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GWater2 - Diffuse Particles (Bubbles/Foam) 

Mee
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Today I showcase diffuse particles. They aren't tuned perfectly yet so the settings are a little wack, but its definitely good enough to showcase.
I also did some improvements to the reflection calculations, so it appears a little nicer
I am nearly finished with 0.3b, so it should release within the next 2 weeks. Thanks for watching!
Early Access Download: / meetric
Early Access Download for Russians / Ukrainians: boosty.to/meetric
discord: / discord

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2 окт 2024

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Комментарии : 471   
@johanbjorkman1914
@johanbjorkman1914 4 месяца назад
Source engine: "please let me die"
@Zen_The_Bird
@Zen_The_Bird 4 месяца назад
S&box by facepunch is in development and it's going to be better than GMOD
@Mobyr
@Mobyr 4 месяца назад
​@@Zen_The_Birdmaybe, but so far it's bad. It's just a laggy alpha game engine. let's hope it gets a big community when the game comes out
@duckrinium
@duckrinium 4 месяца назад
​​@@Mobyrokay, probably a hot take, but I feel it kinda regressed as of right now?
@duckrinium
@duckrinium 4 месяца назад
It's still a private beta, so I can't really tell but I hope it's going to be a very good game.
@ThisUsernameSystemF-ckingSucks
@ThisUsernameSystemF-ckingSucks 4 месяца назад
@@duckrinium you feel it regressed but you cant tell? what
@Ezdine_G8261
@Ezdine_G8261 4 месяца назад
prop hunt but you can be an individual water particle
@quantumblauthor7300
@quantumblauthor7300 4 месяца назад
L+Ratio+Dehumidifier
@jajoothecoolman
@jajoothecoolman 4 месяца назад
lmao
@mrmanakin9684
@mrmanakin9684 4 месяца назад
Holy crap, water fountains no longer look like gmod 2008
@havocking9224
@havocking9224 4 месяца назад
If this will be able to make props float, many computers will liquify themselves.
@Jayp11259
@Jayp11259 4 месяца назад
He’s made it so that it could push props and let props float on water once in an older video
@bastardobasado
@bastardobasado 4 месяца назад
Making props float is not that hard. When you compile a prop with physics, the QC file (the code that tells how a model should work) asks you for the prop's mass. For example: "$mass 40" means the prop has a mass of 40 kg or 88.18 lb. So, in the end, half of the work is already done by the 3D artist who made that prop.
@ENTE_D
@ENTE_D 4 месяца назад
@@bastardobasado the main problem is that the props are using the old Havok physics engine and this uses a external one so its tricky to work them together
@augustine6683
@augustine6683 4 месяца назад
@@bastardobasado Im fairly certain the main problem is the collision
@Zylenxx
@Zylenxx 4 месяца назад
​@@ENTE_D they can call info, i think - moreso just a matter of emulating whether welded props can emulate buoyancy
@wojciechmogia3268
@wojciechmogia3268 4 месяца назад
SOME ONE STOP THIS MAN BEFORE HE CREATES ECO SYSTEM IN SOURCE ENGINE
@sanitylost4271
@sanitylost4271 4 месяца назад
Gman drinks gwater in gmod
@protocetid
@protocetid 4 месяца назад
he’s a real G
@megaepicsupergamerplayinggames
@megaepicsupergamerplayinggames 4 месяца назад
Gman gdrinks GWater gin GMod
@BSPLASH0
@BSPLASH0 4 месяца назад
Gfuel
@c1borgen
@c1borgen 4 месяца назад
Gman is gchad
@calebd3947
@calebd3947 4 месяца назад
man drinks water in mod
@riolubruh
@riolubruh 4 месяца назад
If you told me this was a Blender animation a few years ago, I would have believed it. Mee's magic sauce making realistic water in GMOD never ceases to impress and amaze.
@KoalaTContent
@KoalaTContent 4 месяца назад
That stairwell is the perfect place to play
@lovecrisis619
@lovecrisis619 4 месяца назад
Watching your progress on this project has been amazing
@cherryparry
@cherryparry 4 месяца назад
bubbles forming from the original gwater was one of my favourite parts so i'm glad to see you start working on it here. although i do wonder how it will work for multicolored particles
@Meetric1
@Meetric1 4 месяца назад
Yeah diffuse particles really help the effect. (Fyi multicolor was removed in 0.2)
@thedarkcod4824
@thedarkcod4824 4 месяца назад
@@Meetric1hey, just curious, but are there any considerations for bringing it back? Even if not by default, I think it would be neat to have it as an option, at least if it isn’t something super difficult to implement. Either way, the project is looking amazing, and I can’t wait to see where it goes next
@Meetric1
@Meetric1 4 месяца назад
I realized it was out of scope for the addon, so to avoid feature creep it was removed
@cherryparry
@cherryparry 4 месяца назад
@@Meetric1 no wayy multicolor removed??! other than the prop interaction multi colored particles was by far the coolest. i think you should add a rainbow/multicolor option as an experimental feature on the side which automatically disables other incompatible features if enabled just purely for fun and testing but ultimately the decision is up to you of course!
@Meetric1
@Meetric1 4 месяца назад
The issue with multicolor is you need absorption code which adequately combines and absorbs colors, and eventually you'd need code which can mix those colors together, which is a notoriously difficult problem. The particle engine also only supports 1 fluid type per simulation (meaning you cant have water and slime interacting together). Having multiple colors kind of goes against that idea I feel like its kind of a waste of time to add and support multi-color. I think I should instead focus on other more fun and important features before release.
@maxchrome_
@maxchrome_ 4 месяца назад
Imagine GWater, but with sounds and full physical interaction with all objects...
@JAK85.
@JAK85. 4 месяца назад
"full physical interaction with all objects" Im pretty sure what you mean is reaction forces,and thats going to be in a future update.
@stallingset7301
@stallingset7301 4 месяца назад
Be able to swim in it would be awesome.
@Catnippy
@Catnippy 4 месяца назад
​@stallingset7301 you can already swim in it, i'm pretty sure
@JAK85.
@JAK85. 4 месяца назад
@@Catnippy Its not in Gwater 2 yet,its in gwater one tho and by the time non-patrons get access to Gwater 2 it will be added
@haloboi3803
@haloboi3803 4 месяца назад
valve used to hire people like you with talent like this. now they are just skeleton with heaping piles of gold at their feet
@quantumblauthor7300
@quantumblauthor7300 4 месяца назад
Didn't they break ground so hard with Alyx that vr's been nothing but comparative letdowns ever since?
@NebulatheZorua
@NebulatheZorua 4 месяца назад
@@quantumblauthor7300 Valve has been the only gaming company to PROPERLY invest in VR, to be fair. Meta etc aren't game companies, and most game companies do the bare minimum to port shit to VR, at most. Most of the VR space has been dominated by indie developers at this moment Alyx is still a phenomenal game, though
@Something_Disgusting
@Something_Disgusting 4 месяца назад
​@@quantumblauthor7300 Yup. Valve still breaks ground nowadays, but since OP doesn't interact with Valve's newest advancements they just... _don't exist_ in his eyes.
@sharp14x
@sharp14x 4 месяца назад
Valve have never hired people who make GMod addons.
@rusland9
@rusland9 4 месяца назад
@@quantumblauthor7300 it was pretty good but not that good. It still felt incomplete and many mechanics were not anything new. The biggest achievement over other games was streamlining the whole experience with really good qol features and good optimization. Still it feels like a first gen product, rough around the edges, it's pretty clear that this is their first fully realized VR game. If only they actually made a second game I'm sure it would be leagues better than the first one. But I guess these days we only get games from them as a bonus for a hardware release, lol. Maybe with the next headset they'll do something.
@woodyTM
@woodyTM 4 месяца назад
Wonder if an octree-like system could be possible for GWater3. basically after a certain depth is reached (probably scaled off of viscosity), the deeper the water, the lower the resolution of the simulation becomes. Basically put: a dynamic particle scale; smallest particles at the top, larger particles for anything with lower probable interactivity (i.e. at the bottom or in the middle of a large volume).
@Meetric1
@Meetric1 4 месяца назад
I think FleX uses octrees internally
@Addsomehappy
@Addsomehappy 4 месяца назад
​@@Meetric1what is FleX? This name is unsearchable
@Meetric1
@Meetric1 4 месяца назад
FleX is the particle engine I use to calculate physics developer.nvidia.com/flex
@jajoothecoolman
@jajoothecoolman 4 месяца назад
woah, buddy don't go talking about GWater 3 when GWater 2 isn't even done yet
@internaldimensions301
@internaldimensions301 4 месяца назад
You never fail to impress.
@MarkStillPlays
@MarkStillPlays 4 месяца назад
new gmod flood leak looks awesome, also im thirsty now
@miku
@miku 4 месяца назад
I love seeing how it improves
@tristenwagoner
@tristenwagoner 4 месяца назад
I swear this is one of my favorite games, people like you create these wonderful mods 🙏
@TRUFANATIC
@TRUFANATIC 4 месяца назад
bro, you need to make your own game with this water and sell it
@Insanabiliter_In_Linea
@Insanabiliter_In_Linea 4 месяца назад
Just keeps looking better and better. I really wish games would have actual water physics like this, I remember being extremely impressed with the old Nvidia PhysX tech demos that showed off the technology back in the day, but practically no games used it in any meaningful way.
@timmy24261
@timmy24261 4 месяца назад
Borderlands 2 max physx, I love it
@Meetric1
@Meetric1 4 месяца назад
Fully simulated fluid dynamics are too computationally expensive to be used in traditional gaming. Killing floor 2 tried implementing simulated blood but got a lot of complaints about poor performance
@mr.m2675
@mr.m2675 4 месяца назад
​@@Meetric1hm ot has to be the main feature of the game, like voxels for destruction in teardown maybe something like crazy maschienes just about water
@augustine6683
@augustine6683 4 месяца назад
@@mr.m2675 if you want to see cool voxel water someone named "John Lin" was developing a voxel engine that made fairly realistic simulated water. Unfortunately the project seems to be abandoned...
@Meetric1
@Meetric1 4 месяца назад
Even teardown uses rigid collision. Water requires hundreds of thousands of particles (with surface tension, cohesion, and other water based interaction) to look anywhere good. I highly doubt teardown could run 100,000 little physics cubes in real time
@averagenecoarcfan
@averagenecoarcfan 4 месяца назад
the fact that the fps stayed mostly high the entire time is insane
@blenderguy5659
@blenderguy5659 4 месяца назад
Imagine if this was all fake and in reality these were all made in blender. EVEN HIM. IT'S ALL FAKE. THIS IS A CONSPIRACY!!!!!!!!
@buzgljodin
@buzgljodin 4 месяца назад
the bubble particles remind me of those old (and probably forgotten) gmod addons and i love it
@TheWorldWideWebTheSqueakuel2
@TheWorldWideWebTheSqueakuel2 4 месяца назад
I'm guessing buoyancy is something for the future?
@sorrydudebros
@sorrydudebros 4 месяца назад
This is basically GWater 3 now
@Todija
@Todija 4 месяца назад
what if you added a water portal that's just a cube that repositions the water particles that touches it to another cube seeing a flowing river in garry's mod would be pretty cool
@tenebriswoof8675
@tenebriswoof8675 4 месяца назад
good, now replace the lake in construct with gwater
@TheSkypetube
@TheSkypetube 4 месяца назад
Would be funny if you could use a stun stick to fry everyone submerged
@oriolsu
@oriolsu 4 месяца назад
I came up with a great idea for the Water 2 plugin: adding a floating water effect with props in gwater2.
@SpookerBBQ
@SpookerBBQ 4 месяца назад
Every update makes me wish i had money to buy GWater 2 (And yes, i know it will be free by the time it comes out but thats like 5 months from now or more, and no, im not telling Mee to rush the addon by saying that)
@Slawek361
@Slawek361 4 месяца назад
when float? btw amazing!
@peppergaming0
@peppergaming0 4 месяца назад
GO GO GADGET BITRATE DESTROYER
@Cherrie_The_Shifter
@Cherrie_The_Shifter 3 месяца назад
Amazing also support for portals please
@DanzTheGB
@DanzTheGB 4 месяца назад
My computah is die
@MrHeliMan
@MrHeliMan 4 месяца назад
Finally we're getting to the foam! IMO it needs to be way more prominent and way easier to generate. Does it even appear once you spawn the liquid? Once you filled the room with water and threw stuff in it, even at high speeds it wouldn't make any foam, which I think needs changing. And also rather than big splashes, I feel like foam should be more subtle. Small enough to show the shape of the waves and formation of all sorts of motion in the water, but at the same time, it shouldn't really be see-through at all. One last thing, can you please make a video where you make different sizes waterfalls? Just like taking a big hill / rock map, where there is a flat side over which a lot of water will be falling down. Like natural ones. Trying to make it bigger and bigger. The foam should really shine there and I would love it! Other than that that, your water now finally looks like water. I think you might have changed the reflections or something, but whatever it is, it finally looks like real water. Also the color isn't as blue as it used to be. I really didn't like how your water was blue. That was just too unrealistic, but here it works really well!. I think that if you can upgrade the foam, that would be great and then the last step would be just somehow magically generate water sounds based off the movements. Which I don't even know whether is possible in real time. Even if you don't do it that sophisticated, adding sounds to it will sell the thing completely. After that I'd just wish for more and more optimization or just being able to spawn more particles. No need for anything else... Great job dude, what a massive difference from when you started with this project. You're really skilled and Valve should finally freakin' notice. I sent an email to Gaben about you a while back, but never got an answer. Great job!
@Meetric1
@Meetric1 4 месяца назад
1. I'm still tweaking the diffuse particle parameters, hopefully the big splashes will have more prominent bubble creation 2. Yes, I did change the reflection code and tweaked the color. I felt it didn't need to be as blue because of the improved visuals 3. As for sound, I probably can do calculations based on the number and speed of diffuse particles, though I haven't thought too far into it quite yet. 4. You can spawn more particles by changing the particle limit in the menu, but I can't run it very well so it hasn't been showcased. (I'm currently running on a GTX 970 which is nearly a 10 year old GPU)
@MrHeliMan
@MrHeliMan 4 месяца назад
@@Meetric1 I remember we talked about the GTX 970 before and at that point I had a GTX 1080 laptop. Now I've got a proper desktop with rtx 3090 made for running VR, so I wanna try how many particles it could handle. I should download Gmod again and buy your mod for it. It could also be fun in VR, if any of the Gmod VR mods are any good. Still I'm guessing I won't get to much higher numbers with decent fps. I'll try to find out. And ye, the water behaved like water for a while now, now it finally looks like water too. I can't wait for the dynamic water sounds... Don't think I've ever seen that. Gwater 2 is so good at this point, that it would deserve to be used some kind of a proper game. Tho I guess it would also need to be able to have stuff floating in it and such... Also, you should take a video in one of the oversized maps... Was it toy maps or something? If that's still a thing... Just make yourself a giant, have the map giant and you'll have amazing realistic water in a giant sink xD Unless you can change the particle size and I missed it... If so, it could be interesting to see some really small particles, which would behave like water.
@Meetric1
@Meetric1 4 месяца назад
ty, A 3090 should run very smoothly. and you can change the particle size if desired
@Cogglesz
@Cogglesz 4 месяца назад
This almost reminds me of a scrapped feature from the HL2 beta that had maps adjusting water levels and even terrain in real time. Obviously in the early 2000's something like this would've have been way scaled back or just used some coding magic for optimizing but this is almost 1 for 1 for what they would have loved to have achieved. I was blown away when you threw the box into the stairs and thousands of droplets just scattered all around you. A feature like this could legitimately add some amazing atmosphere to environments. A small broken water pipe just spilling out from the ceiling above would be so cool. Filling up buckets to add weight ect. It could have legitimate gameplay purposes too. Bravo on this one. I remember messing around with a Nuke mod packs back in the late 2000's in Gmod and thinking that was the coolest thing i'd ever seen as it blew away all the props on top of doing burning damage to wood props. Think you just topped it with this. I'd love to see more demos of this with thinner props with gaps in them. Can't imagine it'd be possible on the older props but finding stuff for these particles to actually try and go through would be insane. Sorry for the long winded post but i sincerly hope you keep at it.I feel theres more you could tune with this, perhaps a way to have the droplets eventually fade out (evaporate) to give you back more particles before hitting that 100k limit. Stellar work!
@Meetric1
@Meetric1 4 месяца назад
Thanks. I do plan on doing some form of evaporation system eventually, we'll see how it goes
@thegiantcloggening428
@thegiantcloggening428 4 месяца назад
Next make moss that grows in real time, oh wait. YOU ALREADY DID
@drone_ultrakill
@drone_ultrakill 4 месяца назад
they did what valve dont
@jeezdutz3643
@jeezdutz3643 4 месяца назад
Plans to add (optional) sound effects?
@spartv1537
@spartv1537 4 месяца назад
are you gonna make that pressure from liquid flow will push out prop even that heavy? (like on this 1:01 moment) would be cool but hard to implement ngl
@Meetric1
@Meetric1 4 месяца назад
Eventually yes
@Chaxlotl
@Chaxlotl 4 месяца назад
HOT
@Xizilqou
@Xizilqou 4 месяца назад
looks so realistic
@roblox_talon_gaming1309
@roblox_talon_gaming1309 4 месяца назад
How, exactly, did you do this in fricking fricking Source
@bridanthegamer7746
@bridanthegamer7746 4 месяца назад
We Fucking with RU-vid Quality With This one 🗣🗣🗣🗣🔥🔥🔥🔥
@vivious_
@vivious_ 4 месяца назад
would sounds be possible? i think it would add alot to the realism
@Meetric1
@Meetric1 4 месяца назад
Theyre possible in theory
@goldfishglory
@goldfishglory 4 месяца назад
like it was said in the description, it does look a little strange, specifically the upstream of water, since in real life there are usually clusters of water spreading out and being split, while in this the foam just makes the water "glow". however, i still think this is an awesome feature that should 100% be kept (optimizable). especially the example of the dumpster being filled up with water.
@maxwell_edison
@maxwell_edison 4 месяца назад
wtf how
@b-gateway
@b-gateway 4 месяца назад
may god have mercy on your bitrate
@Jarikslav
@Jarikslav 4 месяца назад
Add particles reacting to explosions
@Pacman009
@Pacman009 4 месяца назад
It does when he throws the barrel in but that could be just for the barrel
@tayle7907
@tayle7907 4 месяца назад
finally i can make sprite in gmod
@Ben_19M
@Ben_19M 4 месяца назад
this made me belly laugh in a cool and wholesome way
@fogudevstuff
@fogudevstuff 4 месяца назад
It's been so interesting following this project! It's so good!
@tpd1864blake
@tpd1864blake 4 месяца назад
I would be ELATED if a map used some API with gwater to make a realistic sinking ship map which can actually be delayed or stopped with watertight doors and the such
@scoomplers
@scoomplers 4 месяца назад
"Mee" you've been productive lately. what else are you hiding?
@Meetric1
@Meetric1 4 месяца назад
?
@scoomplers
@scoomplers 4 месяца назад
@@Meetric1 i know you drowned the real meetric.
@lunchbox997
@lunchbox997 4 месяца назад
The only thing that would literally make this perfect is diffuse particle properties that give buoyancy to objects in the "water"
@hunted4blood
@hunted4blood 4 месяца назад
Does this have static entrance/exit type objects yet? It'd be really cool to have a fountain with a partical spawner and a drain to make a continuous loop.
@Meetric1
@Meetric1 4 месяца назад
Not yet, eventually I will
@hunted4blood
@hunted4blood 4 месяца назад
@@Meetric1 Hype. I swear you're always like 5 steps ahead man.
@asdfadfafsdfa
@asdfadfafsdfa 4 месяца назад
my pc cooling fan turned on just watching this....
@skithness
@skithness 4 месяца назад
My computer died from watching this
@jajoothecoolman
@jajoothecoolman 4 месяца назад
Nice! I really like when you do something this cool in Source. How is this even possible, it's SOURCE for god's sake! also funny underwater fires :3
@ahilltodieons
@ahilltodieons 4 месяца назад
"Hey guys, welcome to my stream! Today we're going to-" "Zachary, I told you! No more seyances in your bedroom!"
@BoomMadeInChina
@BoomMadeInChina 4 месяца назад
Have realistic water- Minecraft, gmod who next?)
@walteracevedo5105
@walteracevedo5105 4 месяца назад
Patrick: 3:37 "Wait. How come there's fire if we're underwater?"
@shieldbearer8115
@shieldbearer8115 4 месяца назад
It seems particles tend to shoot out of the map
@Meetric1
@Meetric1 4 месяца назад
High pressure concave triangle interactions are difficult to calculate. This can be fixed by upping the physics settings, but my hardware cant run it at a decent framerate
@meltingatom
@meltingatom 4 месяца назад
My computer is sweating just having this play
@Larry-rb2ib
@Larry-rb2ib 4 месяца назад
Está bailando como Cleopatra.
@GoldSrc_
@GoldSrc_ 4 месяца назад
Source: I'm tired boss. Imagine running this on hardware from 2004 lol. Man, you're amazing at squeezing Source.
@thebrightplayer3940
@thebrightplayer3940 4 месяца назад
Hi, I have a question about your volumetric lighting addon. Why did you make It so that you have to spawn It In and It's not just something you can enable and disable In the console? Is there a source engine limit or something? Just having It automatically on when I go to any map would reduce the amount I have to keep track of. P.S. I'm sorry, this water was made In Gmod?
@ThisMansNameIsKirby
@ThisMansNameIsKirby 4 месяца назад
RU-vid compression is working extra hard on this one
@otne1
@otne1 4 месяца назад
i don't know if you saw it so i rather point it out but for example on 3:52 minute the particles clip through and fall under the map
@Meetric1
@Meetric1 4 месяца назад
High pressure concave triangle interactions are difficult to calculate. This can be fixed by upping the physics settings, but my hardware cant run it at a decent framerate
@thegiantcloggening428
@thegiantcloggening428 4 месяца назад
@@Meetric1this part of the video reminds me of how much we need to make those “minecraft rtx” videos we saw that were totally not blender animations
@JackWasSuperior
@JackWasSuperior 4 месяца назад
All we need to see is a waterpark map with gwater going down the slides and in the pools.
@DoggyBingBong
@DoggyBingBong 4 месяца назад
Imagine showing this to a gmod player in 2006
@DesistoDeSerFurry
@DesistoDeSerFurry 4 месяца назад
50BRL FOR EARLY ACSESS?! THAT IS WAY TO EXPENSIVE FOR ME
@Raptor_Killer01
@Raptor_Killer01 4 месяца назад
What an incredible mod... I can already see your next project *Sub-Atomic Quantum Real time physics simulation* with Source engine 3
@bbebbe8650
@bbebbe8650 4 месяца назад
A way to improve drastically is to have a toggle on + off switch in the menu allowing you to make the water either physics or visual based.
@seawolf5153
@seawolf5153 4 месяца назад
Great work maybe try seeing if you can add some fog/condensation when it hits objects or is falling
@adricjboscorelli
@adricjboscorelli 4 месяца назад
HL3 staff: Let's let them continue creating things with Source engine before we announcing HL3...
@lizardy2867
@lizardy2867 4 месяца назад
Now it just needs the ability to apply force between itself and other objects, and we can have pressure!
@BracketGuySerious
@BracketGuySerious 4 месяца назад
How do you keep casually astonishing us?
@villsgoofyahhcontent
@villsgoofyahhcontent 4 месяца назад
bro i wanna spend my money on this but i also want to buy fallout 4 🥶🥶😭😭 edit: bought fallout 4 and its fire 🤑🤑
@SandwichGamesHeavy
@SandwichGamesHeavy 4 месяца назад
How about sound effects?
@Meetric1
@Meetric1 4 месяца назад
We'll see
@cube416
@cube416 4 месяца назад
Hey dude I found a secret sussy sound file in gwater 1 through data mining. wanna explain yourself?
@ERROR-yl3un
@ERROR-yl3un 4 месяца назад
what is it?
@cube416
@cube416 4 месяца назад
@@ERROR-yl3un this sound exactly ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-C7aGuETBzw8.html&ab_channel=IlLaboratoriodiXeden
@НаСтЯ-АнАнАсТя-ъ7о
@НаСтЯ-АнАнАсТя-ъ7о 4 месяца назад
Good stuff, wish source wasn't this nroken so more mods would be made, or at least ported over from half-life.
@How2Bboss
@How2Bboss 4 месяца назад
you should make a wave room where one of the walls oscillates back and forth.
@MegaZeta
@MegaZeta 4 месяца назад
This happened to my buddy Eric
@bogyma7915
@bogyma7915 4 месяца назад
Maybe you could create a system that makes previous particals bigger the more there are at once
@mercury5003
@mercury5003 4 месяца назад
What if there was like a lod feature where water youre farther away from renders as bigger cumps?
@theIargedude
@theIargedude 4 месяца назад
awesome that it's foam/bubbles solely because that's would it be in real life
@lambdamodsdev8647
@lambdamodsdev8647 4 месяца назад
Facepunch should just hire you at this point
@axolet
@axolet 4 месяца назад
Source Engine: Kill me Mee: Later
@JerryKid72
@JerryKid72 4 месяца назад
interesting, i think youtube has fucked this video so hard its difficult to see the effect but i wonder how traditional splash sprites would look in conjunction with gwater2 when being splashed or jostled.
@alexgravitos
@alexgravitos 4 месяца назад
if you manage to make this have sound and apply the Archimedes force, this will be the most realistic realtime water simulation out there
@sweetdiabetical
@sweetdiabetical 4 месяца назад
Looking good. If only RU-vid hadn't compressed the quality😅
@EnderVulpes
@EnderVulpes 4 месяца назад
I swear you need to recreate the HL2 Beta Blob NPC using this
@somethingsock6707
@somethingsock6707 4 месяца назад
this mod actually looks cool and fun, hope i will get it once its on workshop
@09kingarthur
@09kingarthur 4 месяца назад
youtube's video compression is this man's worst enemy
@s_callahan
@s_callahan 4 месяца назад
john carmack if he liked gmod and water
@Hervoo
@Hervoo 4 месяца назад
Can't wait to make some realistic fountain
@Zisikam
@Zisikam 4 месяца назад
It turns out it's just a spreading "shader".
@testtestrestrest
@testtestrestrest 4 месяца назад
can you disable the diffuse particles?
@JoeyBoey600
@JoeyBoey600 4 месяца назад
Can't wait for someone to use this in their Gmod machinima
@bostilhorrorstory
@bostilhorrorstory 4 месяца назад
omfg this is surreal.. next step: air on gmod!!!!
@CrabulousYT
@CrabulousYT 4 месяца назад
One thing I couldn't notice, does the water level rise when there's objects in it? That seems like a quirk that should be in there if its not already being done in the engine
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