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Half-Life 1 Alpha Maps on Retail Engine 

Bannanawaffles
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29 сен 2024

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Комментарии : 48   
@Starfurexxed
@Starfurexxed 2 года назад
It's so cool to see parts of maps and recognizing what they would become. Like "Oh that's part of office complex" or "Oh that's part of on a rail"
@lyokianhitchhiker
@lyokianhitchhiker 2 года назад
Other than the satellite control room, where is OAR represented here?
@Starfurexxed
@Starfurexxed 2 года назад
@@lyokianhitchhikerYou start to see them after C2a4. With C2a4 itself looking to part of a room in "power up". Mainly I was referencing C2a4a and the yellow lit area with the head-crabs. It resembles the area in OAR that seems to serve 0 purpose, a small room that seems to go up forever and has infinite head-crabs. Who knows maybe I'm just drawing lines and making connections that aren't actually there.
@lyokianhitchhiker
@lyokianhitchhiker 2 года назад
@@Starfurexxed are you talking the section of OAR with the marine & the rocket?
@Fazz321
@Fazz321 2 года назад
When you look at each feature separately, you really understand how technologically advanced half-life was back in the day.
@TheUplinkExperiment
@TheUplinkExperiment 3 года назад
is there a download link? Seriously I've been trying to find this type of thing
@Bannanawaffles2
@Bannanawaffles2 3 года назад
I can chuck up the maps with the modified version number and the requided converted models when I'm back later today if you'd like, but they'll be given as-is, so it's less of a mod and more just drop-in map files that have to be accessed via the console.
@TheUplinkExperiment
@TheUplinkExperiment 3 года назад
@@Bannanawaffles2 that'd be fine sending em later today, thank you for responding.
@Bannanawaffles2
@Bannanawaffles2 3 года назад
​@@TheUplinkExperiment 1drv.ms/u/s!AqDwfeNaCuN1jeIFEMDJqUqk3X0CNA?e=H9MJ6Z Enjoy :)
@HalfLifeAndroidOfficial
@HalfLifeAndroidOfficial 9 месяцев назад
I don't know why in the recent version this doesn't have a landmark
@Rachka_pibi2012
@Rachka_pibi2012 Год назад
Half life alpha in goldsrc be like:
@thebluedoom
@thebluedoom 9 месяцев назад
download ?
@Bannanawaffles2
@Bannanawaffles2 3 года назад
Download: 1drv.ms/u/s!AqDwfeNaCuN1jeIFEMDJqUqk3X0CNA?e=H9MJ6Z Note that these are being given as-is, this is a very basic conversion and the maps need to be loaded from the console. This is not a "mod", nor is it intended to be a fully playable experience.
@HalfLifeAndroidOfficial
@HalfLifeAndroidOfficial 3 месяца назад
And half-life maps for half-life alpha?
@dualsh0x
@dualsh0x 3 года назад
the older lab maps had a lot more style in them with the walls and stuff honestly im sad they cut that
@ivanilayakimova2526
@ivanilayakimova2526 3 года назад
Looks like level 10 on "Doom 2" "Refuelling base".Yes .This is like "Doom 2 and "Quake".
@dualsh0x
@dualsh0x 2 года назад
some day i really hope someone figures out how to make the level load triggers function so we could play through the maps properly
@crilex2030
@crilex2030 2 года назад
finally goldsrc mounting
@KrystalTheFox
@KrystalTheFox 3 года назад
retail deathmatch maps on the alpha engine? i tried it myself sometime ago but they kept crashing the game
@Bannanawaffles2
@Bannanawaffles2 3 года назад
Most of the retail maps crash the engine because they don't have textures baked in like Quake and the Alpha maps do. The other video on my channel is all the retail maps that I got to open on the engine, as for whatever reasons those ones also have baked textures.
@KrystalTheFox
@KrystalTheFox 3 года назад
ah i thought it was the alpha engine not handling such large maps
@Bannanawaffles2
@Bannanawaffles2 3 года назад
It took a few years for me to figure out what exactly was wrong lol. There's an argument in the BSP compiler you can still set to get them to compile with baked textures, so at some point I'm gonna see about maybe recompiling up some decomps with it.
@KrystalTheFox
@KrystalTheFox 2 года назад
ive found out how to make my own alpha 0.52 maps with lighting using the baked textures and version changing routine using j.a.c.k. a few weeks ago. ive yet to find out how to convert mdls to the alpha format
@Bannanawaffles2
@Bannanawaffles2 2 года назад
Yep, it's also possible to use the version of Worldcraft included in the Alpha, but it's a mess to get set up and use obviously. Using JACK with the rad compiler set to bake the textures works wonderfully though. There's two model viewers someone compiled a while ago that can view both versions of the MDLs that the Alpha includes, so someone at some point dug into the files and figured them out. Something I've always meant to do personally as to make a converter to take models back and forth from the format.
@vjolki99
@vjolki99 2 месяца назад
Kinda cool to see the guards in "silodemo" actually fighting the tentacles.
@serhatergincetin9735
@serhatergincetin9735 3 года назад
Half-Life 2 Beta Maps on Half-Life 1 plsss
@Bannanawaffles2
@Bannanawaffles2 3 года назад
That would be interesting. Curious to see how viable converting some of the 2000/2001 era WC maps to goldsrc would be.
@vicious2811
@vicious2811 2 года назад
agree
@caprah666
@caprah666 2 года назад
@@Bannanawaffles2 theres a map pack of hl2 beta maps ported to hl1 on the hl2 beta site its pretty cool
@RJ-hk7oj
@RJ-hk7oj 2 года назад
It looks like the blood effects are stored in the map itself.
@Bannanawaffles2
@Bannanawaffles2 2 года назад
Yep, decals are indeed baked into these maps.
@kargaroc386
@kargaroc386 2 года назад
In Xash these work right out of the box.
@Bannanawaffles2
@Bannanawaffles2 2 года назад
Yep
@InfinityHell666
@InfinityHell666 3 месяца назад
Is it possible to switch the AI and sounds of the Retail NPCs with the Alpha, And Vice Versa?
@scienceteam5984
@scienceteam5984 2 года назад
Where did you get the map pack
@Bannanawaffles2
@Bannanawaffles2 2 года назад
I just quickly hex-edited the maps to the correct .bsp version to make them run in the retail game. It's a real quick dirty hack, you can grab them here. 1drv.ms/u/s!AqDwfeNaCuN1jeIFEMDJqUqk3X0CNA?e=H9MJ6Z
@scienceteam5984
@scienceteam5984 2 года назад
@@Bannanawaffles2 thank you, but are this map support Xash3d?
@Bannanawaffles2
@Bannanawaffles2 2 года назад
They should function fine in Xash3D yep
@scienceteam5984
@scienceteam5984 2 года назад
@@Bannanawaffles2 can you give me Map test But there are scripted sequence or testing model for hassault model(Human sergeant entity)?
@MrQuack-lu9om
@MrQuack-lu9om 3 года назад
sickkk
@progaming5555
@progaming5555 2 года назад
awesome video but how'd u do it pls tell me
@Celxorth
@Celxorth 2 года назад
How did you convert the models to the new version? Because i want to try converting the retail models into the alpha.
@Bannanawaffles2
@Bannanawaffles2 2 года назад
No model porting was done here, everything that is present in this video is either in retail or part of the map files themselves. As for converting retail models to the alpha, that's a tough one. People have made model viewers for the (3 I believe?) different MDL versions that the alpha files contains, but I've never seen anyone actually document the differences in the formats or found a convertor, and that's all a bit out of my wheelhouse, you'd probably need to know a thing or two about the MDL format and know how to find the various components in hex. That said, if you do manage to convert retail models to the alpha, definitely let me know, I'd absolutely love to see that.
@judge3134
@judge3134 Год назад
Old test PC game Half-life 1
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