@@lukekistan4004 yes, forced. As in they rebuilt core gameplay from the ground up just to make it involve the stupid little squads. You played the game, right? They redesigned several enemies just to force you to flank around them while your team distracts them.
@@lukekistan4004 Oh and they made enemies way too aggressive to entice you into directing your team to balance combat, only that doesnt work because the AI is trash. Instead you wind up spending most of the game running away while the AI doesnt even hesitate to get right up in your face, knowing they're beyond tanky enough to beat you in a slugging match.
I disagree that the gameplay (in campaign) is even good. At least when I played, I had to take cover and take pot shots far too often. In other Halos, on heroic, it was all about the mobility. Run and gun, only move around cover for a moment to let your shields recharge. In Halo 5, I constantly had to find a rock or wall to turtle behind.
My assumption is that the spartan IIs that pop back up were apart of the spartan 2 rejects. The ones where the gene modes and cybernetics didn't take. I thought they figured out how to get them to stop shitting themselves and walk on their own.
@@DamnDaimen Kelly, Linda, and Fred were operating in different theaters while Chief was doing his thing. They were all part of the group that survived the selection process and were with him up until the fall of Reach. The book that goes over what they were doing the most is Ghost of Onyx iirc.
What’s funny is that the writer for Halo 5 literally admitted that he wrote this story with absolutely no idea what direction they should take for the next game
I love how Vale's entire character is just translating what Elites speak when they probably just have a future version of Google Translate they can use
At this point they just said “Fuck it, we need new characters. Throw in some random ass people who’s only contribution to the progress of the plot is the ability to T A L K, make them make noise or smthn”
Best part? Nathan got a role in the series because he's as much a Halo fan as Bungie are Firefly fans. I have a feeling he knew exactly what he was doing there.
I remember those ads that play with Chief vs Locke. But in the game all they did was punch each other a few times and that's it. xD They should've doubled down on the concept more to make it feel more epic.
@@RickySama240 It would have made sense if they were hunting for cortana parts rather than chief. Or have him solo like how he was shown in the trailers
Yeah, they did a very poor job of explaining where Blue Team came from. The reasons in lore are acceptable and done well, but it needs to be explained in the game itself. Especially since most players don't read the books and won't understand where the other Spartan II's came from.
@@Sonic759100 aight, the tldr is before the covies in the 2510s humanity was being torn apart by rebelion, so dr Halsey was like “we need super soldiers” so she stole a bunch of 6 year olds with good genetics and gave them training, augmentations, and mjolnir armour. Bit more complicated than that but it’s good enough.
Even funnier was that the Wardens were just akwardly stumbling towards them, and taking a solid minute to recover from a single shot to the shoulder. Had they actually been running, Chief and Blue Team would be sliced into ribbons
“How are we supposed to bring them in? Ask them politely?” Don’t know why you’re being so sarcastic, it’s worth a shot. I mean, have you tried that approach yet?
This Campaign is so baffling after replaying the games, especially 4. I actually liked their approach with Halo 4 telling a more personal story with Chief, and a big part of that was losing Cortana, which in a way was the thing closest to him and made him feel the humanity that was mostly taken from him. This game just spits on that whole idea, that I personally think they actually managed to pull off well in that game despite it being a risky move to kill off one of the last surviving main characters. Hopefully Infinite can somehow clean it up, but we'll just have to see.
No, it doesn’t just spit on that, it adds salt to the wound, just imagine hearing about how your best friend, or maybe even the person you love, maybe one of your parents, had gone and done a mass shooting and killed 20 people, imagine how sad it would be to hear about that, probably even make you more sad than if they had died because your like, how could they have done that. Now imagine that for master chief, first he loses his companion that he had for years and grew an emotion connection to, but then when he learns that there might be a chance she is back years later he finds out she is back but only as a shell of herself and is now trying to kill humanity, that just makes he death even more meaningful because it adds to the tragedy.
might be misremembering but i read somewhere that one of the explanations the writers had to conjur up for cortana was that the cortana we see in h5 is a rampant part of her that survived and escaped the domain? but it’s still awful because the cortana we know and love would never be this violent. it’s not some thrilling plot twist, it just sucks seeing a beloved character make a complete 180 that doesn’t make sense for her. anyway if the rumors about bringing cortana back due to fan backlash are true, then the fans are fools cuz her fate in h4 was a bold writing choice that actually worked.
@@mi-spark bruh, how is it hard to understand Cortanas change to evil just because we knew Cortanas personality as this smart, nice, charismatic ai, doesn’t mean it couldn’t be changed by corruption because of the rampancy after 7 years, she was clearly slowly turning more and more corrupt in halo 4, what says that corruption couldn’t also effect parts of her code such as personality and morals, goals and such, she’s just an ai written by code with a little bit of Halsey personality thrown in there, she isn’t immune to data corruption, it’s not that weird really
the most obvious example of the incompetence of 343's writing team is that they immediately bring back Cortana and make her evil, undermining their own death scene they gave her in Halo 4
Not to mention they have her recite the Didact's monologue at the end of Halo 4. What stings the most is that there was concept art of the Didact for Halo 5, but they removed him and had him die in a comic book.
@@Aredel HE DIDNT FUCKING DIE! Why do people keep saying this!? That Comic was supposed to be set-up for the Didacts appearance in Halo 5! He didnt die, he got composed, and in Halo 5 he was meant to come back as a broken, weak Promethean dude.
Halo 5's story is basically a dream....you don't know how it started, every character says random shit that doesn't add to the story, you appear in random areas for no reason, and ultimately its a clusterfuck that you think makes sense at the time but after you wake up you go "what the fuck was that, brain?!"
And even if you do remember anything, your brain decides to erase 50% of what happened in the dream and you have to either fill in what you think happened in the dream or be convinced you had 2 separate dreams
It had some good ideas, like having a new playable spartan, the squad mechanic, Arbiter, Swords of sanghelios, and The Domain. However things such as the marketing, death of Jul M’dama in the first mission, Choreography, Cortana’s evil revival, and most importantly the Lack of Chief after the great development he had gotten in Halo 4. Halo infinite has corrected the core mistakes, and is a return to form for the series.
I think game developers/directors need to understand something. As a small scale developer with your own game, sure it’s your direction. But once you take on a project like halo (as a new team of people like 343 into halo 4) it’s no longer “your vision,” we, the people paying for this are essentially your investors, we’re making it happen, it’s what we want NOT what you want, we could give less of shit to your shit ideas, unless your a well respected developer. I feel like they know this but it goes right over their head.
after recently replaying the bungie trilogy i think I've narrowed it down on why this campaign feels so bad. The areas are too large for the ai to navigate. because the levels are meant for you the player to take advantage of "advanced movements" via spartan abilities the ai can't do this unlike in the bungie trilogy the ai travels the same way as you do. this leads to the ai being clunky and the enemies moving as if controlled by internet explorer. It makes you feel uninterested and makes you want to finish the level rather than have you take your time and be engaged in the moment. Many other things are wrong in this game but an essay would take too long.
"Intro's pretty cool." Am I the only one who listened to their orders, which were to enter in STEALTHILY yet they go in guns blazing. Just shows how bad the writing is in this game just so they can get a nice action intro for the trailer.
I can't believe that there was no one in chat that could tell Charlie that Blue Team (the other Spartan 2's and Chief's team from before Halo CE and in between Halo CE and Halo 2), was trapped in the shield world Onyx during Halo 2, 3, and 4.
I thought during 1 Chief was alone a=on the Autumn, OK, then in 2 they were just on another orbital defense and Chief went with the In Amber Clad and that was just one ship, OK, then 3 I don't remember, but Hidden Xperia has a whole video on it, I'm just saying what I remember from a while ago.
@@CHIEF__ yeah so right before The Fall of Reach, Chief took Linda and another Spartan-II named James (if I recall correctly) on a mission in orbit to destroy an AI aboard a space station. He sent Kelly, Frederic, and Will down to the surface of Reach to protect the batteries powering the orbital MAC stations defending Reach, as well as the remaining Spartan-IIs. During his Op, James' thruster sustained damage from a needler supercombine which yeeted him into space, and Linda got basically melted by plasma fire as they opened the door to the hanger and were ambushed. Kelly and the others managed to hunker down in Castle base where they also met Halsey and CPO Mendez. During this time they regrouped and managed to steal a few banshees and took over a Covenant ship as well, letting them escape Reach after the planet was destroyed. Where they went directly after I don't recall. At one point they do reconnect with Kurt, another Spartan-II that was Sam's replacement I think. It's during this time that the events of 'Ghosts of Onyx' take place. My favorite book, personally. Chief took Linda with him aboard a pelican and got back to the PoA in time for them to make their "random" jump, but Cortana managed to extract a space grid coordinates from an artifact they retrieved on another planet that they thought was just a rock (some people here might remember this part as it's also where we read about a Hunter just giving no Fs as it curbs a jackal to the ground simply for being in its way) In Halo: CE we can actually "see" Linda. He medical data in on display in the backroom attached to the room that overlooks the cryochamber where you start the game. FF: Blue team was actually on the Infinity during the events of Halo 4. The brass simply didn't tell them that Chief was alive and vice versa for reasons I don't know. Also the Didact survives being composed because in the graphic novels, Chief and co. go down and finish his ancient ass off. Please correct me if I got anything wrong and also tell me why Infinity didn't tell Chief about Blue Team
Well considering that 343 just made that shit up midst desigrating Bungies golden childs rotten corpse, I hate the characters, except Buck, he is actually a Bungie certified character.
@@Aredel Lol this Halo conversation made me go bak and replay Halo 1 and started on 2. Shit is even better than I remembered it being. Especially with the new cutscenes and shit in MCC.
Halo 1's AI still holds up more than... honestly there's no comparison to the original five's AI. No other franchise has come close. Even Valve is out here banging blocks together like a toddler in comparison to pre-Activision Bungie. Hell, John gorram Carmack hasn't programmed better AI than them and he probably is one.
Honestly Halo 2 Legendary and Halo 5 Legendary come very close together in terms of fucking hard ass. Halo 2 has insta-kill everything covenant with one shot sniper jackals Halo 5 has 100 Warden Eternals
the part that makes it fucking stupid is its spartan 4's not 2's doing it the augmentations and armor they have don't even make up the difference between them and 2's they are still lore wise inferior to the likes of chief in every way shape and form yet 343 just goes ohh yea well here's Osiris BS'ing their way through a very hot firefight sequence with so many flaws it should be a war crime to not be killed except buck since well its buck fair enough no one will complain then the best Blue team gets is a private escort to cortana
They were always quick, agile and intelligent in the original games and for some reason they decided to make them big, clunky, and slow morons in halo 5.
I can't believe 343 managed to make the most hype moment in halo conceptually a boring ass cutscene that flies in the face of any of the lore of who Chief even is, as literally the leader of all the original Spartan IIs, referring to the fight between Chief and Locke
Halo 5 team AI: fellow Spartans will miss every shot and stand still every second Halo infinite marine AI: marines will take the hat off an elite at 2000 yards with the skewer. But they’ll also happily run under a falling warthog when u call one in.
They're only there to trick people into thinking it's a Republic Commando-esque game with squad commands and mechanics. In reality it's just a sleazy, gimmicky marketing decision that's just glorified coop
Ya know, after seeing Spartan Locke show how the armor restraint worked on Buck... it's really baffling the Covenant haven't used that type of tech to take down Chief if it's really that easy lol
Explaining where Fred, Linda, and Kelly were during 1-4 in a single chat message would be like copy pasting the tragedy of Darth plagueis the wise twice, Bungie never really put anything from the books in games. They've been a part of the halo universe for quite a long time. Also Jorge was the spartan II hence why he was bigger than everyone else
Bungie was smart in that they saved the important lore for the games, and everything else in the books/comics was a bonus; they’d make little nods to the EU for a bit of fan service (like graffiti in Reach mentioning Harvest), but everything else in the story was new information you were learning for the first time. Meanwhile, story elements in 343 games are basically joined at the hip with the EU; don’t know who the hell Jul ‘Mdama is or why he has Halsey? Should have played Spartan Ops and read the four-part Escalation volumes friend! Why the hell is Cortana still alive, and why is the Warden so devoted to her? Read Tales from Slipspace to know more! Who the hell are Fred, Kelly, and Linda? Better grab the Nylund trilogy of books and get to reading, Soldier! Even Infinite falls into a trap with this, with the introduction of the Banished and Atriox in particular coming out of fucking nowhere unless you also played Halo Wars 2, read Tales from Slipspace, and the 4-part comic establishing them as a force to rival and ultimately destroy the Covenant.
@@JoeSixThreeOh They went with the Kingdom Hearts model of storytelling, and proceeded to overcomplicate their games in exactly the same way. Why is it that game developers never learn from other game developers?
@@azHaloFan Isn't that ai just based on the original tho? Still, good on them for keeping the original ai intact, but don't give em too much credit, lol.
@@pygmybrain5868 I am basing this off my experience when playing the original and anniversary on legendary. Original marines were dumb as rocks but anniversary guys managed to kill lots.
@@munchiemunch3136 I didn't though. I only have 2. Maybe it glitched and it posted twice, I really don't know. I only posted this comment and the AI comment.
Noble Team in REACH was actually fairly good support, and you didn’t even need to delegate targets. I really have seen a fps with an AI target-button that works. Battlefield tried it and sucked at that too.
The AI in this game is perfect. Brings tears to my eyes. It's comedy unmatched. Watching that AI shoot the fuel rod at her own feet and almost blow you and herself up is SO FUNNY.
Original Forerunners: Large brutalist structures, mysterious ancient constructs and lore, constant subtle presence Forerunners now: PC case and Schick Hydrobot
8:36 in hce Fred and Kelly were stuck on reach, and Linda was next to dead in cryo onboard the pillar of autumn. In h2 Kelly had been stolen by Halsey and taken to onyx, while Linda and Fred were in different places on earth repelling the covenant, then ran after the covies and joined Kelly on onyx. In h3 the Spartans were still stuck on onyx. And in h4 they just weren’t stationed on the infinity.
I'll never forget the moment when I finished Halo 5 and sat there for half an hour thinking the game just froze or something because the story just felt completely unfinished.. jesus
Yeah I remember calling it Halo 4.5 because it didn't feel like a full game. It ended as soon as it got interesting--with Chief and Arbiter meeting again. Here's hoping Halo Infinite will bring the series back in good graces
@@SimonPetrikov12 yea like Charlie said as well, I liked the gameplay and I spent over 500 hours in the multiplayer but the story was always one of the main parts of halo for me
The healing systems have gotta be the WORST part of this stupid game. Instead of classic Halo having the Npcs somewhat immune to enemies, you gotta parent everyone if they lose their health or worse, you gotta WAIT for someone to revive you. That's just stupid
what self respecting person ever plays a CoD game for the campaign, that's like asking to be kicked in the dick and then complaining about how much it hurt.
The most annoying thing about 5 was just how completely inaccurate it all was. Like 4s and 2s being the same size, 4s being able to fight 2s like its just a hand to hand training exercise xD
@@John-X TBF A lot of the reasoning was showcased in hunt the truth but that’s an out of game source, another huge flaw with this game. It’s also almost like the game itself completely ignores that but try’s to go for the same story. Also I believe osiris works for oni
@@codfanboy2002 even then the only reason is chief is some kind of propaganda machine but correct me if im wrong, hunt the truth doesn't say jack shit about why Osiris is after chief, news about halo 1 through 3 is so skewed where the main character is. He comments on how twisted the narrative has become on human worlds regarding chief
Haven’t watched the whole video yet, so I’m not sure if someone explained it, but here’s the story on Chief’s Squad (based on what I remember from books I read years ago): (Halo: Fall of Reach) All 4 of these Spartan IIs grew up and trained together on Reach, were good friends, and formed Blue Team. They fought the Human Insurrectionists and later the Covenant, and were all present on Reach during the Covenant invasion. Master Chief was assigned to leave the planet on the Pillar of Autumn and take Cortana, while the rest of them were pretty much just left to fight the Covenant and die. Linda fought alongside him to get him on board but was fatally injured, and Chief dragged her on board and put her in the cryopod next to his until she could be treated (she is I think the P2 in Halo CE, as seen by a medical display in the remaster). (Halo: First Strike) After escaping Halo Installation 4 in the first game, he finds her Cryopod adrift in space and retrieves it, and along with some other UNSC stragglers manages to heal her somewhat, and she returns to Earth with him but is not in real fighting shape during the events of Halo 2. I’m not exactly sure where she goes after this, but I think she is sent to Reach and reunites with the other two? (Halo: Ghosts of Onyx, I think) Fred & Kelly were together with some Spartan IIIs & Halsey on Reach and I think found a Forerunner Teleporter and were warped to Onyx, which then transforms into Shield World, trapping them inside and keeping any help from reaching them. In some later books (Kilo Five Trilogy), the group manages to unlock the Shield World, and is rescued by the UNSC sometime before Halo 4. Chief is on the other side of the Galaxy for that game, but when he returns to Earth after defeating the Didact in Halo 4, is reunited with his squad and they begin performing military operations again. There’s a comic series where they are sent to fight the Didact, who survived Halo 4, and then they just keep doing their thing until this game. Im pretty fuzzy on the Fred/Kelly stuff after Fall of Reach, but I think is fairly accurate. Hope Charlie or anyone else curious sees this!
In a way playing Halo 5 now is a blessing in disguise because it will set Charlie's expections so low it be harder for any bad writing or shit game mechanics from Halo Infinite to disappoint him. I could be wrong but seeing the gameplay from Halo Infinite I'm guessing that it's likely at least it would be an interesting game.
Halo 5 is the worst because it just took all the changes people didn’t like about Halo 4 and took them to their next stage. I’m so glad Halo Infinite took the good parts of Halo 4/5 (the enhanced mobility, tighter controls, all the quality of life improvements) and cut out all the OP forerunner BS and replaced it with an extension of the basic premise that worked so well in Halo 1 and 2- Master Chief vs a bunch of aliens on a big ring world.
In Reach, Jorge was the only Spartan 2. The others were all Spartan 3s. The explanation for Blue team being absent during the other games was they were on another mission during Reach and then they were sent to a Forerunner world and got trapped in a stasis chamber (Cryptum) for years I think until they got rescued. Linda was the only one with Chief, she was actually on the Pillar of Autumn in the first game but was severely wounded and stayed in her cryo pod (which was ejected into space orbiting the Halo ring) the whole game. Then they were sent on other missions instead of being linked up with Chief.
@@finnish_hunter Blue team was always in the lore since the first book, and all the stuff about the whereabouts of blue team were entirely from Bungie era novels except for Blue Team’s departure from onyx, which was in a novel written only a year after bungie left
@@WooporI don't remember much from the fall of reach since I read it in highschool, but I do remember Halo Reach contradicting key points from the book, so if the games are the main canon then not even the first book would be.
In lore, there are Spartan 2s and 3s. They were literally in the background of every single halo game aside from 4. They help chief get back to earth in CE (I think), and defend earth during 2 and 3. During 4 they were chilling until chief comes back. The reason why there are so few is because they all died young or during the human-covenant war. Also guardians are galactic peace keepers that would annihilate people if they weren’t peaceful. Which is pretty weird.
republic commandos ai is still one of the best team ais in like any game, cause when they decided to build a game around the team mechanic, they actually made the team useful
Yeah but thats the thing, coding still takes effort and talent, just like back then, graphical fidelity and the push for making a game prettier forbthe sake of presentation for hype campaigning has become a smoke screen to incompetenance and a lack of focus on where it reallymatters most, in the gameplay, it really isn't nostalgia, coding was done better back then, today's devs have it alot easier with tech available to them that it's just easier to let the artists carry most of the leg work and call it a day, after coding in some basic AI pathing of course
@@BioYuGi The fact that Exuberant exhibited more personality qualities and character progression during one mission than literally every other character aside from Buck really makes you think; wtf was the point of the squad members in this plot?
Master Chief was never the last SPARTAN-2, there were actually quite a lot that trained with Chief as kids but were left behind on Reach when Chief and Linda fled the Fall of Reach on the Pillar of Autumn. Then, they ended up getting trapped in a Forerunner Shield World called Onyx and only got back out after Halo 3 and Chief only linked back up with them after Halo 4.
@@no_social_skill1369 The books always had surviving Spartan-IIs, even during Bungie's time. Bungie just didn't care to acknowledge the books as canon. Thus the many inconsistencies between The Fall of Reach (book) and Halo: Reach. It was unfortunate that they weren't more unified in their treatment of canon. More unfortunately, 343 went the route of obsessively canonizing the books with in-game references, but without giving any context.
@@no_social_skill1369 nope. The first Halo book (Halo: The Fall of Reach) was authorised by Bungie and released before Combat Evolved, and detailed the history of the SPARTAN-2 program right up to when Chief and Kelly fled Reach on the Pillar of Autumn. Even though they only established that most of the SPARTAN-2's left behind on Reach had survived the Fall of Reach after Halo: Combat Evolved, this was established before 343 took over and even then, Halo: The Fall of Reach had already established that BOTH Chief and Kelly had survived at least.
@@mememinimalism like the other guy said, bungie said the games took cannon over the books, so, reach didn't show other IIs (besides Jorge but he died), therefore it could still technically be true that bungies original cannon vision was that chief was the only remaining spartan II
This story could have been so much cooler if they actually 1. cared about level design 2. didn't hire toddlers to write the script 3. removed teammate AIs and instead made the story more about Chief and Locke. Locke is a cool-looking character that had potential but with the whole teammate crap, we couldn't see him grow much besides hunting chief before suddenly siding with chief. If 343 took what Bungie did with Arbiter and Chief in halo 2 and mirrored that with Locke and chief, that would've been awesome.
"Fun" fact: the director of Halo and his team didn't think that Master Chief was the main character of the Halo franchise. They saw him as (and I quote): "a vessel for adventure rather than necessarily this major character in the universe. They even said that they knew that we've been following Chief for the entirety of the franchise, but they still didn't see him as a major character in the universe? Then they introduce Locke, and have him stand toe to toe with a guy that blows up alien armadas for fun. Yeah, this game sucks.
343 took Cortana and made her into one of the series’ worst characters. She’s a textbook god-complex villain. Remember that part in Halo 2 where she is talking about Regret and says “If I were a megalomaniac, as I’m not, that’s where I’d be.” They made this the most ironic statement in Halo with this awful story.
Well, that version of Cortana was not a megalomaniac. Clearly something happened to her in The Domain. Halo 5's issue is that it doesn't explain what the hell it did or even what The Domain is.
@@darkphoenix2 Yep. It's a sad case of missed potential. It could've been an interesting arc but since it was handled so poorly, instead of doing right 343 will have to pick up the pieces of the mess of this story and move on
The funniest thing is that one of the original drafts of Combat Evolved was also how Cortana became drunk with power and wanted to take over the universe, but they discarded the idea because it was ridiculous. Check the Combat Evolved developers' commentary.
They could have went with the Logic Plague like HiddenXperia suggested. It makes senses because Mendicant Bias had the same thing happen to him. He was infected, and then sought to destroy his makers, by order of the Primordial (the flood). Why wouldn't Cortana be infected too? She's essentially a Contender-Class AI, like MB, and she spent time with the Gravemind.
@@moxxiiscarlett7141 the problem is that cortana basically got plot armor convenienced, she DID get affected by the the flood in halo 3, but then either in 4 or 5, you are seeking halsey out to basically re-do her structure and "fix" her, which could only happen to her as she is an AI that somehow has dna of halsey in her (this is all from memory, if somebody else points out a mistake and backs it up with a source, forget what i just said)
How can you not enjoy going back and playing the old halos? It's weird when people say "That game was fun but I can't play it anymore cause it's old" that just confuses me, just cause a movie is old don't make it bad lol. Loved the video though.
@@FarmerSlayerFromTheEdoPeriod i cant even agree that it has a good mp cus they removed splitscreen. taking away couch multiplayer from halo is like making super smash bros online only.
@@Skyfoogle Oh yeah, that sucked. The only reason i even bought Halo 5 was to play with my dad in splitscreen. Its like a childhood thing, the first game i ever played was Halo 2 with my dad... But yeah, they fucked even that for us.
The warden was terrible . Really made this game fucked. This used to be the only game campaign that I'd be excited for the lore and everything . Until after this game .
I kept on expecting the Warden to take different forms, maybe possessing other Forerunner machines and maybe even combining them...but no, he just shows up as his first form and just copy-pastes himself everywhere. Sheesh, what a waste of what would have been a cool one-off boss.
H5 Forerunners in general felt like total bullet sponges with the way their armor plating worked, if you don't hit their weak spots they take like no damage. Really made them an unfun slog to fight on Legendary, especially during the numerous wave fights.
Tbh, halo 4 is probably worse, gameplay wise at least. I played spartan ops, then came back to do lege dary on halo 4, and it made me realise how shallow the encounters and sandbox are
@@henrymarshall8825 4 and 5 feel like polar opposites. 4's story was good but gameplay was awful. 5's story was awful but gameplay was good. I don't understand how they could've fucked up the writing after 4. They had a decent template to work off of already.
8:39. No idea if somebody eventually answered the question or not, but Blue Team we’re on Reach during CE, and on Earth and then Onyx during 2 and 3. Linda was the only other Spartan present in Halo CE, but she was in a cryo pod the whole time.
LMAO the explanation for where blue team was is literally "they pulled them out of their ass." AKA the books. They (Linda, Fred, Kelly, and Halsey) were all trapped together in a Forerunner Dyson sphere, and turns out due to the crazy physics of stuffing a planet and sun inside a planet, time went much slower inside than out, so the years between Halo 1 and 4 were only weeks to them. That's why Halsey shows up in Halo 4, but they make it confusing as fuck to follow when exactly she and the rest of Blue Team show back up, I believe it wasn't until after the events of Halo 4's campaign, but before Halo 4 Spartan Ops where Halsey suddenly reappears for the first in-game appearance since Reach. That's my best understanding of why Blue Team is back in 5, Halsey was in H4 Spartan Ops, and Blue Team and Halsey were both MIA until the end of Halo 4.
Fun fact: They marketed this game's squad AI as having been worked on by one of the devs of Republic Commando, a game with genuinely good squadmate AI. I assume they mean he just gave the code a cursory glance and nodded his head on occasion.
The republic commando squad system and ai was amazing back when i got it and still holds up today. I was directly comparing this ai to that and reading this comment felt like someone smacking me in the face. Incredible