@@DeltaDubs89 GX was a double edge sword. It introduced cooler ways to fusion summon. But it was also the downfall of Yugioh. The game got worst from there.
I actually like that every series focuses on another mechanic, especially how 5Ds really made the summoning mechanic part of the actual story rather than just the focus of the duels.
That man deserves a medal for making fusions so important! Also this "did you know" series, has been really teaching sp many new things about yugioh :O
Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved….7
Or rather, there should be a way to call the Ritual Monster from the deck when you activate the Ritual Spell. You could have whole Ritual archetypes that do away with the Extra Deck and work against Extra Deck mechanics.
And not just Fusions either, but many variations, like the XYZ Contact Fusion, the convergences within Bastian's Chemical and Magnet Warrior decks, the trope namer of Contact Fusion with Neos, etc.
Probably either Ritual (less likely) or more Tribute/normal summons. Would have been lame, but seeing as Duel Academy was made by Kaiba, it would actually make sense.
That does sort of explain why Fusions especially in Season 4 felt slapped on rather than be the focus from the start. Namely Edo's Destiny HEROes and Chrono's Ancient Gears - those two decks didn't use Fusions until their user's final duels and the Fusions themselves feel like they were just bonuses. Asuka also shifted to using primarily Rituals with the Cyber Angels, and Johan's Crystal Beasts only got their Fusion support AFTER GX ended. You also have people like Saiou, O'Brien and Amon who never Fusion Summoned at all.
I liked the concept of fusions especially with jaden And it was a great choice Jaden's elemental heroes being colourful but not overboard with poly they merge to create bigger monsters And each time he creates a new monster you look at the design like wow
I'm so glad that GX was fusion oriented! My favourite summoning mechanic is fusion and since GX was supposed to serve as a sequel to DM, it just felt right that fusion and ritual summoning was expanded on more in GX
I don't even use Ritual or Pendulum cards anyway, the Yu-Gi-Oh TCG was very limited 20 years ago on what cards we had available at the time and I would've had to rely on a Yugi Starter Deck with some of the Harpy Lady cards for better support.
It was quite the double edged sword of a decision. On the one hand, it paved the way for writing decisions I don’t think we would have received without a mechanic focus. But on the other hand, GX created a pretty bad formula reliance for the franchise that whittled away at both the games balance and writing creativity. Fusion as a metaphor for Alchemy and as a representation of bonds. Synchros and the concept of progression. Xyzs and the concept of “ranking-up” into a better/stronger person. Pendulu- **WHEEZE**
Pendulum can represent a few things, actually: 1) On the spectrum of light and dark, everything and everyone is constantly swinging between the two, which is why there are two pendulum zones. 2) The arc of light that was drawn in the sky by the Pendulum brought different people together by connecting them, reflected in Yuya's ideal to make everyone throughout the four dimensions smile. 3) The pendulum is also said to bring back certain memories, which probably explains all the callbacks to the eras before ARC-V.
And Link: The concept of linking strangers and create a network that connect all people together (But in reality the mechanic was so generic and widely accessible that it forced Konami to restrict them to specific archetypes not to make another Knightmare and Firewall 2.0)
I would like to see more focus on Rituals. Vrains tried to bring them back on the surface and I appreciate it. But, yes, I do think that Fusion was overused quite a bit. There was used in every single series at least once (Zexal).
Well I don't understand why you're confused that it's overused. It was the earliest extra deck mechanic it just makes sense that it's used a lot because it's there. If it were synchro first it would probably be a lot more synchro being overused you get what I mean
Maybe we would've gotten something closer to the gx manga? I have no idea. Before the whole mechanics as a focus theme was a theme Yugioh had a focus on the occult for its themes. Maybe with its connection to things like space and beings like Yubel later on it could've followed suit with the darker themes of its predecessor, but have a greater "eldritch entity" influence?
That is true the only characters that made sort of frequent use of fusion summoning prior to Jaden was Yugi and Kaiba (Kaiba mainly for Blue Eyes Ultimate Dragon). As the series go on, they use stronger, at times easier to bring out monsters to make up for it (like Yugi got a lot more support cards for Dark Magician and had the magnet cards while Kaiba used union monsters and had tons more op Spell and Trap cards lol)
Man, I wish they could improve those mechanics. I don't even play physical cards (just DL, yeah I'm a noob) but they should have streamlined it and just add the subtype effect in the rules to declutter the cards. Most already have a consistent subtype mechanic already (except Toons, that one is a mess). That would have made it easier to just buff or nerf them as necessary by updating the master rule.
Ironically, SEVENS and GO RUSH were not announced with new mechanics when they were introduced (Maximum came after an arc and Fusion came in Season 2 of SEVENS) We will see if they introduce a new mechanic in GO RUSH in the future (although it is strange since it does not have Maximum and Fusion)
This is a pretty massive thing, it woul be an odd alternate timeline where this didn't happen, and Yugioh maybe didn't start churning out lots of mechanics.
Also this is always weird because the game has always had powerful Fusion Monsters you had to cheat out to use but there's never gonna be a person who's gonna Metamorphosis into a Flame Wingman
Imagine how cool a whole series around ritual summons would be, they could easily use it to go back to their roots artstyle wise and give support to a less used mechanic
In my book I think in yugioh duel monsters used Ritual and tribute summons more often so I think Yu-Gi-Oh duel monsters is mostly ritual and tribute based
Jaden fusion summoning with the Elemental Heroes is essentially what made his character iconic and unique aside from his personality. That and some really good stand out cards came from it like Cyber End Dragon, so that was probably the best choice they could've made
Before GX series. I don't usually do fysion monsters because the fusion materials and polymerization itself were just hard to draw to your hand. Monster specializes special summons and tribute summons were my main focus in my duel play style.
It was underutilized cause in the anime many fusion monsters were regular monsters. Case in point is Flame Swordsman, Joey's favorite monster besides his Red Eyes, was a monster he could summon without fusing.
In fairness, Synchro Summons were a thing in the GX manga (which, true to its predecessor before it, was vastly different to the anime) if I remember right. Like I distinctly remember Chazz having Dark End Dragon and Light End Dragon in the manga which are both Synchro Monsters in the game.
Forgive me if I’m wrong cause it’s been years since I read it but I’m pretty sure they were main deck monsters in the manga and then were made to be synchros just for the irl game. Also think light and darkness dragon was a fusion of the two but not sure
Thing about these new mechanics, is that they evolve on the mechanic each season focuses on, gx had much more fusions, but didn't add any new things to the mechanic except focusing more on contact fusion in the later seasons, 5ds added accel synchro and double tune synchro to the synchro mechanic, zexal added rank up evolution to xyz summoning
Well I'm wrong on that, they did add other fusion options then just fusing cards from your hand or field, they also added different effects with different fusion cards, and also banishing cards from the grave as well to fusion summon
Dude genuinely revolutionized the extra deck. I remember thinking outside of the cards shown off in duelist kingdom that fusions were meh (which a lot were outside of that group). Then I saw flame wingman
Hikokubo was on to something there. I'm trying to recall if other card games during or prior to GX even attempted something like fusions and nothing in particular comes to mind.
You could argue that GX was when Fusion Summoning should've been introduced. But simply expanding on what was already there was a smart idea, and it worked out tremendously in the end.
I liked the idea that every series had their own unique mechanics and gimmicks. However it also suffers from the authors and anime directors to focus on making a more interesting duel script. Rather than improving the quality of the story as it also suffers from repetitive concepts, repetitive character tropes (We always have the mean/cool rival, the loser bestfriend, and the enemy somehow originates from another dimension).
It's crazy to think the opportunities GX opened with Fusion Summoning. If it wasn't the focus of the show, then who knows if Fusion would be as big as it is now.
Funny thing is, GX wasn't really that focused on fusions. Only a few main or recurring characters regularly used them, while most villains didn't even bother with them at all. But I suppose most of the duels involved Judai and his pre-5D's era infinite fusion deck.
GODS I hope Rituals show up in Go Rush or beyond. The mass-drawing of Rush Duels might be something that could push the original version of Rituals (and Equips) into something worthwhile.
I agree w/ this. While fusion summoning was used some in the original DM anime, it & ritual monsters didn't really get as much attention as they should have. This is why I've always thought Joey's deck, particularly during Battle City, should've been more focused on using fusion monsters after he lost Red Eyes.
It's funny cuz if u look at it through the OGs point of view. -Special summoning/ ritual summoning was Gen 1 -Fusion summoning was gen 2 and the start of themed decks -Synco summoning would be Gen 3 n that introduced the extra deck to limit the amount of fusion monsters n synco monster (n soon to be xyz monsters) u can use in a duel. -Xyz would be Gen 4 and that Introduced the new mechanics of Overlaying monster to summoning bigger monsters n it introduced the rank system. These monster used the ranking system vs the star level. Needing 2 monsters of the same level to overlay to xyz summon a monsters who rank share the star level of both monsters (Example 2 level 4 would summon a rank 4 monster) - pendulum summoning is Gen 5 and this introduced a unique first ever spell/monster where these cards can be placed in the spell n trap zone which would he later renamed to the pendulum zones. This introduced a new unique way to special summoning one where I'm still a bit confused on. But if I'm not mistaken u would need 2 pendulum monsters set in the pendulum zones. If u have a level 2 and a level 7 u can special summon monsters from ur hand that are levels 3-6. Which also Introduced board control. -Link summoning is Gen 6 is the current format where Link monsters are summoned to aid in ur board control. I'm not well educated on Link summoning since I fell off the game during the synchro era or Gen 3 but learned the other mechanics through master duel. But Link summoning is the current meta. That's how I see the eras of yugioh 😅
It makes sense tho Muto Yugi era focused on normal summon & spell/trap shenanigans. While the rest of the Yugioh era focused on specific special summoning mechanic from the Extra deck.
I loved heroes. They are my favorite archtype. I don't play the game with anyone atm but I still build my hero deck just because I love it so much. What would yugioh be for me without fusions. Idk. Fusions are my life.
Back when I was younger me and my friends would play by boss monster rules As follows 1. Both players choose a level 5 or higher as a boss monster/highest level becomes boss monster. 2 boss monsters can only be destroyed by other boss monsters. 3 extra deck doesn't Count as boss monsters 4 if a boss monster is destroyed you lose the duel. Finally a boss monster cannot be destroyed by trap spell or monster effect it also cannot be banished or returned to hand or deck.
It was always supposed to have fusions lmao. At the time Takahashi had creative control so ofc it would be down to whatever he and his staff wanted, either fusion or rituals. Also they added synchro’s in 5D’s because Takahashi also wanted a mechanic that would specifically utilise low level monsters such as tuners to summon a boss monster
I bet that if it wouldnt be Fusion, it would be focused on Ritual, Tribute and Special Summoning methods. Imagine what kind of Ritual Monsters Jaden would get and how he would use them.
In my opinion Fusions are the best in YuGiOh. GX gave us so much fusions and it was what made it so unique. I’m curious to know who’s your favorite fusion monster and what are its requirements? Also do you live it for helping you win? It’s design? It’s effect? Or do you just have found memories of it?