That would be so much pain. Imagine if you had this shit going on and it randomly spawned things like Snarker Elites and SNIPER JACKALS. Or the Piss Grunts.
lol this is awesome, fighting the marines is actually kinda interesting. reminds me of that "Yoshi's Highland" mod where the random sprites spawn all over
I like the idea that this is a world where the covenant allowed the humans into the covenant and the discovery of the truth led to a civil war. I have no idea where the flood would fit into this though....
Since chat seemed confused about the reinforcements at the lift, you need active camo on the lift to spawn the marines. That's why it spawned the first run but not in the succeeding runs.
God this looks so confusing. Imagine you're going through an area and all the enemies are marines and all your allies are covenant but you instinctively go for the covenant. You have no idea why the marines are shooting you and then all of a sudden you think "Oh yeah. I'm playing a randomizer."
I'm pretty sure i figured out what happened with the 2nd T and R. I think because your orginal group of allies didn't die when you used the speed hack to skip to the lift but got left behind the game still thinks you have allies fighting with you when their just chilling at the other part of the map so it doesnt send a reinforcement wave for you
Does this randomizer only work in classic graphics mode? Or can you use anniversary mode too? I'm one of the few people who prefers anniversary over classic CE visuals.
57:52 the hunter was your ally be jumped of the pelican and you even commented on him being an ally then you murdered him because he was fighting an enemy sentinel that came from the grav lift
@@DeafeningCha I'm sure you have someone else you can bother instead of arguing over a definition. Either way the video is useless when you rush through and don't even see which enemy you killed.
I didn't think this game could be randomized. Because of how tags work internally that would mean that.. someone would have to have the patience to open every single individual character and actor file and add the randomization manually for hours and days and even take the time to rewrite the campaign scripting to catch all of the differences It'd be a pretty basic randomizer too with the limitations // E: aaand it isn't a tag compilation. Interesting!
not really This is just a glorified tag collection and it lacks basic things like seat-handling. Even riding with chief T-posed in the passenger or gunner seat is better than _not being able to ride with chief at all_ and it wouldn't compromise the tagspace limit to have changed those easy tag fields.
@@Biaanca5036 they literally made the Master Chief Collection autosplitter for LiveSplit, as well as the checkpoint trainer, also working on the Combat Evolved segmented Tool Assisted Speedrun, all while working on other things professionally. Also most of the stuff you're criticising here is CE engine stuff which hasn't been made publicly available. It's also important to note that Garish has not one but two Cheat Engine scripts running here, so don't expect everything to work 100%
@@Biaanca5036 also also the NPC randomizer is brand new and the CE engine by default doesn't include covenant animations for human vehicles, which will take time to add for every possible biped
funny hacks aren't needed for this kind of randomizer though as it's all within haloPC's original limits, and the HEK and its compiler and 3dsmax interfaces have been available for over SevenTeen years as HaloPC's other downloadable half All of the important 'need to know' stuff(at least to produce this one specific type of mod being played now) had been readily documented by the community since about 2007 even :) Does the guy not have a friend or a bro to help to the little monotonous extra things? Give the guy some help