In a game mode where being noisy can pretty much spell your death, especially against those Pac wieners, not only would that fit with his cartoon logic crafting system but it would be really useful to be able to set off quiet explosions.
Imagine T&H with something amounting to garbage cans littered around, similar to the boxes in the supply rooms. Slowly build up a couple bangers for the really tense times on a long hold run, that could be a game changer.
For reload-o-matics, once a magazine/clip/loader is placed on the tray, it should display a list of *all* unlocked ammo types for that caliber to select from.
Yayo' Ariowibowo Ever hear of the WACO Incident in 1994? There was an ATF raid on a building for suspected illegal firearms and there was a 53 day standoff before they tear gassed the building and it “somehow” caught fire and killed many people including Children and a few pregnant women.
I elect tossing it in with ricky dicky random 's grenade drop! Or better yet, plop in the crafting mechanism with a random container and arming device, leaving ricky with extra options and silly RNG!
I have to confess that I don't watch every devlog, or not always entirely. So maybe you've said that anywhere else and i'm asking a dumb question, but i'm asking it anyway : Do you plan a customable scenery ? Kind of an open scene with disposable targets/throwers that can be saved and loaded again ?
Looking absolutely fantastic. Reminds me a great deal of the first episode of Adventures of Sonic the Hedgehog, with Robotnik's robot creation machine that works in a similar manner. Though I think your doohickey here is much better tuned than Robotnik's.
Wow. You've hit on a great intersection between simple component logic and a diverse pool of resulting items. Looks like amazing fun :) This made me want a fully-realized post-apoc game using this system and the patented Wiz-bang-a-dinger. :D
You should make it so you can add a fish finder and an egg timer so you can make a proximity explosive that only activates the proximity part after a set amount of time
I am SO EXCITED for the Reloadamatics Rework! You have NO IDEA how many times I had to backtrack back to Honey Hamlet to restore all of my ammo, alongside trekking to the church to get a refill on HP. The church one isn't so bad, since I can make Healthdogs to keep myself going, but that ammo problem has plagued me since the beginning. The Bangers also seem pretty useful, especially with newcomers trying to clean out the mines. They can just look around in the boxes for some Banger Parts, make a Banger or two right by the Questgiver, and have two extra makeshift Dynamite for when the game doesn't want to give you enough to clear them all out in one go.
I think it’d be nice for a little message box to pop up above the thing when crafting an explosive to display the current stats and effect of each ingredient, just so it’s not a guessing game for the effects, unless you’re going for people applying their own cartoon logic when making bombs. And by making this comment I’m almost certainly on some NSA watchlist.
What if when crafting a Proximity Banger you could use an ammo type for its detection range? Shotgun Round, short range detection. Pistol or SMG Round, mediun range detection. Sniper or Rifle round, long range detection.
@@rolandsodakin2354 And as he said at the end, he's not putting out several little alphas, since there's so much work that needs to be done before halloween.
Proximity mines!! When/hopefully these are added to the spawner this will make creating a snipers perch 100x more fun!!! Also using sticky mines with a remote detonation? Running from a sosig, slap it on the wall turn the corner and BOOM! Or to just set up an ambush....oh the possibilities! Also spawn lockable :)
What if i add AP, HE, HOLLOW POINT, FMJ, INC, 00 BUCK, FLECHETTE, but it in the bucket, ducktape fish finder, 16x scope and 5 45.s, AND SPAWNLOCK HIDEOUS AWESOME MONSTER TO MY BACK ???!!!
That revenge on the sosig for the disappointing proximity fuse demonstration was straight up Joker from the Tim Burton Batman.. "I'm gonna need a minute or two alone, boys. "
Can we get a playing/trading card throwing weapon? I want to throw a card into a gun just like Kaiba. Can you also make the card sharp enough to stick into an enemy kinda like how kaiba threw that card into a guys hand? Clip related is what I’m talking about Skip to about 0:25-0:26 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HzoMT3Q9sy4.html
There should be a painting system. In the exclusion zones, I noticed polymer and super shiny metal parts tinted themselves red, and that made me think: Dyes when? Still, this is badass. I’m gonna blow up so many damn zosigs when I have the space to set up the vive.
Heey Anton, just a quick question. Did you get any progress with the blackpowder weapons so far? Or is it a plan for next year? And thanks for making the game so amazing!
I really liked this mode. The one thing I felt it lacked was a backpack. You end up with a lot of loot, like Fallout. Or maybe a Stackable Slots. Where you can stack 10 bullets of the same type or 3 mags of the same type in a single slot. I think that would help improve the gameplay 100 fold.
3 questions: 1: will these be available to just mess around in general freeplay, not just Rotweiners? 2: spawnlockable and/or vaultable? 3: ...when can we use screaming Jerry as a lethal weapon?
Uggh I can't wait for my RotRW stuff. I love it so friggn much. Side note, you're doing awesome work man, thank you for dumping so much time and energy in to this game.
So the suppressed grenade is a reality now? On a more serious note those sticky timer and bouncy proximity grenades look super fun. I've always had a huge preference in games for either sticky bombs or bouncy bombs and this actually made my night. [Edited out a question Anton already answered, Banger system in other scenes is TBD.]
@@OnimeDoobs It'll definitely be useful, and on the flipside putting a muzzle break in will make it louder to attract more zosigs and pacification squads which makes it useful for baiting purposes.
@@BunnerTime I like the idea of muzzle brakes redirecting to make a shaped explosive like a claymore because brakes redirect the gasses to counter or reduce muzzle flip and recoil but your idea is good too.
Crazy idea, but do you think you could make a way to have a proxy bomb that explodes on 2nd detection. So you stick it to a sosig and when it wanders to close to another one/ a whole group of em, they bomb triggers and they explode? I dont know how practical this is, just a thought.
You should make it so if you put a lighter in its incendiary, and if you put a horn it makes it extra loud, and if you put in a knife it makes the shrapnel go through sosigs.
It would be cool if there was an Assassin game mode where you’re the assassin and can pick your load out and find and hunt designated targets. With an open level that lets you choose how to go about it. Whether it’s sit in a building with your ketchup and sniper or pant c4 in his office. I have gameplay ideas too but there’s no point in making a huge comment just on an idea that probably won’t happen.
A mode for the rotwieners where you have the item spawner and invincibility would be pretty cool for those times when you just want to shoot zombies without having to think about it too much lol
Imagine if big Development company putting in the time and passion and million into a game like they do with Call Of Duty and alike. we would have amazing games. Really love seeing these updates and have to say I've never seen such dedication to VR and coding as I see here, Bravo 🙏💥
I really like how this update works, and cant wait to make sticky timed molotovs. just a small question, how is the development with the turret going? Because i cant wait to play take and hold and plop down a turret to help me.
Ah yes, just listen to sounds of muffled BANG's and sosig curses somewhere in the background, ah a music to my ears "let's put another one over...HERE"
I have an idea to improve take and hold: Could you replace the nag dublicators with something that will allow you to buy mags with different capacities, because i only used the mag dublicator once or twice. When you could buy diffrent capavities you get a 30-rounder for your AR after you got it with 5-round mag.
All you need now is to combine bombs with knives! It would create a bomb that you could stab into rotweiners (similar to the sticky nade), and explodes knives in every direction!
Will cluster package be possible ? Say if iwant to LOAD 40 mm. grenades, with frag grenade, will 40 mm. grenades will ACT as shrapnel for grenade basis ?