I can just imagine the animator being told he has to animate sprinting, and half way through doing the dual wield smg animations he's told sprinting won't be a thing anymore and flips them off instead
I like how you just casually asked the art director of one of the most popular games made by one of the most popular game developer companies a question about that game.
@@pistachiodisguisey911 Yeah but not that many companies in the gaming industry have individuals especially the devs who will go out of their way to directly respond to fans like us which could be for whatever reason as far as I know Ed Boon and some others at Netherrealm Studios and some people at 343 are the only 2 companies besides Bungie who directly respond to fans
@Alexander McDonald I've seen some of the behind the scenes content of the old Bungie crew talking about working on Halo 2 and 3 and it really shows how their more than just coworkers even the interview Act Man did with Marty O'Donnell a couple weeks ago was interesting with how he described working with the Old Bungie
Agreed! Gears of war stuff needs to mind his own business. The COD wannabe Player heretic can go play halo 5 for all I care & have his deaths recorded to it.
Let Us He's going by the notion that 343i gets unneeded flak for something that should be ok. Something like this a company can only do after they've earned the fans respect and trust. I guess Bungie removed it because at the time they probably didn't feel like they had it. IMO I think he's just a twat. Everyone loved 343i's delviery of the T-bagging Hologram and crouching Mantis which it's only purpose was to T-Bag. They might not of had as much trust as Bungie did with Halo but it was a good start. Halo 4 was garbage but it was made with a less then one hundred man Dev team so I can see far more beauty into the game over some of it's crimes. I expect Halo 5 to not be in that same pool.
That's pretty cool, had no idea this existed. But hey, Gamecheat if you're reading this, PLEASE do more of these videos if at all possible. Cut content is incredibly interesting, and your delivery is great!
+FrawLawk The flow of a first person shooter is very important. You don't use a game mechanic to change flow if you want to change flow. You change flow by creating different maps. Different maps, vastly different tactics.
Would have been great if they kept the middle fingers in the game as an easter egg... I'm sure Rooster Teeth would have loved having that for RvB...lol Also love the audio from the npc's around 2 min :)
***** lol GC even said he asked the old Dev who said that it broke the games pace. LoL Clear evidence that it was not meant for Halo. Sprint doesn't belong in the gameplay because it disrupts its' flow. That's from the lead dev not just spouting BS.
I do wonder if most 343 fanboys are also 'liberals'. I mean, think about it: The reason sprint was added was because there are bad players who don't know how to traverse a map properly. Perhaps it was thought that if everyone had Sprint, there wouldn't be difficulty traversing maps anymore. Ironically, it made traversing the maps near impossible, because now no place is safe to be, because players can just pop up anywhere. It's just like when it was thought that raising the minimum wage to fifteen dollars would help the working poor, but all it did was eliminate the poor people's jobs, because businesses aren't going to pay that. I get customers from other states, and some are genuinely shocked to see a grocery packer. So I ask them "What's the minimum wage in your state?" "Fifteen?" "Well there you go." I'm sure their minds were blown, probably being told all the stores in their state were just greedy and that's why they didn't have packers anymore. Look, packing is an easy job. Dunno why people need fifteen dollars to do it. Same thing when people are shocked to see no one wants to play Halo anymore. "Does it have Sprint?" "Yes?" "Well there you go." It's not complicated, it doesn't matter what YOU feel about what a game needs or doesn't need, it's what OTHERS feel about what a game needs or doesn't need, at least when you're asking the stupid question "Where did everyone go?!?"
Dumbass it was cut because it wasn’t was implemented like shit. It automatically cut in when walking for more than four seconds. Modern rendition of sprint isn’t anything like this
Stuffy Junk True, but if they did go ahead with it, mp and campaign maps would be enlarged to compensate. Of course, if bungie wasn't pressured into the release time by Microsoft, it would have probably got in. The sprint addition would have been another big stepping stone in gaming by Bungie, and wouldn't be seen as a 'CoD thing'. tbh bungie had a lot of amazing stuff in H2 and 3 that would have re-shaped the gaming world even more, if they were just given more time. That's what I loved about them; so innovative.
It wouldn't... Since we would've gotten used to it earlier and people would've said that H CE sucked for not having sprint and everyone would've liked Halo Reach, 4, and 5 more :)
Why, though? It's not like sprint in _Call of Duty_ or anything, it would have just kicked in on its own after awhile to make traversing the levels less slow and tedious. Then the moment you initiated combat, it would have gone away again, so it wouldn't have messed with the sandbox the way sprint could be said to do in _Halos 4_ or _5_. _Halo 2_ sprint was all positives and no negatives.
GzG92 Classic Halo was fantastic for the pace it had. You had juggernaut-style health and capabilities but medium speed. Traversing on foot using sprint would also cause a lack of interest in getting into vehicles for travel. In Halo 4 I remember noticing nobody would ever get into the vehicles unless it was a ghost or tank. No hog etc because they never needed the speed from them. Back in Halo 1, 2, and 3 people always utilized vehicles. I'm droning on but I hope you see the point being that the pace built for a juggernaut wouldn't feel right with a speed boost.
+me Gustav The model the player sees (basically a headless body) isn't the same as the model players see so from third-person you can't see the flipping off.
Honestly, I'm glad they cut this. You move for four seconds and then automatically start sprinting? Imagine how clunky that would've been if it had actually been implemented. The only way I could see this particular implementation of sprint working is if they gave you the ability to shoot while in sprint, but maybe at the cost of slowing down your aim or reducing your accuracy.
Andrew Major Doesn't make it cool. Jetpack was incredibly overused and they used it because it granted them insane power positions and thus easier kills, not because it was cool. I know because I used jetpack for the same reason.
***** Halo's core has always been fun, balanced, competitive gameplay. Not only is that NOT gone in Halo 5, I'd say it's more alive than it has been in a long time.
Wow. I used to mod Halo 2 alot for system link custom games way back in the day, doing things like making you play as Marines, ODST, Flood and fly Pelicans. Basic stuff, but even after a decade I never noticed Sprint was in Halo 2. Thank you for the video Gamecheat13, I can't wait to see what else has been cut from the older Halo games :D
Best thing about this sprint? It's unlimited. That's something I am SO glad they added in Halo 5. Few things are more irritating than trying to run somewhere, and only being able to run 15 feet before dropping down to a brisk walk again, and then spamming the button again until you're allowed to increase your pace once more. SO MANY games do it. At least in Halo Reach there was a little dial letting you know for how much longer you can sprint and when it's ready again. Halo 4 didn't even give you that.
Halo 2 also was originally going to have a Killcam... Oh yeah Halo 5 must be copying COD because it has sprint and an optional kill cam, not like the 'almightily Bungie' wasnt going to implement them... If Halo 2 had sprint everyone would love the use in Halo 5.
SuperKnalxz Grey I don't like sprint either, but I'm more upset that weapon callouts are back in the game. Telling everyone when a power weapon is spawning and where is stupid. Learning the maps was one of my favorite parts of halo.
Chris Williams My only fear is that it will far draw people from other locations. How the feel of a map in an arena shooter is that power ups and weapons are meant to make you somewhat vulnerable. Making you leave your superior position for a chance of getting a better weapon. I feel like in Halo 5 they're taking away yet another arena shooter element which is caution. But I don't generally hate the idea of call outs it's what it brings. It can even break some of the top tier players because they're thinking. "I gotta get over there before it spawns." but they've forgotten that they just abandoned their cover to do so.
+SuperKnalxz Grey Yes, pacing issues on HALO 2. They tested it and found it didn't work on the map designs they had planned out, they couldn't balance it. Halo 5 is doing what Bungie couldn't with Halo 2 or Reach, balancing it. It's not just a feature to run away, it's just a way to make the game faster, easier to get to locations and more intense, obviously what Bungie wanted to do, but couldn't.
@@rulingmoss5599 There's this thing called pacing and map design. If you don't know what these are and how they work then you even know how sprinting would have affected.
+UltimateGamerzz Yeah... because a supersoldier in the future whose been stated in cannon source to be able to maintain a running pace of 30 kilometers an hour would NEVER think to run as fast as possible. Especially not when being shot at from all directions or during something time critical or both. :P Also, if you don't like sprint, then don't fucking use it. Quit trying to limit features and lowering the amount of bang we get for our buck. You're not Todd Howard and this isn't the Making of Documentary for the Elder Scrolls 4: Oblivion.
So you're an authority on super-soldiers? You do realize that, without shields, turning around and running away across open ground is suicide, right?You do realize Spartans weigh a ton, and that mass and inertia would prevent them from realistically stopping on a dime, and in fact would slide several feet and perhaps overshoot and enemy they try to stab, to fall off a cliff, right? Also, he doesn't use sprint in Halo, because I'm sure he's found a different game entirely.
I remember hearing about this back in 2007. Glad it was cut because the pacing, shooting, and movement was what made me thoroughly enjoy Halo 2. It wasn't too fast or slow, jumping wasn't too floaty or heavy, I loved it.
Ninja Gros Lion In Reach you had to choose it; if you picked sprint over an armor ability you were put at a disadvantage wherever the ability would be useful. It was a tradeoff. In Halo 4 because everyone has it, it solely speeds up the game and everyone dies faster
ToaDrakua Judging by how it just kicks on automatically after walking for a while instead of working exactly like COD's, I doubt it would be hated as much.
Of course not. It just means that the developers considered it, then realised that it was a bad idea due to pacing issues. If anything, it adds fuel to the fires.
You know what would've been really cool? If sprint-reload was a normal thing in FPS, like Borderlands. Although it would be cool if sprintloading had different animations than regular reloading. Because your guy is running and in a hurry, and he's carrying a shotgun, it would be hard to put the shells inside the gun because its all shaking around, so your guy takes slower to reload his gun because he's sprinting and everythings shaking. Same with the Battle Rifle. Your guy drops the clip, gets the other clip, tried to put it in, accidentally misses, then puts it in properly.
Hmm... interesting idea you got there. By the way, there's a Custom Games option in Halo 5 to toggle reloading while sprinting. Though the reload animations are the same, it's still a nice thing to use in Custom Games.
It's one of life's great mysteries isn't it? Why are we here? I mean, are we the product of some cosmic coincidence or is there really a god watching everything? Ya know, with a plan for us and stuff. I don't know man but it keeps me up at night.
It seems like I'm one of the few people who actually like sprinting in halo. It really doesn't disrupt the pacing as much as people say. In fact, I love being able to sprint in large maps or in faced paced matches in small maps.
This pretty much changes everything about everyone saying that Halo Reach and 4 were ripping off COD! Since Halo had the idea first, That means it maintains it's overall originality status. I love cut content videos like this, please do more!
Dakota dragonflame But at what cost? You may think you're getting around the map faster, but it's because they had to make the maps bigger to fit sprint. Without sprint, they could have easily made smaller maps (as shown in Halo CE,2,3, all of which had big maps too). It's an illusion. Halo never had to have sprint because its core gameplay did not need it. Reach was an experiment that introduced a lot of neat things such as a better forge, firefight, theater, and custom game modes with a hell lot more customisation. Those were great, but after seeing the problems that sprint and bloom brought, they should have scaled back and focused on Halo's key gameplay aspects. And before any brings any short-sighted argument on how Halo can't stay the same and has to evolve by having sprint, let me ask you this. Was Halo CE the same as Halo 2? Was Halo 2 the same as 3? No. Each game evolved and built up the successes of its predecessor in terms of options and features, while still retaining it original core gameplay. If the gameplay was too slow, add faster base movement speed. You don't have to change Halo's core gameplay to evolve it. It's gameplay was perfect as it was. Instead, build the game around it. Don't add a feature that detracts from the overall game and have everything be built around it. Just remove it and stick with the golden formula that Halo became famous for.
Dale Nixon not everyone is competitive. BTB needs sprint. Not every play list has to be competitive. Halo use to be all about playing with friends and goofing around. Now its all try hards showing off Kill death ratio. Leave Btb alone and stick to your arena style.
Firstly, I never mentioned BTB at all. Secondly, I think you forget that BTB worked in the Original Trilogy just fine. It didn't need sprint because the maps were designed to play without it (eg. Valhalla, Blood Gulch). But it was still a blast to play regardless. Moreover, Halo 3 had options for social playlists where you could just play without having to worry about a skill rank. I never mentioned arena style either, I was talking about core gameplay. The core gameplay was suitable for both casual and competitive styles of play. Understand the point I'm trying to make? :P
+Dale Nixon Your rant is a short-sighted argument and biased; arguing, complaining simply because a feature for convenience that YOU didn't like, want. There is a point you left out(whether conveniently or not)I don't know; it doesn't break gameplay AND THAT'S FACT; they aren't giving certain players god mode..or whatever else that would be close. Your crest stupidity doesn't surprise me, though. Lastly, do you vote republican or consider yourself a member of the G.O.P??
KNoT fking around I never mentioned a "god mode" (I don't know where you pulled that out from). I never said it would "break" gameplay. I'm saying that it is unnecessary because the maps can always be made to accommodate the base speed. If speed is an issue, then simply increase base player movement. I want Halo to evolve and not become stale, but I don't see sprint as a way to do it. Rather, they could focus on social features such as better forge and file sharing, which would keep player populations alive in the long run. The gameplay was solid as it was. See how Halo 4 added in a ton of "new" gameplay features? It still didn't stop player populations from declining rapidly and the game didn't live much longer, even with DLCs (which were not that great anyways). Moreover, we're talking about core gameplay here. I define it as the style of play that defined Halo in the Original Trilogy. It was perfect and set Halo apart from other FPS games in the market like COD or Mass Effect. Halo had few competitors, only imitators. I really can't see a need for Sprint (in Halo 4 particularly) other than to pander to new players who are more familiar with it in games like BF or COD. Instead of innovating on aspects that Halo already got right from the start, they began to incorporate features from other games and change the formula for the sake of being "modern". Ironically, by doing this, they lost support from the old player fan base, and the new players who saw little difference in Halo than in other games such as COD. (I mean, c'mon, just look at Halo 4 population statistics these days...) And seriously? "THAT'S FACT"? Doesn't that sound a little narrow-minded and sweeping? Cause I'm sure there are thousands of other people who would disagree and have fairly informed counterpoints to it. And questioning my intelligence? Really? If my rant was a complaint, why did I bother to explain my points? You haven't presented any kind of specific counter-argument to my points, instead you label me as "short-sighted" and "biased". And lastly, no I don't support the Republicans nor want to be a part of them. And not everyone who comments on a vid is from the USA, try to remember that when trying to make snide/shallow comments :)
I believe halo 3 also had sprinting set up at one point too, because some animations were present in the weapon's fp animation files that were ripped from both the beta and retail versions of the game for custom edition by zteam. Don't know if it was in the beta exclusively, or if CAD animated them himself, but I know they were in there somewhere.
I'm glad they balanced sprint in H5, looks like they didn't know how to balance it here though, would've been cool to see it in H2A campaign and maybe a playlist in multiplayer called directors cut which contained H2C with current visuals like the campaign and updated the sprint and make it balanced?
H2A is already kindof directors cut because they brought in the multiplayer designer for the original and he told them all the things they he wanted to do but couldn't that's why there are assault rifles.
Good guess, there had to be good enough reasons otherwise it's hard to believe. Halo novels might justify including certain things in the future games.
KNoT fking around Are YOU serious? That wasn't a serious comment, I was just joking around, that's why there is a Kappa. I really do appreciate your criticizing comment though, it's backed up with lots of intelligent thought and reasoning. You're dumb but unfortunately that's not surprising.. based off your ridiculous comment. OpieOP
***** Shut the fuck up, it's for the goddamn h4 fans. YOU LIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
2:13 The player is sprinting but the shadow is normal. I feel so betrayed. The shadows are faked! (Or the shadows are real and based on a detached model which is only tenuously linked to the model that the player sees). The 'double flip off' is bizarrely similar to Borderlands 2's Slavador's skill "come at me bro" where he does the same thing.
The models you see in first person are not the same as third person. Third person is the full character model, but in first person, it's just two arms, the weapon, and a torso with legs. You have to animate each aspect individually. The shadows will always use the full model for obvious reasons, and considering there were no animations for it, the shadows will look "normal".
The middle fingers is to the people who can't sprint because they are too fat to got off the couch and too old to let a game evolve. That's the point of halo "Combat Evolved" in the comics and tv shows and animes from bungie all Spartans ran they never speed walked everywhere all Halo games are great and will be better than COD
That's sick! Original idea too, and it makes sense. Looks great if it kicked in 4 seconds of running (and if there was an option to disable it). I love it!