One rule you did not seem to use: If a player runs through Michael, they have to stop in the square in front of him, and he gets an immediate attack on that player.
Looks like a fun game. Michael did some wonky stuff and I am not sure if that Skateboard isn't about OP, but still need the game in my collection. Does Loomis's starting item actually go in the search pile or does it get discarded with him? Seems odd that they would allow any player to get that gun that doesn't need ammo. Were there any variants or extra rules in the rulebook as far as making it harder or anything?
I'm honestly not sure, I had the opposite take where I saw no where in the rules saying they dont' go into the pile so I assumed they became regular items once they were in play.
@JonGetsGames just got the game, fantastic tutorial, two questions though. 1. How come at the 28 minute mark you never moved Michael when it was his turn, he just stayed their in Loomis line of sight? 2. When can a victim attack Michael, like only when they randomly run into him, or just when Micahel attacks them first?
While a victim is moving forward does MM immediately appear “before” end of movement if he is your direction line of sight (since you are likely looking straight ahead)? This matters either way - since you would likely not keep moving toward him and into him if so? Also, if a victim ever does move into MM I understand he immediately attacks - which does or does not end your turn? And if so, then does he then get to attack you twice more as his turn as well (3 attacks)?
Uh, what a theme. But, otherwise, it is different! I think this could be really funny for a group of friends, trying to kill each other one match at a time XD
Kinda. It takes away the suspense, knowing where Micheal is, but it is possible to stalk yourself, kind of like chasing the pieces down, as you try and search. It does take a lot of suspense away, and obviously victims have major advantages knowing where Micheal is, so it becomes more like a speed run than a suspenseful hide and seek. Recommended with friends, but not impossible alone. My first two games were alone, just to teach myself the basics. No characters can be controlled by the game though.
Great video, but by using the words "they" and "them" you kept throwing me off and it was hard to follow a lot if the times. Maybe next time, just you the character's name? Other than that, a great video.
I am a little confused on movement. Do you always move “forward,” or could you move to an adjacent space backward or sideways? The Victims Card says “choose a direction at the end of your turn,” which makes me think you maintain the same direction as you start, throughout any particular movement action. Does this make sense?
This game is amazing. The amount of actual strategy as micheal and the anxiety as a victim. It's so well done. Highly recommend. This IS the best playthrough / learn how video out. Great job .
Looks good. When did Michael become a they/them? Kinda threw me off a few times when I thought you were talking about the victims, not singular Michael.
Michael Myers of course isn't real. I imagine he was referring to the hypothetical person playing the opposing side in a rules overview. It's standard to use "they" in that case.
In fairness no one ever, in canon, asked him his preferred pronouns, almost as if, and just going out on a limb here, such notions are a modern concoction.