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GWater2 - Reaction Forces are back! 

Mee
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Reaction forces are back! ...But they kinda suck. I'll try to work on improving them. They should come in 0.4b, which is releasing at the end of this month.
Map Name: gm_carcon_ws
Thanks for watching!
Download Link (0.3b): / meetric
Download Link (0.3b) for Russians / Ukrainians: boosty.to/meetric
(Before downloading, note that there is no direct Linux support and all Linux users are expected to use Wine/Proton)
(Also note: There is no Apple/Mac support of any kind. Sorry)
Releasing for free on workshop in Q1 2025
discord: / discord

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13 июн 2024

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Комментарии : 256   
@HagalazI
@HagalazI 24 дня назад
Can you not just assume equal and opposite if you know the force exerted on the water or am I misunderstanding the problem?
@Meetric1
@Meetric1 23 дня назад
ohh yeah I explained that weirdly. Basically, I only have the movement of the prop that gets exerted on the particle, meaning if the prop is standing still when the particle hits it, I get no data.
@HagalazI
@HagalazI 23 дня назад
@@Meetric1 Ahh gotcha. Just add brownian motion to resolve this :^) Computer might catch fire. As it stands its really cool even with the limitations.
@R_Williams_Gaming
@R_Williams_Gaming 24 дня назад
02:54 that looks INCREDIBLE
@cndvdxyhjblbilg
@cndvdxyhjblbilg 24 дня назад
I feel like they kinda look like sparks and not really foam
@Daenthio
@Daenthio 24 дня назад
@@cndvdxyhjblbilg youtube compression, as he said, makes it look worse compared to how it actually looks.
@TheHotDogGamer1
@TheHotDogGamer1 24 дня назад
still looks good though
@Cherrie_The_Furry
@Cherrie_The_Furry 12 дней назад
Iktlr
@nightxday
@nightxday 24 дня назад
god, water is so funny
@-into-the-void-
@-into-the-void- 24 дня назад
so FUCKING funny it makes me wanna merge without looking
@user-io1fq5jv1f
@user-io1fq5jv1f 23 дня назад
This water isn’t real
@EngiesParadise
@EngiesParadise 23 дня назад
Troll physics 101
@TinyDeskEngineer
@TinyDeskEngineer 22 дня назад
So that's what the G in GWater stands for. Not "Garry's Mod"
@jackthehacker05
@jackthehacker05 24 дня назад
20fps with that many particles is still such a massive achievement. Some new engines struggle with a lot less and you’re on gmod of all things
@Meetric1
@Meetric1 24 дня назад
It's nearly half the normal fps so its probably worth figuring out the bottlenecks associated with it
@m-oe1of
@m-oe1of 24 дня назад
so THATS what the funny liquid was
@SnrubSource
@SnrubSource 23 дня назад
3:03 the way the water makes the tower fall over, you can see all the foam/bubbles spraying down, and then the broken planks are pushed by the current on the ground makes this feel like some amazing physics tech demo you'd see at an early 2000s E3, god I wish more games took physics seriously
@TrekDelta
@TrekDelta 19 дней назад
Everywhere.
@TRUFANATIC
@TRUFANATIC 24 дня назад
Gwater 3 will be more real than real life water
@Alexature
@Alexature 24 дня назад
this is genuinely the most impressive thing i have ever seen in most engines, unbelievably great work!!
@ches2839
@ches2839 24 дня назад
welcome back sethbling here
@sourkefir
@sourkefir 24 дня назад
Sethbling returned by the way, keeps amazing me
@whothoughthandleswereagoodidea
@whothoughthandleswereagoodidea 24 дня назад
I can tell you're excited about the changes here. I wanted to let you know that this update really G's my Water, too.
@mr.foogle3004
@mr.foogle3004 24 дня назад
I love that you haven't stopped at "good enough". It's not just a novelty like most mods similar to this would be, it's a fully functional water system that looks so stinkin' good. I love your work man, and I love that you're not going radio silent either. I hope you have a good day today
@RushFreak
@RushFreak 24 дня назад
Water pushing a prop forward in a feedback loop? Propsurfing in the most literal sense possible.
@MaxTeky
@MaxTeky 23 дня назад
Loved your animations back in the day :D
@Sxkielecior
@Sxkielecior 24 дня назад
4:52 The funni liquid recepie... 😈
@caprisunconnoisseur1321
@caprisunconnoisseur1321 24 дня назад
garry should hire this guy
@arthigo157
@arthigo157 24 дня назад
the way this mod evolves so quickly is incredible
@vaingald467
@vaingald467 23 дня назад
2:53 "Thats pretty believable"?? No that's insanely believable!! Honestly one of the BEST water I've seen in any game and way cooler than fluid sim in blender; blender takes long to render, is restrained to a bounding box and is very ram/vram expensive. Your fluid sim runs in real time... And in fucking GMOD??? Wtf!! This is some next level shit, wow
@warden6908
@warden6908 24 дня назад
I wonder if you could code something that automatically turns gmod props hitboxes into nvidia flex hitboxes. If the nvidia flex particles can interact with gmod vertices and knows the hitboxes, could you take gmod verticies and code something to turn them into nvidia flex objects? I suck at explaining and have no idea how to code.
@prikolica3567
@prikolica3567 24 дня назад
why
@Chicky_Lumps
@Chicky_Lumps 24 дня назад
Basically make each object have a counterpart particle used to determine forces on the object?
@spartv1537
@spartv1537 24 дня назад
​@@prikolica3567so physics calculation done in gpu not cpu
@Meetric1
@Meetric1 23 дня назад
I was thinking that was the best way to go about it. I'll play around with it
@warden6908
@warden6908 23 дня назад
@@Meetric1 You got this, If it works then you could make some crazy scenes. A cool way to showcase this would be a dam breaking from pressure destroying a small town.
@cancer5895
@cancer5895 24 дня назад
these dev commentaries are getting crazier and crazier
@Sagetower7
@Sagetower7 23 дня назад
These development updates are awesome, thank you for continuing the project.
@ArsyF
@ArsyF 24 дня назад
This is more of sorcery than development
@talktothefist
@talktothefist 24 дня назад
"Cool beans dude" - bill Clinton
@cloudtender8813
@cloudtender8813 24 дня назад
this guy removed the source engines limits
@superr6films482
@superr6films482 24 дня назад
valve hire this man
@purplelizard0102
@purplelizard0102 24 дня назад
this is absolutely amazing
@Lunarcreeper
@Lunarcreeper 20 дней назад
Once this is finished, it would be so cool if this was turned into the portal 2 gels and paints the floor as it slides across.
@RAFA120HOJAZ
@RAFA120HOJAZ 24 дня назад
This is what interests me
@britishheadcrab5640
@britishheadcrab5640 23 дня назад
reaction forces will be one of the best things to come to gwater
@AndroChimera
@AndroChimera 24 дня назад
🤔🤔🤔 interesting, a lot of room to make it better. good luck budy you've been impressive so far, keep doing it.
@monkey_doodle
@monkey_doodle 24 дня назад
when will swimming be added?
@darklight6566
@darklight6566 22 дня назад
Alexadnrovich here: Make a X-Y vector force/gravity variable depending on the amount of particles colliding together, or just a proximity vector
@Jollyboy_
@Jollyboy_ 14 дней назад
You are the best gmod creator ever
@JudlexAlternate
@JudlexAlternate 24 дня назад
Oh my god ambatukam!!!
@darkness0823
@darkness0823 24 дня назад
Amazing 02:54 you should take a break some times! anyways Keep going!
@Solutra
@Solutra 24 дня назад
"you should take a break" "keep going"
@RAFA120HOJAZ
@RAFA120HOJAZ 11 дней назад
​@@SolutraTrue
@stanleybochenek1862
@stanleybochenek1862 24 дня назад
it kinda is softbody like or jelly like that’s awesome!
@saplemyrup
@saplemyrup 24 дня назад
Brilliant.
@DarthMendorian
@DarthMendorian 24 дня назад
Imagine if Rockstar Games delayed GTA 6 for about 2 years and what they give us instead is Mee's water engine
@pigeondriver8992
@pigeondriver8992 24 дня назад
That's crazy!
@stanleybochenek1862
@stanleybochenek1862 24 дня назад
nice work!
@s_callahan
@s_callahan 24 дня назад
LETS GOOOO
@indecheeso
@indecheeso 23 дня назад
what i'm understanding is that every particle has a reaction force on a prop, so like what if 1 in every 8 or 16 particles have a reaction force so that there's more fps
@Minencraftin
@Minencraftin 24 дня назад
👍
@mOOse_25
@mOOse_25 24 дня назад
BRO I CANT WAIT FOR THIS TO BE ON THE WORKSHOP ‼️‼️‼️
@YellowHashRinger
@YellowHashRinger 14 дней назад
It's not still
@mOOse_25
@mOOse_25 13 дней назад
@@YellowHashRinger I KNOW BRUH 🔥🔥🔥🔥‼️‼️‼️‼️
@averageartist10
@averageartist10 11 дней назад
valve *NEEDS* to hire this man
@olegmoki
@olegmoki 24 дня назад
Great
@GreySlasher63
@GreySlasher63 День назад
amazes me that after 20 something years people are still tinkering with the source engine and revolutionizing game physics despite how old the engine is
@KayArghtee
@KayArghtee 20 дней назад
Don't worry with the bugs too much, we aren't forcing you on doing work on GWater2. The results with the wooden tower were pretty nice! Maybe if you can't fix all the bugs by 0.4, maybe just have it in its most simple form without bugs (If you can).
@sourkefir
@sourkefir 24 дня назад
Now it's only a matter of time before gwater exceeds blender fluid sim
@Wheagg
@Wheagg 24 дня назад
The fact that any of this is possible within GMod is insane
@csa5697
@csa5697 24 дня назад
when stuff like boats can float on that, whirlpools will be possible! and tsunamis, easy wave simulations
@farseltayeb4183
@farseltayeb4183 24 дня назад
I have a question, is it possible to have smoke & dust particles in GWater2?
@Meetric1
@Meetric1 23 дня назад
probably
@Phlushy
@Phlushy 21 день назад
It looks like it was made in blender, thats how good it is!
@alekzomer
@alekzomer 12 дней назад
Yoooo my dinosaur pc is gonna enjoy this
@W.KPLAYS100
@W.KPLAYS100 24 дня назад
1000/1000
@asrobox
@asrobox 23 дня назад
nice.
@terraria_pog2355
@terraria_pog2355 24 дня назад
it looks so good compared to what i saw about a year or two ago which was already very impressive
@spartv1537
@spartv1537 24 дня назад
gmod survive the tsunami gaming
@DaizyYT527
@DaizyYT527 24 дня назад
Its my idea thanks meetric, im your big fan.
@Ezdine_G8261
@Ezdine_G8261 24 дня назад
you8 came up with the entire thing, and you are THE big fan. there is no other
@gay_madilynn
@gay_madilynn 24 дня назад
you kinda sound like you're gonna end your videos with "That's about it, thanks for watching." followed by kevin macleod's "cipher" (that is to say, you vaguely sound like sethbling)
@Slash11512
@Slash11512 5 дней назад
Rest in peace funny liquid 😞
@monstamack
@monstamack 17 дней назад
by the time gwater 2 is out i will be in a wheelchair dude
@mr.shplorb662
@mr.shplorb662 24 дня назад
Based
@joaquimbonazza6686
@joaquimbonazza6686 22 дня назад
the water looks like jello, makes me hungry
@samuels1123
@samuels1123 24 дня назад
if you can get a list of forces applied to the particle you could do a *cpu incinerating* trace *every iteration* along *every force vector* for *every particle* *every iteration* to check for *every source entity* though if the information issue could be circumvented, could isolate forces on particles originating from entities and apply offset force to relevant entity/bone
@Meetric1
@Meetric1 23 дня назад
sounds expensive
@Teodor863
@Teodor863 24 дня назад
to get rid of the water you could add that the water enters the ground
@GabriellSimic
@GabriellSimic 24 дня назад
wake up babe new mee video just dropped
@Zylenxx
@Zylenxx 23 дня назад
with water adhesion couldnt you make the affected prop tell the water it wouldnt move at all and act like part of the prop, ommitting some of the forces the particles does after first contact? could be a bandaid patch but not sure if this would break the model when you dip a prop into water
@rinaldoloo1624
@rinaldoloo1624 24 дня назад
imagine this being used as water for gmod 2
@William_E
@William_E 24 дня назад
Nearing the end you said the water pushed, then sticks to a surface that propelled it. You could add some code that diminish force over time, so it wouldn't endlessly push
@Meetric1
@Meetric1 23 дня назад
Tried that. It ends up making falling objects super dampened
@isuck0666
@isuck0666 14 дней назад
Color to white Viscosity to max 😈
@sillypinkmoth
@sillypinkmoth 24 дня назад
swagg :3
@commentaccount7880
@commentaccount7880 24 дня назад
can you create pressure from a calculation based on how much water is above each other? that would also make the bottom pieces heavier and kinda push the wall open from the bottom making it look watery
@Meetric1
@Meetric1 23 дня назад
sounds expensive
@havocking9224
@havocking9224 23 дня назад
O_O amazinggggggggggggggggggggggggggggggg
@Chaxlotl
@Chaxlotl 24 дня назад
HOT
@-betagames-
@-betagames- 24 дня назад
Can be nice if the mod have little structures like wood water tanks to show the cool things you can do with it
@Andy_vids
@Andy_vids 23 дня назад
Just realized he still has the ole gwater addon on the top right
@cinfdef
@cinfdef 23 дня назад
Do you perhaps have Evaporation in mind? It would be cool to see small, lone particles vanish after some time as a hidden way to clean up memory
@iSeeEthan
@iSeeEthan 22 дня назад
hey I know this isn’t really related but I have a question about invmap, I have seen many huge obj maps but no like actual very good ones? Is it possible to have doors, lighting, interactive stuff, etc outside source boundaries using infmap?
@solysteri
@solysteri 24 дня назад
have you considered adding cloth to gwater 2 like how there was cloth in gwater 1? I think with the system you have now it would look and work much better than it did in gw1. also will this work with vphysics jolt?
@Meetric1
@Meetric1 23 дня назад
yes to both
@Wodgedev
@Wodgedev 24 дня назад
lets hope some nvidia flex genius pops in and unleashes secret pro info or smth
@Xeogin
@Xeogin 24 дня назад
Question: If it's going to kill the frame/tick rate if it's constantly running, yet also have the flaws it has, could the checks the particles are doing be switched back and forth? So like, for a 66 tick server, 33 ticks it does this check and forces, then 33 ticks later it does the check, but runs that back though the last number and if reduced, applies a back force? Also, are you using the Froude number to scale the simulation? Just thinking you could get away with slowing it down/check less based on the particle scale anyway?
@Meetric1
@Meetric1 23 дня назад
not sure, I'll play around with it
@Cherrie_The_Furry
@Cherrie_The_Furry 12 дней назад
This is freaking amazing, i loved the first mod and like this even more, all you're addons and mods are amazing thsi one betterz also please add support with yout portal mod and all others thank you:3, GG
@Cherrie_The_Furry
@Cherrie_The_Furry 12 дней назад
Very epic water
@Cherrie_The_Furry
@Cherrie_The_Furry 12 дней назад
Nice mod
@lizardy2867
@lizardy2867 19 дней назад
Maybe I'm misunderstanding, but is there really no static info, such as positions of particles? You effectively described a system which only provides reaction info, which would certainly be a problem. If there truly is no other information besides prop->particle collisions, you could still hack together a simulation which stores the information for your own pressure forces. You'd basically be assigning particles to props, assuming some constant forces, and communicating to a pressure system which dishes out forces based on that info. Granted, this is all assuming you have some way to know when the last time was when a particle interacted with or was in proximity to a prop that is stationary, in order to save it for later.
@Meetric1
@Meetric1 18 дней назад
assuming constant forces is the last thing I want to do
@oriolsu
@oriolsu 19 дней назад
I have a suggestion: the dynamic water waves effect could be added to the gwater2 addon.😇
@redeyesilverfox7859
@redeyesilverfox7859 20 дней назад
Hi mee i wanted to try you're mod by subscribing from the workshop but i noticed that another person has uploaded it on the workshop page by a guy named ORION seemed sketchy since it was not uploaded by you and the comments were off should i trust this addon? (And yes i did check the disruption on this video i just went to the workshop first)
@Meetric1
@Meetric1 20 дней назад
I would advise against downloading it since it's not from me. i wouldnt want you to get malware or anything odd
@redeyesilverfox7859
@redeyesilverfox7859 20 дней назад
@@Meetric1 thank you very much its better to be safe than sorry
@mokow3732
@mokow3732 23 дня назад
Hmm would there be a way to basically evey now and then check if something is coliding with a particle? Like the part where you unfroze the blast door, it didn't move, but then added more water, and then it pushed the objet. Like it would be fucky but let's say there is an update to all particles once you use your gravgun to freeze or unfreeze objets?
@sloppyvods
@sloppyvods 24 дня назад
the sad thing is that you can't do a "pressure check" without having to do it on every single particle, maybe if you found a way to represent a body of water as a single "entity" or grouping them in some way you could use the number of particles in the group as a pressure variable
@GeekyGami
@GeekyGami 24 дня назад
The feedback on the adhesion could be controlled via a delay in the "feedback loop". This would dampen the effect of that "feedback loop" over time. I.E. just like how you dampen the sound of a delay over time in audio processing by controlling the feedback amount. Here you're kind of going backwards and implementing delay on top of the feedback so you can then control the feedback amount by delay. This could potentially also be implemented into the reaction forces loop so that you can use that "delay" as a buffer time to get information you can use to resolve the other issue. This may also mean that you can lower the amount of things that need to be done on update to instead work through a tick rate that matches the delay time.
@Meetric1
@Meetric1 23 дня назад
possibly, but its a ridiculous amount of information to copy (little over 50 mb per frame)
@GeekyGami
@GeekyGami 23 дня назад
@@Meetric1 Is there some presumptions that could be made to re-use that information, so that you can essentially reduce it to 50 MB per tick instead, and increase the timelength between ticks? Say, no new particles have been made. You only have the existing particles. Could you take that 50MB, get pointers out of it that you could then modify, instead of copying the whole thing per-frame? Interpolation perhaps?
@Meetric1
@Meetric1 23 дня назад
regardless I don't think this is a viable solution to the current problem
@MCSteve_
@MCSteve_ 24 дня назад
Im sure there is some way to conserve the third law of motion... I can see how it can be so janky with the limited info Not sure if it can be implemented with flex but are you using any form of spacial partitioning to limit iteration for the reaction forces? Does not have to be anything fancy, it can be a fixed grid. Pressure is literally just symptom of kinetic energy... I wonder if putting a little bit of jiggle can at least have something happening (so it it is nonzero along boundaries)... just the worry it'd make everything unstable. So maybe jiggle under certain scenarios (if that can be managed)? I hope the energy can be modeled at least in some helpful way. Tough Funny how good the reacting forces do look tho considering what it is
@Meetric1
@Meetric1 23 дня назад
The way the data is given isn't something I have control over
@makima
@makima 24 дня назад
waiting on the tsunami update
@erdbeerkotze5795
@erdbeerkotze5795 15 дней назад
I havent watched any of the videos by you so i dont know if my questions have already been answered but here are my questions. 1: will gwater2 work in multiplayer and 2: will you be able to swim in the water?
@Meetric1
@Meetric1 15 дней назад
yes to both
@erdbeerkotze5795
@erdbeerkotze5795 15 дней назад
@@Meetric1 Awesome! I'm really excited for this mod. It's crazy to me how this old ass engine can do this. Keep up the good work!
@SilverDashies
@SilverDashies 24 дня назад
I read in description this mod will release in workshop does subscribing will be enough or we gonna have to install some third party stuff ?
@Meetric1
@Meetric1 23 дня назад
yes, It will require an external download since GLua doesn't let me add custom shaders
@RDPlayer32
@RDPlayer32 24 дня назад
hopefully you will add like texture to the particles like the lava one is cool and all but its like transparent so can u some time in the future add some cool textures to the particles?
@Meetric1
@Meetric1 23 дня назад
maybe if its requested enough
@bingus_sleepies
@bingus_sleepies 15 дней назад
this will revolusingnize water physics for gmod, imaging being able to replace the water in construct?
@Preinstallable
@Preinstallable 13 дней назад
For cases like the metal wall container, couldn't you, every once in a while, check when a non-negligible mass of water exists, and calculate the pressure and apply it to the props in the immediate vicinity of the mass of water? That way, the walls will "burst out" from the bottom like expected with water
@cherryparry
@cherryparry 24 дня назад
do lighter objects float or do all of them sink slowly?
@Meetric1
@Meetric1 23 дня назад
buoyancy was removed due to the large amount of phantom forces
@Goldfish_Vender
@Goldfish_Vender 24 дня назад
It would be REALLY jank, but when water settles (because it would only realistically work with settled or pooled water), what if you create a bounding box around the water which would allow buoyant props to float?
@Meetric1
@Meetric1 23 дня назад
hm.. sounds abit too jank
@JerryKid72
@JerryKid72 24 дня назад
So would it be possible for the water to be constantly pushing out? EDIT: Oh damn I just saw the adhesion damn nvm
@SealifeFan2
@SealifeFan2 12 дней назад
does this gwater fall through the terrain like the first gwater did?
@PrinterPaper255
@PrinterPaper255 19 дней назад
Realistic water physics in a 20 year old engine before gta 6?
@gharden77
@gharden77 20 дней назад
@mee Quick question, do you know when Gwater2 could be free? (if you know), I do not have money.
@Meetric1
@Meetric1 20 дней назад
Q1 2025
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