars Strategy games since these two are the only worthwhile ones, if there's even any others. Sometimes I still play it, we played it back in college too, before the expansion. I always played trade federation and spammed destroyer droids which where overpowered before the expansion nerfed them to deal less damage to buildings. I loved how they did get the sounds right even though the sound quality could have been better.
@micahbonewell5994
@micahbonewell5994 Год назад
I feel like a decent part of why they have such a high win percentage is that so many of their go to units, either few or no other civ has. So if you are not used to playing against Gurjaras or especially if you are a new player, figuring out how to counter them is difficult.
@dougler500
@dougler500 Год назад
That, and the fact that they're broken. The get too many, too varied bonuses. And their unique units are heinous to play against. I really despise this civ.
@niksutliff
@niksutliff Год назад
@@dougler500 a unit that kills all cavalry, a unit that kills all ranged, and a unit that kills all infantry. It's totally fair.
@noobling8313
@noobling8313 Год назад
They are insane. Underwater winrates against the following civs though if you’re getting bored of losing to them: Sicilians 47.43% Poles 48.10% Hindustanis 48.58% Mayans 48.72% Teutons 49.34% Aztecs 49.67%
@MadnessTW
@MadnessTW Год назад
It's also extremely convenient that both their counters to the most common units are created in the same building and use the same upgrades. Something that good requires more sacrifices elsewhere than just a bad Barracks.
@richardvlasek2445
@richardvlasek2445 Год назад
you are aware that they're undisputably S tier even in actual tournaments involving the best of the best, yes
@10tanksonawall
@10tanksonawall Год назад
Now I'm curious about the math for whether the Gurjaras want to counter Eagles with Chakrams or 2HS. Great Video as always!
@TophuPaint
@TophuPaint Год назад
You're probably better off with camels. It's their main line unit, and eagles only trade even at best into them. Plus you have the mobility advantage.
@CrnaStrela
@CrnaStrela Год назад
Chakrams no contest, they are ranged unit with decent range and decent move speed, they would do especially well against eagles than 2hs that would probably never catch the eagles with their speed and wonky melee pathing.
@Popito1707
@Popito1707 Год назад
Chakrams just melt Eagles.Thats not even fun
@Tocaraca
@Tocaraca Год назад
@@TophuPaint How you people proclaim such nonsense with such confidence is astounding. No, camels do not trade evenly with eagle warriors, they lose horribly. Please do not make camels against eagles.
@TophuPaint
@TophuPaint Год назад
@Tocaraca 1. It depends on which civs eagles and when in the game it is. 2. My brain went to Imp camel vs elite eagle, in which case what I said was correct. In retrospect, I realise gurjaras don't even get imp camel so it's not really relevant. 3. You're more generally right than I am. It was a dumb comment. I hope my ramble explains how I got to a crazy statement
@MatsuHiroshi
@MatsuHiroshi Год назад
That was a very helpful overview for a civ that has a lot of unique things going on. :) Also I'm so happy to see the intro :D
@GarkKahn
@GarkKahn Год назад
I instantly remembered your intro after playing online with goths and using that same good old tactic of sending troops until one of us is dead
@robjohnson5872
@robjohnson5872 Год назад
SOTL - where the pros go to get their CIV info. Always informative.
@zamlent2492
@zamlent2492 Год назад
Yes yes yes!!that’s what I call a unexpected treat😃
@kirkwcowgill
@kirkwcowgill Год назад
Coming back randomly to happily see that you put the intro back into your vids. Nice! Keep them in!
@chadasmr8304
@chadasmr8304 Год назад
Great video. You have the best intro. Nostalgic, like the game itself.
@itsrudetostare673
@itsrudetostare673 Год назад
Spirit, you're vids make my day that little bit better, thanks mate! Haven't played AOE2 in well over a decade, but I'm addicted to your vids hahaha
@TheSpinlippy
@TheSpinlippy Год назад
So happy to hear the intro
@belisarian6429
@belisarian6429 Год назад
I would say that Gujaras are little harder to play even at the later stages, considering that they kind of lack direct raw power unit like knights (theoretically there is elephant archer, but that has never felt like great unit), they are more about counters, so good scouting of enemy is essential. That being said, their specialized units excel in their fields, so that is a plus.
@oneoneonefour
@oneoneonefour Год назад
I love your civ overviews. Thanks!
@arikfm
@arikfm Год назад
Thanks for the upload, look forward to the Bengalis video!
@CG-eh6oe
@CG-eh6oe Год назад
Imho the biggest effect of frontier guards comes when fighting hussar. Their damage is reduced from 8 to 4, meaning even a handfull of camels can clear up a raiding party without problems.
@nicklindberg90
@nicklindberg90 Год назад
Love the civ overviews! Thank you good Sir!
@LightKnight_Age_Of
@LightKnight_Age_Of Год назад
Ohhhh.... I didn't realize how big the nerfs were. I can play that civ again, now!
@ivanstrydom8417
@ivanstrydom8417 Год назад
''Hay guys, Spirit of the law here..'' Immediate smile on my face.
@Hamanuna
@Hamanuna Год назад
I still think the fishing ship garrison bonus should be something that all civs have and give them something else for the Gurjaras
@Septimus_ii
@Septimus_ii Год назад
I think that would make it too hard to use a navy rush to inflict economic damage
@Davtwan
@Davtwan Год назад
Higher garrison space for fishing ships perhaps?
@darkdill
@darkdill Год назад
@Ferbujosbe I'd rather the game introduce some new ship types that can construct sea-based static defenses, like walls and sea towers. Sure, there's the risk that players will lame the enemy's Docks, but if these defenses are restricted to Feudal Age, I think it'd be workable.
@azurerider812
@azurerider812 7 месяцев назад
And some sort of naval Mill, for those far flung fish.
@jaredwoollett469
@jaredwoollett469 Год назад
The intro is back bby!!! That’s what I live for
@kardanskadowsk6310
@kardanskadowsk6310 Год назад
Love seeing the Intro is back!!
@siddharth-gandhi
@siddharth-gandhi Год назад
Whoa I'm quite on off about AOE but seeing a civ from where I live (Gujarat, India) is quite the shocker. Great job for this analysis and bravo MS for still adding content to this game!
@Toonrick12
@Toonrick12 Год назад
Basically, in the newest expansion to AOE2, they split up the "Indian" civilization into four different civs. Bengalis, Dravidians, and Gurjaras are the ones in the "Dynasties of India" while the Hindustanis are the replacement for the old Indians.
@Steve-mx9rr
@Steve-mx9rr Год назад
@@Toonrick12 and some people are still not satisfied and want the dravidians to be split bruh.. no one would have thought the indians would be split into 4 or even the devs would do anything like that.
@Steve-mx9rr
@Steve-mx9rr Год назад
@@NikoGameTime at least one more real civ dlc will be released this year. who knows what we'll get this time :)
@Steve-mx9rr
@Steve-mx9rr Год назад
@@sriramsakura the devs will have their reasons for doing it that way. maybe they just wanted to cover a certain larger area than now adding a single civ from that area.
@lord_inquisitor69
@lord_inquisitor69 Год назад
I've been looking forward to this
@XvaleckX
@XvaleckX Год назад
I cannot think of a better application for math skills. I am doing calc and am really getting hammered.
@TheForgeFather
@TheForgeFather Год назад
I don't play AoE but I enjoy your videos sir. Thank you.
@johnweig4667
@johnweig4667 Год назад
I don't really play aoe. But I still watch your videos haha. It is just fun
@franzladores3625
@franzladores3625 Год назад
Another sotl Civ review, another good day.
@oliveleaf7376
@oliveleaf7376 Год назад
I would be really interested to see a deeper dive into the math how much food and in what time taking the sheep past a certain point vs leaving them in the mill gives. My guess would be that leaving them in gives you much more food over time, but that there is a temporary large resource-tempo advantage from pulling them out after berries and before farms.
@tyranitararmaldo
@tyranitararmaldo Год назад
Oooo! One of my new favourites. This is gonna be good :3
@windblownleaf6450
@windblownleaf6450 Год назад
I love both camels and elephants, so this is a top pick for me. Shame they don't have decent melee elephants, but I guess they'd be too OP otherwise.
@garbagegarage4525
@garbagegarage4525 Год назад
New SoTL video. I love it!
@Duke_of_Lorraine
@Duke_of_Lorraine Год назад
Taking a page from the SWGB book is fine with the garrisoned herdables, but I hope they won't overdo it in the future. Flying units that can turn invisible would be a little bit OP xD
@hyperthecarry6527
@hyperthecarry6527 Год назад
Also the Bonus with the mounted units' Bonus damage would make Genitours interesting.
@nemes1s_aoe
@nemes1s_aoe Год назад
I appreciate your emphasis on correct pronunciation. Happy to see a sponsor!
@niksutliff
@niksutliff Год назад
Ah yes, the civ that has a unit that auto-wins against all ranged units and a unit that auto-wins against all cavalry units. And a unit that auto-wins against all infantry units. Completely fair and balanced civ
@Mattroid99
@Mattroid99 Год назад
What ruins it to me is the Srivamsha Rider. It has no reason to be so fast AND to counter ranged units so hard that they become almost a non issue Way too overtuned for what it wants to do
@Achilles75
@Achilles75 Год назад
Third unit is almost auto win against archers as well tho with the new change to it being 100% pass thru but lower attk i need to experiment a bit more b4 i have a solid ans but in all my experience its an auto win against archers
@annaairahala9462
@annaairahala9462 Год назад
Only one that's "broken" is the shrivamsha rider which is a super cheap cost for extremely high potential. Inca also have an "auto-win" unit vs cav, range, and infantry but they aren't op because of that and still counterable. Shrivamsha allows you to just avoid any fights you don't want to take while also not being a big deal if you are caught off guard with them
@annaairahala9462
@annaairahala9462 Год назад
@@Achilles75 Chakrams don't have the range or armor to trade well vs archers
@tetrahedron9196
@tetrahedron9196 Год назад
@@Mattroid99 It wasnt enough to make them the fastest unit in the game they're completely invulnerable to mangonel shots too! It is actually the definition of auto-win as you cant even protect your archers with siege and good micro.
@MrJSenf
@MrJSenf Год назад
YES love the intro song so much
@LORDKunzite3
@LORDKunzite3 Год назад
I really like the Gurjaras they are actually one of my favorite civs. Especially because they seem to be mad perfectly for me. I love camels and cavalry in general. The start is a bit tricky, but I like how unusual it is.
@Voskarius
@Voskarius Год назад
I cannot really agree they are decent on water in early game as you mentioned as you essentially have to choose if to build lumber camp and then dock (giving up the sheep bonus) or building a mill, lc and then dock (making you a couple of fishing ships behind). Just my 2 cents, thanks for the great video :)
@Dubistgenial
@Dubistgenial Год назад
PLEAASE when will you make a series to compare the techs & units of civs with their actual historical options? Incas would be fascinating to see in this comparison
@Dubistgenial
@Dubistgenial Год назад
pleaase
@RohitGurjar-gi2st
@RohitGurjar-gi2st 6 месяцев назад
Proud to be gurjars ❤❤❤
@LordVader89
@LordVader89 Год назад
My favorite civ along with my ethnic background😄
@NEPAFIX
@NEPAFIX Год назад
Haven’t heard the intro song in awhile, good to hear
@MiniMackeroni
@MiniMackeroni Год назад
Yaay! Intro!
@nikhilrnje
@nikhilrnje Год назад
I never imagined hearing my mother tongue spoken in a computer game.
@YellowVillager
@YellowVillager Год назад
Ji shriman
@nikhilrnje
@nikhilrnje Год назад
@@YellowVillager હા શ્રીમાન!
@MrAllmightyCornholioz
@MrAllmightyCornholioz Год назад
ગુર્જરો અદ્ભુત છે!
@foreverfrank5494
@foreverfrank5494 6 месяцев назад
My first encounter with the Gurjaras was in Michi 2v2, I could not believe that the Shrivamsha Riders all survived against my mass of siege onagers. I was so angry at the time...
@DaddyMouse
@DaddyMouse Год назад
Yooo congratz on the sponsor!
@daczerobr7526
@daczerobr7526 Год назад
Hey Spirit! Are you planning on remaking older civ's videos, since so much has changed? For example, I love playing Celts and would enjoy a new video with the defenses and trash units review. GGs!
@RimaNari
@RimaNari Год назад
They feel similar to Incas in that they have three unique units, with each of them being a good counter against a certain unit type - and taken together, countering everything: Eagles - soft- to hard-counter ranged units. Slingers - hard-counter infantry. Kamayuks - hard-counter cavalry. You hardly ever need anything outside of this unit triangle. I prefer Incas due to the versatility of the Eagles, though.
@nemou4985
@nemou4985 Год назад
incas sadly are much weaker as free single llama can't compare to -25% food and herdable garrizon, and their team bonus is useless and should be changed (how about making the llama the team bonus?)
@Mattroid99
@Mattroid99 Год назад
Eeagles are more of a regional unit though Still I still your comparision, though Gurjaras kinda break it in most aspects considering how polarizing their units are (Chackram Throwers even trade well against Arbalesters too), and the food discount makes everything they have stupidly spammable Plus Incas are a lot more balanced in terms of options and start (Their tech tree is very wide and versatile while Gurjaras are more specialized) Kinda off topic but I think Camel Scouts should become regional units, as it gives some interesting weaknesses at the early game due to their cost
@MrSafeTCam
@MrSafeTCam Год назад
0:50 "Hopefully this overview will help" I would actually love to see stats on if your videos cause an uptick in play of the civ you covered, and if that uptick in play had a specific average elo, and if that uptick in play caused the civ to become permanently more popular.
@flakstruk-8481
@flakstruk-8481 Год назад
I've noticed every random map game ive played with more than on ai has had a gujaras side of late
@EiloRytyj
@EiloRytyj Год назад
I noticed your very interesting video length of 17:29
@SpiritOfTheLaw
@SpiritOfTheLaw Год назад
Damn, the original edit was 17:31 and I shortened the outro by 2 seconds to make it 1729 as an inside joke with myself (for an Indian civ after all). Didn't think anyone would catch that, but I'm stoked you did. Respect!
@Slashixuz
@Slashixuz Год назад
Edit english subtitles at 7:13 - there is a mistake. As Chakram are "arranged" infantry ( * are ranged infantry)
@derikaem8021
@derikaem8021 Год назад
dont forget gurjaras also get cheaper petards after kshatriyas
@tankofnova9022
@tankofnova9022 Год назад
Anyone remember the unwinnable situation that was being YOLOed by a Gurjaras player FC into armor elephant rush? Damn things were siege ram+ in castle age with zero investment aside from the age itself and a workshop in your opponent's face! The fact that they are still above cap ram is ridiculous! An IMP AGE ram with a cost and time is weaker than this thing.
@andersnielsen3163
@andersnielsen3163 Год назад
I see Gurjaras as a very good Hussar spam civ.. Your Hussars do 40% more dmg, thats compensating for the lack of Blast Furnace. They're cheaper than other civs, and you spent your gold on their unique units to counter Halberdiers.
@mausolus8466
@mausolus8466 Год назад
After the releas of DoI expansion, Gurjaras become easily my n1 civ. I do not hunt or kill herdables in game (sometimes with the exception of wild boar, but most of the time, I refuse to kill those beautiful innocent creatures), and in games with other civs, my herdables are just roaming around TC. Gurjaras offer me an option for my herdables to bring contribution to the game (although I'm not too happy about their civ bonus, if my ally do not have camels and elephants, such as mesoamerican civs, I contribute to them no advantage). And yes, I'm not even aspiring to be pro or meta player, I'm RP enjoyer of the game.
@ragewinninethousand4140
@ragewinninethousand4140 Год назад
Never thought I’d get a Halo allusion in a AoE2 video lmao
@claudiofabian1054
@claudiofabian1054 Год назад
4:19 makes me wonder how they would work out against aztec monks...
@jahnmark2864
@jahnmark2864 Год назад
Chills every time I hear that intro
@ooolud
@ooolud Год назад
Hey, Spirit of the Law! I'm upset to myself that I found you that late :D. I really like your videos and I want to translate them Turkish! But seems like you have to open it somewhere on RU-vid Studio. I remember few years ago public was able to translate and submit subtitles but probably RU-vid has changed it. I hope you see it, have a great day!
@marcuspontius3967
@marcuspontius3967 Год назад
Thanks for the great review, but I have to say I was eagerly looking forward to the squarespace-ad but you couldn't quite keep up to your earlier standards for entertaining ads 😂
@integralinsanity1641
@integralinsanity1641 Год назад
Niiiiice sponsors!
@SirQuantization
@SirQuantization Год назад
Congrats on the SquareSpace sponsorship! Those guys are awesome.
@prakrit8284
@prakrit8284 Год назад
Nice best pronunciation of gurjar
@kommodore6691
@kommodore6691 Год назад
Shirtless man on horse with shield, regenerating energy barrier to block arrows. Man in full armor and bigger shield, not as good at deflecting arrows.
@gibbled0
@gibbled0 Год назад
Would you say they are like Incas in that both civs have many situational non-trash counter units? except that Gurjaras are cav based whereas Incas are infantry based. Maybe a comparison video between the two if you agree?
@malikshabazz2065
@malikshabazz2065 Год назад
great stuff!
@LPkletten
@LPkletten Год назад
Is this your first sponsorship? Cant remember one and i watch you for years. Anyway concrats
@batatino8805
@batatino8805 Год назад
The intro is back!!
@FlymanMS
@FlymanMS Год назад
8:23 Shwarma rider be like telling Knight: "Hey! You your shield, idiot!"
@Minaramenkemi7443
@Minaramenkemi7443 Год назад
It’s weird that they have the Elephant Archer when they focus on mobile mounted units. It’ll make more sense to give them Cavalry Archers to tackle down enemy Halbs. Chakram throwers are slow and can’t keep up with the other mounted units
@konradpyszniak976
@konradpyszniak976 Год назад
I'm shocked with the Gurjaras winrate in december
@MrVlad12340
@MrVlad12340 Год назад
YEEEEEES! Long have i waited!
@moon2schyzo
@moon2schyzo Год назад
SOTLs notifications hit my dopamine receptors more than 12 lines, not even joking! (Actually Im joking, just wanted to emphasise how happy it makes me)
@pougetguillaume4632
@pougetguillaume4632 Год назад
FBI: 🤨📸
@ImRandomDude
@ImRandomDude Год назад
subtitles at 5:39 "potent weapon for guitars ...." gotta love quirks of auto subtitles :D
@ImRandomDude
@ImRandomDude Год назад
12:40 "the chalk room thrower is an infantry" LOL
@llamafarmer4675
@llamafarmer4675 4 месяца назад
This reminds me a lot of of galactic battlegrounds
@jaikumar848
@jaikumar848 Год назад
Hi SOTL ! which civilization is favorite of high rated player?
@Yumao420
@Yumao420 Год назад
Aren't siege elephants affected by frontier guards? Also I guess that BE an Persian WE/Ballista elephants would be also affected
@teddyhaines6613
@teddyhaines6613 Год назад
No, it's only camels and elephant archers.
@Yumao420
@Yumao420 Год назад
@@teddyhaines6613 good to know. Otherwise it could lead to some interesting ramifications. Like how mahouts affect BE
@ghgfhdfdghfghfgh
@ghgfhdfdghfghfgh Год назад
What about Persian War Eles, don't they also benefit from the Gurjaras team bonus?
@TheZombifiedGuy
@TheZombifiedGuy Год назад
Was going to ask the same thing
@chaos_dwarf
@chaos_dwarf Год назад
He does mention it, along with ballista eles, mamalukes, camel archers, and flaming camels also benefiting. It appears as a popup when he's talking about the team bonus.
@ghgfhdfdghfghfgh
@ghgfhdfdghfghfgh Год назад
@@chaos_dwarf Thank you, must have missed that
@AnimeFan-dl4qd
@AnimeFan-dl4qd Год назад
I wish you would have said more about the sheep in mil bonus. For example, is it better to divide 8 sheeps into eight mils? Is it a good idea in teamgames if my teammate sends his sheeps to my mil or not worth the costs?
@okanar8397
@okanar8397 4 месяца назад
Çok iyisiniiz
@darkdill
@darkdill Год назад
Here's something I don't think your videos have covered: How cost-effective are Camels against the Light Cavalry line? I know Camels slaughter them, but just how cost-effectively do they do so?
@jaredmoore3825
@jaredmoore3825 3 месяца назад
@Spiritofthelaw The Civ bonus of their cavalry doing more bonus damage, is that more bonus damage to things they already do bonus damage too, or just more damage in general?
@bionetik
@bionetik 10 месяцев назад
Does the Gurjara Bonus also improve the new Persian teambonus? Do Dravidian camels get +2 against archers flat or with the "Mounted units deal additional bonus damage +20%/+30%/+40%" bonus added on top of that?
@orangeboi3387
@orangeboi3387 Год назад
lesgo early for a sotl vid!
@integralinsanity1641
@integralinsanity1641 Год назад
They seem op
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